Commit graph

14676 commits

Author SHA1 Message Date
Dennis Felsing d003cc6ee2 Use current backlog page instead of old (fixes #5719)
Better fix by Robyt3
2022-08-10 17:27:24 +02:00
Dennis Felsing 89558d6f23 First send message to team, then kill team (fixes #5721) 2022-08-10 15:53:56 +02:00
Fireball 5d886d80f8 Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
Robert Müller a8e3ac1184 Minor refactoring: use int64_t instead of long long 2022-08-09 18:48:06 +02:00
Robert Müller 1e10cd3c7d Optimize conditional expression 2022-08-09 18:48:05 +02:00
Robert Müller 62445ac006 Remove unused HermiteBasis1 function 2022-08-09 18:48:05 +02:00
Robert Müller 05af632524 Rename variables v to Value 2022-08-09 18:48:05 +02:00
Robert Müller 1e6fd63204 Rename variables id to KeyID 2022-08-09 18:48:04 +02:00
bors[bot] 57849a128c
Merge #5717
5717: Check fully transparent quads with negative alpha r=def- a=Jupeyy

fixes #5716

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-08-09 15:49:32 +00:00
Jupeyy bc865ab087
Check transparency even for negative alpha 2022-08-09 17:44:09 +02:00
bors[bot] f8fca99e62
Merge #5642
5642: Option to remove weak hook & bounce r=def- a=Jupeyy

Fixes #5641 
server side only

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-08-09 13:59:21 +00:00
bors[bot] dbe6d8cb29
Merge #5715
5715: Use djb2 for snapshot item hashlist r=def- a=Robyt3

The previous hash function was heavily biased towards the hash buckets 64-79, making those buckets overflow faster, which results in snapshot CRC errors and lags.

Using the djb2 hash yields an almost even distribution over the entire range of values.

Source for djb2: http://www.cse.yorku.ca/~oz/hash.html
(we incidentally use the same implementation for `str_quickhash`)

Sample which compares the usage of hash buckets in the test map from #5454 with the old and new hash function: [SnapshotHash.csv](https://github.com/ddnet/ddnet/files/9285148/SnapshotHash.csv) (this table also differentiates between the source and target of the snapshot delta)

Closes #4379.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-08 22:38:22 +00:00
Robert Müller 243ab7c2f0 Use djb2 for snapshot item hashlist
The previous hash function was heavily biased towards the hash buckets 64-79, making those buckets overflow faster, which results in snapshot CRC errors and lags.

Using the djb2 hash yields an almost even distribution over the entire range of values.

http://www.cse.yorku.ca/~oz/hash.html
2022-08-08 23:21:45 +02:00
Robert Müller 573aedc323 Extract magic constant 64 into HASHLIST_BUCKET_SIZE 2022-08-08 22:34:47 +02:00
Robert Müller b99b861e1c Extract common expression into CalcHashID function 2022-08-08 22:30:14 +02:00
Dennis Felsing 614a5b35bc Easter egg 2022-08-08 16:37:17 +02:00
Dennis Felsing 526861f924 Update language files, remove half-translated graphics warning
Thanks to cheeser0613 for report
2022-08-08 16:10:48 +02:00
Fireball 4ed997f304 Parallax Zoom: fix QuadEnvPoint scaling (and other UI distances) 2022-08-06 16:45:03 +01:00
bors[bot] aeca43fbdb
Merge #5706
5706: Fix shift-leftclick-drag with empty selection to delete (fixes #5705) r=C0D3D3V a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-08-06 10:54:33 +00:00
Fireball 54f7a9817d Parallax Zoom: Zoom preview button in Editor
Known issue: Quad Env Points are scaled incorrectly for Groups with
ParallaxZoom != 100 (in Zoom mode).
2022-08-06 02:30:37 +01:00
Fireball 5bf7f60bf6 Parallax Zoom: Add default zoom option to the editor
Safe defaults for map editing: unless opted-in, Parallax Zoom
will default to maximum(parallax{x,y}).
2022-08-06 01:31:42 +01:00
Dennis Felsing a41f1c1def Fix shift-leftclick-drag with empty selection to delete (fixes #5705) 2022-08-06 02:09:15 +02:00
Fireball a90c86e9a5 Parallax-aware zoom
How this works: parallax values configure perceived distance from camera
when it's moving along x and y axes. Assume that zoom is moving the
camera away and scale layers accordingly, with background layers
(furtherst away) changing the least.

New per-ItemGroup (LayerGroup) setting allows to set the new parallax
value independently from the other two. This can be used to do tricks
like on Time Shop zoom correctly or make it feel like the camera is
changing the field of view at the same time as moving in space.
2022-08-05 00:40:58 +01:00
Robert Müller b1e4d60fae Fix buffer-overflow in editor on shift-clicking brush
1. Open any map, including an empty one.
2. Select a brush, e.g. size 2x2.
3. Shift click to repeat the brush over a larger area, e.g. 10x10.
4. This causes a buffer-overflow / crash with ASAN:

```
=================================================================
==4826==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x6060000f5040 at pc 0x55db7d0aa743 bp 0x7fffe4e191f0 sp 0x7fffe4e191e0
READ of size 4 at 0x6060000f5040 thread T0
    0 0x55db7d0aa742 in CLayerTiles::GetTile(int, int) src/game/editor/layer_tiles.cpp:50
    1 0x55db7d0d23e1 in CLayerTiles::FillSelection(bool, CLayer*, CUIRect) src/game/editor/layer_tiles.cpp:437
    2 0x55db7cf196e9 in CEditor::DoMapEditor(CUIRect) src/game/editor/editor.cpp:2641
    3 0x55db7cfa7755 in CEditor::Render() src/game/editor/editor.cpp:5747
    4 0x55db7cfd2a56 in CEditor::OnRender() src/game/editor/editor.cpp:6437
    5 0x55db7c23e02d in CClient::Run() src/engine/client/client.cpp:3374
    6 0x55db7c2a9f7b in main src/engine/client/client.cpp:4762

0x6060000f5040 is located 0 bytes to the right of 64-byte region [0x6060000f5000,0x6060000f5040)
allocated by thread T0 here:
    0 0x7f9b21db5787 in operator new[](unsigned long) ../../../../src/libsanitizer/asan/asan_new_delete.cc:107
    1 0x55db7d0a9a86 in CLayerTiles::CLayerTiles(int, int) src/game/editor/layer_tiles.cpp:39
    2 0x55db7d0cf0ed in CLayerTiles::BrushGrab(CLayerGroup*, CUIRect) src/game/editor/layer_tiles.cpp:387
    3 0x55db7cf18191 in CEditor::DoMapEditor(CUIRect) src/game/editor/editor.cpp:2612
    4 0x55db7cfa7755 in CEditor::Render() src/game/editor/editor.cpp:5747
    5 0x55db7cfd2a56 in CEditor::OnRender() src/game/editor/editor.cpp:6437
    6 0x55db7c23e02d in CClient::Run() src/engine/client/client.cpp:3374

SUMMARY: AddressSanitizer: heap-buffer-overflow src/game/editor/layer_tiles.cpp:50 in CLayerTiles::GetTile(int, int)
Shadow bytes around the buggy address:
  0x0c0c800169b0: 00 00 00 fa fa fa fa fa 00 00 00 00 00 00 00 fa
  0x0c0c800169c0: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
  0x0c0c800169d0: fd fd fd fd fd fd fd fa fa fa fa fa fd fd fd fd
  0x0c0c800169e0: fd fd fd fd fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c800169f0: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
=>0x0c0c80016a00: 00 00 00 00 00 00 00 00[fa]fa fa fa fd fd fd fd
  0x0c0c80016a10: fd fd fd fa fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c80016a20: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
  0x0c0c80016a30: fd fd fd fd fd fd fd fa fa fa fa fa fd fd fd fd
  0x0c0c80016a40: fd fd fd fa fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c80016a50: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
Shadow byte legend (one shadow byte represents 8 application bytes):
  Addressable:           00
  Partially addressable: 01 02 03 04 05 06 07
  Heap left redzone:       fa
  Freed heap region:       fd
  Stack left redzone:      f1
  Stack mid redzone:       f2
  Stack right redzone:     f3
  Stack after return:      f5
  Stack use after scope:   f8
  Global redzone:          f9
  Global init order:       f6
  Poisoned by user:        f7
  Container overflow:      fc
  Array cookie:            ac
  Intra object redzone:    bb
  ASan internal:           fe
  Left alloca redzone:     ca
  Right alloca redzone:    cb
  Shadow gap:              cc
==4826==ABORTING
```
2022-08-04 23:39:40 +02:00
Robert Müller c696d93e41 Add documentation for IServer::GetClientVersion 2022-08-03 23:28:51 +02:00
bors[bot] b4914d5d27
Merge #5692
5692: Refactor `GetClientVersion`, remove many `version.h` includes, fix potential use of undefined value r=def- a=Robyt3

Some refactoring to reduce duplicate code and to remove includes.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-01 21:21:18 +00:00
Robert Müller ee339ebe30 Minor refactoring of GetClientInfo and SetClientDDNetVersion 2022-07-31 23:37:56 +02:00
Robert Müller 24b30434da Handle CServer::GetClientInfo return to fix use of undefined value
```
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:790:2: error: Undefined or garbage value returned to caller [clang-analyzer-core.uninitialized.UndefReturn,-warnings-as-errors]
        return Info.m_DDNetVersion;
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:785:5: note: Assuming 'ClientID' is not equal to SERVER_DEMO_CLIENT
        if(ClientID == SERVER_DEMO_CLIENT)
           ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:785:2: note: Taking false branch
        if(ClientID == SERVER_DEMO_CLIENT)
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:789:2: note: Calling 'CServer::GetClientInfo'
        GetClientInfo(ClientID, &Info);
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:13: note: Assuming 'ClientID' is >= 0
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                   ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:13: note: Left side of '&&' is true
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                   ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:30: note: Assuming 'ClientID' is < MAX_CLIENTS
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                                    ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:2: note: '?' condition is true
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
        ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:31: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                              ^
/usr/include/assert.h:93:7: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
      ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:647:13: note: 'pInfo' is not equal to null
        dbg_assert(pInfo != 0, "info can not be null");
                   ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:647:2: note: '?' condition is true
        dbg_assert(pInfo != 0, "info can not be null");
        ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:31: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                              ^
/usr/include/assert.h:93:7: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
      ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:649:5: note: Assuming field 'm_State' is not equal to STATE_INGAME
        if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
           ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:649:2: note: Taking false branch
        if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:667:2: note: Returning without writing to 'pInfo->m_DDNetVersion'
        return 0;
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:789:2: note: Returning from 'CServer::GetClientInfo'
        GetClientInfo(ClientID, &Info);
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:790:2: note: Undefined or garbage value returned to caller
        return Info.m_DDNetVersion;
        ^
```
2022-07-31 23:37:28 +02:00
Robert Müller 9a012312b8 Move and extend GetClientVersion to remove many version.h includes
The `CServer::GetClientVersion` method needs the `version.h` include, so it's moved from the header to the source file, so the include can be removed from the header.

The `GetClientVersion` method is often called with the same `Client != SERVER_DEMO_CLIENT ? GetClientVersion(Client) : CLIENT_VERSIONNR` expression, which also needs the `version.h` include. This expression is moved inside the method, so the include can be removed from all the server entities' and player code.

The `CGameContext::GetClientVersion` method is made a delegate to reduce duplicate code.

The includes of the server entities are also organized further.
2022-07-31 23:21:10 +02:00
bors[bot] 1110d0e40e
Merge #5686
5686: Fix editor image delete r=def- a=Jupeyy

fixes #5675

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-07-31 21:11:15 +00:00
Chairn c651936f38 Use copy assignment rather than copy variable one by one 2022-07-31 22:43:43 +02:00
bors[bot] 730c54a603
Merge #5678
5678: Reset selected quads when switching layers (fixes #5673) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-07-31 20:03:31 +00:00
Jupeyy 982139922c Fix editor image delete 2022-07-31 21:39:18 +02:00
Robert Müller 1d6dca8c24 Fix accesses to vector with index -1 by adding static button IDs 2022-07-31 13:13:53 +02:00
Robert Müller 344e50f76f Remove dead code 2022-07-31 13:10:03 +02:00
def 76e3db9725 Reset selected quads when switching layers (fixes #5673) 2022-07-31 09:45:06 +02:00
def b33cbdde0a Remove unused backend_opengles.h 2022-07-31 09:44:50 +02:00
def fc5cfb6f6c Remove CFlag dead code (fixes #5677) 2022-07-31 09:44:50 +02:00
def 734790a4aa Fix deprecation warning in ffmpeg 5.1 (fixes #5681) 2022-07-31 00:58:15 +02:00
Robert Müller 7f1a7795ee Fix tab and F10 keys working inconsistently in editor
By moving the calls to `KeyPress` from `CEditor::OnUpdate` to `OnRender`.
2022-07-30 13:31:00 +02:00
Dennis Felsing d520fe6177 Fix rotating plasma by Robyt3 (fixes #5666) 2022-07-28 15:42:11 +02:00
bors[bot] 9a3f526cb6
Merge #5614
5614: Fix clang-tidy 14 mingw issues (fixes #5612) r=heinrich5991 a=def-

Strangely I didn't get all of the errors.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-07-27 10:45:54 +00:00
Dennis Felsing 9d6ccbe838 Version 16.2.2 2022-07-27 12:22:43 +02:00
def c94de9b764 Further clang-tidy 14 issues (fixes #5612) 2022-07-27 09:07:47 +02:00
def 1944bc7052 Ignore Stack address escape clang-tidy warnings
/media/ddnet/src/engine/server.h:135:3: error: Address of stack memory associated with local variable 'aBuf' is still referred to by the stack variable 'tmp' upon returning to the caller.  This will be a dangling reference [clang-analyzer-core.StackAddressEscape,-warnings-as-errors]
                return SendPackMsgOne(pMsg, Flags, ClientID);
                ^
/media/ddnet/src/game/server/gamecontext.cpp:4084:5: note: Assuming the condition is false
        if(pFilter[0])
           ^~~~~~~~~~
/media/ddnet/src/game/server/gamecontext.cpp:4084:2: note: Taking false branch
        if(pFilter[0])
        ^
/media/ddnet/src/game/server/gamecontext.cpp:4088:2: note: Calling 'CGameContext::SendChatTarget'
        SendChatTarget(ClientID, aBuf);
        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/media/ddnet/src/game/server/gamecontext.cpp:401:5: note: Assuming field 'm_SvDemoChat' is not equal to 0
        if(g_Config.m_SvDemoChat)
           ^~~~~~~~~~~~~~~~~~~~~
/media/ddnet/src/game/server/gamecontext.cpp:401:2: note: Taking true branch
        if(g_Config.m_SvDemoChat)
        ^
/media/ddnet/src/game/server/gamecontext.cpp:402:3: note: Calling 'IServer::SendPackMsg'
                Server()->SendPackMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_NOSEND, -1);
                ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/media/ddnet/src/engine/server.h:71:3: note: Taking true branch
                if(ClientID == -1)
                ^
/media/ddnet/src/engine/server.h:73:19: note: Assuming the condition is true
                        for(int i = 0; i < MaxClients(); i++)
                                       ^~~~~~~~~~~~~~~~
/media/ddnet/src/engine/server.h:73:4: note: Loop condition is true.  Entering loop body
                        for(int i = 0; i < MaxClients(); i++)
                        ^
/media/ddnet/src/engine/server.h:74:8: note: Assuming the condition is true
                                if(ClientIngame(i))
                                   ^~~~~~~~~~~~~~~
/media/ddnet/src/engine/server.h:74:5: note: Taking true branch
                                if(ClientIngame(i))
                                ^
/media/ddnet/src/engine/server.h:77:15: note: Calling 'IServer::SendPackMsgTranslate'
                                        Result = SendPackMsgTranslate(&tmp, Flags, i);
                                                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/media/ddnet/src/engine/server.h:118:6: note: Assuming field 'm_ClientID' is >= 0
                if(pMsg->m_ClientID >= 0 && !Translate(pMsg->m_ClientID, ClientID))
                   ^~~~~~~~~~~~~~~~~~~~~
/media/ddnet/src/engine/server.h:118:6: note: Left side of '&&' is true
/media/ddnet/src/engine/server.h:118:31: note: Assuming the condition is true
                if(pMsg->m_ClientID >= 0 && !Translate(pMsg->m_ClientID, ClientID))
                                            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/media/ddnet/src/engine/server.h:118:3: note: Taking true branch
                if(pMsg->m_ClientID >= 0 && !Translate(pMsg->m_ClientID, ClientID))
                ^
/media/ddnet/src/engine/server.h:125:6: note: Assuming the condition is false
                if(IsSixup(ClientID))
                   ^~~~~~~~~~~~~~~~~
/media/ddnet/src/engine/server.h:125:3: note: Taking false branch
                if(IsSixup(ClientID))
                ^
/media/ddnet/src/engine/server.h:135:3: note: Address of stack memory associated with local variable 'aBuf' is still referred to by the stack variable 'tmp' upon returning to the caller.  This will be a dangling reference
                return SendPackMsgOne(pMsg, Flags, ClientID);
                ^
2022-07-27 09:07:20 +02:00
def 6fc2296a6e Ignore openssl deprecation warning for now (fixes #5597) 2022-07-27 09:06:57 +02:00
bors[bot] 53e9fd3599
Merge #5627
5627: Fix shift + left click in editor (fixes #5626) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-07-26 19:11:24 +00:00
bors[bot] e8667b6075
Merge #5658
5658: Fix game freezing up on duplicate snapshot r=def- a=Fireball-Teeworlds

If a duplicate snapshot is received (for the same tick), we add both to the SnapshotStorage and end up with the same snapshot as both Cur and Prev. This results in GameInfraTick returning "inf" and results in "NaN" downstream in a few places, getting the CollLine logic stuck.

Some debug info (tcpdump, gdb, perf): https://gist.github.com/Fireball-Teeworlds/ad0016d2551a2e4d4cb5691023493856

Apparently this doesn't really happen in the wild, unless you have a buggy network stack. In which case it happens frequently enough to pinpoint the issue :D

 (fixes #5657)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2022-07-26 13:46:40 +00:00
Fireball 9689301410 Fix game freezing up on duplicate snapshot
If a duplicate snapshot is received (for the same tick), we add both to the SnapshotStorage and end up with the same snapshot as both Cur and Prev. This results in GameInfraTick returning "inf" and results in "NaN" downstream in a few places, getting the CollLine logic stuck.

Apparently this doesn't really happen in the wild, unless you have a buggy network stack. In which case it happens frequently enough to pinpoint the issue :D
2022-07-24 21:57:05 +01:00
Robert Müller 1398936f54 Minor refactoring of CDemoPlayer::DoTick:
- Decrease variable scopes
- Use `bool` instead of `int`
2022-07-24 19:01:45 +02:00
Robert Müller 4c397e479a Refactor CSnapshotBuilder::Finish using TotalSize and OffsetSize 2022-07-24 18:04:48 +02:00
Robert Müller 3863d41623 Validate snapshot size and member variables and demo snapshots
Add `CSnapshot::IsValid` to check if a snapshot unpacked from a snapshot delta or demo is valid:
- ensure number of items and data size are not negative
- ensure that the actual size of the snapshot matches the size derived from its member variables
- ensure item offsets are within the valid range
- ensure item sizes are not negative

Add `CSnapshot::TotalSize` and `CSnapshot::OffsetSize` utility functions.

Minor improvements to related error messages.

Fixes buffer overflow:

```
==47744==ERROR: AddressSanitizer: global-buffer-overflow on address 0x558618e3767f at pc 0x558614b9bdfb bp 0x7ffe58a32cd0 sp 0x7ffe58a32cc0
READ of size 4 at 0x558618e3767f thread T0
    0x558614b9bdfa in CSnapshotItem::Type() const src/engine/shared/snapshot.h:16
    0x558615c3c911 in CSnapshot::GetItemType(int) const src/engine/shared/snapshot.cpp:29
    0x558614aebaba in CClient::UnpackAndValidateSnapshot(CSnapshot*, CSnapshot*) src/engine/client/client.cpp:2264
    0x558614af87cb in CClient::OnDemoPlayerSnapshot(void*, int) src/engine/client/client.cpp:2598
    0x558615b9db1a in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:659
    0x558615babd3f in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007
    0x558614afb08b in CClient::Update() src/engine/client/client.cpp:2686
    0x558614b1d9eb in CClient::Run() src/engine/client/client.cpp:3296
    0x558614b8e64f in main src/engine/client/client.cpp:4761
```

And fixes a buffer overflow that manifests itself as an internal ASan error:

```
=================================================================
==4755==AddressSanitizer CHECK failed: ../../../../src/libsanitizer/asan/asan_descriptions.cc:79 "((0 && "Address is not in memory and not in shadow?")) != (0)" (0x0, 0x0)
    0x7f0bf5f368be in AsanCheckFailed ../../../../src/libsanitizer/asan/asan_rtl.cc:72
    0x7f0bf5f54eee in __sanitizer::CheckFailed(char const*, int, char const*, unsigned long long, unsigned long long) ../../../../src/libsanitizer/sanitizer_common/sanitizer_termination.cc:77
    0x7f0bf5e4cb6f in GetShadowKind ../../../../src/libsanitizer/asan/asan_descriptions.cc:79
    0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:95
    0x7f0bf5e4cb6f in __asan::GetShadowAddressInformation(unsigned long, __asan::ShadowAddressDescription*) ../../../../src/libsanitizer/asan/asan_descriptions.cc:92
    0x7f0bf5e4e386 in __asan::AddressDescription::AddressDescription(unsigned long, unsigned long, bool) ../../../../src/libsanitizer/asan/asan_descriptions.cc:440
    0x7f0bf5e50e94 in __asan::ErrorGeneric::ErrorGeneric(unsigned int, unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long) ../../../../src/libsanitizer/asan/asan_errors.cc:380
    0x7f0bf5f35f4d in __asan::ReportGenericError(unsigned long, unsigned long, unsigned long, unsigned long, bool, unsigned long, unsigned int, bool) ../../../../src/libsanitizer/asan/asan_report.cc:460
    0x7f0bf5e86f5e in __interceptor_memset ../../../../src/libsanitizer/sanitizer_common/sanitizer_common_interceptors.inc:762
    0x558234873f1d in mem_zero src/base/system.cpp:213
    0x55823481fc27 in CSnapshotBuilder::NewItem(int, int, int) src/engine/shared/snapshot.cpp:675
    0x55823481be65 in CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:380
    0x558234776641 in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:631
    0x5582347861a9 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007
    0x5582336d4c7d in CClient::Update() src/engine/client/client.cpp:2695
    0x5582336f75dd in CClient::Run() src/engine/client/client.cpp:3305
    0x558233768241 in main src/engine/client/client.cpp:4770
```
2022-07-24 18:00:39 +02:00
Robert Müller 1b32e47173 Fix shift with negative exponent in TeamMask
```
src/game/server/teams.cpp:484:35: runtime error: shift exponent -1 is negative
    0x55d065b241c4 in CGameTeams::TeamMask(int, int, int) src/game/server/teams.cpp:484
    0x55d0657f92ed in CCharacter::TickDefered() src/game/server/entities/character.cpp:821
    0x55d065a5d04c in CGameWorld::Tick() src/game/server/gameworld.cpp:283
    0x55d0659327e6 in CGameContext::OnTick() src/game/server/gamecontext.cpp:852
    0x55d0656e6a88 in CServer::Run() src/engine/server/server.cpp:2807
    0x55d0657164f1 in main src/engine/server/server.cpp:3904
```
2022-07-22 16:42:56 +02:00
Jupeyy 88c4b69301 Add an option to remove weak hook & bounce 2022-07-21 17:04:16 +02:00
Robert Müller 95636da6d9 Fix out of bounds access with highlighted messages in server demos
```
src/game/client/components/chat.cpp:795:89: runtime error: index -1 out of bounds for type 'CClientData [64]'
    #0 0x55c133fd047a in CChat::AddLine(int, int, char const*) src/game/client/components/chat.cpp:795
    #1 0x55c133fc80b5 in CChat::OnMessage(int, void*) src/game/client/components/chat.cpp:570
    #2 0x55c134677688 in CGameClient::OnMessage(int, CUnpacker*, int, bool) src/game/client/gameclient.cpp:770
    #3 0x55c133c282d2 in CClient::OnDemoPlayerMessage(void*, int) src/engine/client/client.cpp:2627
    #4 0x55c134ccdcba in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:679
    #5 0x55c134cdac81 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1007
    #6 0x55c133c2a08b in CClient::Update() src/engine/client/client.cpp:2686
    #7 0x55c133c4c9eb in CClient::Run() src/engine/client/client.cpp:3296
    #8 0x55c133cbd64f in main src/engine/client/client.cpp:4761
```
2022-07-21 15:32:11 +02:00
Robert Müller b4eee122dd Fix null pointer access in maplayers when the snapshot has no game info
```
src/game/client/components/maplayers.cpp:98:112: runtime error: member access within null pointer of type 'const struct CNetObj_GameInfo'
    #0 0x55d84eea9e1e in CMapLayers::EnvelopeEval(int, int, ColorRGBA&, void*) src/game/client/components/maplayers.cpp:98
    #1 0x55d84f518082 in CRenderTools::ForceRenderQuads(CQuad*, int, int, void (*)(int, int, ColorRGBA&, void*), void*, float) src/game/client/render_map.cpp:112
    #2 0x55d84f517ac7 in CRenderTools::RenderQuads(CQuad*, int, int, void (*)(int, int, ColorRGBA&, void*), void*) src/game/client/render_map.cpp:98
    #3 0x55d84eee10b0 in CMapLayers::OnRender() src/game/client/components/maplayers.cpp:1839
    #4 0x55d84f34b915 in CGameClient::OnRender() src/game/client/gameclient.cpp:640
    #5 0x55d84e8d44c2 in CClient::Render() src/engine/client/client.cpp:1222
    #6 0x55d84e92d1a0 in CClient::Run() src/engine/client/client.cpp:3370
    #7 0x55d84e99964f in main src/engine/client/client.cpp:4761
```
2022-07-21 15:28:31 +02:00
Jupeyy 2240ad2966 Fix spelling 2022-07-19 18:22:44 +02:00
Robert Müller c6cf0004a9 Fix names of static variables in settings menus 2022-07-18 21:51:46 +02:00
Robert Müller 687fd91414 Rename variable m_aEntries to m_vEntries 2022-07-18 21:43:59 +02:00
bors[bot] a9bc4ae113
Merge #5634
5634: Fix clang tidy accessing data pointer r=def- a=ChillerDragon

ddnet/src/engine/client/favorites.cpp:229:23: error: 'data' should be
used for accessing the data pointer instead of taking the address of the
0-th element [readability-container-data-pointer,-warnings-as-errors]
        int Index = pEntry - &m_aEntries[0];
                             ^~~~~~~~~~~~~~
                             (m_aEntries).data()

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-07-18 14:28:43 +00:00
bors[bot] 650800ea1e
Merge #5633
5633: Adapt upstreams CButtonContainer r=def- a=ChillerDragon

Introduce ``CButtonContainer`` which is used for fading text in teeworlds. There is no fading text in ddnet yet.
This change allows introducing such fading buttons but the main motivation for this change is easier copy & pasting code from ddnet to teeworlds code base and vice versa.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-07-18 14:07:11 +00:00
ChillerDragon 1347860b2c Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
Robert Müller b594a323a6 Change return type of CNetBase::IsSeqInBackroom from int to bool 2022-07-17 20:51:48 +02:00
Robert Müller 5f7d19d2e0 Use sizeof instead of hardcoded value 2022-07-17 20:51:11 +02:00
Robert Müller 4970a615d8 Remove dead code
The condition `Size < 1` is never true because the previous condition `Size < NET_PACKETHEADERSIZE` (`Size < 3`) already covers it.
2022-07-17 20:34:29 +02:00
ChillerDragon 0d4f38811e Fix clang tidy accessing data pointer
ddnet/src/engine/client/favorites.cpp:229:23: error: 'data' should be
used for accessing the data pointer instead of taking the address of the
0-th element [readability-container-data-pointer,-warnings-as-errors]
        int Index = pEntry - &m_aEntries[0];
                             ^~~~~~~~~~~~~~
                             (m_aEntries).data()
2022-07-16 16:00:38 +02:00
Alexander Akulich 04ff8f13c2 Menu: Fix a typo in loading state text 2022-07-14 23:40:23 +03:00
Alexander Akulich 9e4098f3a5 prediction/entity: Add GetPos() (sync the API with server/entity) 2022-07-14 23:40:23 +03:00
Alexander Akulich 5169369809 prediction/entity: Sync ID getter name with the server/entity 2022-07-14 23:40:23 +03:00
Alexander Akulich 1f264a042d CClient::DemoPlayer_Play: Load map info into m_CurrentServerInfo
This e.g. allows better heuristic in GetGameInfo() (from gameclient.cpp)
2022-07-14 23:38:20 +03:00
Alexander Akulich 6f6337cbf5 CDemoPlayer: Mark GetMapInfo() const 2022-07-14 23:38:20 +03:00
bors[bot] 482f15a711
Merge #5520 #5624
5520: Warn about pnglite-incompatible PNGs on load r=def- a=heinrich5991

This allows a larger range of PNGs to be loaded while still maintaining
backward compatibility with older clients by annoying the user.

This warning can be enabled by the `warn-pnglite-incompatible-images`
key in the https://info2.ddnet.tw/info JSON, if the key is not there or
the JSON hasn't been obtained yet, the warning is disabled. Since the
JSON is cached across restarts, it'll be effective for initially loaded
images from the second start.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5624: Move message copy inside `SendPackMsgTranslate` r=def- a=Robyt3

Fix clang warning: Address of stack memory associated with local variable 'aBuf' is still referred to by the stack variable 'tmp' upon returning to the caller.  This will be a dangling reference [clang-analyzer-core.StackAddressEscape]

Mark the input parameters as const pointers and mark the protocol message `Pack` methods as const.

And remove a null check that only serves to hide programmer errors.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-07-14 16:38:08 +00:00
heinrich5991 994324b059 Warn about pnglite-incompatible PNGs on load
This allows a larger range of PNGs to be loaded while still maintaining
backward compatibility with older clients by annoying the user.

This warning can be enabled by the `warn-pnglite-incompatible-images`
key in the https://info2.ddnet.tw/info JSON, if the key is not there or
the JSON hasn't been obtained yet, the warning is disabled. Since the
JSON is cached across restarts, it'll be effective for initially loaded
images from the second start.
2022-07-14 18:22:46 +02:00
heinrich5991 4292c9ed77 Convert preprocessor #define to constexpr int 2022-07-14 18:22:46 +02:00
heinrich5991 44eb321d96 Fix name of an std::vector member 2022-07-14 18:22:44 +02:00
bors[bot] 96896ddf5c
Merge #5619
5619: Make UI inputs more secure r=def- a=C0D3D3V

fixes #3560 finally :) what a dream xD

This in addition also fixes an input bug, if you hold a mouse button on an input and then open f1 it no longer presses that button.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-07-14 16:17:55 +00:00
bors[bot] dafc3984dd
Merge #5511
5511: Rename cl_show_quads -> cl_showquads r=heinrich5991 a=def-

To reenable quads for everyone who accidentally disabled it or has the
bind to accidentally disable them

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-07-13 20:12:45 +00:00
Dennis Felsing de087bd80a Fix shift + left click in editor (fixes #5626) 2022-07-12 20:09:53 +02:00
heinrich5991 7c984df17a Fix UDP connectivity check
The nonsensical index of `m_aNetClients` was introduced during my
rebasing of #5205.

Fixes #5618.
2022-07-11 20:48:28 +02:00
Robert Müller d99ed6d811 Remove null check that potentially hides programming errors 2022-07-11 19:11:32 +02:00
Robert Müller ba1608529e Move message copy inside SendPackMsgTranslate
Fix clang warning: Address of stack memory associated with local variable 'aBuf' is still referred to by the stack variable 'tmp' upon returning to the caller.  This will be a dangling reference [clang-analyzer-core.StackAddressEscape]

Mark the input parameters as const pointers and mark the protocol message `Pack` methods as const.
2022-07-11 19:02:16 +02:00
c0d3d3v 27a4c494e9
Make UI inputs more secure 2022-07-11 18:56:36 +02:00
bors[bot] abc9929d35
Merge #5615
5615: Fix Text Alignments in Popups r=def- a=blueskyGH

Fixed the alignment issues in Popups.

Examples:
Before
 ![screenshot_2022-07-11_02-19-13](https://user-images.githubusercontent.com/108560485/178168210-071fbad9-dc59-4caf-94d9-b5ab0dea3f01.png)
![screenshot_2022-07-11_02-20-25](https://user-images.githubusercontent.com/108560485/178168199-4fabe057-69a5-4699-a8cf-858ac2d81811.png)

After
![screenshot_2022-07-11_02-36-26](https://user-images.githubusercontent.com/108560485/178168906-51f40cdf-3e1f-45e4-84a6-56e6056884f6.png)
![screenshot_2022-07-11_02-36-39](https://user-images.githubusercontent.com/108560485/178168909-f9825083-775d-487a-8704-2921e9b25a89.png)


Its my first PR for actual code. Please indulge me. :) 

We still need to get rid of the "ExtraAlign" variable and only use TextWidth().
But somehow TextWidth() doesn't work properly in this case. 
Hopefully a more experienced collaborator can have a look at these lines:
bbca48aa5b (diff-3aebb8cc835bb888d687b51e9dcfc0cda5326d89fd1c97ff83d85c00b82ed116L1656-R1657)

## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: blueskyGH <108560485+blueskyGH@users.noreply.github.com>
2022-07-11 16:11:57 +00:00
blueskyGH 381394cfff Fix Text Alignments in Popups 2022-07-11 15:47:48 +02:00
c0d3d3v e3fc71d051
Rename "NoSomething" to "SomethingDisabled" 2022-07-11 13:40:01 +02:00
c0d3d3v ebfc053809
Remove even more redundant variables to avoid inconsistent states. Fix another swap bug. 2022-07-11 13:39:52 +02:00
bors[bot] a3001f3bd1
Merge #5205
5205: Allow multiple addresses per server in the serverbrowser r=def- a=heinrich5991

Support is incomplete for `leak_ip_address_to_all_servers` (will only
ping the first address of each server) and for the `leak_ip` setting
(which will also only ping the first address of each server).

Fixes #5158.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-07-10 23:31:21 +00:00
bors[bot] 9e1b6cd1e9
Merge #5613
5613: Search in $PATH for server executable (fixes #5594) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-07-10 23:08:57 +00:00
def aa788e228c Search in $PATH for server executable (fixes #5594) 2022-07-10 23:59:28 +02:00
Robert Müller a971a16ed5 Fix readability-duplicate-include 2022-07-10 21:57:13 +02:00
Robert Müller ec4175277e Fix readability-container-data-pointer 2022-07-10 21:42:57 +02:00
Robert Müller bf686342df Fix performance-unnecessary-value-param 2022-07-10 21:42:57 +02:00
Robert Müller 99d1fb726c Fix modernize-loop-convert in tests 2022-07-10 21:42:57 +02:00
Robert Müller ad0ca6090a Fix modernize-use-bool-literals 2022-07-10 21:00:40 +02:00
Robert Müller 072b9ebaba Use DrawRoundRectExt instead of DrawRoundRect and remove the latter 2022-07-10 17:19:35 +02:00
Robert Müller cc0f64cc29 Use DrawRect instead of DrawRoundRect in CStatboard
To reduce duplicate code.
2022-07-10 17:19:34 +02:00
Robert Müller 992e5d0d07 Use DrawRect instead of DrawRoundRect in CMotd
To reduce duplicate code.
2022-07-10 17:19:34 +02:00
Robert Müller ab4a4aeb75 Use DrawRect instead of DrawRoundRect in CMenus
To reduce duplicate code.
2022-07-10 17:19:34 +02:00
Robert Müller 0c10b64ee5 Use DrawRect instead of DrawRoundRect in CConsole
To reduce duplicate code.
2022-07-10 17:19:33 +02:00
Robert Müller b571fdf93c Use DrawRect instead of DrawRoundRect/Ext in CScoreboard
To reduce duplicate code.
2022-07-10 17:19:33 +02:00
Robert Müller 76c9d86016 Use DrawRect instead of DrawRoundRect/Ext in CHud
To reduce duplicate code.
2022-07-10 17:19:33 +02:00
Robert Müller e042a22d1e Use DrawRect instead of DrawRoundRect/Ext in CSpectator
To reduce duplicate code.
2022-07-10 17:19:33 +02:00
Robert Müller a0ef36847b Add CRenderTools::DrawRect/4 and make DrawUIRect/4 delegates
So usages of `DrawRoundRect/Ext` can more easily be replaced with `DrawRect/4` and so the basic draw methods can be moved to the engine graphics without depending on the `CUIRect` class.
2022-07-10 17:19:32 +02:00
Robert Müller ebf6ce4d27 More efficient CreateRoundRectQuadContainer with CORNER_NONE
By adding an additional case that only creates a single quad when no corners / rounding are used, like in `DrawRoundRectExt4`.
2022-07-10 17:19:32 +02:00
Robert Müller a9787b15e3 Merge CRenderTools::DrawUIRect4NoRounding into DrawUIRect4
As this is a special case the methods can be merged to reduce the number of public methods.
2022-07-10 17:19:32 +02:00
heinrich5991 8996d152ab Allow multiple connect addresses
This allows the client to connect to servers that have both an IPv4 and
an IPv6 address, even if the client is only connected to one of the two.
The one faster to answer will be picked.

Timeout codes are now generated based on *all* of the server's
addresses.

Fixes #5158.
2022-07-10 16:57:10 +02:00
heinrich5991 89a4a0c5c6 Only compare with old STUN server address if we have any 2022-07-10 16:53:15 +02:00
heinrich5991 a9bf09f769 Move websocket address handling out of the client 2022-07-10 16:53:12 +02:00
heinrich5991 6600024f24 Allow multiple addresses per server in the serverbrowser
Support is incomplete for `leak_ip_address_to_all_servers` (will only
ping the first address of each server) and for the `leak_ip` setting
(which will also only ping the first address of each server).
2022-07-10 16:52:07 +02:00
heinrich5991 2e34cf4d4b Make NETADDR comparable and hashable 2022-07-10 16:39:29 +02:00
Robert Müller 0d29e6fe3f Rename variable HoverTime -> m_HoverTime 2022-07-10 15:40:17 +02:00
Robert Müller fb1919b9be Fix spaces around documentation comments in tooltip.h 2022-07-10 15:40:17 +02:00
Robert Müller 35483177e8 Use else-if instead of duplicating condition 2022-07-10 15:40:17 +02:00
def eb14755501 Fix compilation in video.cpp
/home/deen/isos/ddnet/ddnet-source/src/engine/client/video.cpp:829:9: error: ‘c’ was not declared in this s
cope
  829 |         c->thread_count = 1;
      |         ^
2022-07-10 01:08:33 +02:00
bors[bot] e9f95dbefd
Merge #5598
5598: Fix the HUD bug I intoduced with  #5592 r=def- a=C0D3D3V

The bug was, if you spectate other players, the jump display and weapon display was broken.

Use for weapon and jump display now render information instead of the predicted data, so that these Displays are also correct if you spectate other players.
This is necessary since with https://github.com/ddnet/ddnet/pull/5592 this information is no longer present in the predicted character (if the character is not predicted)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-07-09 22:13:18 +00:00
Alexander Akulich 6d9284adc1 Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
Alexander Akulich c4f188a0e7 system: Add str_copy() template for fixed array destinations 2022-07-09 19:19:21 +03:00
Alexander Akulich 0d72b62daf Replace 3.14159265f with 'pi' from math.h 2022-07-09 19:19:21 +03:00
Alexander Akulich 9db49d9f74 variables.h: Add stub macros definitions to enable code highlight 2022-07-09 19:19:21 +03:00
Alexander Akulich 9faea2ff6e client/menus_ingame: Fix a warning about struct padding
Excessive padding in 'struct CColumn' (8 padding bytes, where 0 is optimal).
2022-07-09 19:16:46 +03:00
Alexander Akulich dd94d662ca client/settings: Use CUI::CORNER enum keys where appropriate 2022-07-09 19:16:46 +03:00
c0d3d3v 57995693ad
Use for weapon and jump display now render information instead of the
predicted data, so that these display are also correct if you spectate
other players.
This is necessery since with https://github.com/ddnet/ddnet/pull/5592
this information is no longer present in the predicted character (if the
chracter is not predicted)
2022-07-09 16:03:16 +02:00
bors[bot] e2f7f53bc8
Merge #5591
5591: (A bit) safer interface for text containers r=def- a=Jupeyy

For #5143
Maybe it helps identifying the problem earlier, maybe not^^

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-07-09 09:47:48 +00:00
bors[bot] 5345e55b94
Merge #5545
5545: Format name accordingly r=heinrich5991 a=Chairn

I think i got almost all the misstyped name. I did let some because they made sense to me. I think, only generated code remains to be formatted (and src/base and websockets, but those seems to have an exception).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-07-08 23:08:02 +00:00
Dennis Felsing fe5e0298fd Version 16.2.1 2022-07-09 00:06:49 +02:00
c0d3d3v 1dacb3366b
rename ReadCharacterCore back to Read; Do not overwrite predicted
CharacterCore with Snap Data
2022-07-08 21:47:51 +02:00
Jupeyy c6589f3a5e (A bit) safer interface for text containers 2022-07-08 19:19:37 +02:00
Chairn b8840c4571 Replaced magic number with MAX_CHECKPOINTS 2022-07-08 18:01:33 +02:00
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00
Robert Müller 85c78a9149 Use for-each loop in CHud::ResetHudContainers to reduce duplicate code 2022-07-08 16:53:35 +02:00
bors[bot] 66ab84a5fa
Merge #5544
5544: Replaced float array with appropriate struct (vec or color) r=def- a=Chairn

I mostly touched the code in the graphic part for array of 2 floats into vec2.
For color, i replaced array of 4 floats with ColorRGBA where it made sense.

I had to change the logic order in `src/engine/client/graphics_threaded.cpp:1113` due to operator= from vec2 to vec3. I didn't see any visual change.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-07-07 12:30:29 +00:00
bors[bot] e9eeb24c17
Merge #5345 #5519 #5572
5345: Add Integration test to pr template r=heinrich5991 a=def-



5519: Library updates (2022-06-27) r=heinrich5991 a=def-

Should probably wait until after 16.2 release with them.

Vulkan 1.3.204.1 -> 1.3.216.0
curl 7.81.0 -> 7.84.0
FFmpeg 5.0 -> 5.0.1
freetype 2.11.1 -> 2.12.1
SQLite3 3.37.2 -> 3.39.0

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5572: Also make gameclient aware that snapshots have been purged (fixes #5571) r=heinrich5991 a=def-

Recreates SnapEntities internally

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-07-07 10:41:22 +00:00
bors[bot] 5ab2491c24
Merge #5574
5574: Only MySQL >= 8.0.1 removed my_bool (fixes #5573) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-07-07 10:19:53 +00:00
bors[bot] 9e9024d449
Merge #5585
5585: Only announce birthday once (fixes #5576) r=heinrich5991 a=def-

No matter if you use /timecp or rename

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-07-07 09:35:05 +00:00
Dennis Felsing aa18c1ee78 Only announce birthday once (fixes #5576)
No matter if you use /timecp or rename
2022-07-07 10:24:41 +02:00
Dennis Felsing 439a725d3b Only MySQL >= 8.0.1 removed my_bool (fixes #5573) 2022-07-07 09:44:13 +02:00
Chairn 2e8c5b3914 Split screen pos in independent variable. Format function declaration 2022-07-07 04:51:17 +02:00
bors[bot] a591fea1b2
Merge #5550
5550: Time checkpoints changes r=def- a=C0D3D3V

Fixes #5348

The checkpoint mechanic was last time updated here af44a79b03 and CNetMsg_Sv_DDRaceTime was introduced here: 86365bedcd

The whole design of `CNetMsg_Sv_DDRaceTime` is basically pretty bad, and it was only tired to copy the old broadcast behaviour (that we still have for vanilla client).
We are basically only sending floats (multiplied by 100) instead of using our integer ticks.  

Thats also the reason why checkpoints, close to the start (closer than one second), were not displayed (because it was forgotten to multiply m_time by 100 and so it was rounded to 0).

This PR adds a workaround for the problems, but this Net message is just designed wrong and should maybe in the future get updated to use ticks instead of rounded floats.
 
This PR allows to trigger Time Checkpoints in arbitrary order.
 
 This PR does not make checkpoints unskippable, because we currently have no way to do this, and we have no effect tile that is not skippable (except probably solid blocks).
 
 
 
 
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-07-06 15:49:59 +00:00
c0d3d3v e6f1ef90de
send correct time diff on finish
send record when player joins or changes name
minor cleanup
2022-07-06 17:43:20 +02:00
Dennis Felsing ef9299c88d Also make gameclient aware that snapshots have been purged (fixes #5571)
Recreates SnapEntities internally
2022-07-06 15:42:05 +02:00
c0d3d3v ae80287c1b
Update checkpoint diff display to use time format with hours:minutes:centisecs
Add time diff to finish display.
Increase time the finish time display is displayed to 6 sec.
Allow to trigger time checkpoints out of order
2022-07-06 15:14:29 +02:00
c0d3d3v 498c2dbbcf
Renamed some time checkpoint related variables.
Init some of the time checkpoint variables explicitly
2022-07-06 15:13:55 +02:00
Chairn 32318a7c90 Reworked color system
Removed duplicate structs. Replaced 4 floats array with appropriate
struct where applicable
2022-07-06 11:39:51 +02:00
Chairn 27da8391dc Replace 2 floats array with vec2 where it makes sense 2022-07-06 11:39:43 +02:00
Jupeyy b3699fe9bc Remove useless GL 3.3 config 2022-07-05 20:02:19 +02:00
heinrich5991 e026bce50f Fix out of bounds read in checksum stuff 2022-07-05 10:26:05 +02:00
Jupeyy edc79e48cc Fix skindownload by only allowing move assignments 2022-07-04 18:24:34 +02:00
c0d3d3v a961151b32
Show also +0.00 split, and checkpoints close to start (<1sec) 2022-07-03 13:31:54 +02:00
bors[bot] b79bb7e62a
Merge #5547
5547: Minor tweaks to keep ODR across translation units r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-07-02 13:06:20 +00:00
Jupeyy 7250be6a95 Rename typedef 2022-07-02 14:43:41 +02:00
Jupeyy 50f8653c57 Minor tweaks to keep ODR across translation units 2022-07-02 14:25:16 +02:00
Robert Müller 8ee821c2f0 Remove unused #include <windows.h> in engine client 2022-07-02 14:02:42 +02:00
c0d3d3v f5519d1d88
Fix HUD on server we think that they are DDRace, but they are not 2022-07-01 13:13:06 +02:00
Robert Müller f3fbe891a6 Fix player input player flags translation with sixup
The sixup translated player flags were previously applied in `OnDirectInput` directly to the player input data.
However, the input data has already been copied at that point, so predicted inputs were using the incorrect flags.
This is fixed by moving the player flags translation to `OnClientPrepareInput`, which is called first and only once on each new player input before it is copied.
2022-07-01 00:00:17 +02:00
c0d3d3v 6869530314
Rename IsTCheckpoint to IsTeleCheckpoint and IsXCheckpoint to IsFTimeCheckpoint. And reduce code duplication 2022-07-01 00:00:03 +02:00
Robert Müller 6d0806f99d Fix engine client flags not being updated under some conditions
The flags were only being updated based on rather arbitrary conditions, so they could never reset to zero or reduced.
The flags are now always updated. The flags are only used in the output of the `status` command.
2022-06-30 23:55:03 +02:00
c0d3d3v 0bfb854a0e
Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00
Robert Müller d9b0304adb Use sizeof instead of constant 2022-06-30 19:46:33 +02:00
Robert Müller d5594d8bd6 Fix variable name EntitesAreMasked -> EntitiesAreMasked 2022-06-30 19:45:10 +02:00
Robert Müller 3c7847a8d9 Fix variable name WasUnknwon -> WasUnknown 2022-06-30 19:44:29 +02:00
luk 1c340daeaa fix typo and comment 2022-06-30 17:04:29 +02:00
bors[bot] 5e7ec64292
Merge #5486
5486: Switch to loading screen, when map creation takes too long r=def- a=Jupeyy

Same as #4941 

It doesn't directly fix the issue described in #5478, it does however not trigger it anymore. it's still a bug in our code unrelated  to this. This just triggered the UB from the issue as  `@ardadem` confirmed, SDL received a SDL_QUIT (`[2022-06-23 20:26:31][test]: sdl closed my client, but why xd`)

Now we have a confirmed case that making the window unresponsive can create weird behavior. Similar to the other pr switch to a loading screen after 500ms (this time without menu background map tho, since the menu background map calls the same code).

We really need some fancy loading screen for such situations, even tho they are rare xD

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-30 14:36:58 +00:00
bors[bot] 5e0eada302
Merge #5517
5517: Add APPEARANCE Settings page r=def- a=C0D3D3V

This could potentially also be added to 16.2

I also renamed  `cl_ddrace_hud` to `cl_showhud_ddrace` and ` cl_show_jumps_indicator` to `cl_showhud_jumps_indicator` I guess that fits better the pattern of the other configs.

![grafik](https://user-images.githubusercontent.com/14315968/175836449-eb74410c-df35-4177-ad42-be13a9593af8.png)

![grafik](https://user-images.githubusercontent.com/14315968/175836467-0e2ff022-8da7-468f-9df5-bb564e0f15f5.png)

![grafik](https://user-images.githubusercontent.com/14315968/176675550-c7adde7b-1c3a-4a0c-bcd6-945c9115c771.png)
![grafik](https://user-images.githubusercontent.com/14315968/176675586-8fb5645e-32a8-4276-ad6a-cac1dfbc3e67.png)

### for the following 3 tabs there is now room to add a preview in future
![grafik](https://user-images.githubusercontent.com/14315968/176675629-5470d864-c13d-492a-9064-3b5a3743253b.png)
![grafik](https://user-images.githubusercontent.com/14315968/176675677-f973bea8-31b4-4a00-85a9-1175b8fdea2f.png)
![grafik](https://user-images.githubusercontent.com/14315968/176675731-04ea48b2-ec18-4a0f-a4b5-48fe7c9dcd34.png)
![grafik](https://user-images.githubusercontent.com/14315968/176675779-70df98df-35da-4018-a81e-e26127492d36.png)

I changed some of the texts ... so please look at them carefully 

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-30 13:03:17 +00:00
c0d3d3v cee071e3f1
The appearance settings page has been revised to look more like the general and DDNet settings page 2022-06-30 14:17:07 +02:00
bors[bot] 2bd1273657
Merge #5514
5514: Update menu music state when the config variables change via console, various refactoring r=heinrich5991 a=Robyt3

Also update the background music when `snd_enable` or `snd_enable_music` change via console or bind. Closes #2911.

For this purpose, add `IsPlaying` method to engine sound and client sound component to check whether a specific sound sample is already playing.

Various refactoring in engine sound.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-30 11:07:07 +00:00
Chairn 96e9364fb0 Fix more unsafe define 2022-06-29 23:52:03 +02:00
c0d3d3v a26285c052
Add cl_nameplates_strong to settings page 2022-06-29 16:28:27 +02:00
c0d3d3v 281c766117
Add APPEARANCE Settings page 2022-06-29 16:28:19 +02:00
c0d3d3v 435b7ab489
revert to send server messages for now 2022-06-29 14:46:23 +02:00
bors[bot] 1743b7ce67
Merge #5210
5210: Move ddnet character display info in ddnet character r=def- a=C0D3D3V

- I also added the default value mechanic for Net Objects that have set `validate_size=False`
- I removed the ramp value from the snap, because currently all maps use the default tuning parameters for it
- I renamed `m_FreezeTick` to `m_FreezeStart` 

- Added Extended Net Objects to the debug HUD (Also added a Headline):
![grafik](https://user-images.githubusercontent.com/14315968/175284419-3014bc06-96a0-407d-b170-15e06350caa7.png)
(out of range) is in the screenshot the old DDNetCharacterDisplayInfo

fixes #5455

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-29 11:35:37 +00:00
Robert Müller 4534996fbc Fix movement of envelope points with Info (Ctrl+I)
Co-authored-by: oy <tom_adams@web.de>
2022-06-28 22:25:55 +02:00
Robert Müller a765abf8e6 Merge IgnoreGrid variable declarations and definitions 2022-06-28 22:06:24 +02:00
BeaR b25c094daa Envelope preview: make last point editable 2022-06-28 19:29:09 +02:00
Robert Müller 16d9a69dd5 Print font name instead of address in log message, pFont -> font 2022-06-28 17:48:41 +02:00
Robert Müller b8d6298e29 Rename OpusFile to pOpusFile 2022-06-28 17:38:38 +02:00
Robert Müller d8e72ad862 Handle op_read errors and EOF 2022-06-28 17:38:05 +02:00
Robert Müller ac40efa263 Only apply size and color if changed, when editing multiple layers
To prevent the color of all layers from being reset to zero when changing just the size.
2022-06-27 23:20:09 +02:00
Robert Müller 70866d6d0c Fix names of SCommonPropState member variables 2022-06-27 23:20:09 +02:00
bors[bot] c231084daf
Merge #5515
5515: Include config info in help r=heinrich5991 a=def-

So it is clear what the default is

![screenshot-20220627@000811](https://user-images.githubusercontent.com/2335377/175835563-dd2abc4f-df83-43a7-bb60-7597d498aab7.png)
![screenshot-20220627@000545](https://user-images.githubusercontent.com/2335377/175835566-c983aa93-4a1d-471a-b183-1068050d196f.png)
![screenshot-20220627@000519](https://user-images.githubusercontent.com/2335377/175835569-796bcc4c-f9d2-4949-b1d5-b6dbb03be6d9.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-06-27 17:41:08 +00:00
Chairn a9ee57aeb7 Fix unsafe defines 2022-06-27 18:51:02 +02:00
Robert Müller 2e200c834d Use consistent sizeof expression for Mix calls 2022-06-27 17:55:28 +02:00
c0d3d3v 2090178c8e
Set default of cl_freezebars_alpha_inside_freeze to 0 2022-06-27 12:20:09 +02:00
c0d3d3v 59436b5e6d
Add default values to extended Net Objects 2022-06-27 01:11:19 +02:00
c0d3d3v f819afed6c
Print also extended NetObj and NetMsg Names
Show External NetObjects in Snapshot stats
2022-06-27 01:10:37 +02:00
c0d3d3v 00f28f2c8e
Unpack all 64 Parts of a splitted Snapshot 2022-06-27 01:10:37 +02:00
c0d3d3v 07cfda5593
remove rampvalue from ddnetcharacter 2022-06-27 01:10:37 +02:00
c0d3d3v df52df9d4a
move DDNetCharacterDisplayInfo to DDNetCharacter
- add default value option to NetworkValues
- rename m_FreezeTick to m_FreezeStart
2022-06-27 01:10:25 +02:00
def 4733cdc769 Abort skin downloads too (fixes #5505) 2022-06-27 00:39:00 +02:00
def b89dccab15 Include config info in help
So it is clear what the default is
2022-06-27 00:06:56 +02:00
Robert Müller 9390ae99b2 Fix OOB access when stopping a sound that has invalid samples 2022-06-26 22:43:32 +02:00
Robert Müller 9932bd76fb Update menu music state when the config variables change via console 2022-06-26 22:43:32 +02:00
Robert Müller 525527feb7 Add IsPlaying to sounds client component 2022-06-26 22:43:32 +02:00
Robert Müller b4a82b1b87 Reduce visibility of engine sound members and methods 2022-06-26 22:43:32 +02:00
Robert Müller 757d7d0068 Change m_SoundEnabled from int to bool 2022-06-26 22:43:32 +02:00
Robert Müller 82425f20d7 Handle WavpackUnpackSamples failure 2022-06-26 22:43:31 +02:00
Robert Müller a8949cb96b Fix log message context 2022-06-26 22:43:31 +02:00
Robert Müller d3e4ebf66a Simplify loop body and reduce duplicate code
It's not necessary to handle both channels separately so the loop can be simplified. The function `Int2Short` is replaced with equivalent `clamp`.
2022-06-26 22:43:31 +02:00
Robert Müller 1fb46b760c Code style: rename variable id to NextID 2022-06-26 22:43:31 +02:00
Robert Müller 4bc88712b9 Refactoring: move variable declarations in engine sound 2022-06-26 22:43:30 +02:00
Robert Müller 3db3f0af9c Code style: remove unnecessary indentation 2022-06-26 22:43:30 +02:00
Robert Müller 939c51bae1 Add IsPlaying to engine sound
To check if a specific sample is currently being played back.
2022-06-26 22:43:30 +02:00
def fca6baed63 Rename cl_show_quads -> cl_showquads
To reenable quads for everyone who accidentally disabled it or has the
bind to accidentally disable them
2022-06-26 20:51:53 +02:00
Robert Müller 8eb1f6888d Refactoring: use CGameWorld::Clear in CGameWorld::CopyWorld 2022-06-26 12:51:17 +02:00
Jupeyy b62894dad4 Switch to loading screen, when map creation takes too long 2022-06-26 11:56:56 +02:00
Robert Müller 2df4c4c668 Fix heap-use-after-free in CGameWorld::RemoveEntity
Entities have a pointer to their parent entity. If the parent entity is freed first, then freeing the child will cause access to the already freed parent.

This is fixed by adding a child pointer and clearing the child and parent pointers when either child or parent is freed.
2022-06-26 11:28:23 +02:00
bors[bot] 1e31db257f
Merge #5420
5420: Improvments for new HUD r=def- a=C0D3D3V

for testing set `#define CLIENT_VERSIONNR 16020`
Some of the changes are only available in the next version

Impressions: https://youtu.be/E770vGp4KKY

Implements a few of the recommendations from https://github.com/ddnet/ddnet/issues/5159 and Discord
- removes all player capability messages send by the server, that are now displayed in the HUD
- ~~remove `cl_ddrace_hud` and cl_show_freeze_bars~~, 
- Added option `cl_freezebars_alpha_inside_freeze` setting to change the opacity if the player is inside a freeze tile (default visible 100%)
- Added option `cl_show_jumps_indicator`
- We send now the real weapon the player is holding if he is frozen
    -> for that we added a new particle "snow flakes" or frozen flakes :D that are spawned over the tees body, to indicate he is frozen.
    -> new extras.png asset (+ corresponding asset tab, that can potentially be used for all sorts of extras for our mod, e.g. material particles, but in the future maybe also for other mods using a similar structure like it is for entities)
- stars are no longer send to new clients, because it is duplication to the freezebar, and we decided to not allow to disable it 
- also ninja stars are no longer send. They are not vanilla, and we now have a ninja bar in the new HUD.
- display target angle from 0 to 360 (looks mirrored on the x-axis to the normal trigonometry circle, but that is just how the world coordinates are) 
- dummy action display is increased in size ( but only the border margin :D not the icons. so the icons are still the same size as the icons on the left side)
- allow the server to also show old HUD elements (see https://github.com/ddnet/ddnet/pull/5427 for screenshots)


fixes #5149
fixes #198
closes #5159

fixes #2252   ~~(But not clear if we should also display the weapon, still investigating)~~
- we do no longer display a weapon inside freeze, instead we have nice freeze particles

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-26 07:57:33 +00:00
Dennis Felsing fc2d419050 Version 16.2 2022-06-26 09:48:01 +02:00
bors[bot] 6315af0729
Merge #5504
5504: Remove useless typedef in c++ r=Jupeyy a=Chairn

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-26 06:49:01 +00:00
bors[bot] 0179dfd5e2
Merge #5499
5499: Use [[fallthrough]] attribute rather than comment r=def- a=Chairn

We could even add implicit fallthrough warning, but it is triggered in external json.c

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-25 21:49:43 +00:00
bors[bot] c5bf24692b
Merge #5502
5502: Add missing capability for GLES backend r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-25 21:30:11 +00:00
Chairn a3a85bee5f Remove useless typedef in c++ 2022-06-25 21:05:54 +02:00
Robert Müller 42532f3149 Use CRenderTools::RenderIcon in editor file dialog 2022-06-25 17:16:20 +02:00
Robert Müller fb91881765 Move CMenus::DoIcon to CRenderTools::RenderIcon
As this method only renders and doesn't provide an interactive element, the naming `Render` as well as the placement in `CRenderTools` fits better.

This also allows the method to be used in the editor.
2022-06-25 17:15:55 +02:00
Robert Müller 25ad47bed2 Use DoIcon for ingame player GUI icons 2022-06-25 16:57:25 +02:00
Robert Müller 87cb948166 Clamp number of demo timeline markers to valid range 2022-06-25 16:57:25 +02:00
Robert Müller 5184cf5523 Add greyed out demo icon for invalid or not loaded demos 2022-06-25 16:57:24 +02:00
Robert Müller f727199060 Render demo file icon in name column, remove DoIcon centering 2022-06-25 16:36:09 +02:00
Jupeyy eb3406c4cf Add missing capability for GLES backend 2022-06-25 16:11:04 +02:00
c0d3d3v 706a06d4d4
clamp m_Armor, to prevent value correction on client side 2022-06-25 16:06:22 +02:00
c0d3d3v 4281df2429
Add new textures by ravie; Also add no gun hit for teleport gun 2022-06-25 16:05:38 +02:00
Chairn a50ddb75ff clang-format 2022-06-25 15:30:39 +02:00
Chairn 5f5b80ae57 Use [[fallthrough]] attribute rather than comment 2022-06-25 15:21:44 +02:00
Robert Müller 97e36fa4be Add optional color parameter to DoIcon 2022-06-25 13:43:40 +02:00
Robert Müller a530ce89d6 Rename DoButton_Icon to DoIcon and remove unused return value
As the function renders an icon and not a button.
2022-06-25 13:38:04 +02:00
c0d3d3v d78b3decd5
Revert to using conditions for the version check for capability chat messages; Remove ExcludeClientVersionAndHigher from CGameContext::SendChatTarget 2022-06-25 12:33:49 +02:00
c0d3d3v 6d098d866a
Remove ExcludeClientVersionAndHigher from CGameTeams::TeamMask; Add CGameContext::ClientsMaskExcludeClientVersionAndHigher 2022-06-25 11:16:59 +02:00
bors[bot] a62250792c
Merge #5490
5490: Try to fix dump_local_console (fixes #5488) r=heinrich5991 a=def-

Untested, but my hunch is that by not cutting off the last part the text
file will be correctly recognized as valid utf8

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-25 09:08:12 +00:00
bors[bot] 937a9cc0e2
Merge #5495
5495: Fix Android build r=heinrich5991 a=Jupeyy

- Video recorder off
- small fix in logger.cpp

Tested on Java-17

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-25 08:54:11 +00:00
Jupeyy a22a8dce1c Fix Android build 2022-06-25 10:43:24 +02:00
c0d3d3v dd1cdfcf2c
Add to some of the Sprite Arrays the array prefix 2022-06-25 10:39:39 +02:00
c0d3d3v ed2c514aa7
Change help text of cl_asset_extras 2022-06-25 10:28:54 +02:00
Dennis Felsing 4d43567948 Move twping to tools directory 2022-06-25 01:28:05 +02:00
Dennis Felsing 83267ed0a7
Update src/game/client/components/console.cpp
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-25 01:19:40 +02:00
Dennis Felsing 5dd2e5083b
Update src/game/client/components/console.cpp
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-25 01:19:32 +02:00
Dennis Felsing 8933ae8357 Try to fix dump_local_console (fixes #5488)
Untested, but my hunch is that by not cutting off the last part the text
file will be correctly recognized as valid utf8
2022-06-24 16:47:23 +02:00
bors[bot] 34da9f2282
Merge #5489
5489: Fix build with -DUPNP=ON r=def- a=ChillerDragon

We should have a CI that builds the same cmake settings as this arch package

https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=ddnet-git

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-06-24 13:58:00 +00:00
ChillerDragon 0163aa56ac Fix build with -DUPNP=ON 2022-06-24 14:16:29 +02:00
Dennis Felsing 805f6ac431 Fix win32 discord compilation
/home/deen/isos/ddnet/ddnet-source/src/engine/client/discord.cpp: In function ‘EDiscordResult (* GetDiscordCreate())(DiscordVersion, DiscordCreateParams*, IDiscordCore**)’:
/home/deen/isos/ddnet/ddnet-source/src/engine/client/discord.cpp:25:16: error: invalid conversion from ‘EDiscordResult (__attribute__((stdcall)) *)(DiscordVersion, DiscordCreateParams*, IDiscordCore**)’ {aka ‘EDiscordResult (__attribute__((stdcall)) *)(int, DiscordCreateParams*, IDiscordCore**)’} to ‘FDiscordCreate’ {aka ‘EDiscordResult (*)(int, DiscordCreateParams*, IDiscordCore**)’} [-fpermissive]
   25 |         return DiscordCreate;
      |                ^~~~~~~~~~~~~
      |                |
      |                EDiscordResult (__attribute__((stdcall)) *)(DiscordVersion, DiscordCreateParams*, IDiscordCore**) {aka EDiscordResult (__attribute__((stdcall)) *)(int, DiscordCreateParams*, IDiscordCore**)}
2022-06-24 10:06:04 +02:00
Robert Müller 52a78c45ef Fix memory leak of OpenGL 2 buffer object data
```
Direct leak of 216320 byte(s) in 3 object(s) allocated from:
    #0 0x7f5e05924808 in __interceptor_malloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cc:144
    #1 0x559b8ca66278 in CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferObject(CCommandBuffer::SCommand_CreateBufferObject const*) src/engine/client/backend/opengl/backend_opengl.cpp:1901
    #2 0x559b8ca47fe7 in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) src/engine/client/backend/opengl/backend_opengl.cpp:1107
    #3 0x559b8cdf811b in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) src/engine/client/backend_sdl.cpp:248
    #4 0x559b8cdf4262 in CGraphicsBackend_Threaded::ThreadFunc(void*) src/engine/client/backend_sdl.cpp:77
    #5 0x559b8dfc58a5 in thread_run src/base/system.cpp:721
    #6 0x7f5e03bf6608 in start_thread /build/glibc-SzIz7B/glibc-2.31/nptl/pthread_create.c:477
```
2022-06-23 19:58:39 +02:00
bors[bot] 110eed9bae
Merge #5471
5471: map_replace_area: fixed implicit int to float conversions r=heinrich5991 a=sctt

fixes  #5469


Co-authored-by: f <scottistefano91@gmail.com>
2022-06-21 20:18:29 +00:00
f 222539e547 map_replace_area: removed standard inclusions 2022-06-21 21:21:49 +02:00
f 66099ab38d map_replace_area: fixed implicit int to float conversions 2022-06-21 21:04:54 +02:00
bors[bot] b75289df35
Merge #4829 #5343 #5465
4829: Added map_replace_area tool r=def- a=sctt

Motivation:
sometimes mappers need to copy a certain area from a map to another (but also to a different position of the same map).
that's very time consuming on complex maps, as tiles and quads layers have to be manually copied one by one.

map_replace_area is designed to automatically replace all the tiles and quads from a specific area to another.
`Usage: map_replace_area <from_map> <from_x> <from_y> <to_map> <to_x> <to_y> <width> <height> <output_map>`

PoW screenshots attached below.

note: for the moment map_replace_area suppose that you are working on the same map  (that's what i needed), that means source and destination maps must have the same layers structure, or else an error is returned.
but i understand it might be useful to also work on totally different maps, in that case users must be able specify layers they want to consider by associating source map layers to destination map layers (by using a config file maybe).
i'm probably going to make another PR to add this enhancement in the future.

PoW:
![Screenshot from 2022-03-16 18-08-12](https://user-images.githubusercontent.com/3328841/158650515-17c31639-28f7-4e19-954a-b5734ee82703.png)
![Screenshot from 2022-03-16 18-08-43](https://user-images.githubusercontent.com/3328841/158650512-6e21f2b4-538f-4974-aaa2-2983551d24b4.png)
![Screenshot from 2022-03-16 18-11-50](https://user-images.githubusercontent.com/3328841/158650510-d00a05a9-a2e8-4df2-8674-0c80fd894f66.png)

5343: Add rcon and chat to integration test r=def- a=ChillerDragon

Add more action to the integration test script: chat messages, chat commands, rcon commands.
This unlocks more code coverage at runtime to catch asan issues.

It adds a very restrictive regex on the log format. But I am happy to maintain that in case changes to the log output happen.
The current version is already supporting heinrichs refactor https://github.com/ddnet/ddnet/pull/5036

Also ensure chat messages arrive in the correct format. Would have catched the following issues:
https://github.com/ddnet/ddnet/issues/5342
https://github.com/ddnet/ddnet/issues/5340
https://github.com/ddnet/ddnet/issues/5302
https://github.com/ddnet/ddnet/pull/5126

DEPENDS ON:

https://github.com/ddnet/ddnet/issues/5342
https://github.com/ddnet/ddnet/issues/5340

5465: Change from pnglite to libpng for PNG reading r=def- a=heinrich5991

This is desirable mainly because libpng is maintained and pnglite is
not. pnglite was last updated in 2007 (15 years ago) and probably has a
lot of security vulnerabilities.

libpng is an actively maintained library also used by browsers like
Firefox or Chromium, so it's less likely to contain security
vulnerabilities, also it's more likely to be packaged by Linux
distributions.

This also refuses to load images of types not supported by pnglite,
which allows us to think about backward compatibility while also
introducing libpng.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: sctt <scottistefano91@gmail.com>
Co-authored-by: term <term@term.sinervis.pri>
Co-authored-by: f <scottistefano91@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-21 16:21:47 +00:00
f 9b0396e470 map_replace_area: hopefully last last fixes to pass CI tests 2022-06-21 17:37:55 +02:00
Robert Müller 81e24ce8e8 Only enable UI editbox hotkeys when UI is enabled
Fixes hotkeys triggering console input and UI editbox input at the same time when the console is open and a UI editbox is selected.
2022-06-21 17:19:03 +02:00
f a9d4ae44f2 map_replace_area: hopefully last fixes to pass CI tests 2022-06-21 17:13:57 +02:00
heinrich5991 4625b55ad6 Move PNG handling to src/engine/gfx
This way, it's no longer compiled into the server.
2022-06-21 15:26:23 +02:00
heinrich5991 923e9acf9c Run scripts/fix_style.py 2022-06-21 15:21:33 +02:00
f 8c392c9437 map_replace_area: other minor fixes to pass CI tests 2022-06-21 15:02:26 +02:00
f ce3577dac6 map_replace_area: fixed indentation 2022-06-21 14:47:27 +02:00
f 2112426206 map_replace_area: minor fixes to pass CI tests 2022-06-21 14:35:55 +02:00
heinrich5991 955084693d Refuse to load images of types not supported by pnglite
This allows us to think about backward compatibility while also
introducing libpng.
2022-06-21 13:37:14 +02:00
Jupeyy 65ad57a448 Change from pnglite to libpng for PNG reading
This is desirable mainly because libpng is maintained and pnglite is
not. pnglite was last updated in 2007 (15 years ago) and probably has a
lot of security vulnerabilities.

libpng is an actively maintained library also used by browsers like
Firefox or Chromium, so it's less likely to contain security
vulnerabilities, also it's more likely to be packaged by Linux
distributions.
2022-06-21 13:37:14 +02:00
bors[bot] 29be9a79fd
Merge #5461
5461: add penatly to the whole team r=def- a=BloodWod-513

this should fix it #5460

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: BloodWod-513 <dayn_2013@mail.ru>
2022-06-20 22:20:32 +00:00
Dennis Felsing af1f0de5fb
Merge pull request #5453 from Robyt3/Joystick-Close-Before-SDL-Quit
Fix segfault in `SDL_JoystickClose` on client quit
2022-06-20 23:47:59 +02:00
BloodWod-513 d7b5921759 refactoring pPlayer to pPrimaryPlayer 2022-06-20 22:01:10 +05:00
BloodWod-513 d58c5dfc9d add penatly to the whole team 2022-06-20 22:01:10 +05:00
term 46b500efef map_replace_area: handled layergroups parameters (offset/clip/parallax) with adaptation between source and dest map 2022-06-20 11:55:55 +02:00
sctt e207fa5c9f
Merge branch 'ddnet:master' into sctt-map_replace_area 2022-06-20 11:38:53 +02:00
Robert Müller 3f1f94c9d8 Fix segfault in SDL_JoystickClose on client quit
Instead of closing the joysticks manually, use `SDL_QuitSubSystem(SDL_INIT_JOYSTICK)` to quit the entire subsystem, which will also close all joysticks correctly.

The engine input destructor is replaced with a `Shutdown` method so we can control when it is called, i.e. before calling `SDL_Quit`, which forcefully quits all subsystems.

`CJoystick::Close` is removed as we don't need to close joysticks manually anymore.
2022-06-18 11:57:57 +02:00
Robert Müller 352734de56 Organize game-server includes 2022-06-17 20:32:56 +02:00
Robert Müller 2add5d5c3c Organize game-client and editor includes 2022-06-17 20:32:56 +02:00
Robert Müller a1851ed4e4 Organize engine-server includes 2022-06-17 20:32:56 +02:00
Robert Müller 23cce5415e Organize engine-client includes 2022-06-17 17:46:43 +02:00
Robert Müller 32707f6354 Remove unused CVideo constructor argument, organize includes 2022-06-17 17:39:26 +02:00
Robert Müller 2c9696cefd Use existing typedef instead of duplicating arguments 2022-06-17 17:39:26 +02:00
Robert Müller 4949645663 Organize game-shared includes 2022-06-17 17:39:25 +02:00
Robert Müller 0813fbb537 Move android log include to correct file 2022-06-17 17:39:25 +02:00
Robert Müller 557ee84001 Organize base includes 2022-06-17 17:39:25 +02:00
Robert Müller 4048bbbf5c Organize engine-shared includes 2022-06-17 17:39:24 +02:00
Robert Müller 0a4b1b9a7b Organize generated protocol includes 2022-06-17 17:39:24 +02:00
Robert Müller da5ec5a0d2 Include <iterator> instead of <array> for std::size
As `std::size` nominally resides in `<iterator>`.
2022-06-17 17:39:24 +02:00
bors[bot] d4f0e5cf5e
Merge #5445
5445: Fix editor value scrollers not working and panning being slow r=heinrich5991 a=Robyt3

Accumulate the mouse deltas and reset them at the end of the frame to fix editor panning being slowed down and value scrollers (layer width etc.) not working anymore.

Closes #5441.

And minor cleanup.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-17 03:01:14 +00:00
effyn 6691d71da7 Gender-neutral language 2022-06-16 15:12:25 -07:00
Robert Müller c318dca703 Remove accidentally added double type 2022-06-16 21:01:51 +02:00
Robert Müller d9f4e1475e Update comment 2022-06-16 21:01:23 +02:00
Robert Müller 405ae97203 Fix editor value scrollers not working and panning being slow 2022-06-16 20:47:59 +02:00
Robert Müller 82e8ab5236 Fix shader code vector size not being updated after copy 2022-06-16 19:54:27 +02:00
bors[bot] 79de5409a5
Merge #5424
5424: no-goalshud r=heinrich5991 a=luk51

<s>do it using getgameinfo from gameclient introducting a new flag for ddrace</s>
use the same conditions as in the goalshudrender function, so don't render when empty

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Lukas Kitsche <lukaskitsche@posteo>
2022-06-16 14:33:56 +00:00
Lukas Kitsche 379d93ae7b no goals hud when empty 2022-06-16 16:28:50 +02:00
Robert Müller dc52377fc5 Use ReadFile to read shader 2022-06-16 10:19:38 +02:00
Robert Müller de2744cb2a Use ReadFile to read opus sounds in editor 2022-06-16 10:19:37 +02:00
Robert Müller 0a463320cf Use ReadFile to load server maps 2022-06-16 10:19:37 +02:00
Robert Müller 5d49ee3684 Use ReadFile to load updater index json 2022-06-16 10:19:37 +02:00
Robert Müller ceca44ea23 Use io_read_all to load icon font 2022-06-16 10:19:37 +02:00
Robert Müller 74d7d4fe78 Use ReadFile to load wv/opus sound files 2022-06-16 10:19:37 +02:00
Robert Müller 7050022b08 Use ReadFile in CServerBrowser::LoadDDNetInfoJson 2022-06-16 10:19:36 +02:00
Robert Müller 93536b8977 Use io_read_all to load font files 2022-06-16 10:19:36 +02:00
Robert Müller c1c8797f84 Add IStorage::ReadFile and ReadFileStr:
Storage wrappers around `io_read_all` and `io_read_all_str`.
2022-06-16 10:19:36 +02:00
Robert Müller c7fb013607 Add io_read_all, io_read_all_str and mem_has_null:
- `io_read_all` reads all bytes from a file handle into a new buffer. It should only need one allocation per file in cases where the actual file size matches the expected file size. Otherwise it falls back to doubling the buffer size if the actual file size is larger than expected to avoid TOCTOU problems.
- `io_read_all_str` reads all bytes from a file handle into a new buffer and also ensures that the buffer is null-terminated and contains no other null-characters.
- `mem_has_null` is a utility used by `io_read_all_str` to ensure that no null-characters exist in the bytes read from the file.
2022-06-16 10:19:36 +02:00
c0d3d3v 781f2e7b57
add cl_show_jumps_indicator option 2022-06-15 22:05:44 +02:00
c0d3d3v f28b71d5cc
allow the server to also show old HUD elements (by @fokkonaut) 2022-06-15 22:05:43 +02:00
c0d3d3v 977d7d952c
Increase the size of dummy actions 2022-06-15 22:05:43 +02:00
c0d3d3v 6e8efa9204
Use 0 to 260 degree in Angle display, and do not display decimals of speed in debughd 2022-06-15 22:05:43 +02:00
c0d3d3v 44478b13ba
Add Opacity option for freeze bars inside freeze 2022-06-15 22:05:43 +02:00
c0d3d3v 51133dee2e
Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
c0d3d3v 2475e844e0
Add extras texture + asset tab 2022-06-15 22:03:52 +02:00
c0d3d3v 5cd0cc6040
send the weapon the player is really holding (except for ninjajetpack)
and render ninja skin in client if player is frozen

Do stll change the emote if a player with normal emote is freezed
2022-06-15 22:01:46 +02:00
c0d3d3v bba5027cea
show freezebar also inside freeze 2022-06-15 22:01:45 +02:00
c0d3d3v 167f2afc11
remove tile info messages and freeze/ninja stars for new clients using version checking 2022-06-15 22:01:35 +02:00
Chairn b80af9beb3 Fix wrongly corrected naming introduced in #5391 2022-06-15 21:09:57 +02:00
bors[bot] b8a82f71aa
Merge #5429
5429: More vector naming format r=heinrich5991 a=Chairn

Following of https://github.com/ddnet/ddnet/pull/5391

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-15 17:41:08 +00:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
Robert Müller eb7e210fc1 Separate editor update and render to fix slow joystick input 2022-06-15 17:37:22 +02:00
ChillerDragon 2cc54c55de '*Char' -> '*pChr' 2022-06-15 14:39:13 +02:00
Dennis Felsing 34d3ddd9c2 Rename joystick to controller (settings, configs) (fixes #5419)
Also added one Localize
2022-06-15 13:05:14 +02:00
Robert Müller 7472e99dcf Add missing CursorType != IInput::CURSOR_NONE check in editor 2022-06-15 12:08:20 +02:00
bors[bot] 9bac36f87c
Merge #5415
5415: Also set mouse settings to defaults r=def- a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-14 22:15:37 +00:00
Robert Müller 518bed35ab Also set mouse settings to defaults 2022-06-14 23:41:21 +02:00
Robert Müller 1a04efe180 Use DoScrollbarOption for mouse sens., name settings consistently 2022-06-14 23:27:42 +02:00
bors[bot] 89e0450359
Merge #5374
5374: Joystick support 🕹️ r=def- a=Robyt3

Port all the joystick support from vanilla:

- Joystick controls
  - support for up to 12 axis (we are using the low level SDL interface so we don't differentiate between X/Y axis, sliders etc.)
  - two axis can be used for X and Y cursor movement
  - cursor input ingame can be relative or absolute
  - support for binding up to 12 joystick buttons
  - support for binding up to 2 hats (each has 8 directions)
  - support for binding axis movement to controls (so you can move with one control stick and aim with the other)
  - multiple joysticks can be connected at the same time, but only one can be actively used, the selected joystick will be remembered based on a GUID
- Joystick UI integration
  - allow moving the UI cursor with the specified joystick axis
  - change `CComponent::OnMouseMove` to `OnCursorMove` to handle joystick separately with its own sensitivity settings
  - remove premultiplied mousesens everywhere
- Joystick settings menu (also: separate mouse and movement settings)
![screenshot_2022-06-08_22-46-08](https://user-images.githubusercontent.com/23437060/172713929-9db75dfe-8408-4d06-827d-cdb162872514.png)
![screenshot_2022-06-08_22-46-10](https://user-images.githubusercontent.com/23437060/172713932-8945feb3-5f41-434c-b555-f92beb22db58.png)
![screenshot_2022-06-08_22-46-11](https://user-images.githubusercontent.com/23437060/172713935-19bb5a47-97dd-4a1e-86e9-a3569bd557ff.png)

Other changes:

- Remove the old unused joystick implementation (with config variable `inp_joystick`).
- Remove an unused parameter.
- Add `CUIEx::DoScrollbarOption` and `IScrollbarScale`
  - renders label, current value and scrollbar
  - with linear and logarithmic scale implementations
  - used for the sensitivity and tolerance settings
  - could eventually be used for most scrollbar settings to reduce duplicate code
  - has flags for:
     - `SCROLLBAR_OPTION_INFINITE`: The scrollbar can be moved all the way to the right for another value that represents ∞. Internally this value is 0.
     - `SCROLLBAR_OPTION_NOCLAMPVALUE`: The scrollbar allows values outside the specified min/max range, e.g. the sensitivity settings can technically be as high as 100000 when set with the console.
- Add `CUIEx::DoScrollbarOptionLabeled`
  - a `DoScrollbarOption` for selecting from a finite number of options with a scrollbar
  - used for switching between relative and absolute input
  - might see more use in the future

Reference: https://github.com/teeworlds/teeworlds/pulls?q=is%3Apr+joystick

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-14 18:01:11 +00:00
bors[bot] caf889d04a
Merge #5406
5406: Remove namespace tw r=Jupeyy a=heinrich5991

It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.

Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-06-14 17:46:17 +00:00
bors[bot] bbc447a995
Merge #5405
5405: mastersrv: Small convenience function r=def- a=heinrich5991

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-06-13 22:30:35 +00:00
bors[bot] 28ce480baa
Merge #5404
5404: Always send all tunings r=def- a=heinrich5991

It doesn't hurt since tunings after the last one are simply ignored.
This also stops future coders from introducing more and more cases in
this `if` chain.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-06-13 22:10:51 +00:00
bors[bot] 1f4aa60391
Merge #5410
5410: Add `log_set_loglevel` instead of depending on engine config r=heinrich5991 a=Robyt3

Lets the logger have its own loglevel, which is set by the server and client initially after loading the config and when the `loglevel` config variable changes.

The default logger loglevel is `LEVEL_INFO`, so this fixes the log output not working when the config is not initialized (in tools). Closes #5349. Supersedes #5350.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-13 21:33:37 +00:00
Robert Müller 92699de86c Add log_set_loglevel instead of depending on engine config 2022-06-13 23:21:41 +02:00
Robert Müller ac543deabd Remove cl_nameplates_ha and cl_nameplates_ha_size 2022-06-13 22:05:36 +02:00
Robert Müller e72e276e35 Allow out of range (joystick sens.) values with DoScrollbarOption 2022-06-13 20:41:49 +02:00
Robert Müller 58e1e3981c Add joystick settings to menu, split mouse and movement settings 2022-06-13 20:41:19 +02:00
Robert Müller 8f5dc3fa01 Add CUIEx::DoScrollbarOptionLabeled 2022-06-13 20:41:19 +02:00
Robert Müller 08edc457aa Add CUIEx::DoScrollbarOption and IScrollbarScale 2022-06-13 20:41:17 +02:00
Robert Müller 0cbd2ab4df Remove unused DoSettingsControlsButtons parameter ScopeView 2022-06-13 20:40:37 +02:00
Robert Müller 55d48db711 Integrate joystick with game controls and menus/editor UI 2022-06-13 20:40:37 +02:00
Robert Müller 8757b1f41e Add joystick support to engine 2022-06-13 20:40:36 +02:00
Robert Müller de76fbfb6a Remove existing joystick implementation 2022-06-13 20:40:36 +02:00
ChillerDragon 3667061b68 Use nullptr in generated and editor
-Wzero-as-null-pointer-constant
2022-06-13 18:28:13 +02:00
heinrich5991 b3a3604c36 Remove namespace tw
It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.

Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.
2022-06-13 18:07:29 +02:00
heinrich5991 135577b7f6 mastersrv: Small convenience function 2022-06-13 17:00:54 +02:00
heinrich5991 bc1d293e30 Always send all tunings
It doesn't hurt since tunings after the last one are simply ignored.
This also stops future coders from introducing more and more cases in
this `if` chain.
2022-06-13 17:00:09 +02:00
heinrich5991 cedb3a90f9 Only re-send tunings for old versions
Newer clients send their version early in the connection establishment,
so we don't have to re-send tunings after we learn their version number.
2022-06-13 17:00:09 +02:00
bors[bot] 5a7fa108a6
Merge #5393
5393: Remove `ui_scale`: r=def- a=Robyt3

- remove config variable `ui_scale`
- remove `CUI::Scale`
- remove `CUI::SetScale`
- remove `CUI::DoLabelScaled`
- remove `CUIRect::Scale`
- use `CUI::DoLabel` instead of `CUI::DoLabelScaled`
- remove usages of `CUI::Scale()` and `CUIRect::Scale()`, or use 1.0f instead

Closes #5062. Closes #5358. Closes #5390.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-13 13:02:21 +00:00
bors[bot] 5f6e5323da
Merge #5397
5397: Add community skin option to client r=def- a=Jupeyy

I think this was requested in the client too,
rn I dont get any skins, maybe cloudflare caching or smth. Will test the days or if someone can test it go ahead

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-13 12:42:19 +00:00
Jupeyy 2710fe85be Add community skin option to client 2022-06-12 18:21:29 +02:00
bors[bot] ae1876d141
Merge #5388
5388: Remove obsolete AfkTimer function r=def- a=ardadem

It does the same job with: 425f07c03d/src/game/server/gamecontroller.cpp (L48)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2022-06-12 11:26:06 +00:00
bors[bot] 40dfc06d50
Merge #5387
5387: Some qol changes for practice r=def- a=kiw-q

Some quality of life changes for practice
- Unfreezes when "rescued"
- Resets speed when teleporting

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: kiw-q <kiw-q@fedora.email>
2022-06-12 09:19:53 +00:00
Robert Müller ffff4435c4 Remove ui_scale:
- remove config variable `ui_scale`
- remove `CUI::Scale`
- remove `CUI::SetScale`
- remove `CUI::DoLabelScaled`
- remove `CUIRect::Scale`
- use `CUI::DoLabel` instead of `CUI::DoLabelScaled`
- remove usages of `CUI::Scale()` and `CUIRect::Scale()`, or use 1.0f instead
2022-06-12 10:40:19 +02:00
bors[bot] 47b9bccd38
Merge #5391
5391: Format vector variables names (fixes #5209) r=Jupeyy a=Chairn


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-06-12 05:24:56 +00:00
def b8e83674eb /cptime fix 2022-06-12 00:55:11 +02:00
Chairn 14f7f2e041 Remaining formatting and fix github code scanning 2022-06-11 22:03:23 +02:00
kiw-q 6725c367c9 Some qol changes for practice 2022-06-11 21:46:49 +02:00
Chairn e265a9f0a1 Remove useless float vector in vulkan backend 2022-06-11 21:43:45 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
Arda Demir c4492c27ea Move/rename AfkVoteTimer to AfkTimer 2022-06-11 21:11:28 +03:00
Arda Demir 18ab88d33e Remove obsolete AfkTimer function 2022-06-11 21:11:25 +03:00
c0d3d3v 24e1fa9a73
change m_ZeroEnergyBounceInLastTick to bool 2022-06-10 17:46:32 +02:00
c0d3d3v c579e2637f
let lasers bounce with zero energy for one tick 2022-06-10 15:16:41 +02:00
bors[bot] 37780cbe6f
Merge #5106
5106: Fix dummy intended tick sent to server r=def- a=sjrc6

fixes https://github.com/ddnet/ddnet/issues/5044

Currently the dummy gives the server the wrong IntendedTick aka PredTick which (I think) makes it impossible for the server to correctly order inputs if they come early (i.e. if you're playing with high prediction margin).

Currently with dummy copy if you switch dummy with high prediction margin it will almost always desync, with this change it doesn't desync. 

The only reason dummy works at all is because it relies on this code in the server to change the tick that was sent to be the current game tick, if you remove it then dummy hammer and dummy copy breaks but normal players are unaffected.

e9b59e72ff/src/engine/server/server.cpp (L1632-L1633) 

I marked this PR as draft because it seems to cause some unexpected side effects:

with this change if you use dummy copy in solo part your dummy will be visually delayed, this doesn't change anything but it's different from how it was before and I don't understand why. 

the sound effects from hooking with dummy copy are also not as synced as they are with the wrong tick being sent (not sure why) 

I also didn't test all dummy mechanics or any advanced dummy binds which might somehow rely on the broken behavior. 


With wrong tick sent to server:

https://user-images.githubusercontent.com/22122579/168413464-92a3a44b-3b75-4894-8fb0-54e64ff421fa.mp4

With correct tick:

https://user-images.githubusercontent.com/22122579/168413459-eb6f299c-260a-4ddb-9972-3dea504aef41.mp4






## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-06-09 21:52:19 +00:00
Dennis Felsing d6e6599c8f Minor improvement for pagination
I thought I had committed this for #5375, but forgot
2022-06-09 11:24:19 +02:00
bors[bot] 16b8806302
Merge #5375
5375: Paginate bans (partially fixes #3691) r=Learath2 a=def-

20 elements per page, we have too many bot bans
![Screenshot 2022-06-08 at 23 53 16](https://user-images.githubusercontent.com/2335377/172724048-70d99f57-4e3c-451a-ada3-96affdf7cd6c.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-09 09:03:16 +00:00
Dennis Felsing 2fceb1aa27 Paginate bans (partially fixes #3691)
20 elements per page, we have too many bot bans
2022-06-08 23:48:32 +02:00
Dennis Felsing 1e94d1fa79 Remove sv_checkpoint_save 2022-06-08 21:10:40 +02:00
Dennis Felsing 7686dcc921 Add /timecp command to get another players time checkpoints
Useful to compare your performance against another player. Currently can
only be done by renaming yourself to the player's name
2022-06-08 21:10:36 +02:00
Dennis Felsing a2cd441d1c Get best Time Checkpoints back if map has one
Even if you made a better finish without time cps before. Can happen now
that we add Time CPs to existing maps:
https://docs.google.com/spreadsheets/d/1yMMBLSbS2cOSYsbIMkDZpMLaV6k930mXj5yVZF0Uuaw/edit#gid=0
2022-06-08 15:37:50 +02:00
def 5768e52a13 Minor fixes 2022-06-07 00:33:01 +02:00
Robert Müller 86e2d6791f Fix memory leak of CInput clipboard text 2022-06-06 22:14:05 +02:00
Robert Müller ec84e81e17 Replace Android-specific member variables with static variables 2022-06-06 22:14:05 +02:00
Robert Müller ff43b32257 Extract UpdateMouseState function 2022-06-06 22:06:56 +02:00
Robert Müller 9a17617a28 Let IInput::MouseRelative return true if mouse was moved 2022-06-06 22:06:56 +02:00
Robert Müller 92503fccec Add comments, order functions, fix parameter names in engine input 2022-06-06 22:06:55 +02:00
bors[bot] 3ddc4d500b
Merge #5361
5361: Refactoring: Extract CLayerTiles::ShiftImpl, BrushFlipXImpl and BrushFlipYImpl to reduce duplicate code r=heinrich5991 a=Robyt3

There is still more duplicate code but it's tricky to extract.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-06 12:00:09 +00:00
Robert Müller de199d08c0 Fix doxygen comments 2022-06-06 12:50:08 +02:00
Robert Müller e6bd84d4fd Extract CCmdlineFix to call cmdline_fix and cmdline_free automatically 2022-06-06 12:46:58 +02:00
Robert Müller e0e1f49530 Extract BrushFlipXImpl and BrushFlipYImpl 2022-06-06 11:29:52 +02:00
Robert Müller 19e97829ce Extract CLayerTiles::ShiftImpl 2022-06-06 10:59:36 +02:00
bors[bot] d49b7b1561
Merge #5351
5351: Refactoring: Use MultiByteToWideChar instead of str_utf16le_encode r=heinrich5991 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-06 08:41:14 +00:00
Robert Müller fca867702e Add error messages when log message encoding cannot be converted 2022-06-06 10:28:47 +02:00
bors[bot] 62c13f2504
Merge #5360
5360: Don't write null byte r=heinrich5991 a=def-

Thanks to heinrich5991 for noticing: https://github.com/ddnet/ddnet/pull/5341#pullrequestreview-996061345

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-06-06 08:22:34 +00:00
def 8623381529 Don't write null byte
Thanks to heinrich5991 for noticing
2022-06-06 09:47:12 +02:00
trml 2b48c376d6 Fix input getter for dummy 2022-06-06 04:17:55 +02:00
bors[bot] ef5501c4da
Merge #5332
5332: Pass output parameter to WriteFile that is required on Windows 7 r=heinrich5991 a=Robyt3

Maybe closes #5322. I can't reproduce the crash. Can you try if this fixes it, `@Chairn?`

Looks like Windows 7 needs this parameter.

Alternative to #5331.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-05 20:52:42 +00:00
bors[bot] eb92852adf
Merge #5344
5344: Log rcon messages (fixes #5342) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-06-05 20:32:12 +00:00
def de55d49c72 Fix motd undef behavior
Conditional jump or move depends on uninitialised value(s)
   at 0x2158DA: int IServer::SendPackMsg<CNetMsg_Sv_Motd, 0>(CNetMsg_Sv_Motd*, int, int) (server.h:73)
   by 0x1FE02F: CGameContext::SendMotd(int) (gamecontext.cpp:538)
   by 0x20A874: CGameContext::ConchainSpecialMotdupdate(IConsole::IResult*, void*, void (*)(IConsole::IResult*, void*), void*) (gamecontext.cpp:3124)
   by 0x145A23: CConsole::Con_Chain(IConsole::IResult*, void*) (console.cpp:1202)
   by 0x132086: CConsole::ExecuteLineStroked(int, char const*, int, bool) (console.cpp:528)
   by 0x1323A7: CConsole::ExecuteLine(char const*, int, bool) (console.cpp:582)
   by 0x1326B1: CConsole::ExecuteFile(char const*, int, bool, int) (console.cpp:625)
   by 0x1C60E9: main (server.cpp:3874)
 Uninitialised value was created by a heap allocation
   at 0x483BE63: operator new(unsigned long) (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
   by 0x1C5900: CreateServer() (server.cpp:3755)
   by 0x1C5C4C: main (server.cpp:3818)
2022-06-05 20:52:04 +02:00
Robert Müller 3dd2df285a Use MultiByteToWideChar instead of str_utf16le_encode 2022-06-05 20:51:56 +02:00
def 735b0bdf4a fifo: read() doesn't null-terminate!
valgrind found this with ChillerDragon's integration script extension
2022-06-05 20:15:55 +02:00
def 1db79fb493 Log rcon messages (fixes #5342) 2022-06-05 19:26:39 +02:00
bors[bot] 152ee93e16
Merge #5347
5347: Fix deleting envelopes not updating sounds r=def- a=C0D3D3V

Original fix by Ravie... updated to latest code

I do not really know how to trigger the bug, but for me adding and deleting sounds to the map, worked.... Since it is only the updated version from Ravie I think it works
`@HiRavie` maybe you can test it again

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-05 15:20:58 +00:00
c0d3d3v 52b717f848
Fix deleting envelopes not updating sounds 2022-06-05 15:21:00 +02:00
def af3b1bb0e7 Log rcon messages (fixes #5342) 2022-06-05 12:44:15 +02:00
def ea5999d1da Don't write aAnsi when it's not filled (fixe #5340) 2022-06-05 11:30:54 +02:00
bors[bot] b554039740
Merge #5320
5320: Fix prediction input timing r=def- a=trml

Fixes #5307 by updating the prediction to use the new input handling from #5032, and also removed some now no longer used code.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-06-04 22:37:03 +00:00
Robert Müller fda98a3ef4 Rename variables and use class in crapnet tool 2022-06-04 17:21:27 +02:00
Robert Müller 7fa3bb0842 Rename variables and use class in config_common.h 2022-06-04 17:21:26 +02:00
Robert Müller 8258effb33 Move/rename variable declarations in config_store 2022-06-04 17:21:26 +02:00
Robert Müller e8bd26857b Move/rename variable declarations in config_retrieve 2022-06-04 17:21:26 +02:00
Robert Müller 081881efcc Move variable declaration in dilate tool 2022-06-04 17:21:26 +02:00
Robert Müller 1f51e6e06a Fix variable name in dummy_map tool, add storage check 2022-06-04 17:21:26 +02:00
Robert Müller fbfbc78be4 Move/rename variable declarations in map_extract tool 2022-06-04 17:21:25 +02:00
Robert Müller 4bc1aeeb7a Move/rename variable declarations in map_convert_07 tool 2022-06-04 17:21:25 +02:00
Robert Müller d9848728e3 Move/rename variable declarations in map_diff tool, add checks 2022-06-04 17:21:25 +02:00
Robert Müller de3bb1ca8c Move/rename variable declarations in map_replace_image tool 2022-06-04 17:21:25 +02:00
Robert Müller 3003608e40 Move/rename variable declarations in map_resave tool 2022-06-04 17:21:25 +02:00
Robert Müller 1505fbe026 Move/rename variable declarations in map_optimize tool 2022-06-04 17:21:24 +02:00
hus3h db529318ab Unfreeze character after teleporting in practice 2022-06-03 21:31:30 +03:00
bors[bot] 36d0c0dcb4
Merge #5334
5334: fix pixel porridge in freeze and ninja bar r=Jupeyy a=C0D3D3V

fixes #5319

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-03 16:31:26 +00:00
c0d3d3v c33e0c124e
fix pixel porridge in freeze and ninja bar 2022-06-03 18:27:30 +02:00
bors[bot] 4ead727692
Merge #5330
5330: Actually fix capital /WHISPER r=Jupeyy a=def-

As reported by kiwq

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-03 14:55:30 +00:00
Robert Müller e5d2b815eb Pass output parameter to WriteFile that is required on Windows 7 2022-06-03 15:55:57 +02:00
Dennis Felsing 9807625ca4 Actually fix capital /WHISPER
As reported by kiwq
2022-06-03 15:26:35 +02:00
bors[bot] 537be53fc2
Merge #5329
5329: Let the names in the mini score hud overflow to the left r=def- a=C0D3D3V

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-03 12:48:50 +00:00
c0d3d3v 090ae5e170
Let the names in the mini score hud overflow to the left 2022-06-03 13:57:39 +02:00
bors[bot] ce795572d2
Merge #5327
5327: Add CLockScope r=heinrich5991 a=def-

Remove unused lock and scope in threading.h

Not sure if this is preferred

We could also try switching to std::mutex and lock_guard

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-03 10:58:17 +00:00
bors[bot] 6b7554f306
Merge #5325
5325: Reset colors at end of line (fixes #5324) r=heinrich5991 a=def-

`@ChillerDragon` Can you test this?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-03 10:32:26 +00:00
Dennis Felsing 129205d6b9 Reset colors at end of line (fixes #5324) 2022-06-03 12:22:37 +02:00
Dennis Felsing 51909c19ab Add CLockScope
Remove unused lock and scope in threading.h

Not sure if this is preferred

We could also try switching to std::mutex
2022-06-03 12:21:23 +02:00
bors[bot] 2d53aeabce
Merge #5326
5326: Explicitly delete game server from list on shutdown r=def- a=heinrich5991

Also delete it explicitly when `sv_register` is set to register via less
protocols.

On shutdown, wait at most 1 second for the masterserver to respond,
otherwise allow up to 15 seconds.

Fixes https://github.com/ddnet/ddnet/issues/5157.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-06-03 09:41:37 +00:00
heinrich5991 7fccfaf211 Explicitly delete game server from list on shutdown
Also delete it explicitly when `sv_register` is set to register via less
protocols.

On shutdown, wait at most 1 second for the masterserver to respond,
otherwise allow up to 15 seconds.

Fixes #5157.
2022-06-03 11:27:47 +02:00
heinrich5991 ce08cc0e53 mastersrv: Add Action: delete to /ddnet/15/register
This will delete a server from the server list without a timeout,
allowing servers that want to stop registering or servers that shut down
gracefully to no longer appear in the server list.
2022-06-03 11:27:47 +02:00
trml 455b17e957 Update prediction to use new input handling 2022-06-02 22:35:10 +02:00
bors[bot] c31d3e5fde
Merge #5301
5301: Avoid unnecessary copy leading to crash r=C0D3D3V a=Learath2

<!-- What is the motivation for the changes of this pull request -->
Reported by kiwq#4737 on Discord.

This issue was revealed by the addition of a `std::set` into `CCharacterCore`, I'm unsure why the copy constructor of `std::set` didn't work. It might be a good idea to check and see if there is a further underlying issue `@C0D3D3V.`

<details>
  <summary>Backtrace</summary>

  ```c++
#0  __gnu_cxx::new_allocator<std::_Rb_tree_node<int> >::construct<int, int const&> (this=0x7fffffff95e8, __p=0x555558935fd0) at /usr/include/c++/10.2/ext/new_allocator.h:150
No locals.
#1  0x0000555555831100 in std::allocator_traits<std::allocator<std::_Rb_tree_node<int> > >::construct<int, int const&> (__a=..., __p=0x555558935fd0)
    at /usr/include/c++/10.2/bits/alloc_traits.h:512
No locals.
#2  0x00005555558306b7 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_construct_node<int const&> (this=0x7fffffff95e8, __node=0x555558935fb0)
    at /usr/include/c++/10.2/bits/stl_tree.h:618
No locals.
#3  0x0000555555830727 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_create_node<int const&> (this=0x7fffffff95e8)
    at /usr/include/c++/10.2/bits/stl_tree.h:635
        __tmp = 0x555558935fb0
#4  0x000055555583055c in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node::operator()<int const&> (this=0x7fffffff92d0, 
    __arg=<error reading variable>) at /usr/include/c++/10.2/bits/stl_tree.h:552
No locals.
#5  0x000055555582fcd1 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_clone_node<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=0xffffffc100000000, __node_gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:662
        __tmp = 0x7fffeb7a3a10
#6  0x000055555582f188 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=0xffffffc100000000, __p=0x7fffffff95f0, __node_gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:1881
        __top = 0x7fffeb7a3a10
#7  0x000055555582e294 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=..., __gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:897
        __root = 0x7fffffff95e8
#8  0x000055555582d41d in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy (this=0x7fffffff95e8, __x=...)
    at /usr/include/c++/10.2/bits/stl_tree.h:908
        __an = {_M_t = `@0x7fffffff95e8}`
#9  0x000055555582c1f2 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Rb_tree (this=0x7fffffff95e8, __x=...)
    at /usr/include/c++/10.2/bits/stl_tree.h:946
No locals.
#10 0x0000555555828912 in std::set<int, std::less<int>, std::allocator<int> >::set (this=0x7fffffff95e8) at /usr/include/c++/10.2/bits/stl_set.h:223
No locals.
#11 0x0000555555828a4b in CCharacterCore::CCharacterCore (this=0x7fffffff9598) at /home/ant/ddnet/src/game/gamecore.h:203
No locals.
#12 0x000055555582b426 in CGameClient::CClientData::CClientData (this=0x7fffffff9500) at /home/ant/ddnet/src/game/client/gameclient.h:338
No locals.
#13 0x000055555581b3f1 in CGameClient::IntersectCharacter (this=0x7fffeb496010, HookPos=..., NewPos=..., NewPos2=..., ownID=-2) at /home/ant/ddnet/src/game/client/gameclient.cpp:2195
        Distance = 0
        ClosestID = -1
        OwnClientData = {m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0, m_aName = '\000' <repeats 15 times>, m_aClan = '\000' <repeats 11 times>, m_Country = 0, 
          m_aSkinName = '\000' <repeats 63 times>, m_SkinColor = 1156586, m_Team = 2324, m_Emoticon = 5316, m_EmoticonStartFraction = 1.19110369e-42, m_EmoticonStartTick = -672, 
          m_Solo = 126, m_Jetpack = 4, m_NoCollision = false, m_EndlessHook = false, m_EndlessJump = false, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = false, 
          m_NoShotgunHit = false, m_NoHookHit = false, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = 255, m_HasTelegunLaser = 255, m_FreezeEnd = 0, m_DeepFrozen = false, 
          m_LiveFrozen = false, m_Predicted = {m_pWorld = 0x14c700000911, m_pCollision = 0xffffff02ffffffe0, m_pTeleOuts = 0x1, m_Pos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_Vel = {{x = 0, 
                u = 0}, {y = 1.40129846e-45, v = 1.40129846e-45}}, m_HookPos = {{x = 1.62071238e-39, u = 1.62071238e-39}, {y = 6.88766221e-41, v = 6.88766221e-41}}, m_HookDir = {{x = 0, 
                u = 0}, {y = 2.80259693e-45, v = 2.80259693e-45}}, m_HookTeleBase = {{x = 0, u = 0}, {y = 6.44597294e-44, v = 6.44597294e-44}}, m_HookTick = 1, m_HookState = 0, 
            m_HookedPlayer = 0, m_AttachedPlayers = {_M_t = {
                _M_impl = {<std::allocator<std::_Rb_tree_node<int> >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<int> >> = {<No data fields>}, <No data fields>}, <std::_Rb_tree_key_compare<std::less<int> >> = {_M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}}, <std::_Rb_tree_header> = {_M_header = {_M_color = std::_S_red, 
                      _M_parent = 0x0, _M_left = 0x7fffffff95f0, _M_right = 0x7fffffff95f0}, _M_node_count = 0}, <No data fields>}}}, m_ActiveWeapon = 0, m_aWeapons = {{
                m_AmmoRegenStart = 0, m_Ammo = -1, m_Ammocost = 0, m_Got = 23}, {m_AmmoRegenStart = 1479, m_Ammo = 2865, m_Ammocost = -253, m_Got = 218}, {m_AmmoRegenStart = 1, m_Ammo = 0, 
                m_Ammocost = 0, m_Got = false}, {m_AmmoRegenStart = 5, m_Ammo = 0, m_Ammocost = 0, m_Got = false}, {m_AmmoRegenStart = 0, m_Ammo = 1, m_Ammocost = 12918599, m_Got = 255}, {
                m_AmmoRegenStart = 1702519144, m_Ammo = 84, m_Ammocost = 0, m_Got = false}}, m_Ninja = {m_ActivationDir = {{x = 0, u = 0}, {y = 0, v = 0}}, m_ActivationTick = 0, 
              m_CurrentMoveTime = -1, m_OldVelAmount = 1935961199}, m_NewHook = 99, m_Jumped = 108, m_JumpedTotal = 0, m_Jumps = 0, m_Direction = 0, m_Angle = 0, m_Input = {m_Direction = 0, m_TargetX = 0, m_TargetY = 0, m_Jump = 0, m_Fire = 0, m_Hook = 0, m_PlayerFlags = 0, m_WantedWeapon = 0, m_NextWeapon = 0, m_PrevWeapon = 0}, m_TriggeredEvents = 0, m_Id = 0, m_pReset = false, m_LastVel = {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, m_Colliding = 0, m_LeftWall = false, m_Solo = false, m_Jetpack = false, m_NoCollision = false, m_EndlessHook = false, m_EndlessJump = false, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = 103, m_NoShotgunHit = 166, m_NoHookHit = 17, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = false, m_HasTelegunLaser = false, m_FreezeTick = -343988384, m_FreezeEnd = 32767, m_IsInFreeze = 96, m_DeepFrozen = 10, m_LiveFrozen = 122, m_Tuning = {static ms_apNames = {0x5555559e9dec "ground_control_speed", 0x5555559e9e01 "ground_control_accel", 0x5555559e9e16 "ground_friction", 0x5555559e9e26 "ground_jump_impulse", 0x5555559e9e3a "air_jump_impulse", 0x5555559e9e4b "air_control_speed", 0x5555559e9e5d "air_control_accel", 0x5555559e9e6f "air_friction", 0x5555559e9e7c "hook_length", 0x5555559e9e88 "hook_fire_speed", 0x5555559e9e98 "hook_drag_accel", 0x5555559e9ea8 "hook_drag_speed", 0x5555559e9eb8 "gravity", 0x5555559e9ec0 "velramp_start", 0x5555559e9ece "velramp_range", 0x5555559e9edc "velramp_curvature", 0x5555559e9eee "gun_curvature", 0x5555559e9efc "gun_speed", 0x5555559e9f06 "gun_lifetime", 0x5555559e9f13 "shotgun_curvature", 0x5555559e9f25 "shotgun_speed", 0x5555559e9f33 "shotgun_speeddiff", 0x5555559e9f45 "shotgun_lifetime", 0x5555559e9f56 "grenade_curvature", 0x5555559e9f68 "grenade_speed", 0x5555559e9f76 "grenade_lifetime", 0x5555559e9f87 "laser_reach", 0x5555559e9f93 "laser_bounce_delay", 0x5555559e9fa6 "laser_bounce_num", 0x5555559e9fb7 "laser_bounce_cost", 0x5555559e9fc9 "laser_damage", 0x5555559e9fd6 "player_collision", 0x5555559e9fe7 "player_hooking", 0x5555559e9ff6 "jetpack_strength", 0x5555559ea007 "shotgun_strength", 0x5555559ea018 "explosion_strength", 0x5555559ea02b "hammer_strength", 0x5555559ea03b "hook_duration", 0x5555559ea049 "hammer_fire_delay", 0x5555559ea05b "gun_fire_delay", 0x5555559ea06a "shotgun_fire_delay", 0x5555559ea07d "grenade_fire_delay", 0x5555559ea090 "laser_fire_delay", 0x5555559ea0a1 "ninja_fire_delay", 0x5555559ea0b2 "hammer_hit_fire_delay"}, m_GroundControlSpeed = {m_Value = 32767}, m_GroundControlAccel = {m_Value = 0}, m_GroundFriction = {m_Value = 0}, m_GroundJumpImpulse = {m_Value = 1151303680}, m_AirJumpImpulse = {m_Value = 1160581120}, m_AirControlSpeed = {m_Value = -1149239296}, m_AirControlAccel = {m_Value = 0}, m_AirFriction = {m_Value = 1151303680}, m_HookLength = {m_Value = 1160581120}, m_HookFireSpeed = {m_Value = -1082130432}, m_HookDragAccel = {m_Value = -1130364928}, m_HookDragSpeed = {m_Value = 0}, m_Gravity = {m_Value = 0}, m_VelrampStart = {m_Value = 19}, m_VelrampRange = {m_Value = 0}, m_VelrampCurvature = {m_Value = -1}, m_GunCurvature = {m_Value = 0}, m_GunSpeed = {m_Value = 0}, m_GunLifetime = {m_Value = 0}, m_ShotgunCurvature = {m_Value = 0}, m_ShotgunSpeed = {m_Value = 0}, m_ShotgunSpeeddiff = {m_Value = 0}, m_ShotgunLifetime = {m_Value = 0}, m_GrenadeCurvature = {m_Value = -26800}, m_GrenadeSpeed = {m_Value = 32767}, m_GrenadeLifetime = {m_Value = -26800}, m_LaserReach = {m_Value = 32767}, m_LaserBounceDelay = {m_Value = 0}, m_LaserBounceNum = {m_Value = 0}, m_LaserBounceCost = {m_Value = 0}, m_LaserDamage = {m_Value = 0}, m_PlayerCollision = {m_Value = -1}, m_PlayerHooking = {m_Value = 0}, m_JetpackStrength = {m_Value = 1}, m_ShotgunStrength = {m_Value = 0}, m_ExplosionStrength = {m_Value = -1}, m_HammerStrength = {m_Value = 0}, m_HookDuration = {m_Value = 1}, m_HammerFireDelay = {m_Value = 0}, m_GunFireDelay = {m_Value = -1}, m_ShotgunFireDelay = {m_Value = 0}, m_GrenadeFireDelay = {m_Value = 0}, m_LaserFireDelay = {m_Value = 0}, m_NinjaFireDelay = {m_Value = -1}, m_HammerHitFireDelay = {m_Value = 0}}, m_pTeams = 0x0, m_MoveRestrictions = -1}, m_PrevPredicted = {m_pWorld = 0x0, m_pCollision = 0xffffffff, m_pTeleOuts = 0x0, m_Pos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_Vel = {{x = 0, u = 0}, {y = 0, v = 0}}, m_HookPos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_HookDir = {{x = 0, u = 0}, {y = 2.80259693e-45, v = 2.80259693e-45}}, m_HookTeleBase = {{x = 0, u = 0}, {y = 1.52881662e-42, v = 1.52881662e-42}}, m_HookTick = 0, m_HookState = -111, m_HookedPlayer = -230, m_AttachedPlayers = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<int> >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<int> >> = {<No data fields>}, <No data fields>}, <std::_Rb_tree_key_compare<std::less<int> >> = {_M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}}, <std::_Rb_tree_header> = {_M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x3b00000000, _M_right = 0xffff9800}, _M_node_count = 0}, <No data fields>}}}, m_ActiveWeapon = 1, m_aWeapons = {{m_AmmoRegenStart = 0, m_Ammo = 0, m_Ammocost = 0, m_Got = 209}, {m_AmmoRegenStart = 1156711, m_Ammo = 1, m_Ammocost = 1000, m_Got = 200}, {m_AmmoRegenStart = 50, m_Ammo = 1320, m_Ammocost = 1200, m_Got = 244}, {m_AmmoRegenStart = 150, m_Ammo = 95, m_Ammocost = 38000, m_Got = 64}, {m_AmmoRegenStart = 300, m_Ammo = 1500, m_Ammocost = 50, m_Got = 216}, {m_AmmoRegenStart = 200000, m_Ammo = 140, m_Ammocost = 0, m_Got = 224}}, m_Ninja = {m_ActivationDir = {{x = 2.80259693e-43, u = 2.80259693e-43}, {y = 0, v = 0}}, m_ActivationTick = 50000, m_CurrentMoveTime = 0, m_OldVelAmount = 20}, m_NewHook = 188, m_Jumped = 100000, m_JumpedTotal = 200, m_Jumps = 80000, m_Direction = 15000, m_Angle = 100000, m_Input = {m_Direction = 0, m_TargetX = 500, m_TargetY = 100, m_Jump = 100, m_Fire = 0, m_Hook = 1000, m_PlayerFlags = 600, m_WantedWeapon = 100, m_NextWeapon = 125, m_PrevWeapon = 12500}, m_TriggeredEvents = 12500, m_Id = 50000, m_pReset = 80, m_LastVel = {{x = 1.12103877e-40, u = 1.12103877e-40}, {y = 1.12103877e-40, v = 1.12103877e-40}}, m_Colliding = 32000, m_LeftWall = 208, m_Solo = 42, m_Jetpack = 127, m_NoCollision = 235, m_EndlessHook = 255, m_EndlessJump = 127, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = false, m_NoShotgunHit = false, m_NoHookHit = false, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = false, m_HasTelegunLaser = false, m_FreezeTick = -343988384, m_FreezeEnd = 32767, m_IsInFreeze = 96, m_DeepFrozen = 10, m_LiveFrozen = 122, m_Tuning = {static ms_apNames = {0x5555559e9dec "ground_control_speed", 0x5555559e9e01 "ground_control_accel", 0x5555559e9e16 "ground_friction", 0x5555559e9e26 "ground_jump_impulse", 0x5555559e9e3a "air_jump_impulse", 0x5555559e9e4b "air_control_speed", 0x5555559e9e5d "air_control_accel", 0x5555559e9e6f "air_friction", 0x5555559e9e7c "hook_length", 0x5555559e9e88 "hook_fire_speed", 0x5555559e9e98 "hook_drag_accel", 0x5555559e9ea8 "hook_drag_speed", 0x5555559e9eb8 "gravity", 0x5555559e9ec0 "velramp_start", 0x5555559e9ece "velramp_range", 0x5555559e9edc "velramp_curvature", 0x5555559e9eee "gun_curvature", 0x5555559e9efc "gun_speed", 0x5555559e9f06 "gun_lifetime", 0x5555559e9f13 "shotgun_curvature", 0x5555559e9f25 "shotgun_speed", 0x5555559e9f33 "shotgun_speeddiff", 0x5555559e9f45 "shotgun_lifetime", 0x5555559e9f56 "grenade_curvature", 0x5555559e9f68 "grenade_speed", 0x5555559e9f76 "grenade_lifetime", 0x5555559e9f87 "laser_reach", 0x5555559e9f93 "laser_bounce_delay", 0x5555559e9fa6 "laser_bounce_num", 0x5555559e9fb7 "laser_bounce_cost", 0x5555559e9fc9 "laser_damage", 0x5555559e9fd6 "player_collision", 0x5555559e9fe7 "player_hooking", 0x5555559e9ff6 "jetpack_strength", 0x5555559ea007 "shotgun_strength", 0x5555559ea018 "explosion_strength", 0x5555559ea02b "hammer_strength", 0x5555559ea03b "hook_duration", 0x5555559ea049 "hammer_fire_delay", 0x5555559ea05b "gun_fire_delay", 0x5555559ea06a "shotgun_fire_delay", 0x5555559ea07d "grenade_fire_delay", 0x5555559ea090 "laser_fire_delay", 0x5555559ea0a1 "ninja_fire_delay", 0x5555559ea0b2 "hammer_hit_fire_delay"}, m_GroundControlSpeed = {m_Value = 32767}, m_GroundControlAccel = {m_Value = 0}, m_GroundFriction = {m_Value = 0}, m_GroundJumpImpulse = {m_Value = 1151303680}, m_AirJumpImpulse = {m_Value = 1160581120}, m_AirControlSpeed = {m_Value = -1149239296}, m_AirControlAccel = {m_Value = 0}, m_AirFriction = {m_Value = 1151303680}, m_HookLength = {m_Value = 1160581120}, m_HookFireSpeed = {m_Value = -1082130432}, m_HookDragAccel = {m_Value = -1130364928}, m_HookDragSpeed = {m_Value = 0}, m_Gravity = {m_Value = 0}, m_VelrampStart = {m_Value = 19}, m_VelrampRange = {m_Value = 0}, m_VelrampCurvature = {m_Value = -1}, m_GunCurvature = {m_Value = 0}, m_GunSpeed = {m_Value = 0}, m_GunLifetime = {m_Value = 0}, m_ShotgunCurvature = {m_Value = 0}, m_ShotgunSpeed = {m_Value = 5}, m_ShotgunSpeeddiff = {m_Value = 0}, m_ShotgunLifetime = {m_Value = 0}, m_GrenadeCurvature = {m_Value = -26240}, m_GrenadeSpeed = {m_Value = 32767}, m_GrenadeLifetime = {m_Value = -26240}, m_LaserReach = {m_Value = 32767}, m_LaserBounceDelay = {m_Value = 0}, m_LaserBounceNum = {m_Value = 0}, m_LaserBounceCost = {m_Value = 0}, m_LaserDamage = {m_Value = 0}, m_PlayerCollision = {m_Value = -1}, m_PlayerHooking = {m_Value = 0}, m_JetpackStrength = {m_Value = 1}, m_ShotgunStrength = {m_Value = 0}, m_ExplosionStrength = {m_Value = -1}, m_HammerStrength = {m_Value = 0}, m_HookDuration = {m_Value = 1}, m_HammerFireDelay = {m_Value = 0}, m_GunFireDelay = {m_Value = -1}, m_ShotgunFireDelay = {m_Value = 0}, m_GrenadeFireDelay = {m_Value = 0}, m_LaserFireDelay = {m_Value = 0}, m_NinjaFireDelay = {m_Value = -1}, m_HammerHitFireDelay = {m_Value = 0}}, m_pTeams = 0x0, m_MoveRestrictions = -1}, m_SkinInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 0}, m_BodyOutline = {m_Id = 0}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = 0}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = 0}, m_Eyes = {{m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = -256}, {m_Id = 0}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 0}, m_BodyOutline = {m_Id = 2}, m_Feet = {m_Id = 0}, m_FeetOutline = {m_Id = 1091}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = -111}, m_Eyes = {{m_Id = -230}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 0}, m_Height = {m_Value = 0}, m_OffsetX = {m_Value = 0}, m_OffsetY = {m_Value = 59}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 0}}, m_Feet = {m_Width = {m_Value = 0}, m_Height = {m_Value = 0}, m_OffsetX = {m_Value = 1}, m_OffsetY = {m_Value = 0}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 0}}}, m_CustomColoredSkin = 209, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 1.62089735e-39, r = 1.62089735e-39, h = 1.62089735e-39}, {y = 1.40129846e-45, g = 1.40129846e-45, s = 1.40129846e-45}, {z = 1.40129846e-42, b = 1.40129846e-42, l = 1.40129846e-42, v = 1.40129846e-42}, {w = 2.80259693e-43, a = 2.80259693e-43}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 7.00649232e-44, r = 7.00649232e-44, h = 7.00649232e-44}, {y = 1.84971397e-42, g = 1.84971397e-42, s = 1.84971397e-42}, {z = 1.68155816e-42, b = 1.68155816e-42, l = 1.68155816e-42, v = 1.68155816e-42}, {w = 7.00649232e-43, a = 7.00649232e-43}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 2.1019477e-43, r = 2.1019477e-43, h = 2.1019477e-43}, {y = 1.33123354e-43, g = 1.33123354e-43, s = 1.33123354e-43}, {z = 5.32493416e-41, b = 5.32493416e-41, l = 5.32493416e-41, v = 5.32493416e-41}, {w = 1.12103877e-41, a = 1.12103877e-41}}, <No data fields>}, m_Size = 4.20389539e-43, m_GotAirJump = 1500, m_ShineDecoration = 50}, m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 55000}, m_BodyOutline = {m_Id = 200000}, m_Feet = {m_Id = 140}, m_FeetOutline = {m_Id = 0}, m_Hands = {m_Id = 140000}, m_HandsOutline = {m_Id = 200}, m_Eyes = {{m_Id = 0}, {m_Id = 50000}, {m_Id = 0}, {m_Id = 20}, {m_Id = 700}, {m_Id = 100000}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 200}, m_BodyOutline = {m_Id = 80000}, m_Feet = {m_Id = 15000}, m_FeetOutline = {m_Id = 100000}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = 500}, m_Eyes = {{m_Id = 100}, {m_Id = 100}, {m_Id = 0}, {m_Id = 1000}, {m_Id = 600}, {m_Id = 100}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 125}, m_Height = {m_Value = 12500}, m_OffsetX = {m_Value = 12500}, m_OffsetY = {m_Value = 50000}, m_MaxWidth = {m_Value = 50000}, m_MaxHeight = {m_Value = 80000}}, m_Feet = {m_Width = {m_Value = 80000}, m_Height = {m_Value = 32000}, m_OffsetX = {m_Value = -343987504}, m_OffsetY = {m_Value = 32767}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 384}}}, m_CustomColoredSkin = 102, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 4.09039022e-42, r = 4.09039022e-42, h = 4.09039022e-42}, {y = 4.09179152e-42, g = 4.09179152e-42, s = 4.09179152e-42}, {z = 4.09319281e-42, b = 4.09319281e-42, l = 4.09319281e-42, v = 4.09319281e-42}, {w = 4.09459411e-42, a = 4.09459411e-42}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 4.09599541e-42, r = 4.09599541e-42, h = 4.09599541e-42}, {y = 4.09739671e-42, g = 4.09739671e-42, s = 4.09739671e-42}, {z = 4.09879801e-42, b = 4.09879801e-42, l = 4.09879801e-42, v = 4.09879801e-42}, {w = 4.10019931e-42, a = 4.10019931e-42}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 4.10160061e-42, r = 4.10160061e-42, h = 4.10160061e-42}, {y = 4.1030019e-42, g = 4.1030019e-42, s = 4.1030019e-42}, {z = 4.1044032e-42, b = 4.1044032e-42, l = 4.1044032e-42, v = 4.1044032e-42}, {w = 4.1058045e-42, a = 4.1058045e-42}}, <No data fields>}, m_Size = 4.1072058e-42, m_GotAirJump = 2932, m_ShineDecoration = 2933}, m_Angle = 4.11140969e-42, m_Active = 119, m_ChatIgnore = 11, m_EmoticonIgnore = false, m_Friend = false, m_Foe = 120, m_AuthLevel = 2937, m_Afk = 122, m_Paused = 11, m_Spec = false, m_SwitchStates = {false, 123, 11, false, false, 124, 11, false, false, 125, 11, false, false, 63, false, false, false, 64, false, false, false, 17, false, false, false, 17, false, false, false, 96, false, false, false, 96, false, false, false, 30, false, false, false, 17, false, false, false, 18, false, false, false, 8, false, false, false, 64, false, false, false, 32, false, false, false, true, false, false, false, 77, 169, 64, 63, 248, 26, 24, 63, 81, 89, 145, 62, false, false, 128, 63, 108, 173, 38, 63, 58, 105, 24, 63, 13, 222, 46, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 66, true, false, false, false, false, false, false, false, 102, 11, false, false, 103, 11, false, false, 104, 11, false, false, 105, 11, false, false, 106, 11, false, false, 107, 11, false, false, 108, 11, false, false, 109, 11, false, false, 110, 11, false, false, 111, 11, false, false, 112, 11, false, false, 113, 11, false, false, 114, 11, false, false, 115, 11, false, false, 116, 11, false, false, 117, 11, false, false, 118, 11, false, false, 119, 11, false, false, 120, 11, false...}, m_Snapped = {<CNetObj_CharacterCore> = {m_Tick = 8, m_X = 64, m_Y = 32, m_VelX = 1, m_VelY = 1061202253, m_Angle = 1058544376, m_Direction = 1049712977, m_Jumped = 1065353216, m_HookedPlayer = 1059499372, m_HookState = 1058564410, m_HookTick = 1060036109, m_HookX = 1065353216, m_HookY = 1065353216, m_HookDx = 1065353216, m_HookDy = 1065353216}, m_PlayerFlags = 1065353216, m_Health = 1115684864, m_Armor = 1, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 1, m_AttackTick = 1699636480}, m_Evolved = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderCur = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderPrev = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderPos = {{x = 1.62072219e-39, u = 1.62072219e-39}, {y = 1.78805684e-42, v = 1.78805684e-42}}, m_IsPredicted = 209, m_IsPredictedLocal = 10, m_SmoothStart = {4294967295, 1091}, m_SmoothLen = {-4294967296, 81604378624}, m_PredPos = {{{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62072219e-39, v = 1.62072219e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62072219e-39, v = 1.62072219e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62071938e-39, v = 1.62071938e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1276, v = 1276}}, {{x = 2769, u = 2769}, {y = 1.40129846e-45, v = 1.40129846e-45}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 1276, u = 1276}, {y = 2769, v = 2769}} <repeats 156 times>}, m_PredTick = {1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1156400, 1156401, 1156402, 1156403, 1156404, 1156405, 1156406, 1156407, 1156408, 1156409, 1156410, 1156411, 1156412, 1156413, 1156414, 1156415, 1156416, 1156417, 1156418, 1156419, 1156420, 1156421, 1156422, 1156423, 1156424, 1156425, 1156426, 1156427, 1156428, 1156429, 1156430, 1156431, 1156432, 1156433, 1156434, 1156435, 1156436, 1156437, 1156438, 1156439, 1156440, 1156441, 1156442, 1156443, 1156444, 1156445, 1156446, 1156447, 1156448, 1156449, 1156450, 1156451, 1156452, 1156453, 1156454, 1156455, 1156456, 1156457, 1156458, 1156459, 1156460, 1156461, 1156462, 1156463, 1156464, 1156465, 1156466, 1156467, 1156468, 1156469, 1156470, 1156471, 1156472, 1156473, 1156474, 1156475, 1156476, 1156477, 1156478, 1156479, 1156480, 1156481, 1156482, 1156483, 1156484, 1156485, 1156486, 1156487, 1156488, 1156489, 1156490, 1156491, 1156492, 1156493, 1156494, 1156495, 1156496, 1156497, 1156498, 1156499, 1156500, 1156501, 1156502, 1156503, 1156504, 1156505, 1156506, 1156507, 1156508, 1156509, 1156510, 1156511}, m_SpecCharPresent = 160, m_SpecChar = {{x = 1.62061989e-39, u = 1.62061989e-39}, {y = 1.62062129e-39, v = 1.62062129e-39}}}
#14 0x00005555557e981d in CPlayers::RenderHookCollLine (this=0x7fffeb79a748, pPrevChar=0x7fffffffbd00, pPlayerChar=0x7fffffffbca0, ClientID=-2, Intra=0.36924991) at /home/ant/ddnet/src/game/client/components/players.cpp:216
        TeleNr = 0
        FinishPos = {{x = 1221.93494, u = 1221.93494}, {y = 2458.29639, v = 2458.29639}}
        NewPos = {{x = 1221.93494, u = 1221.93494}, {y = 2458.29639, v = 2458.29639}}
        Hit = 0
        ExDirection = {{x = -0.154127821, u = -0.154127821}, {y = 0.988050938, v = 0.988050938}}
        InitPos = {{x = 1240.73853, u = 1240.73853}, {y = 2337.75415, v = 2337.75415}}
        HookCollColor = {<color4_base<ColorRGBA>> = {{x = 0.996078432, r = 0.996078432, h = 0.996078432}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 1, a = 1}}, <No data fields>}
        OldPos = {{x = 1234.26514, u = 1234.26514}, {y = 2379.2522, v = 2379.2522}}
        DoBreak = false
        AlwaysRenderHookColl = true
        RenderHookCollPlayer = false
        RenderHookCollVideo = true
        Prev = {<CNetObj_CharacterCore> = {m_Tick = 415760, m_X = 1240, m_Y = 2330, m_VelX = 281, m_VelY = 0, m_Angle = 441, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1239, m_HookY = 2321, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 415734}
        Player = {<CNetObj_CharacterCore> = {m_Tick = 415762, m_X = 1242, m_Y = 2351, m_VelX = 254, m_VelY = 0, m_Angle = 443, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1241, m_HookY = 2340, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 1156559}
        Local = false
        OtherTeam = false
        Alpha = 0.379999995
        IntraTick = 0.36924991
        Angle = 1.725541
        Direction = {{x = -0.154127821, u = -0.154127821}, {y = 0.988050938, v = 0.988050938}}
        Position = {{x = 1240.73853, u = 1240.73853}, {y = 2337.75415, v = 2337.75415}}
#15 0x0000555555731e03 in CGhost::OnRender (this=0x7fffeb79f5b0) at /home/ant/ddnet/src/game/client/components/ghost.cpp:374
        CurPos = 54
        PrevPos = 53
        TickDiff = 2
        IntraTick = 0.36924991
        RenderInfo = 0x7fffeb79f5d0
        GhostTick = 415761
        Player = {<CNetObj_CharacterCore> = {m_Tick = 415762, m_X = 1242, m_Y = 2351, m_VelX = 254, m_VelY = 0, m_Angle = 443, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1241, m_HookY = 2340, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 1156559}
        Prev = {<CNetObj_CharacterCore> = {m_Tick = 415760, m_X = 1240, m_Y = 2330, m_VelX = 281, m_VelY = 0, m_Angle = 441, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1239, m_HookY = 2321, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 415734}
        GhostNinjaRenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = 248, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 4.59163468e-41, r = 4.59163468e-41, h = 4.59163468e-41}, {y = -3.02677571e+26, g = -3.02677571e+26, s = -3.02677571e+26}, {z = 4.59163468e-41, b = 4.59163468e-41, l = 4.59163468e-41, v = 4.59163468e-41}, {w = -3.08316077e+26, a = -3.08316077e+26}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}
        Ghost = `@0x7fffeb79f5d0:` {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 2846}, m_BodyOutline = {m_Id = 2847}, m_Feet = {m_Id = 2848}, m_FeetOutline = {m_Id = 2849}, m_Hands = {m_Id = 2850}, m_HandsOutline = {m_Id = 2851}, m_Eyes = {{m_Id = 2852}, {m_Id = 2853}, {m_Id = 2854}, {m_Id = 2855}, {m_Id = 2856}, {m_Id = 2857}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 2858}, m_BodyOutline = {m_Id = 2859}, m_Feet = {m_Id = 2860}, m_FeetOutline = {m_Id = 2861}, m_Hands = {m_Id = 2862}, m_HandsOutline = {m_Id = 2863}, m_Eyes = {{m_Id = 2864}, {m_Id = 2865}, {m_Id = 2866}, {m_Id = 2867}, {m_Id = 2868}, {m_Id = 2869}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 67}, m_Height = {m_Value = 69}, m_OffsetX = {m_Value = 15}, m_OffsetY = {m_Value = 12}, m_MaxWidth = {m_Value = 96}, m_MaxHeight = {m_Value = 96}}, m_Feet = {m_Width = {m_Value = 30}, m_Height = {m_Value = 18}, m_OffsetX = {m_Value = 18}, m_OffsetY = {m_Value = 8}, m_MaxWidth = {m_Value = 64}, m_MaxHeight = {m_Value = 32}}}, m_CustomColoredSkin = true, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0.667352855, r = 0.667352855, h = 0.667352855}, {y = 0.470265955, g = 0.470265955, s = 0.470265955}, {z = 0.577485919, b = 0.577485919, l = 0.577485919, v = 0.577485919}, {w = 1, a = 1}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 0.958477497, r = 0.958477497, h = 0.958477497}, {y = 0.570934296, g = 0.570934296, s = 0.570934296}, {z = 0.725951612, b = 0.725951612, l = 0.725951612, v = 0.725951612}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 64, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = -185079314, m_Skin1 = -487591808, m_Skin2 = -2139062144, m_Skin3 = -2139062144, m_Skin4 = -2139062144, m_Skin5 = -2139062272, m_UseCustomColor = 1, m_ColorBody = 15651463, m_ColorFeet = 16777215}, m_Path = {m_ChunkSize = 1500, m_NumItems = 74676, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x555556de4110, _M_finish = 0x555556de42a0, _M_end_of_storage = 0x555556de42a0}, <No data fields>}}, <No data fields>}}, m_StartTick = 415652, m_aPlayer = "Yumiko\000\000\000\000\000\000\000\000\000", m_PlaybackPos = 54}
        __for_range = `@0x7fffeb79f5d0:` {{m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 2846}, m_BodyOutline = {m_Id = 2847}, m_Feet = {m_Id = 2848}, m_FeetOutline = {m_Id = 2849}, m_Hands = {m_Id = 2850}, m_HandsOutline = {m_Id = 2851}, m_Eyes = {{m_Id = 2852}, {m_Id = 2853}, {m_Id = 2854}, {m_Id = 2855}, {m_Id = 2856}, {m_Id = 2857}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 2858}, m_BodyOutline = {m_Id = 2859}, m_Feet = {m_Id = 2860}, m_FeetOutline = {m_Id = 2861}, m_Hands = {m_Id = 2862}, m_HandsOutline = {m_Id = 2863}, m_Eyes = {{m_Id = 2864}, {m_Id = 2865}, {m_Id = 2866}, {m_Id = 2867}, {m_Id = 2868}, {m_Id = 2869}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 67}, m_Height = {m_Value = 69}, m_OffsetX = {m_Value = 15}, m_OffsetY = {m_Value = 12}, m_MaxWidth = {m_Value = 96}, m_MaxHeight = {m_Value = 96}}, m_Feet = {m_Width = {m_Value = 30}, m_Height = {m_Value = 18}, m_OffsetX = {m_Value = 18}, m_OffsetY = {m_Value = 8}, m_MaxWidth = {m_Value = 64}, m_MaxHeight = {m_Value = 32}}}, m_CustomColoredSkin = true, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0.667352855, r = 0.667352855, h = 0.667352855}, {y = 0.470265955, g = 0.470265955, s = 0.470265955}, {z = 0.577485919, b = 0.577485919, l = 0.577485919, v = 0.577485919}, {w = 1, a = 1}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 0.958477497, r = 0.958477497, h = 0.958477497}, {y = 0.570934296, g = 0.570934296, s = 0.570934296}, {z = 0.725951612, b = 0.725951612, l = 0.725951612, v = 0.725951612}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 64, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = -185079314, m_Skin1 = -487591808, m_Skin2 = -2139062144, m_Skin3 = -2139062144, m_Skin4 = -2139062144, m_Skin5 = -2139062272, m_UseCustomColor = 1, m_ColorBody = 15651463, m_ColorFeet = 16777215}, m_Path = {m_ChunkSize = 1500, m_NumItems = 74676, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x555556de4110, _M_finish = 0x555556de42a0, _M_end_of_storage = 0x555556de42a0}, <No data fields>}}, <No data fields>}}, m_StartTick = 415652, m_aPlayer = "Yumiko\000\000\000\000\000\000\000\000\000", m_PlaybackPos = 54}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}}
        __for_begin = 0x7fffeb79f5d0
        __for_end = 0x7fffeb79ff50
        PlaybackTick = 109
#16 0x0000555555812833 in CGameClient::OnRender (this=0x7fffeb496010) at /home/ant/ddnet/src/game/client/gameclient.cpp:611
        i = 18
#17 0x00005555556735a1 in CClient::Render (this=0x7ffff0893010) at /home/ant/ddnet/src/engine/client/client.cpp:1191
No locals.
#18 0x000055555567c013 in CClient::Run (this=0x7ffff0893010) at /home/ant/ddnet/src/engine/client/client.cpp:3246
        AdditionalTime = 0
        Now = 28182967481
        IsRenderActive = true
        AsyncRenderOld = true
        GfxRefreshRate = 0
        Now = {__r = 28182951522}
        SleepTimeInNanoSeconds = {__r = 0}
        Slept = false
        Seed = 500091216
        LastD = false
        LastE = false
        LastG = false
        LastTime = {__r = 28182951522}
        LastRenderTime = 28182967481
#19 0x000055555568492e in main (argc=1, argv=0x7fffffffe518) at /home/ant/ddnet/src/engine/client/client.cpp:4555
        Silent = false
        RandInitFailed = false
        apLoggers = {<std::_Vector_base<std::shared_ptr<ILogger>, std::allocator<std::shared_ptr<ILogger> > >> = {_M_impl = {<std::allocator<std::shared_ptr<ILogger> >> = {<__gnu_cxx::new_allocator<std::shared_ptr<ILogger> >> = {<No data fields>}, <No data fields>}, <std::_Vector_base<std::shared_ptr<ILogger>, std::allocator<std::shared_ptr<ILogger> > >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}
        pFutureFileLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555bd0af0, _M_refcount = {_M_pi = 0x555555bd0ae0}}, <No data fields>}
        pFutureConsoleLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555be66d0, _M_refcount = {_M_pi = 0x555555be66c0}}, <No data fields>}
        pFutureAssertionLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555be6740, _M_refcount = {_M_pi = 0x555555be6730}}, <No data fields>}
        pClient = 0x7ffff0893010
        pKernel = 0x555555bf7a30
        pEngine = 0x555555bf8450
        pConsole = 0x555555bd1260
        pStorage = 0x555555c1fde0
        pConfigManager = 0x555555bff450
        pEngineSound = 0x555555bff900
        pEngineInput = 0x555555c22600
        pEngineTextRender = 0x7ffff0071010
        pEngineMap = 0x555555bb6790
        pDiscord = 0x555555bb61f0
        pSteam = 0x555555bb5cb0
        File = 0x0
        Restarting = false
```
</details>

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2022-06-02 20:04:33 +00:00
bors[bot] ba05169b7e
Merge #5317
5317: Fix ConSwitchDoorOpen r=C0D3D3V a=trml

Just figured out that my pr introduced a bug in switches set from map configs (not opening the correct switches). Sorry about that!
Thanks to Faulty for finding it!

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-06-02 19:44:37 +00:00
Robert Müller 23c0b6a4e4 Fix wrong iterator being used for inserting into vector 2022-06-02 21:11:02 +02:00
trml 531107eb48 Fix ConSwitchDoorOpen 2022-06-02 20:52:34 +02:00
bors[bot] c6095816ff
Merge #5311
5311: drop small NETOBJTYPE_SWITCHSTATE r=def- a=C0D3D3V

I'm too lazy right now to write code to test this, but I think this should work. 
What do you think, is it sufficient? `@heinrich5991` 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-02 14:00:38 +00:00
c0d3d3v 809309cd09
drop small NETOBJTYPE_SWITCHSTATE 2022-06-02 15:40:55 +02:00
c0d3d3v d125c91825
send normal shields to old clients 2022-06-02 15:27:57 +02:00
bors[bot] b666533fff
Merge #4705
4705: Refactor switch state, add prediction of switch state toggles r=def- a=trml

This is an attempt to fix #4702, and also ended up being a more general attempt at predicting switch on/off tiles as well as timed switchers (with delay). A few things:

- Refactored the switch state array from CCollision to CGameCore (second commit)

The idea here was that CCollision holds information about the map that is immutable and there only exists one copy of it, while the switch state is mutable and would have both a predicted and non-predicted state in the client. While strictly not necessary, having it in the gamecore seems to represent the mutable state better and would be useful to avoid having to put the snapshot switch state back into the gameworld on each new prediction as well as to more easily keep track of the two copies.

A concern here is whether this could in any way change server behavior (time of initialization and/or destruction of switch states), so this change would require quite a bit of testing and/or review. However, from what I could tell from the code, CCollision is only initialized once and at that time where the gamecore already exists.

- Added a new extended netobject containing the end tick of switches (third commit)

This would be needed for adding general prediction for timed switchers. The idea is to only send it for a limited number of switchers (those with the lowest time left before they toggle back), since there will most likely be a limited number of timed switchers active at any point, and I randomly selected 4 as a number here. Ideally, this netobject should be merged with the previous one for simpler parsing of the information, but that would sacrifice compatibility with older servers (and/or clients). (Another possibility here would have been to treat timed switchers as regular on/off tiles and make the addition of the netobject a separate pr)

- Used NetArray from datasrc/seven/datatypes.py to simplify both the new and old switch state netobjects (first commit)

(Haven't checked if there might be reasons not to use it? But it did seem to be backwards compatible with older ddnet clients when keeping the memory layout the same)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-06-02 12:42:47 +00:00
heinrich5991 855fe75b63 Log chat by default, put it onto INFO instead of DEBUG level
Fixes #5032.
2022-06-02 09:36:31 +02:00
trml 882ddae201 Send switch timing info in extended switch state netobject 2022-06-02 01:04:34 +02:00
trml 548de3804e Rename NumSwitchers to HighestSwitchNumber and remove most references 2022-06-02 00:57:11 +02:00
trml 66c0c1e692 Send timer info for switchers and predict switch state changes 2022-06-02 00:57:09 +02:00
trml 95c4c2db1c Move switch state to gamecore 2022-06-02 00:51:25 +02:00
trml 940205b3cc Simplify switch state using NetArray 2022-06-02 00:46:17 +02:00
Robert Müller 70907f422a Use insert with initializer-list instead of reserving space 2022-06-01 21:29:44 +02:00
Learath 210b19042d Avoid unnecessary copy leading to crash 2022-06-01 19:52:34 +02:00
Robert Müller 7c17051a3a Replace CGameClient::CStack with std::vector<class CComponent *> 2022-06-01 14:16:09 +02:00
bors[bot] 9dd46eb764
Merge #5260
5260: Pr thread safety negative r=heinrich5991 a=def-

WorkerThread is hard because `REQUIRES(!((CJobPool *)pUser)->m_Lock)` would require alias analysis or the function using that everywhere.

https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#negative

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-06-01 11:17:30 +00:00
bors[bot] eab87e0d52
Merge #5291
5291: Windows: Use current console background color, restore original color on exit, refactoring r=heinrich5991 a=Robyt3

- Remember initial console foreground and background color.
- Use the original background color with the message specific foreground color, so it looks better when the console background color isn't black.
- Restore the initial console foreground and background color on exit instead of leaving the color be whatever was last used.
- Add locks to ensure `Log`-calls from different threads don't overlap their output/color.
- Refactoring: Replace numbers with color constants defined in `wincon.h` (4312d20923/include/wincon.h (L51-L67)).
- Refactoring: Slightly reorder the `if`s and remove redundant checks which are ensured by the `else-if` structure.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-06-01 10:25:43 +00:00
bors[bot] b623c3c124
Merge #5284
5284: add ellipsis again r=heinrich5991 a=C0D3D3V

![grafik](https://user-images.githubusercontent.com/14315968/171151688-a5fdb2a8-d070-4485-a187-ac768a32e854.png)
![grafik](https://user-images.githubusercontent.com/14315968/171151717-d36312d4-5e2e-4b50-af9a-7a202a1564a4.png)

`@Jupeyy`  can you please test if this also decreases the fps significant more than without this PR?


without ellipsis (and name in mini score hud flows over the left border):
![grafik](https://user-images.githubusercontent.com/14315968/171153136-af385267-af7a-4913-844e-4e95d60bf799.png)

with ellipsis:
![grafik](https://user-images.githubusercontent.com/14315968/171153237-0996600e-92aa-4b0c-b8f5-fdde05c2751b.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-01 10:05:57 +00:00
bors[bot] 27ebe08c72
Merge #5290 #5293
5290: Don't output as much in normal STUN behavior r=def- a=heinrich5991

Log send errors with debug instead of error severity. They're normal in case a protocol stack isn't initialized supported by the host or if there's no route.

Don't periodically retry STUN if successful. Trying again for each connection establishment is enough. Previously, it
was re-requested every 10 minutes.

Fixes #5273.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5293: Cleanup: Remove dead code, don't print datafile debug per default, remove misused static CUIRect r=def- a=Robyt3

- Remove dead (commented out) code.
- Don't print detailed datafile log messages, unless the datafile specific `DEBUG` flag is set.
- Use `static int` instead of `static CUIRect` as UI element ID.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-31 18:54:56 +00:00
Robert Müller 019c2fa429 Remove static CUIRect used as UI element ID 2022-05-31 19:41:00 +02:00
Robert Müller 7474ca201f Remove dead code 2022-05-31 19:32:07 +02:00
Robert Müller 7f24922b35 Print auxiliary datafile log messages only when DEBUG flag set 2022-05-31 19:32:07 +02:00
Robert Müller 2a8b2ad455 Add locks to windows loggers 2022-05-31 19:21:40 +02:00
heinrich5991 92f27bdb30 Don't periodically retry STUN if successful
Trying again for each connection establishment is enough. Previously, it
was re-requested every 10 minutes.

Fixes #5273.
2022-05-31 17:53:11 +02:00
heinrich5991 71d47c3329 Log send errors with debug instead of error severity
They're normal in case a protocol stack isn't initialized supported
by the host or if there's no route.

CC #5273
2022-05-31 17:49:11 +02:00
Robert Müller 2d7f67ddec Use current console background color, restore original color on exit 2022-05-31 17:48:28 +02:00
Robert Müller 95f244913f Remove duplicate conditional expressions 2022-05-31 17:48:28 +02:00
Robert Müller 2c04c00756 Use color constants in color_hsv_to_windows_console_color 2022-05-31 17:48:28 +02:00
bors[bot] d32b223636
Merge #5287 #5288
5287: Work around Windows's definition of `min`/`max` r=Jupeyy a=heinrich5991

This allows us to use `std::min`/`std::max`.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5288: Remove outdated comment r=Jupeyy a=heinrich5991

The string comparison isn't actually done anymore, it's now done via a
boolean flag.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-31 15:43:15 +00:00
heinrich5991 d0ff8114d6 Remove outdated comment
The string comparison isn't actually done anymore, it's now done via a
boolean flag.
2022-05-31 17:33:00 +02:00
heinrich5991 eb2823231f Work around Windows's definition of min/max
This allows us to use `std::min`/`std::max`.
2022-05-31 17:26:35 +02:00
heinrich5991 9da3f5c359 Only show port forward message if there's a problem
Previously, it was always shown.

Fixes #5203.
2022-05-31 16:39:54 +02:00
Dennis Felsing e31fa7051e Fix clamp in CStun::Update (fixes #5282) 2022-05-31 13:31:43 +02:00
c0d3d3v 0914c1260b
add ellipsis again 2022-05-31 12:20:45 +02:00
bors[bot] 4183ad6b47
Merge #5179
5179: Add loglevel config (fixes #5178, fixes #5174) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-31 08:21:03 +00:00
bors[bot] 760cb99574
Merge #5271
5271: Time out for POST requests too (hopefully fixes #5198) r=heinrich5991 a=def-

Untested because the issue is sporadic. But I think it makes sense to have a timeout even if this is not the root cause.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-31 08:01:38 +00:00
bors[bot] f03d89f206
Merge #5277
5277: penalty tiles can be used to get a time of 00:00:01, this is fixed by letting the tees die, before that happens r=def- a=C0D3D3V

Also map gets reloaded if the server tick overflows. We could add a warning, that the server reloads soon, or save all players and load them after map reload. But I think that is such a rare event, we can just reload the map without these nice things.

fixes #5170

we should check the following maps for cheated times:
- just every fly
- puzzle partners
- time shop

## Checklist

- [x] Tested the change ingame See https://youtu.be/lQPU60XN8Nk
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-30 21:03:40 +00:00
c0d3d3v 19ae17366d
penalty tiles can be used to get a time of 0:00:01, this is fixed by
letting the tees die, before that happens
2022-05-30 20:53:04 +02:00
c0d3d3v 5065bab8b5
fix swap does not swap no collision and no hook
- remove duplicated variable for no collision and no hook
2022-05-30 19:33:42 +02:00
Robert Müller 91d2ba1865 Organize game-client includes 2022-05-29 21:24:43 +02:00
Robert Müller 06cd4e9ab3 Organize game-server includes 2022-05-29 21:24:43 +02:00
Robert Müller 0101e94a63 Organize engine-server includes 2022-05-29 21:24:43 +02:00
Robert Müller 4b36584ca1 Organize engine-client includes 2022-05-29 21:24:43 +02:00
Robert Müller c2f92c1e13 Organize game-shared includes 2022-05-29 20:02:22 +02:00
Robert Müller 31533d5e2a Organize engine-shared includes 2022-05-29 20:02:22 +02:00
Robert Müller 0af146eb3b Remove unused includes from base 2022-05-29 19:49:38 +02:00
def 3e60cd83d0 Time out for POST requests too (hopefully fixes #5198) 2022-05-29 19:15:36 +02:00
Robert Müller a3a594b2d8 Remove unused include from test 2022-05-29 13:10:49 +02:00
Robert Müller f632758381 Remove unused includes from tools 2022-05-29 13:10:49 +02:00
bors[bot] 1abe73c2ec
Merge #5272
5272: Handle failed socket creation (fixes #5267) r=heinrich5991 a=def-

by returning nullpointer, as the calling functions expect

Broken in 471bb441a1

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-29 08:50:00 +00:00
def d6c1c7790c Handle failed socket creation (fixes #5267)
by returning nullpointer, as the calling functions expect

Broken in 471bb441a1
2022-05-29 00:43:07 +02:00
bors[bot] 9e6ee21545
Merge #5269
5269: Introduce and use constexpr CCharacterCore::PhysicalSize r=def- a=Kaffeine

Add `Collision()` getter to server CEntity to make it easier to sync the server and prediction implementations (e.g. `IsGrounded()` imps are now identical).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2022-05-28 22:23:20 +00:00
bors[bot] 5fdb94e479
Merge #5268
5268: Execute the dragger_beam tick one tick earlier. And stop it one tick earlier r=def- a=C0D3D3V

fixes #5263

`@bencie`  could you please confirm it fixes the problem?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-28 21:17:38 +00:00
Alexander Akulich a39bbc702b Introduce and use constexpr CCharacterCore::PhysicalSize 2022-05-28 21:46:44 +03:00
Alexander Akulich deb2e8752f Sync prediction impl with server CCharacter::IsGrounded() 2022-05-28 21:46:07 +03:00
Alexander Akulich f057dd33a2 server/character: Use CEntity::Collision() instead of GameServer() one
Rationalize: make prediction and server code closer to each other.
2022-05-28 21:46:07 +03:00
Alexander Akulich f934882e51 server/entity: Add CCollision() getter
The main idea is to sync prediction and server CEntity APIs.
2022-05-28 21:46:07 +03:00
Alexander Akulich a023671ecd prediction/entity: Sync constructor signature, add GetProximityRadius() 2022-05-28 21:28:47 +03:00
Alexander Akulich a5f4c66fd5 vmath: Make vector2_base() constructors constexpr 2022-05-28 20:58:22 +03:00
bors[bot] 719e3e4385
Merge #5264 #5266
5264: Prevent users from setting port 1-1023 r=Jupeyy a=def-

Following user report that they set cl_port 1 and it didn't work

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5266: Use std::make_unique (fixes #5166) r=Jupeyy a=def-

No idea why clang-tidy's modernize-... didn't work

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-28 16:01:32 +00:00
c0d3d3v 556b32270d
Execute the dragger_beam tick one tick earlier. And stop it one tick
earlier
2022-05-28 17:27:10 +02:00
bors[bot] ab28267e30
Merge #5265
5265: Cleanup prediction entity handling a little r=def- a=trml

I looked over the remaining code for creating/removing entities in the prediction, and only ended up making some smaller changes:
- More consistent use of InsertEntity/RemoveEntity/Destroy
- Fixed one instance in gameclient.cpp where an entity was removed but not deleted (could potentially have been a memory leak)
- Removed some old code for retaining information about the characters after they left the snapshot (the client should only rely on the snapshot for prediction of players)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-05-28 12:48:10 +00:00
def 19dcd44fbe Use std::make_unique (fixes #5166)
No idea why clang-tidy's modernize-... didn't work
2022-05-28 14:46:55 +02:00
def a3c1a4c540 Prevent users from setting port 1-1023
Following user report that they set cl_port 1 and it didn't work
2022-05-28 13:42:28 +02:00
trml c5595209fe Fix and slightly cleanup creation/destruction/insertion of predicted entities 2022-05-28 13:37:59 +02:00
bors[bot] ccf0622984
Merge #5252
5252: Use std::vector instead of array, remove base/tl/array.h, algorithm.h, allocator.h, range.h r=def- a=Robyt3

Replaces all usages of `array` with `std::vector`.

I adjusted variable names of variables I changed to use the `v` prefix. Not so in the editor however, as there are already many changes due to clang-tidy enforcing the use of for-each loops.

This allows us to remove all remaining `base/tl` headers except `threading.h`.

Clang-tidy now finds `clang-analyzer-cplusplus.NewDelete` (Use of memory after it is freed), which is also fixed here, though it appears to be a false-positive.

This last remaining usages of `goto` are also removed.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-28 10:56:21 +00:00
Robert Müller c60931427a Use std::any_of instead of for-each loops 2022-05-28 10:45:15 +02:00
Jupeyy 23683a701e Remove alpha threshold from map_optmize 2022-05-28 09:15:08 +02:00
Chairn 39e3f52bf3 clang-format 2022-05-28 02:22:43 +02:00
Chairn 4cba284b68 Fix possible misuse of comma 2022-05-28 02:15:42 +02:00
Dennis Felsing 174b855774 Enable -Wthread-safety-negative (as suggested by Chairn) 2022-05-28 02:14:46 +02:00
bors[bot] ce9b16d6f6
Merge #5259
5259: reintroduce shotgun bug r=def- a=C0D3D3V

fixes #5258
bug got fixed by the math changes in 68bcd21eff

This fix introduces a hard coded velocity that the player would get like before. (It could be that this has slightly other behaviour, because before the produced NaN values where converted to ints in CCharacterCore::Quantize (so some other logic may be confronted with the NaN values before), but it should most likely not be noticeable because it is fast enough)

We could now make this bug optional, by adding it to our mapbugs, or adding a server setting for it.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-27 23:23:37 +00:00
bors[bot] 4b3b0938fd
Merge #5255
5255: fix windows server crash on client spawn r=def- a=C0D3D3V

The continuation  of removing mem_zero over CCharacterCore.

I have tested the server in a Windows VM -> no crash

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-27 23:08:53 +00:00
c0d3d3v 04f1bbf59f
reintroduce shotgun bug 2022-05-28 00:58:33 +02:00
trml 85e86772b2 Don't keep track of characters in the predicted gameworld that are not in the snapshot and require pred characters to be alive 2022-05-28 00:07:31 +02:00
bors[bot] 59acac221c
Merge #5254 #5257
5254: Fix ingame menu button behavior when holding mouse button r=def- a=Robyt3

Fixes the following behavior:

1. Player is ingame and the ingame menu is opened with Esc
2. A mouse button is held down on one of the ingame menu buttons (e.g. the spectate button)
3. The ingame menu is closed without moving the mouse away from the button
4. The mouse button is released while ingame
5. The menu is opened again
    - Current behavior: The hovered button is immediately activated, as soon as the menu opens, due to the released mouse state being handled as a click.
    - Fixed behavior: The button is not activated. Instead another call to `FinishCheck` is added so it's also called when the menu is not active, to clear the active UI item in that case.

As well as the following:

1. The menu is closed while the mouse cursor is hovering over a button.
2. The mouse button is pressed and held while the menu is closed.
3. The menu is opened again.
   - Current behavior: The menu button is already held down and when the player releases the mouse button it will immediately be activated.
   - Fixed behavior: The button is not activated immediately, by clearing the hot item and next hot item variables in `FinishCheck`.

The latter behavior can still occur when entering the editor instead of closing the ingame menu.

Closes #3560. Closes #5229.

The first two commits are identical to upstream https://github.com/teeworlds/teeworlds/pull/3158, where those issues also exist. The last commit adapts upstream behavior so buttons can only become hot when the mouse is not pressed.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5257: Refactoring: Move CMenus::UseMouseButtons to CUI::SetEnabled, extract CRenderTools::RenderCursor r=def- a=Robyt3

Adopt changes from upstream.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-27 18:37:17 +00:00
bors[bot] 862faa255a
Merge #5256
5256: Use double for traffic calculations r=def- a=Jupeyy

fixes #5207

Not going to rewrite rn since it relies on normilization of the time.
Hope this is enough, floats probs struggle with time_freq and time differences being so huge

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-27 18:19:38 +00:00
Robert Müller fccfbd5b70 Extract CRenderTools::RenderCursor 2022-05-27 19:43:12 +02:00
Robert Müller caa23bcfdd Move CMenus::UseMouseButtons to CUI::SetEnabled 2022-05-27 19:43:12 +02:00
Jupeyy d4b1bec6fe Use double for traffic calculations 2022-05-27 19:40:27 +02:00
c0d3d3v 55671e483a
fix windows server crash on client spawn 2022-05-27 19:21:43 +02:00
Robert Müller 31930951f0 Only allow buttons to be become hot while the mouse is not pressed 2022-05-27 19:07:56 +02:00
Robert Müller 910f01cbf2 Fix ingame menu buttons when mouse is held ingame and released in menu 2022-05-27 19:07:56 +02:00
Jupeyy d7cdc14819 Don't ever skip any frame 2022-05-27 17:54:58 +02:00
Robert Müller a0a0fa1322 Fix ingame menu buttons when mouse is held and released ingame 2022-05-27 17:45:30 +02:00
Robert Müller 6a72c5c38b Fix clang-analyzer-cplusplus.NewDelete (Use of memory after it is freed) 2022-05-27 16:41:14 +02:00
Robert Müller a2465605df Remove base/tl/range.h 2022-05-27 16:36:40 +02:00
Robert Müller f9d49bd53e Remove base/tl/allocator.h 2022-05-27 16:36:40 +02:00
Robert Müller 47098daa42 Remove base/tl/algorithm.h 2022-05-27 16:36:40 +02:00
Robert Müller ca309d6ef8 Remove base/tl/array.h 2022-05-27 16:36:39 +02:00
Robert Müller 0c69495522 Use std::vector instead of array in editor 2022-05-27 16:36:39 +02:00
Robert Müller 3f8fb732a3 Use std::vector<CKey> instead of array 2022-05-27 16:31:18 +02:00
Robert Müller c6e195a399 Use std::vector<CNameBan> instead of array 2022-05-27 16:31:18 +02:00
Robert Müller 4a023342b7 Use std::vector<CName> instead of array, adjust variable name 2022-05-27 16:31:18 +02:00
Robert Müller ce54a0d075 Use std::vector<CMenuImage> instead of array 2022-05-27 16:31:18 +02:00
Robert Müller 24ad383211 Use std::vector<CSourceQueueEntry> instead of array 2022-05-27 16:31:18 +02:00
Robert Müller d3eb9d6fe7 Use std::vector<std::string> instead of array 2022-05-27 16:31:18 +02:00
Robert Müller 0f097a0490 Use std::vector<char *> instead of array in gamecontext 2022-05-27 12:13:30 +02:00
Robert Müller 80103888ea Use std::vector<char *> instead of array in config_store 2022-05-27 12:13:30 +02:00
Robert Müller b9c52f7e31 Use SetActiveItem(nullptr) instead of SetActiveItem(0) 2022-05-27 11:59:14 +02:00
Robert Müller 2b02bd449b Prevent lock of UI
Co-authored-by: oy <tom_adams@web.de>
2022-05-27 11:53:05 +02:00
bors[bot] 7348bf4d56
Merge #5246
5246: Use std::vector instead of sorted_array, remove base/tl/sorted_array.h r=def- a=heinrich5991

This replaces all usages of `sorted_array` with `std::vector`. This requires the following general changes:

- `add_unsorted` is replaced with `push_back`.
- `add` is replaced with `push_back` and subsequent `sort` or `stable_sort` must be ensured.
  - In some cases, immediately sorting the entire list after adding an item was unavoidable. Previously items were added at the correct position, which was O(N) because all items after the inserted one had to be moved in any case.
- `sort_range` is replaced with `sort` or `stable_sort`.
- `size` returns a `size_t` instead of `int`, so to fix sign comparison warnings, casts are added where necessary or types of loop variables are changed to `size_t` where possible. For-each loops are also used where possible / where required by clang-tidy.
- `find_binary` is replaced with `std::equal_range`. This can only find items of the same type, so some wrappers, that only have the relevant fields set, need to be created for searching.

In terms of behavior, this should not change anything, except maybe `CLocalizationDatabase` for the better. As far as I understand it, at lot of the code there was not doing anything. It assumes that binary search can return a range of multiple entries, but the equality/comparison function is based on hash and context hash. This means that any item in this range will match the given hash and context hash already, so all of the following checks are redundant. I changed this to first do a lookup with the hash and context hash and if that fails do another lookup with the default context hash.

I have also already replaced `base/tl/array.h` with `std::vector`, removing all of `base/tl` except `threading.h`. I'll make a separate PR later because this caused a lot more changes especially in the editor that I first want to test and review myself.

Naming of `array`/`sorted_array`/`std::vector` variables was rather inconsistent (sometimes prefix `a` or `l` is used), so ~~I chose to not use any prefix for all new `std::vector`s~~ heinrich5991 left them as-is.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-27 08:51:55 +00:00
bors[bot] 61c81fa0f2
Merge #5240
5240: Fix crash when graphics init failed (fixes #5237) r=heinrich5991 a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-05-26 22:17:15 +00:00
Robert Müller de1de5e7bd Use emplace_back for CFriendItem 2022-05-27 00:14:07 +02:00
Robert Müller 476af1286d Use emplace_back for CCommand, fix member variable names 2022-05-27 00:13:26 +02:00
Robert Müller d0b5d096f5 Use emplace_back for CString 2022-05-27 00:03:13 +02:00
Robert Müller bea74f3d4f Remove base/tl/sorted_array.h 2022-05-27 00:03:13 +02:00
Robert Müller a76cdb254e Use std::vector<CDownloadSkin> instead of sorted_array 2022-05-27 00:03:13 +02:00
Robert Müller 0859da7e6a Use std::vector<CSkin> instead of sorted_array 2022-05-27 00:03:13 +02:00
Robert Müller ae8f5e87c7 Use std::vector<CNameIndexed> instead of sorted_array 2022-05-27 00:03:13 +02:00
Robert Müller 5cc76d286f Use std::vector<CGhostItem> instead of sorted_array 2022-05-27 00:03:13 +02:00
Robert Müller b24f318450 Use std::vector<CFriendItem> instead of sorted_array 2022-05-27 00:03:13 +02:00
Robert Müller de23bf912d Use std::vector<CString> instead of sorted_array, improve string search 2022-05-27 00:03:13 +02:00
Robert Müller 359093cab8 Use std::vector<CDemoItem> instead of sorted_array 2022-05-27 00:03:13 +02:00
Robert Müller 96c97d5bb7 Use std::vector for assets menu list items instead of sorted_array 2022-05-26 23:49:30 +02:00
Robert Müller 2ea0c49f8b Use std::vector<CCommand> instead of sorted_array 2022-05-26 23:49:30 +02:00
Robert Müller 662cb58132 Use std::vector<CFilelistItem> instead of sorted_array 2022-05-26 23:49:30 +02:00
Robert Müller 0032f6f2c2 Use std::vector<CCountryFlag> instead of sorted_array 2022-05-26 23:49:27 +02:00
Robert Müller 295c395c8c Use std::vector<CUISkin> instead of sorted_array 2022-05-26 23:47:37 +02:00
Robert Müller 97dd8105fd Use std::vector<CLanguage> instead of sorted_array 2022-05-26 23:42:06 +02:00
Robert Müller 9dece943e7 Use std::vector<CMapNameItem> instead of sorted_array 2022-05-26 23:42:06 +02:00
Robert Müller 9b2f0fe3c4 Remove unused includes of base/tl/array.h and sorted_array.h 2022-05-26 23:42:06 +02:00
bors[bot] 0648f22d7a
Merge #5236
5236: Don't enable colors when stdout is redirected to a file (fixes #5233) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-05-26 21:24:38 +00:00
bors[bot] e63b8e2bb5
Merge #5183
5183: render allways the nameplate of a specchar (or the real player) r=def- a=C0D3D3V

fokkonaut uses spec chars in addition to normal players in his mod, so the names should also be displayed in addition to the player name

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-26 21:06:19 +00:00
bors[bot] 74b94b3e71
Merge #5245
5245: disable dragger beams soon, not only every 150ms r=def- a=C0D3D3V

The check whether a dragger is active, I somehow forgot in the dragger beams. Sorry! Actually, I should have noticed this during testing. But when I tested Fall into the Future today, it seemed strange to me (already at the first part). I should have noticed it when I tested it. I have compared that in any case with 15.9.1 and looked at the code again and saw that there the check is made every tick.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-26 20:47:48 +00:00
c0d3d3v 62c99515d5
disable dragger beams soon, not only every 150ms 2022-05-26 19:49:51 +02:00
trml 2402edcb8a Remove predicted character from gameworld before calling base class destructor 2022-05-26 19:08:46 +02:00
Dennis Felsing ac2657bfce Fix crash when graphics init failed (fixes #5237) 2022-05-26 13:04:39 +02:00
Dennis Felsing d2e9a78483 Don't enable colors when stdout is redirected to a file (fixes #5233) 2022-05-26 12:32:24 +02:00
bors[bot] 3b81157013
Merge #5231
5231: Fix windows crash r=def- a=C0D3D3V

Fixes #5226

I tested it in a Windows VM.
`@sjrc6` is it correct that `TempCore` is this way zero initialized, can you check that maybe in the debugger? I do not want to change the behaviour, even tho the core is read in two lines later with `TempCore.ReadCharacter(pCharacter);`

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-26 08:57:22 +00:00
c0d3d3v 62cad6ba51
use value initialization in Evolve lambda 2022-05-26 08:26:27 +02:00
c0d3d3v cf03ada052
revert to SetHookedPlayer in ReadCharacterCore 2022-05-26 07:45:34 +02:00
Dennis Felsing 68bcd21eff asan+ubsan clean 2022-05-26 01:22:14 +02:00
Dennis Felsing 604142da3a Try other fix for tautological 2022-05-26 00:37:33 +02:00
Dennis Felsing 3a231b07e1 Fix new Obj-C deprecation warnings
src/macos/server.mm:74:29: warning: 'NSOKButton' is deprecated: first deprecated in macOS 10.10 [-Wdeprecated-declarations]
                        if([openDlg runModal] != NSOKButton)
                                                 ^~~~~~~~~~
                                                 NSModalResponseOK
/Library/Developer/CommandLineTools/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSPanel.h:51:5: note: 'NSOKButton' has been explicitly marked deprecated here
    NSOKButton API_DEPRECATED_WITH_REPLACEMENT("NSModalResponseOK", macos(10.0,10.10)) = NSModalResponseOK,
    ^
src/macos/server.mm:90:14: warning: 'NSTitledWindowMask' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
                styleMask: NSTitledWindowMask
                           ^~~~~~~~~~~~~~~~~~
                           NSWindowStyleMaskTitled
/Library/Developer/CommandLineTools/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSWindow.h:885:32: note: 'NSTitledWindowMask' has been explicitly marked deprecated here
static const NSWindowStyleMask NSTitledWindowMask API_DEPRECATED_WITH_REPLACEMENT("NSWindowStyleMaskTitled", macos(10.0,10.12)) = NSWindowStyleMaskTitled;
                               ^
src/macos/server.mm:91:5: warning: 'NSClosableWindowMask' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
                | NSClosableWindowMask
                  ^~~~~~~~~~~~~~~~~~~~
                  NSWindowStyleMaskClosable
/Library/Developer/CommandLineTools/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSWindow.h:886:32: note: 'NSClosableWindowMask' has been explicitly marked deprecated here
static const NSWindowStyleMask NSClosableWindowMask API_DEPRECATED_WITH_REPLACEMENT("NSWindowStyleMaskClosable", macos(10.0,10.12)) = NSWindowStyleMaskClosable;
                               ^
src/macos/server.mm:92:5: warning: 'NSMiniaturizableWindowMask' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
                | NSMiniaturizableWindowMask
                  ^~~~~~~~~~~~~~~~~~~~~~~~~~
                  NSWindowStyleMaskMiniaturizable
/Library/Developer/CommandLineTools/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSWindow.h:887:32: note: 'NSMiniaturizableWindowMask' has been explicitly marked deprecated here
static const NSWindowStyleMask NSMiniaturizableWindowMask API_DEPRECATED_WITH_REPLACEMENT("NSWindowStyleMaskMiniaturizable", macos(10.0,10.12)) = NSWindowStyleMaskMiniaturizable;
                               ^
4 warnings generated.
2022-05-26 00:37:33 +02:00
Zwelf 93ece6f090 Only record swap in teehistorian if active 2022-05-25 19:35:37 +02:00
bors[bot] 1ca4220adf
Merge #5222
5222: Fix crash because of hooks on non ddnet server r=def- a=C0D3D3V

Reported by `@Ясно` Понятно 
on non ddnet server, this code gets run to detect strong-weak ids:
6a5673aa04/src/game/client/gameclient.cpp (L2540-L2541)
which causes a crash because this CCharacterCore is not bound to a gameworld 
the check for m_pWorld failed because m_pWorld is fill of random data
ac15943e85/src/game/gamecore.cpp (L625)
So I would also like to initialize it with a nullpointer 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-25 15:51:43 +00:00
c0d3d3v a5cf35576d
init m_pWorld with nullptr 2022-05-25 17:42:44 +02:00
c0d3d3v 6a5673aa04
fix crash on non ddnet server if hook is in view 2022-05-25 17:33:59 +02:00
bors[bot] ac15943e85
Merge #5218
5218: do not snap dragger beam, if the target is out of reach r=def- a=C0D3D3V

fixes #5216

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-25 15:08:27 +00:00
bors[bot] 00c167148d
Merge #5194
5194: Revert Ellipsis (alternative to #5193) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-25 14:46:16 +00:00
c0d3d3v 82a0354f97
do not dragger beam snap, if the target is out of reach 2022-05-25 16:43:05 +02:00
Dennis Felsing 049a249944 Crash fix (fixes #5217) 2022-05-25 16:28:00 +02:00
Chairn 0076edf499 Remove useless setting 2022-05-25 00:12:38 +02:00
bors[bot] 03f95108b4
Merge #5063
5063: Reworked Draggers and Turrets AND show always hooks if they are in the field of view  r=def- a=C0D3D3V

Fixes #3622, #4723 #4798 and #5054

Here you can find a comparison video with 16.0.3: https://youtu.be/bYwLB1cEMI8

This now also includes the changes from https://github.com/ddnet/ddnet/pull/4980 
So please also see my monologue here: https://github.com/ddnet/ddnet/pull/4980

Physic that got changed by this PR:
- Solo players are not included in the calculation of the next team players to the dragger/turrets. This does not affect any map.
- Turrets get switched correctly if players are solo
- Plasma bullets fired by turrets on solo player only explode for solo players and the other way around (except if they unsolo)
- Plasma bullets can no longer be intercepted by other teams 
- Turrets can shot now independently at the speed of sv_plasma_per_sec for  every team and every solo player


This should be tested by some more players before it get merged!

This reduces the use of snap id's tested here: https://youtu.be/G3nVtdH0--Q 
from 16000 to 69
test with the new dragger: https://youtu.be/mzNrDHP7HQs
I did not add the terminal of the server because you basically see no change in the used snap ids 
The videos are with cl_predict off

Comparison of the new turrets: https://streamable.com/8us8lk
left old turrets, right the new ones

We should delete ranks on (that where made after 13 Jun 2019):
https://ddnet.tw/maps/Increase-32-Your-32-Speed
https://ddnet.tw/maps/Fall-32-into-32-the-32-Future
https://ddnet.tw/maps/turboSeks

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [only on 3 maps] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-24 18:26:08 +00:00
bors[bot] c929ef44e9
Merge #5204
5204: Fix pos1 only scrolling up one page in console r=heinrich5991 a=Robyt3

Holding down the pos1 key will still make the console text flash though.

Fixing that would require to first calculate the total number of pages in a separate pass before rendering the current page.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-23 18:13:43 +00:00
Robert Müller 0c518baef4 Fix pos1 only scrolling up one page in console 2022-05-23 19:24:56 +02:00
heinrich5991 c93658f929 Make sure we don't accidentally initialize libcurl in a thread 2022-05-23 17:21:27 +02:00
heinrich5991 76ed324b66 Call HttpInit in server
Otherwise `curl_global_init` would be called from the first
`curl_easy_init`, but `curl_global_init` isn't threadsafe.

Fixes #5195.
2022-05-23 17:20:45 +02:00
c0d3d3v bf2d3d59ff
do not render freezebar if you are not freezed 2022-05-23 12:12:46 +02:00
bors[bot] 064dc2c0c5
Merge #5196
5196: Break early out of loop r=heinrich5991 a=ChillerDragon



Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-05-23 07:31:34 +00:00
bors[bot] 847454f3be
Merge #5189
5189: Fix 0 byte malloc in register.cpp (fixes #5187) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-23 07:15:54 +00:00
ChillerDragon e54f0ee97b Break early out of loop 2022-05-23 08:32:00 +02:00
def 76efcc616b Fix 0 byte malloc in register.cpp (fixes #5187) 2022-05-23 00:24:22 +02:00
def 0c8bf5c3aa Revert "Ellipsis at end in scoreboard and hud"
This reverts commit f278399bd1.
2022-05-22 23:04:32 +02:00
def 590eb2c5d1 Revert "Render full text when it still fits"
This reverts commit c4bcf3d628.
2022-05-22 23:01:00 +02:00
c0d3d3v 60a95c6e4e
mark virtual methods in dragger_beam as overwritten 2022-05-22 22:01:07 +02:00
c0d3d3v 5175734432
Iterate over m_AttachedPlayers instead of MAX_CLIENTS 2022-05-22 21:59:52 +02:00
c0d3d3v f07d773492
Add a set of Players that are attached to a Tee 2022-05-22 21:59:51 +02:00
c0d3d3v 71c9a49776
revert to double explotion plasma bullets if the bullet hits obstacle
and player at the same time
2022-05-22 21:59:51 +02:00
c0d3d3v 9180fa70e4
revert change of dragger range 2022-05-22 21:59:50 +02:00
c0d3d3v 8d644d0638
Snap characters also when a hook is attached to them that is in the field of view 2022-05-22 21:59:49 +02:00
c0d3d3v c251b3d37c
fix server options in comments 2022-05-22 21:59:49 +02:00
c0d3d3v 8fc34ae7b9
Add Comments with Specifications to Turrets and Dragger
- Make Plasma Bullets explode only once if they hit a character and a
  obstacle
- Make turrets fire speed independend from teams and solo players
- Make draggers keep dragging the same tee, also if a closer tee exist
2022-05-22 21:59:48 +02:00
c0d3d3v ab37f95bb4
Do not clip players with hook in the field of view 2022-05-22 21:59:48 +02:00
c0d3d3v d64445d983
Rework Turrets
- Make the code look similar to the code of the draggers
- Make correct switching for solo players, as described here: https://github.com/ddnet/ddnet/pull/4980
- Remove NetworkClipping Bug
- Added intentionally the "Feature" to only explode at one tee
- Make plasma bullets only explode for solo tees if they are solo, not
  for the rest of the team
2022-05-22 21:59:47 +02:00
c0d3d3v 917d12e26c
use TeamMask() instead of Teams()->TeamMask(...) in projectile.cpp and laser.cpp 2022-05-22 21:59:47 +02:00
c0d3d3v 459a845373
use TeamMask() instead of Teams()->TeamMask(...) 2022-05-22 21:59:46 +02:00
c0d3d3v b8cbd8120c
Add ProximityRadius of a tee to the dragger range 2022-05-22 21:59:46 +02:00
c0d3d3v b5166f4048
Simplification of NetworkClippedLine 2022-05-22 21:59:45 +02:00
c0d3d3v 0a6902acae
Optimization of the closest_point_on_line function 2022-05-22 21:59:44 +02:00
c0d3d3v 87893ceca7
Move MapScreenToGroup from 3 classes to render.cpp; Rename MapscreenToWorld to MapScreenToWorld 2022-05-22 21:59:43 +02:00
c0d3d3v b751a2e098
Reworked Draggers 2022-05-22 21:59:33 +02:00
bors[bot] 344eeaf8aa
Merge #5192
5192: Add missing nanosecond conversions r=def- a=Jupeyy

fixes #5191

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-22 18:27:57 +00:00
bors[bot] 85ce4fc0a8
Merge #5185
5185:  Fix pickups moving on their own (fixes #5137) r=C0D3D3V a=def-

Supersedes #5181 

Objects should be initialized fully, otherwise they are super easy to misuse and get weird undefined behavior that happens rarely.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-22 14:32:21 +00:00
Jupeyy 2677949e58 Add missing nanosecond conversions 2022-05-22 16:08:11 +02:00
Jupeyy 1e6df0c7a9 Lower max allowed FSAA on OpenGL 2022-05-22 14:42:21 +02:00
def 3116494f6e Fix some uninitialized variables, found with valgrind 2022-05-22 12:18:49 +02:00
def c4377bb7d9 Always initialize vec2/3/4
Because no tools can detect it uninitialized well, tried Memory
Sanitizer (needs all libs including libc++ compiled with it), valgrind
(only detects in LTO build), compiler warnings. Might be related to
unions.
2022-05-22 12:18:32 +02:00
bors[bot] 1738b0d51b
Merge #5032
5032: Make input handling teehistorian friendly r=def- a=Zwelf

Makes input handling more reproducible during respawn. Still WIP, because I haven't tested this particular patch (only a different one with the same effect).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
  - [x] swap
  - [x] using timeout protection
  - [x] reconnecting
  - [x] respawning
  - [x] chat keeps movement
  - [x] pause keeps movement
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-05-22 09:57:44 +00:00
Zwelf 4a39c846c3 Fix comments 2022-05-22 10:39:18 +02:00
bors[bot] 38c8b5b019
Merge #5182
5182: Fix chat prediction r=def- a=C0D3D3V

reported by nori 
https://cdn.discordapp.com/attachments/293493549758939136/977531792389177364/recording.mp4

I have somehow made the condition wrong xD although I had written correctly in the PR what it should do.

also i noticed that teeworlds does not allow you to hold the hook while chatting, but we have allowed this since 2014....

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-21 20:50:20 +00:00
Zwelf bc17b29100 Simplify chat check after rearranging player input 2022-05-21 21:40:11 +02:00
Zwelf 44e94ee75a Keep last input on respawn when chatting or pausing 2022-05-21 21:37:17 +02:00
Zwelf 86f57289c6 Record player switch in teehistorian 2022-05-21 21:37:17 +02:00
Zwelf 416af01e0a Sync chat/pause input with weapon and movement input 2022-05-21 21:37:15 +02:00
Zwelf 38c7a921d5 Already use second input 2022-05-21 21:34:30 +02:00
Zwelf b99d8dc259 Always apply last sent input
Makes teehistorian during spawn more reproduceable.
Currently during respawn the first applied input doesn't get recorded.
Always appliying the last sent input fixes this.
2022-05-21 21:34:30 +02:00
Zwelf 5e4722e8ba Bump teehistorian minor version due to different input handling 2022-05-21 21:34:30 +02:00
c0d3d3v ad06a05d7b
render allways the nameplate of a specchar 2022-05-21 19:22:50 +02:00
c0d3d3v 71669e3427
release hook in mods that do not allow inputs while chatting 2022-05-21 18:52:14 +02:00
c0d3d3v 2cb47583b8
fix condition of BugDDRaceInput, do only reset innputs on non ddnet mods 2022-05-21 18:17:10 +02:00
def c4bcf3d628 Render full text when it still fits 2022-05-21 12:12:00 +02:00
def 38b2a8d592 Add loglevel config (fixes #5178, fixes #5174) 2022-05-21 12:06:54 +02:00
def 2818c6e17c Fix HUD rebase (thanks to bencie for report) 2022-05-21 11:37:46 +02:00
bors[bot] a04079324d
Merge #5173
5173: revert to ground jump at the same tick r=def- a=C0D3D3V

Sorry I did make a mistake in #5172  I tricked myself, the code block I moved back down below the jumping physic (where it original was):
79f377b133/src/game/gamecore.cpp (L216-L221)
did not prevent instant ground jump, i somehow thought wrong and maybe combined it wrong with my new condition.

i tested everything again with 15.9.1 (and 16.0.3) and looked at the old code and noticed that it was allowed to make a ground jump directly in the same tick as you have contact with the ground. Therefore I revert this herewith (by fixing the condition)

xD is really a tricky thing to make changes at the gamecore, and keeping everything as it should be
Sorry!!

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-20 21:57:26 +00:00
c0d3d3v 82ef97f549
revert to ground jump at the same tick 2022-05-20 23:05:16 +02:00
bors[bot] 79f377b133
Merge #5171
5171: Extract CConsole::TraverseChain, fix toggle with multiple chains r=def- a=Robyt3

Extract `CConsole::TraverseChain` (https://github.com/teeworlds/teeworlds/pull/2933).

Fix `toggle`/`+toggle` commands with commands which are chained multiple times.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-20 20:25:09 +00:00
c0d3d3v 9c97995679
Fix Spezial Jumps for players with 0, 1 and -1 Jumps
- Add some more documentation to the code
- reverted early ground jump to keep physics
2022-05-20 21:37:05 +02:00
Robert Müller fade4d2984 Extract CConsole::TraverseChain, fix toggle with multiple chains 2022-05-20 19:41:31 +02:00
bors[bot] e7140caf8b
Merge #5064
5064: Add HTTP masterserver registering and HTTP masterserver r=def- a=heinrich5991

Registering
-----------

The idea is that game servers push their server info to the
masterservers every 15 seconds or when the server info changes, but not
more than once per second.

The game servers do not support the old registering protocol anymore,
the backward compatibility is handled by the masterserver.

The register call is a HTTP POST to a URL like
`https://master1.ddnet.tw/ddnet/15/register` and looks like this:
```http
POST /ddnet/15/register HTTP/1.1
Address: tw-0.6+udp://connecting-address.invalid:8303
Secret: 81fa3955-6f83-4290-818d-31c0906b1118
Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6
Info-Serial: 0

{
	"max_clients": 64,
	"max_players": 64,
	"passworded": false,
	"game_type": "TestDDraceNetwork",
	"name": "My DDNet server",
	"map": {
		"name": "dm1",
		"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
		"size": 5805
	},
	"version": "0.6.4, 16.0.3",
	"clients": []
}
```

The `Address` header declares that the server wants to register itself as
a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible
protocol.

The free-form `Secret` header is used as a server identity, the server
list will be deduplicated via this secret.

The free-form `Challenge-Secret` is sent back via UDP for a port forward
check.  This might have security implications as the masterserver can be
asked to send a UDP packet containing some user-controlled bytes. This
is somewhat mitigated by the fact that it can only go to an
attacker-controlled IP address.

The `Info-Serial` header is an integer field that should increase each
time the server info (in the body) changes. The masterserver uses that
field to ensure that it doesn't use old server infos.

The body is a free-form JSON object set by the game server. It should
contain certain keys in the correct form to be accepted by clients. The
body is optional if the masterserver already confirmed the reception of
the info with the given `Info-Serial`.

Not shown in this payload is the `Connless-Token` header that is used
for Teeworlds 0.7 style communication.

Also not shown is the `Challenge-Token` that should be included once the
server receives the challenge token via UDP.

The masterserver responds with a `200 OK` with a body like this:

```
{"status":"success"}
```

The `status` field can be `success` if the server was successfully
registered on the masterserver, `need_challenge` if the masterserver
wants the correct `Challenge-Token` header before the register process
is successful, `need_info` if the server sent an empty body but the
masterserver doesn't actually know the server info.

It can also be `error` if the request was malformed, only in this case
an HTTP status code except `200 OK` is sent.

Synchronization
---------------

The masterserver keeps state and outputs JSON files every second.

```json
{
	"servers": [
		{
			"addresses": [
				"tw-0.6+udp://127.0.0.1:8303",
				"tw-0.6+udp://[::1]:8303"
			],
			"info_serial": 0,
			"info": {
				"max_clients": 64,
				"max_players": 64,
				"passworded": false,
				"game_type": "TestDDraceNetwork",
				"name": "My DDNet server",
				"map": {
					"name": "dm1",
					"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
					"size": 5805
				},
				"version": "0.6.4, 16.0.3",
				"clients": []
			}
		}
	]
}
```

`servers.json` (or configured by `--out`) is a server list that is
compatible with DDNet 15.5+ clients. It is a JSON object containing a
single key `servers` with a list of game servers. Each game server is
represented by a JSON object with an `addresses` key containing a list
of all known addresses of the server and an `info` key containing the
free-form server info sent by the game server. The free-form `info` JSON
object re-encoded by the master server and thus canonicalized and
stripped of any whitespace characters outside strings.

```json
{
	"kind": "mastersrv",
	"now": 1816002,
	"secrets": {
		"tw-0.6+udp://127.0.0.1:8303": {
			"ping_time": 1811999,
			"secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb"
		},
		"tw-0.6+udp://[::1]:8303": {
			"ping_time": 1811999,
			"secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb"
		}
	},
	"servers": {
		"42d8f991-f2fa-46e5-a9ae-ebcc93846feb": {
			"info_serial": 0,
			"info": {
				"max_clients": 64,
				"max_players": 64,
				"passworded": false,
				"game_type": "TestDDraceNetwork",
				"name": "My DDNet server",
				"map": {
					"name": "dm1",
					"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
					"size": 5805
				},
				"version": "0.6.4, 16.0.3",
				"clients": []
			}
		}
	}
}
```

`--write-dump` outputs a JSON file compatible with `--read-dump-dir`,
this can be used to synchronize servers across different masterservers.
`--read-dump-dir` is also used to ingest servers from the backward
compatibility layer that pings each server for their server info using
the old protocol.

The `kind` field describe that this is `mastersrv` output and not from a
`backcompat`. This is used for prioritizing `mastersrv` information over
`backcompat` information.

The `now` field contains an integer describing the current time in
milliseconds relative an unspecified epoch that is fixed for each JSON
file. This is done instead of using the current time as the epoch for
better compression of non-changing data.

`secrets` is a map from each server address and to a JSON object
containing the last ping time (`ping_time`) in milliseconds relative to
the same epoch as before, and the server secret (`secret`) that is used
to unify server infos from different addresses of the same logical
server.

`servers` is a map from the aforementioned `secret`s to the
corresponding `info_serial` and `info`.

```json
[
	"tw-0.6+udp://127.0.0.1:8303",
	"tw-0.6+udp://[::1]:8303"
]
```

`--write-addresses` outputs a JSON file containing all addresses
corresponding to servers that are registered to HTTP masterservers. It
does not contain the servers that are obtained via backward
compatibility measures.

This file can be used by an old-style masterserver to also list
new-style servers without the game servers having to register there.

An implementation of this can be found at
https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat
for Teeworlds 0.5/0.6 masterservers and at
https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat
for Teeworlds 0.7 masterservers.

All these JSON files can be sent over the network in an efficient way
using https://github.com/heinrich5991/twmaster-collect. It establishes a
zstd-compressed TCP connection authenticated by a string token that is
sent in plain-text. It watches the specified file and transmits it every
time it changes. Due to the zstd-compression, the data sent over the
network is similar to the size of a diff.

Implementation
--------------

The masterserver implementation was done in Rust.

The current gameserver register implementation doesn't support more than
one masterserver for registering.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-20 17:01:20 +00:00
c0d3d3v bd9a04b1d2
fix HUD assets Tab 2022-05-20 17:35:22 +02:00
heinrich5991 ee8896d014 Make mastersrv compile with Rust 1.48.0 2022-05-20 16:29:01 +02:00
heinrich5991 6b65ccb945 Add HTTP masterserver registering and HTTP masterserver
Registering
-----------

The idea is that game servers push their server info to the
masterservers every 15 seconds or when the server info changes, but not
more than once per second.

The game servers do not support the old registering protocol anymore,
the backward compatibility is handled by the masterserver.

The register call is a HTTP POST to a URL like
`https://master1.ddnet.tw/ddnet/15/register` and looks like this:
```json
POST /ddnet/15/register HTTP/1.1
Address: tw-0.6+udp://connecting-address.invalid:8303
Secret: 81fa3955-6f83-4290-818d-31c0906b1118
Challenge-Secret: 81fa3955-6f83-4290-818d-31c0906b1118:tw0.6/ipv6
Info-Serial: 0

{
	"max_clients": 64,
	"max_players": 64,
	"passworded": false,
	"game_type": "TestDDraceNetwork",
	"name": "My DDNet server",
	"map": {
		"name": "dm1",
		"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
		"size": 5805
	},
	"version": "0.6.4, 16.0.3",
	"clients": []
}
```

The `Address` header declares that the server wants to register itself as
a `tw-0.6+udp` server, i.e. a server speaking a Teeworlds-0.6-compatible
protocol.

The free-form `Secret` header is used as a server identity, the server
list will be deduplicated via this secret.

The free-form `Challenge-Secret` is sent back via UDP for a port forward
check.  This might have security implications as the masterserver can be
asked to send a UDP packet containing some user-controlled bytes. This
is somewhat mitigated by the fact that it can only go to an
attacker-controlled IP address.

The `Info-Serial` header is an integer field that should increase each
time the server info (in the body) changes. The masterserver uses that
field to ensure that it doesn't use old server infos.

The body is a free-form JSON object set by the game server. It should
contain certain keys in the correct form to be accepted by clients. The
body is optional if the masterserver already confirmed the reception of
the info with the given `Info-Serial`.

Not shown in this payload is the `Connless-Token` header that is used
for Teeworlds 0.7 style communication.

Also not shown is the `Challenge-Token` that should be included once the
server receives the challenge token via UDP.

The masterserver responds with a `200 OK` with a body like this:

```
{"status":"success"}
```

The `status` field can be `success` if the server was successfully
registered on the masterserver, `need_challenge` if the masterserver
wants the correct `Challenge-Token` header before the register process
is successful, `need_info` if the server sent an empty body but the
masterserver doesn't actually know the server info.

It can also be `error` if the request was malformed, only in this case
an HTTP status code except `200 OK` is sent.

Synchronization
---------------

The masterserver keeps state and outputs JSON files every second.

```json
{
	"servers": [
		{
			"addresses": [
				"tw-0.6+udp://127.0.0.1:8303",
				"tw-0.6+udp://[::1]:8303"
			],
			"info_serial": 0,
			"info": {
				"max_clients": 64,
				"max_players": 64,
				"passworded": false,
				"game_type": "TestDDraceNetwork",
				"name": "My DDNet server",
				"map": {
					"name": "dm1",
					"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
					"size": 5805
				},
				"version": "0.6.4, 16.0.3",
				"clients": []
			}
		}
	]
}
```

`servers.json` (or configured by `--out`) is a server list that is
compatible with DDNet 15.5+ clients. It is a JSON object containing a
single key `servers` with a list of game servers. Each game server is
represented by a JSON object with an `addresses` key containing a list
of all known addresses of the server and an `info` key containing the
free-form server info sent by the game server. The free-form `info` JSON
object re-encoded by the master server and thus canonicalized and
stripped of any whitespace characters outside strings.

```json
{
	"kind": "mastersrv",
	"now": 1816002,
	"secrets": {
		"tw-0.6+udp://127.0.0.1:8303": {
			"ping_time": 1811999,
			"secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb"
		},
		"tw-0.6+udp://[::1]:8303": {
			"ping_time": 1811999,
			"secret": "42d8f991-f2fa-46e5-a9ae-ebcc93846feb"
		}
	},
	"servers": {
		"42d8f991-f2fa-46e5-a9ae-ebcc93846feb": {
			"info_serial": 0,
			"info": {
				"max_clients": 64,
				"max_players": 64,
				"passworded": false,
				"game_type": "TestDDraceNetwork",
				"name": "My DDNet server",
				"map": {
					"name": "dm1",
					"sha256": "0b0c481d77519c32fbe85624ef16ec0fa9991aec7367ad538bd280f28d8c26cf",
					"size": 5805
				},
				"version": "0.6.4, 16.0.3",
				"clients": []
			}
		}
	}
}
```

`--write-dump` outputs a JSON file compatible with `--read-dump-dir`,
this can be used to synchronize servers across different masterservers.
`--read-dump-dir` is also used to ingest servers from the backward
compatibility layer that pings each server for their server info using
the old protocol.

The `kind` field describe that this is `mastersrv` output and not from a
`backcompat`. This is used for prioritizing `mastersrv` information over
`backcompat` information.

The `now` field contains an integer describing the current time in
milliseconds relative an unspecified epoch that is fixed for each JSON
file. This is done instead of using the current time as the epoch for
better compression of non-changing data.

`secrets` is a map from each server address and to a JSON object
containing the last ping time (`ping_time`) in milliseconds relative to
the same epoch as before, and the server secret (`secret`) that is used
to unify server infos from different addresses of the same logical
server.

`servers` is a map from the aforementioned `secret`s to the
corresponding `info_serial` and `info`.

```json
[
	"tw-0.6+udp://127.0.0.1:8303",
	"tw-0.6+udp://[::1]:8303"
]
```

`--write-addresses` outputs a JSON file containing all addresses
corresponding to servers that are registered to HTTP masterservers. It
does not contain the servers that are obtained via backward
compatibility measures.

This file can be used by an old-style masterserver to also list
new-style servers without the game servers having to register there.

An implementation of this can be found at
https://github.com/heinrich5991/teeworlds/tree/mastersrv_6_backcompat
for Teeworlds 0.5/0.6 masterservers and at
https://github.com/heinrich5991/teeworlds/tree/mastersrv_7_backcompat
for Teeworlds 0.7 masterservers.

All these JSON files can be sent over the network in an efficient way
using https://github.com/heinrich5991/twmaster-collect. It establishes a
zstd-compressed TCP connection authenticated by a string token that is
sent in plain-text. It watches the specified file and transmits it every
time it changes. Due to the zstd-compression, the data sent over the
network is similar to the size of a diff.

Implementation
--------------

The masterserver implementation was done in Rust.

The current gameserver register implementation doesn't support more than
one masterserver for registering.
2022-05-20 08:58:32 +02:00
bors[bot] 8b31dbb108
Merge #5155
5155: Remove cl_show_console and -c / --console command line options, attach to existing console r=heinrich5991 a=Robyt3

Alternative to #5154. 

Closes #5150.

If you want to open the client with a console window, instead create a new shortcut with the following target:

```
cmd /c "C:\path\to\your\DDNet.exe"
```

You can change the icon of the shortcut to the DDNet icon in the properties of the shortcut file.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-20 06:49:41 +00:00
bors[bot] 0fbfcad242
Merge #5153
5153: keep input if chat is closed r=heinrich5991 a=C0D3D3V

fixes #4653

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [?] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-20 06:32:44 +00:00
Dennis Felsing 7e5049e656 Version 16.1 2022-05-20 01:26:17 +02:00
c0d3d3v f5ff227561
fix inputs on vanilla server if chat is open 2022-05-19 23:18:14 +02:00
Robert Müller d1acb3644d Try attaching to existing console 2022-05-19 21:24:46 +02:00
Robert Müller 2ebaa76194 Remove cl_show_console and -c / --console cmdline options 2022-05-19 21:24:19 +02:00
heinrich5991 96f1fbcc70 Make dbg_curl 1 use the normal logging 2022-05-19 21:06:05 +02:00
heinrich5991 177cdfdde9 Fix memleak of multiply chained console commands 2022-05-19 21:06:05 +02:00
c0d3d3v 789d7d81fc
keep input if chat is closed 2022-05-19 19:50:51 +02:00
Dennis Felsing 4b72f7d95c Minor clang-tidy fix with -DWEBSOCKETS=ON -DUPNP=ON 2022-05-19 18:57:49 +02:00
bors[bot] cd16459e9b
Merge #5147
5147: Use `check_cxx_compiler_flag` instead of `check_c_compiler_flag` r=def- a=heinrich5991

We only have C++ source files left, take advantage of this and check
whether the C++ compiler supports the flags, not the C compiler. GCC for
example warns about `-Wsuggest-override` in C mode, but supports it in
C++ mode.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-19 12:34:27 +00:00
bors[bot] 8ff87f6e6f
Merge #5001
5001: Ellipsis at end in scoreboard and hud r=heinrich5991 a=def-

Looks nicer to have consistent length in HUD, more clear that something is cut off with the ellipsis.
![screenshot_2022-04-18_12-57-22](https://user-images.githubusercontent.com/2335377/163799128-89788d67-cf3e-4215-b716-7ee0a348f1b2.png)
Thoughts on kill message?
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-19 09:18:11 +00:00
heinrich5991 2b7e1c629e Make Objective-C file Objective-C++
This removes the last C file we have, allows us to set C++ options
unilaterally.
2022-05-19 11:16:03 +02:00
Dennis Felsing d1eba47cf8 Add override in mysql code too (fixes #5139) 2022-05-19 10:35:24 +02:00
def f278399bd1 Ellipsis at end in scoreboard and hud 2022-05-18 23:46:11 +02:00
bors[bot] 609987730c
Merge #5075
5075: Switch to nanoseconds r=def- a=Jupeyy

Modern hardware is too fast, updates sometimes take less than a few microseconds.
It's easier in the long run if we use a bigger range to avoid calculation problems.

possibly f i x e s #5051 (needs testing from bencie for the main bug, but fixes what `@sjrc6` found)

Also took the moment to use more chrono so we can at some point switch to a typesafe time.

Hopefully I didnt miss any value ^^

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-05-18 16:59:36 +00:00
Dennis Felsing a1fc561434 No more system.h include in client.m 2022-05-18 18:58:31 +02:00
Jupeyy a7bc8781a9 Put assert for text containers after printing all non empty text containers 2022-05-18 18:25:48 +02:00
Jupeyy 3c597aff95 Switch to nanoseconds 2022-05-18 18:05:41 +02:00
bors[bot] 53d77e86b2
Merge #5119
5119: Use STUN to determine UDP connectivity and show diagnostics r=def- a=heinrich5991

These diagnostics are supposed to guide the user to problem resolution.
They're displayed if no packet is received from the server within one
second of connecting.

No message if we don't have STUN servers.

"Trying to determine UDP connectivity..." if no answer has been received
from the STUN server yet and it hasn't timed out yet.

"UDP seems to be filtered." if the STUN request has timed out.

"UDP and TCP IP addresses seem to be different. Try disabling VPN,
proxy or network accelerators." if the STUN request has returned an IP
address different from the one obtained via HTTP from info2.ddnet.tw.

"No answer from server yet." otherwise, if the STUN request has returned
no interesting data, indicating that it's likely the game server's
fault.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-18 07:43:55 +00:00
heinrich5991 4fb050ccb7 Use STUN to determine UDP connectivity and show diagnostics
These diagnostics are supposed to guide the user to problem resolution.
They're displayed if no packet is received from the server within one
second of connecting.

No message if we don't have STUN servers.

"Trying to determine UDP connectivity..." if no answer has been received
from the STUN server yet and it hasn't timed out yet.

"UDP seems to be filtered." if the STUN request has timed out.

"UDP and TCP IP addresses seem to be different. Try disabling VPN,
proxy or network accelerators." if the STUN request has returned an IP
address different from the one obtained via HTTP from info2.ddnet.tw.

"No answer from server yet." otherwise, if the STUN request has returned
no interesting data, indicating that it's likely the game server's
fault.
2022-05-18 09:21:31 +02:00
heinrich5991 ec45a7338a Add bare-bones STUN protocol support
Implemented according to RFC 5389.
2022-05-18 09:20:54 +02:00
heinrich5991 407644deef Change IClient::ServerAddress to give the actual server address
Previously, it'd take the string entered by the user, before applying
its transformations. Add `IClient::ConnectAddressString` for the old
behavior.
2022-05-18 09:20:53 +02:00
heinrich5991 6977bdc782 Make NETADDR forward-declarable 2022-05-18 09:16:08 +02:00
bors[bot] 3d6e683fdd
Merge #5133 #5138
5133: Fix IPO build problems r=heinrich5991 a=def-

`@Kaffeine` 

Windows x86-64 with MinGW worked, previously:
```
-rwxr-xr-x 1 deen deen 755K May 15 11:38 config_retrieve.exe*
-rwxr-xr-x 1 deen deen 756K May 15 11:38 config_store.exe*
-rwxr-xr-x 1 deen deen 2.8M May 15 11:38 DDNet.exe*
-rwxr-xr-x 1 deen deen 2.1M May 15 11:38 DDNet-Server.exe*
-rwxr-xr-x 1 deen deen 761K May 15 11:38 dilate.exe*
-rwxr-xr-x 1 deen deen 763K May 15 11:38 map_convert_07.exe*
-rwxr-xr-x 1 deen deen 756K May 15 11:38 map_diff.exe*
-rwxr-xr-x 1 deen deen 761K May 15 11:38 map_extract.exe*
```
Now:
```
-rwxr-xr-x 1 deen deen 256K May 16 00:26 config_retrieve.exe*
-rwxr-xr-x 1 deen deen 282K May 16 00:26 config_store.exe*
-rwxr-xr-x 1 deen deen 2.8M May 16 00:26 DDNet.exe*
-rwxr-xr-x 1 deen deen 2.0M May 16 00:26 DDNet-Server.exe*
-rwxr-xr-x 1 deen deen 271K May 16 00:26 dilate.exe*
-rwxr-xr-x 1 deen deen 289K May 16 00:26 map_convert_07.exe*
-rwxr-xr-x 1 deen deen 261K May 16 00:26 map_diff.exe*
-rwxr-xr-x 1 deen deen 278K May 16 00:26 map_extract.exe*
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5138: No gold preference (fixes #5136) r=heinrich5991 a=def-

`@Kaffeine` lld is used on some systems, we also have instructions for mold in readme, both are faster than gold.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-05-18 07:12:29 +00:00
bors[bot] bae4324ea1
Merge #5140
5140: Enable clang-tidy's modernize-use-override (fixes #5139) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-05-18 06:50:23 +00:00
Dennis Felsing 402cccf8f2 Add override in code behind CONF_DISCORD, disable clang-tidy check 2022-05-18 01:19:35 +02:00
Chairn 583d6e6c01 Mark virtual function as override using a script:
while IFS= read -r line; do file=${line%%:*}; lineno=$(echo $line | cut
-d':' -f2); echo "Treating $file line $lineno"; sed -i -e
"${lineno}s/virtual //" -e "${lineno}s/);\$/) override;/" -e
"${lineno}s/)\$/) override/" -e "${lineno}s/const\$/const override/" -e
"${lineno}s/) {/) override {/" -e "${lineno}s/) const {/) const override
{/" -e "${lineno}s/const;$/const override;/" "$file"; done < a
2022-05-17 23:47:32 +02:00
Robert Müller 4036cda4e3 Handle file/pipe stdout and add fallback on Windows 2022-05-17 22:37:43 +02:00
Dennis Felsing 8d5693d483 Enable clang-tidy's modernize-use-override (fixes #5139)
except for destructors
2022-05-17 20:33:29 +02:00
Dennis Felsing 5947755c99 Fix unread variable clang-tidy warning on macOS
src/engine/client/backend_sdl.cpp:580:3: warning: Value stored to 'RetBackendType' is never read [clang-analyzer-deadcode.DeadStores]
                RetBackendType = BACKEND_TYPE_OPENGL_ES;
                ^                ~~~~
2022-05-17 20:31:25 +02:00
bors[bot] 47874fb57f
Merge #5085
5085: New DDRace HUD r=def- a=C0D3D3V

If you want to test this PR, you have to test it on a Server that includes this PR too.

Textures are made by Ravie 

Here a showcase video with most parts shown: https://youtu.be/gPTVj-s3pgc 

Added to the new HUD
- A display of the weapons available to the player
- The weapon the player is carrying is highlighted
- Indicators for the special abilities of the player (Endless Hook, Endless Jumps, Jetpack, Teleport Weapons)
- Indicators for abilities taken away from the player (Deep/Life Freeze, No Hook, No Weapons collision, No Collision)
- Control indicators for dummy controls (dummy hammer, dummy copy) (bottom right)
- Jump indicator (max 10 jumps ar displayed, and greyed out as soon as a jump is used) 
- Ninja status bar that indicates how long a player is capable of using ninja (next to the ninja sword)
- Freeze status bar that indicates the thawing time of a player (below player)
- Movement Information can be displayed in a clean way above the mini score HUD (Position, Speed, Target Angle)
- Indicator if you are in practice mode

The complete HUD also works for players you spectate

I Added a new NetObj since the predicted values are not perfect and would make the display of the information a lot less good: DDNetCharacterDisplayInfo that contains the following information
```
NetIntRange("m_JumpedTotal", -2, 255),
NetTick("m_NinjaActivationTick"),
NetTick("m_FreezeTick"),
NetBool("m_IsInFreeze"),
NetBool("m_IsInPracticeMode"),

NetIntAny("m_TargetX"),  # used for the Movement Information display
NetIntAny("m_TargetY"),
NetIntAny("m_RampValue"),
```
So if someone has an idea what data we could also need in the client for making the display more nice, now is the right moment to add more data to this network object.

A few screenshots:
Assets Tab:
![grafik](https://user-images.githubusercontent.com/14315968/167703792-f0fa86be-159d-4e11-baf4-9539cee38aae.png)
HUD Settings:
![grafik](https://user-images.githubusercontent.com/14315968/167704336-dc7a314e-5603-40a2-98b4-9c03377906dd.png)
Mini Debug HUD:
![grafik](https://user-images.githubusercontent.com/14315968/168302791-c377d93e-33a2-4eb2-9d8d-b78f0808a009.png)
Speed.X is calculated using the players ramp vaule


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-16 22:23:08 +00:00
c0d3d3v d6833b6fd6
fix jump display 2022-05-16 23:17:19 +02:00
c0d3d3v 796b2add95
Fix Weapon Shields rendering and Clean up Sprite Offsets in items.cpp 2022-05-16 15:31:46 +02:00
def dc03f410ad Disable IPO on mingw win32
/usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld: /usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld: DWARF error: could not find variable specification at offset 378
/usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/lib/../lib/libstdc++.a(string-inst.o): in function `ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPcEEvT_S7_St20forward_iterator_tag':
/build/mingw-w64-gcc/src/build-i686-w64-mingw32/i686-w64-mingw32/libstdc++-v3/include/bits/basic_string.tcc:206: multiple definition of `void std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char*>(char*, char*, std::forward_iterator_tag)';
glsl_shader_compiler.cpp.obj (symbol from plugin):(.gnu.linkonce.t._ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPcEEvT_S7_St20forward_iterator_tag+0x0): first defined here
...
2022-05-16 10:12:43 +02:00
def bbb1b42bb5 Fix -Walloc-size-larger-than= in maplayers.cpp
Fails on Linux x86 with IPO:

In member function '_ZN10CMapLayers17STileLayerVisuals4InitEjj.part.18',
    inlined from 'OnMapLoad' at /ddnet-source-steam/src/game/client/components/maplayers.cpp:301:6:
/ddnet-source-steam/src/game/client/components/maplayers.cpp:312:74: warning: argument 1 value '4294967295'
 exceeds maximum object size 2147483647 [-Walloc-size-larger-than=]
   m_pBorderTop = new CMapLayers::STileLayerVisuals::STileVisual[Width - 2];
                                                                          ^
2022-05-16 00:53:55 +02:00
bors[bot] a041ff8aed
Merge #5069
5069: Some HTTP fixes factored out of the HTTP masterserver PR r=def- a=heinrich5991

CC #5064

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-15 22:20:11 +00:00
bors[bot] fadcb344e4
Merge #5132
5132: Refactoring: Use std::swap in editor r=heinrich5991 a=Robyt3

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-15 20:31:11 +00:00
bors[bot] 61cca6ca16
Merge #5131
5131: Remove base/tl/base.h r=heinrich5991 a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-15 20:11:13 +00:00
Robert Müller f0df8ad85a Use std::swap in editor 2022-05-15 21:00:14 +02:00
Robert Müller aeb8790649 Remove base/tl/base.h 2022-05-15 20:36:16 +02:00
Robert Müller f634f66008 Fix memory leaks in auto stat CSV output, refactoring
And fix stringop-overflow warning:

In function 'str_copy',
    inlined from 'FormatStats' at src\game\client\components\statboard.cpp:541:10:
src\base\system.cpp:2524:16: warning: 'strncat' specified bound depends on the length of the source argument [-Wstringop-overflow=]
 2524 |         strncat(dst, src, dst_size - 1);
      |                ^
src\game\client\components\statboard.cpp: In member function 'FormatStats':
src\base\system.cpp:2557:27: note: length computed here
 2557 |         return (int)strlen(str);
      |                           ^
2022-05-15 20:24:26 +02:00
Robert Müller 53f4001fb1 Fix stringop-overflow warning
In function 'str_copy',
    inlined from 'GetServerInfo' at src\engine\client\client.cpp:951:11,
    inlined from 'GetServerInfo' at src\engine\client\client.cpp:946:6:
src\base\system.cpp:2524:16: warning: 'strncat' specified bound 13 equals source length [-Wstringop-overflow=]
 2524 |         strncat(dst, src, dst_size - 1);
      |                ^
2022-05-15 19:45:14 +02:00
Robert Müller 52100dbbe7 Use qualified std::swap only 2022-05-15 19:25:36 +02:00
Robert Müller 535fbd28fa Replace usages of tl_assert with dbg_assert 2022-05-15 19:25:18 +02:00
bors[bot] f3e8984bfc
Merge #5126
5126: Fix /cmdlist output not being shown in chat r=def- a=ChillerDragon

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-05-15 11:40:50 +00:00
ChillerDragon 2693eff72e Show "No such command" and "Invalid arguments" 2022-05-15 13:37:30 +02:00
ChillerDragon 0ff129a19e Fix /cmdlist output not being shown in chat 2022-05-15 13:24:57 +02:00
bors[bot] e346e3e186
Merge #5072
5072: Updated unicode script generation (fixes https://github.com/ddnet/ddnet/issues/5017) r=def- a=Chairn

I also updated the version to 15.0.0. However, confusables are still from version 14 as https://www.unicode.org/Public/security/15.0.0/ is empty.

CC `@heinrich5991` 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-05-15 11:17:15 +00:00
bors[bot] 450e6a53f7
Merge #5125
5125: Fix server loading map twice on startup r=def- a=Zwelf

Fixes creating two teehistorian files. And probably increases performance :). Fixes #5121 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-05-14 19:58:21 +00:00
Zwelf 8385726a5f Fix server loading map twice on startup 2022-05-14 21:50:03 +02:00
bors[bot] 1110e1592a
Merge #5123
5123: Add Cellegen, srdante, Nouaa to credits r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-14 18:47:39 +00:00
def 17fe0ec8e3 Add Cellegen, srdante, Nouaa to credits 2022-05-14 19:56:08 +02:00
bors[bot] 3d244b728d
Merge #5122
5122: Cleanup CRenderTools r=heinrich5991 a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-14 17:41:04 +00:00
Robert Müller 51d0d76e11 Rename parameters id -> Id 2022-05-14 19:08:43 +02:00
bors[bot] 92be4a67d7
Merge #4959
4959: Revert "CGameClient::LoadMapSettings: Load the default tuning params … r=heinrich5991 a=def-

…by default"

This reverts commit 754562ce0b.

This breaks rendering for ddnet mode, thanks to cheeser0613 for report

`@Kaffeine` I'd prefer to have it working with DDNet instead of vanilla. A fix that doesn't break DDNet demos would be welcome.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-05-14 16:31:54 +00:00
bors[bot] 6eab58fa24
Merge #5120
5120: Add basic driver version parsing for Vulkan r=def- a=Jupeyy

From 5c3986798a/includes/functions.php (L364)

I dunno how reliable that is, but https://gpuinfo.org is quite good, so probs reliable enough for our needs :D

Similar to how OpenGL also prints the driver version in the GL_VERSION string. Can be quite useful and is easier for the end user

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-14 15:34:11 +00:00
Jupeyy 77196ed571 Add basic driver version parsing for Vulkan 2022-05-14 14:06:06 +02:00
Robert Müller 25c4270cb4 Fix comments 2022-05-14 13:44:12 +02:00
Robert Müller 485d61d4f8 Use std::swap 2022-05-14 13:43:26 +02:00
Robert Müller 1690a9703d Rename variable cs -> ColorScale 2022-05-14 13:40:46 +02:00
Robert Müller 3708abe8e0 Remove CRenderTools' pointers to CUI and CGameClient 2022-05-14 13:31:07 +02:00
bors[bot] ec75563dad
Merge #5109 #5110 #5112 #5115 #5117
5109: Only print zone messages when there is one r=heinrich5991 a=def-

```
src/game/server/entities/character.cpp: In member function ‘void CCharacter::SendZoneMsgs()’:
src/game/server/entities/character.cpp:2013:78: warning: the address of ‘CGameContext::m_aaZoneLeaveMsg’ will never be NULL [-Waddress]
 2013 |         if(m_TuneZoneOld >= 0 && GameServer()->m_aaZoneLeaveMsg[m_TuneZoneOld])
      |                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
In file included from src/game/server/entities/character.cpp:7:
src/game/server/gamecontext.h:179:14: note: ‘CGameContext::m_aaZoneLeaveMsg’ declared here
  179 |         char m_aaZoneLeaveMsg[NUM_TUNEZONES][256];
      |              ^~~~~~~~~~~~~~~~
src/game/server/entities/character.cpp:2028:53: warning: the address of ‘CGameContext::m_aaZoneEnterMsg’ will never be NULL [-Waddress]
 2028 |         if(GameServer()->m_aaZoneEnterMsg[m_TuneZone])
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/game/server/gamecontext.h:178:14: note: ‘CGameContext::m_aaZoneEnterMsg’ declared here
  178 |         char m_aaZoneEnterMsg[NUM_TUNEZONES][256]; // 0 is used for switching from or to area without tunings
      |              ^~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5110: Assert client id in SetSolo r=heinrich5991 a=def-

I could not find a way that an invalid client ID is used here, but
compiler warns anyway:
```
In member function ‘void CTeamsCore::SetSolo(int, bool)’,
    inlined from ‘void CCharacter::SetSolo(bool)’ at src/game/client/prediction/entities/character.cpp:29:22,
    inlined from ‘void CCharacter::HandleTiles(int)’ at src/game/client/prediction/entities/character.cpp:882:10:
src/game/teamscore.h:45:34: warning: array subscript [0, 63] is outside array bounds of ‘bool [64]’ [-Warray-bounds]
   45 |                 m_IsSolo[ClientID] = Value;
      |                 ~~~~~~~~~~~~~~~~~^
src/game/teamscore.h: In member function ‘void CCharacter::HandleTiles(int)’:
src/game/teamscore.h:27:14: note: while referencing ‘CTeamsCore::m_IsSolo’
   27 |         bool m_IsSolo[MAX_CLIENTS];
      |              ^~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5112: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5115: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5117: Update tooltip text after changing language r=Jupeyy a=def-

Thanks to cheeser0613 for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-05-14 11:15:03 +00:00
bors[bot] 8fa59061ce
Merge #5116
5116: Move create/destroy window ntf dbg_msg to log_debug r=def- a=Jupeyy

Most messages in the backend are warnings.
At least these two are send every time you minimize/maximize the window, so kinda annoying 


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-14 10:50:55 +00:00
def 0f2d464dbf Update tooltip text after changing language
Thanks to cheeser0613 for report
2022-05-14 12:49:12 +02:00
Jupeyy 4268f891fc Move create/destroy window ntf dbg_msg to log_debug 2022-05-14 12:48:41 +02:00
def 2f68b50fe1 Assert client id in SetSolo
I could not find a way that an invalid client ID is used here, but
compiler warns anyway:

In member function ‘void CTeamsCore::SetSolo(int, bool)’,
    inlined from ‘void CCharacter::SetSolo(bool)’ at src/game/client/prediction/entities/character.cpp:29:22,
    inlined from ‘void CCharacter::HandleTiles(int)’ at src/game/client/prediction/entities/character.cpp:882:10:
src/game/teamscore.h:45:34: warning: array subscript [0, 63] is outside array bounds of ‘bool [64]’ [-Warray-bounds]
   45 |                 m_IsSolo[ClientID] = Value;
      |                 ~~~~~~~~~~~~~~~~~^
src/game/teamscore.h: In member function ‘void CCharacter::HandleTiles(int)’:
src/game/teamscore.h:27:14: note: while referencing ‘CTeamsCore::m_IsSolo’
   27 |         bool m_IsSolo[MAX_CLIENTS];
      |              ^~~~~~~~
2022-05-14 11:28:01 +02:00
def b557e25650 Only print zone messages when there is one
src/game/server/entities/character.cpp: In member function ‘void CCharacter::SendZoneMsgs()’:
src/game/server/entities/character.cpp:2013:78: warning: the address of ‘CGameContext::m_aaZoneLeaveMsg’ will never be NULL [-Waddress]
 2013 |         if(m_TuneZoneOld >= 0 && GameServer()->m_aaZoneLeaveMsg[m_TuneZoneOld])
      |                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
In file included from src/game/server/entities/character.cpp:7:
src/game/server/gamecontext.h:179:14: note: ‘CGameContext::m_aaZoneLeaveMsg’ declared here
  179 |         char m_aaZoneLeaveMsg[NUM_TUNEZONES][256];
      |              ^~~~~~~~~~~~~~~~
src/game/server/entities/character.cpp:2028:53: warning: the address of ‘CGameContext::m_aaZoneEnterMsg’ will never be NULL [-Waddress]
 2028 |         if(GameServer()->m_aaZoneEnterMsg[m_TuneZone])
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/game/server/gamecontext.h:178:14: note: ‘CGameContext::m_aaZoneEnterMsg’ declared here
  178 |         char m_aaZoneEnterMsg[NUM_TUNEZONES][256]; // 0 is used for switching from or to area without tunings
      |              ^~~~~~~~~~~~~~~~
2022-05-14 11:18:08 +02:00
def cfe8cce91d Add translation string "Adjust the opacity..."
Reported by cheeser0613
2022-05-14 11:05:32 +02:00
Tater 3380fd8122 Fix dummy intended tick sent to server 2022-05-14 01:07:36 -05:00
bors[bot] e9b59e72ff
Merge #5103
5103: Remove unused DoButtonLogic pText argument r=def- a=Robyt3

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-13 23:02:29 +00:00
bors[bot] 497d47044a
Merge #5102
5102: Enhance teehistorian test output a bit r=def- a=Zwelf

Looks cleaner now, e.g. for TeamPractice:

```
[ RUN      ] TeeHistorian.TeamPractice
pOutput = {
	0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81, 0xd1, 0x34
	0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3, 0xbc, 0x02
	0x17, 0x01, 0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x01, 0x01, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x17, 0x00, 0x40
}
[       OK ] TeeHistorian.TeamPractice (0 ms)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-05-13 22:45:12 +00:00
Robert Müller fc93ba0539 Remove unused DoButtonLogic pText argument 2022-05-14 00:26:15 +02:00
Zwelf 7ada897478 Enhance teehistorian test output a bit
Looks cleaner now, e.g. for TeamPractice:

```
[ RUN      ] TeeHistorian.TeamPractice
pOutput = {
	0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81, 0xd1, 0x34
	0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3, 0xbc, 0x02
	0x17, 0x01, 0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x01, 0x01, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x17, 0x00, 0x40
}
[       OK ] TeeHistorian.TeamPractice (0 ms)
```
2022-05-13 23:36:05 +02:00
Robert Müller ca091d87b2 Support nesting editboxes, pickers and scrollbars in clipping areas 2022-05-13 21:39:25 +02:00
Robert Müller 1e8278ca95 Smooth clipping when scrolling in controls settings 2022-05-13 21:38:02 +02:00
Robert Müller 8c7cdb5936 Rename UiDoGetButtons to DoSettingsControlsButtons 2022-05-13 21:38:01 +02:00
Robert Müller 60347fde1a Use MouseHovered instead of clipping manually 2022-05-13 21:38:01 +02:00
Robert Müller 7bda9d4118 Fix variable spelling CheckAble -> Checkable 2022-05-13 20:46:54 +02:00
Robert Müller 8d12529f1e Move variable declaration 2022-05-13 20:46:54 +02:00
Robert Müller cae2b49ed6 Reuse MouseInside variable 2022-05-13 20:46:54 +02:00
Robert Müller 0f6572ebf6 Rename static variables ButtonUsed -> s_ButtonUsed 2022-05-13 20:46:54 +02:00
Robert Müller 6241c8483d Use bool instead of int with MouseInside 2022-05-13 20:46:50 +02:00
Robert Müller a248822ea5 Add CUI:MouseHovered and MouseInsideClip 2022-05-13 20:24:10 +02:00
Robert Müller 1855b4aea1 Support nested CUI clipping regions 2022-05-13 20:20:04 +02:00
heinrich5991 8049d64964 Add @Learath2's suggestion about buffer size handling 2022-05-13 13:57:35 +02:00
bors[bot] d87edb9b41
Merge #5089
5089: Render tees in skin selector with default emote r=def- a=sjrc6

suggested in https://github.com/ddnet/ddnet/issues/5057
works for player and dummy

![image](https://user-images.githubusercontent.com/22122579/167973498-bccaac07-756e-4e59-a19d-66d3e24542d0.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-05-13 08:24:15 +00:00
bors[bot] bab2defc26
Merge #5093
5093: Fix /practice chat responses and a few others r=Learath2 a=heinrich5991

Fixes #5087.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-13 07:58:07 +00:00
bors[bot] e4ed71f3ef
Merge #5088
5088: do not assert on entities without snap id r=heinrich5991 a=C0D3D3V

fixes #5054

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-13 07:34:22 +00:00
heinrich5991 15e3a0193f Fix version number for curl bug workaround
0x076800 corresponds to version 0x7.0x68.0x0 = 7.104.0, not 7.68.0 =
0x7.0x44.0x0, so we need 0x074400 instead.
2022-05-13 09:16:15 +02:00
heinrich5991 c9136121f2 Add HTTP header and plain HTTP post feature 2022-05-13 09:16:15 +02:00
heinrich5991 40bd85b552 Refactor HTTP code to no longer use inheritance
This gives us the same API interface for all different request types
(HEAD, GET, POST).
2022-05-13 09:16:15 +02:00
heinrich5991 0c2bb5a549 Fix /practice chat responses and a few others
Fixes #5087.
2022-05-13 09:14:05 +02:00
heinrich5991 b9e255a7a1 Mark dbg_break as [[noreturn]] 2022-05-13 09:04:39 +02:00
heinrich5991 246f213905 Remove a couple of game/-includes from the engine code 2022-05-13 09:04:39 +02:00
heinrich5991 1b233ab95c Add the HTTP client methods to the server 2022-05-13 09:04:39 +02:00
heinrich5991 14803d7605 Remove HTTP include from demoedit 2022-05-13 09:00:48 +02:00
heinrich5991 52d0dc8b5b Add functions to encode/decode base64 2022-05-13 09:00:48 +02:00
Tater b6a9389fe8 Render tees in skin selector with default emote 2022-05-12 17:17:19 -05:00
Zwelf 30f67573f4 Output corresponding array to EXPECTED in teehistorian test cases 2022-05-12 16:21:13 +02:00
c0d3d3v ed03945685
do not assert on entities without snap id 2022-05-12 11:28:21 +02:00
Jupeyy 915a27d803 Use dynamically allocated memory for the CacheChunk 2022-05-11 17:32:03 +02:00
c0d3d3v fa2ac1bb64
Merge branch 'master' into New_HUD
* master: (87 commits)
  Remove base/tl/string.h
  Replace remaining usage of base/tl/string with std::string
  Remove unused includes of base/tl/string.h
  Store localized strings in a CHeap instead of using tl/string.h
  Mark methods as const
  Add CHeap::StoreString method
  Rules are chat responses too
  Add margins to demo slice popup, decrease error font size, UI scaling
  Remove redundant parameters which are overridden later
  Use Margin instead of both VMargin and HMargin
  Move variable declaration
  Only output messages intended for chat to the user of a chat command
  Remove unused chat response variables
  Don't print the first "Waiting for score threads to complete"
  fix usage of undefined behavior for default eyes
  remove duplicate HOOK_RETRACTED assignment
  do not send swap request notification to complete team 0
  make swap messages more personal
  Move ninja shield to other position (fixes #5047)
  do not release the hooks if you swap
  ...
2022-05-10 19:03:09 +02:00
c0d3d3v 0c4dfb694c
Add Options for new HUD
- Change FontSize of MovementInfo to 6 and add a little morre padding at
  the sides
2022-05-10 18:41:46 +02:00
Chairn 2cb4a4d8f5 Changed file names to match classic source.c include header.h 2022-05-07 00:54:29 +02:00
Robert Müller 22562094bd Remove base/tl/string.h 2022-05-07 00:17:29 +02:00
Robert Müller a1d092be27 Replace remaining usage of base/tl/string with std::string 2022-05-07 00:17:29 +02:00
Robert Müller dee7393555 Remove unused includes of base/tl/string.h 2022-05-07 00:02:43 +02:00
Robert Müller 3e1cfcd306 Store localized strings in a CHeap instead of using tl/string.h 2022-05-07 00:02:43 +02:00
Robert Müller e2a049f0ca Mark methods as const 2022-05-06 23:24:58 +02:00
Robert Müller bc5f46e136 Add CHeap::StoreString method 2022-05-06 23:21:26 +02:00
Chairn 5925181acc Updated unicode script generation 2022-05-06 20:31:24 +02:00
Dennis Felsing b42fad604e Rules are chat responses too
Thanks to bencie for report
2022-05-06 00:12:03 +02:00
bors[bot] 14927684eb
Merge #5060
5060: Only output messages intended for chat to the user of a chat command r=def- a=heinrich5991

Fixes #5052.

The problem seems to be that there are two different concepts tangled up
in console/logging. One is actual logging as in other programs. The
other is "responses to the user of the command that was just entered",
like for rcon or chat commands. This issue isn't fixed by this commit.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-01 15:01:02 +00:00
bors[bot] 21433f7553
Merge #5061
5061: Improve demo slice popup, minor refactoring of UI/menus r=def- a=Robyt3

Improve demo slice popup:
- add more margins
- decrease font size of error message slightly
- correct handling of all allowed UI scale values:
   - fix overlapping elements on some UI scales by laying out all CUIRects (except the buttons) from top to bottom
   - make `New name:` label scaled

Refactoring:
- Use `CUI::Margin` instead of both `HMargin` and `VMargin`, when the margin value is identical.
- Pass 0 instead of CUIRect pointer in some cases where the value is never used, i.e. never read and overridden in the next line.

Before:

![screenshot_2022-05-01_00-18-26](https://user-images.githubusercontent.com/23437060/166140703-1050b122-bb8f-49a4-b398-f7b0b6e677a7.png)

After:

![screenshot_2022-05-01_12-05-00](https://user-images.githubusercontent.com/23437060/166141455-50876142-13f9-4563-af0f-9f78a519ed60.png)

Tested with `ui_scale 50/90/100/110/150`.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-01 10:28:41 +00:00
bors[bot] 68b6027114
Merge #5037
5037: Add logging macros `log_{error,warn,info,debug,trace}` r=def- a=heinrich5991

This makes it almost as short to log as with `dbg_msg` (one to two more
characters), and much shorter than
`Console()->Print(IConsole::OUTPUT_LEVEL_{STANDARD,ADDINFO,DEBUG})`.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-01 10:10:22 +00:00
Robert Müller cc9ed7e9d3 Add margins to demo slice popup, decrease error font size, UI scaling 2022-05-01 12:03:56 +02:00
Robert Müller f4642472b2 Remove redundant parameters which are overridden later 2022-05-01 11:40:26 +02:00
Robert Müller a1614e4709 Use Margin instead of both VMargin and HMargin 2022-05-01 11:40:21 +02:00
Robert Müller e291a3a70c Move variable declaration 2022-05-01 11:38:58 +02:00
heinrich5991 d5f8bc2783 Only output messages intended for chat to the user of a chat command
Fixes #5052.

The problem seems to be that there are two different concepts tangled up
in console/logging. One is actual logging as in other programs. The
other is "responses to the user of the command that was just entered",
like for rcon or chat commands. This issue isn't fixed by this commit.
2022-05-01 11:18:22 +02:00
heinrich5991 4061069b73 Remove unused chat response variables 2022-05-01 11:18:22 +02:00
heinrich5991 23ef309d0a Don't print the first "Waiting for score threads to complete"
Looks nicer IMO if you don't show the message if there's no actual
waiting.
2022-05-01 11:10:15 +02:00
Tater 488b781f79 fix usage of undefined behavior for default eyes
fix using the same buffer as dest and source.
2022-05-01 03:04:10 -05:00
bors[bot] 567aeb7d9e
Merge #5049
5049: do not release the hooks if you swap r=C0D3D3V a=C0D3D3V

Needs more testing, but first test looks good
https://streamable.com/ypra11

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-30 20:09:20 +00:00
c0d3d3v a289503411
remove duplicate HOOK_RETRACTED assignment 2022-04-30 21:41:13 +02:00
c0d3d3v eae74fe91e
do not send swap request notification to complete team 0 2022-04-30 21:24:25 +02:00
c0d3d3v 808526bdd8
make swap messages more personal 2022-04-30 12:16:38 +02:00
c0d3d3v 0ea811f70e
do not release the hooks if you swap 2022-04-30 10:21:38 +02:00
Edgar 4b25f8d63e
fix tooltips rendering when they shouldn't, fixes #5035 2022-04-30 10:05:28 +02:00
Dennis Felsing 1376dc2aa7 Revert "Get rid of optional, not available on Debian9 build"
This reverts commit 4e3d5c5626.

Should work again with clang++-7 and libc++-7. See
2534d627ac
2022-04-30 01:01:39 +02:00
Robert Müller da44ecd6eb Fix flashing colors in console when scrolling up continuously 2022-04-29 17:51:10 +02:00
bors[bot] ca4b6222da
Merge #5013
5013: Unify logging infrastructure between `IConsole` and `dbg_msg` r=def- a=heinrich5991

This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-04-29 14:17:07 +00:00
Jupeyy 53cb36bbe7 Fix wrong quad offset for (not caused by transparent) flushes 2022-04-29 15:51:25 +02:00
heinrich5991 b20f16059d Add logging macros log_{error,warn,info,debug,trace}
This makes it almost as short to log as with `dbg_msg` (one to two more
characters), and much shorter than
`Console()->Print(IConsole::OUTPUT_LEVEL_{STANDARD,ADDINFO,DEBUG})`.
2022-04-29 15:32:42 +02:00
heinrich5991 fa4bcd5ec0 Unify logging infrastructure between IConsole and dbg_msg
This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.
2022-04-29 15:21:26 +02:00
Edgar 2fca2872b4
Merge branch 'master' into pr/system/documentation 2022-04-29 10:26:45 +02:00
bors[bot] 98bf721587
Merge #4726 #4727 #4728 #4880 #5022
4726: Display super with "super" string in scoreboard (fixes #4724) r=heinrich5991 a=def-

instead of showing the number 64

Alternative to https://github.com/ddnet/ddnet/pull/4725

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4727: Increase MAX_IDS to 32k (fixes #4723) r=heinrich5991 a=def-

Not sure I like it, otherwise we have to edit Game City.

Maybe we should fail this in map editor already instead of allowing to
create a map which requires > MAX_IDS

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4728: Implement shields that remove specific weapon (fixes #4572) r=heinrich5991 a=def-

Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display (see screenshot), maybe someone can
quickly spot what I'm doing wrong

<img width="898" alt="Screenshot 2022-02-18 at 00 50 14" src="https://user-images.githubusercontent.com/2335377/154591108-d89cb475-daaf-4a6a-9748-17160a1e71a2.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4880: Add mysql to github workflow in ubuntu 20.04 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5022: Use std::clamp r=heinrich5991 a=def-

Not sure if we want to, there are some easy functions like this we could
take from stdlib now

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-29 00:30:17 +00:00
bors[bot] 90c61b0812
Merge #4692
4692: Allow sv_show_others_default in map settings r=heinrich5991 a=def-

for tutorial map

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-29 00:10:02 +00:00
Dennis Felsing ae1c63f33d Try adding mysql to github workflow in ubuntu 20.04
Remove my_bool, has been removed in MySQL 8.0
2022-04-28 18:23:23 +02:00
Dennis Felsing 6a7c7ff4cc Use std::gcd 2022-04-28 17:01:53 +02:00
Dennis Felsing 67286a4971 Remove unused sign() (C++11 has signbit) 2022-04-28 17:01:51 +02:00
Dennis Felsing af0fcf8773 Use std::clamp
Not sure if we want to, there are some easy functions like this we could
take from stdlib now
2022-04-28 17:01:30 +02:00
Jupeyy b8da817716 Return the quad offset of the first added quad, when adding new quads 2022-04-28 16:50:18 +02:00
Dennis Felsing 298287fb4e Implement shields that remove specific weapon (fixes #4572)
Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display, maybe someone can
quickly spot what I'm doing wrong
2022-04-28 16:49:32 +02:00
Dennis Felsing 15b8dc8d64 Remove dots in tooltip texts 2022-04-28 16:46:18 +02:00
Dennis Felsing 3ca86ee128 Display super with "super" string in scoreboard (fixes #4724)
instead of showing the number 64
2022-04-28 16:40:20 +02:00
def 487abbe1b7 Enable swapping in team 0 2022-04-28 16:35:46 +02:00
bors[bot] a8b842277a
Merge #5019
5019: remove cl_predict_ddrace r=heinrich5991 a=C0D3D3V

Since most of the predict code is only ddrace relevant anyway, I would suggest removing the cl_predict_ddrace option instead of checking if m_WorldConfig.m_PredictDDRace is set everywhere ddrace stuff is predicted. 

in case of conflicts with physics from other mods, the check on m_WorldConfig.m_PredictDDRace must however be implemented in the appropriate places (for example for the freeze and unfreeze functions). But since there are currently no conflicts apparently, this is sufficient for now.

fixes the bug I reported here: https://discord.com/channels/252358080522747904/293493549758939136/968114944878989363

`@trml`  what do you think about this?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-28 12:34:04 +00:00
bors[bot] 6cce22d056
Merge #4813 #4905
4813: Don't allow infinite shotgun bounce (fixes #4809) r=heinrich5991 a=def-

I hope this kind of physic isn't used anywhere, I couldn't trigger it without being stuck in wall.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4905: Fix move_sqlite (fixes #4902) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-28 12:11:05 +00:00
bors[bot] 7a7e291dcf
Merge #4509
4509: Switch new players to DDNet config dir, support Teeworlds as fallback r=heinrich5991 a=def-

This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-28 11:53:12 +00:00
c0d3d3v 1a162c08be
remove unnecessary loop over the possible modifier combinations 2022-04-28 08:45:25 +02:00
bors[bot] e3eeec762d
Merge #4997
4997: Add option to change default eyes when joining server r=def- a=sjrc6

Risky Feat suggested this idea to me, I also thought it was good so I implemented it. 

If you press one of the eyes in the settings it will change which eyes you get when you join a server.

It saves a separate variable for dummy/player.

It will also change your eyes anytime you press one of them, but only if you are playing as the same Tee whose eyes you are trying to change. If someone could figure out the best way to make it change the opposite Tees eyes as well that would be nice but I don't think it's necessary. 

It also changes the "Your Skin:" Tee eyes on the left if you have one selected. 

I had to change the cl_run_on_join code a bit, I tested and I don't think it should ever break anything but it might be good for someone to double check. 

![image](https://user-images.githubusercontent.com/22122579/163762410-ec7aa67d-6417-433d-8707-e21cda2bcd5f.png)



## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-04-27 07:42:59 +00:00
bors[bot] 3d183fc16d
Merge #5027
5027: Fix tooltip locations after window resize (fixes #5026) r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-27 06:05:59 +00:00
Tater 70311d5d4f Add option for default eyes when joining server 2022-04-26 19:47:38 -05:00
Dennis Felsing c174274edc Fix tooltip locations after window resize (fixes #5026) 2022-04-27 01:00:23 +02:00
Jupeyy b23e60c077 Allow onfly FSAA change under Vulkan 2022-04-26 21:09:55 +02:00
bors[bot] d815fdfa03
Merge #5023
5023: fix WalkTime for negativ positions r=def- a=C0D3D3V

I am not sure if there is a more elegant solution, the problem is that fmod in cpp does not return a positive value. maybe we can just use a mod function that always returns positive values.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-26 08:49:02 +00:00
c0d3d3v bc80d83ec9
fix WalkTime for negativ positions 2022-04-26 09:58:31 +02:00
bors[bot] 6270b1c11d
Merge #5021
5021: fix clamp of m_ThreadCount r=def- a=Jupeyy

fixes #5020

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-25 16:32:28 +00:00
bors[bot] 9e227006c0
Merge #4986
4986: Free some opengl2 pointers r=Jupeyy a=ChillerDragon

Fixes these memory leaks on my system (default opengl 3.0.3 renderer debian 11)

```
Direct leak of 72 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x537ebc in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1672:21
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 72 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x537ff6 in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1673:29
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x53826a in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1675:36
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x538130 in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1674:28
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-25 16:07:05 +00:00
ChillerDrgon d364c63b69 Free some opengl2 pointers 2022-04-25 18:06:21 +02:00
Jupeyy 428c1ca4a8 fix clamp of m_ThreadCount 2022-04-25 17:37:15 +02:00
c0d3d3v 68036e6a19
remove cl_predict_ddrace 2022-04-25 15:57:10 +02:00
bors[bot] 1dea02d456
Merge #5018
5018: fix dummy hammer interval, this became incorrect after a few days r=def- a=C0D3D3V

Reported by Konsti here: https://discord.com/channels/252358080522747904/293493549758939136/967073772836376586
I have tested the change on Justfly with my dummy :D since it is exactly the same interval as before it should not change any Physics. 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-25 13:17:01 +00:00
c0d3d3v 2f4ccb94de
fix dummy hammer interval, this became incorrect after a few days 2022-04-25 14:10:32 +02:00
def 2c0565b85e Fix creating storage directory recursively 2022-04-25 09:50:46 +02:00
Dennis Felsing 50e9e4c8c4 Use XDG_DATA_HOME 2022-04-25 09:50:46 +02:00
def 790c1cc0aa Switch new players to DDNet config dir, support Teeworlds as fallback
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
2022-04-25 09:50:45 +02:00
bors[bot] 9be59a990b
Merge #4678
4678: Ignore F5 key press when ingame menu is open r=heinrich5991 a=def-

Since ghost menu and browser use F5 already to refresh, and having a
bind on it, would cause both actions at once.

I believe it makes sense to have this special handling only for F5,
other F-keys don't have this problem since we don't use them in any
menus.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-24 23:04:58 +00:00
Dennis Felsing 394b2a02e0 Remove cl_show_quads bind 2022-04-24 12:28:04 +02:00
heinrich5991 103b663662 Rename ActCur, some "actual" → "current"
Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".
2022-04-23 00:42:37 +02:00
Jupeyy 0b5122d751 Fix wrongly used viewport parameters 2022-04-19 17:26:05 +02:00
bors[bot] e06b3d9579
Merge #5007
5007: Get rid of optional, not available on Debian9 build r=edg-l a=def-

Since we don't have full C++17 support with the GCC version there.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-19 07:57:40 +00:00
Dennis Felsing 4e3d5c5626 Get rid of optional, not available on Debian9 build 2022-04-19 09:56:28 +02:00
bors[bot] 08f856d741
Merge #5004
5004: add livefreeze commands to rcon r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
2022-04-19 07:35:42 +00:00
Edgar 6b15abeeae
put it above left up down 2022-04-19 08:58:26 +02:00
Edgar 50e6744d91
fix typo 2022-04-18 16:38:17 +02:00
Edgar b9fc6bc8a4
add livefreeze commands to rcon 2022-04-18 16:37:35 +02:00
Edgar 646162eb09
make super ignore livefreeze, fix #4973 2022-04-18 15:40:39 +02:00
bors[bot] c39448ca53
Merge #5000
5000: Inform about client restart when changing GPU r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-18 08:22:18 +00:00
def 87b7550a4a Inform about client restart when changing GPU 2022-04-18 10:16:24 +02:00
bors[bot] fdcb1576bd
Merge #4946 #4993 #4998 #4999
4946: Better forced viewport handling r=def- a=Jupeyy

For #4939

For the performance warnings refering `vkCmdClearAttachments` ignore them, because this function is only called when:
- clear color is changed(open/close editor, switch between entities) to directly flush a clear with the new color
- ~~a viewport is used that is "worse" than 5:4 (I don't really want to switch to non renderpass clear completly, since it *can* improve performance -- https://community.arm.com/arm-community-blogs/b/graphics-gaming-and-vr-blog/posts/vulkan-samples "Therefore, avoid using LOAD_OP_LOAD and vkCmdClearAttachments and use LOAD_OP_CLEAR or LOAD_OP_DONT_CARE whenever possible.")~~
thinking about it, maybe i can also drop this call now, since its dynamic viewport anyway

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4993: Unselect text after ctrl-u r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4998: Refactor tooltips and add some more r=def- a=edg-l

Refactored tooltips so they render last, otherwise stuff rendered after the call is overlapped.

Also renamed "Alpha" to "Opacity" which is more clear to non-devs.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4999: Respect GPU type better r=def- a=Jupeyy

fixes #4994

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-04-18 08:06:49 +00:00
Edgar eba7a14cb4
add missing end new lines 2022-04-18 09:55:50 +02:00
Jupeyy d770913c11 Don't force clear anymore for forced viewports 2022-04-18 09:50:26 +02:00
Jupeyy 0312346d1a Use a forced dynamic viewport for unsupported resolutions instead 2022-04-18 09:50:26 +02:00
Jupeyy 50f9aa88d3 Prepare graphics for dynamic viewport changes 2022-04-18 09:50:19 +02:00
Edgar fbbcbb6d2f
remove designated initializers because we live in 2017 2022-04-18 09:44:13 +02:00
Jupeyy 2a71e381ea Respect GPU type better 2022-04-18 09:44:11 +02:00
Edgar 74286d1dd4
format code 2022-04-18 09:34:21 +02:00
Edgar faab2ded74
Refactor tooltips to render last, add some tooltips 2022-04-18 09:34:05 +02:00
def 041c565534 Unselect text after ctrl-u 2022-04-18 00:22:11 +02:00
Zwelf 887e6673fe Initialize CCharacter::m_NumInputs of game server 2022-04-17 23:06:35 +02:00
bors[bot] d4dcaa2471
Merge #4989
4989: Add null backend r=def- a=ChillerDragon

Thanks to `@Jupeyy` for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.

Fixes these memory leaks in headless client (https://github.com/ddnet/ddnet/pull/4970)

```
Direct leak of 1048576 byte(s) in 1 object(s) allocated from:
    #0 0x4b6f6d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet+0x4b6f6d)
    #1 0xd92ffb in CTextRender::InitTextures(int, int, IGraphics::CTextureHandle (&) [2], unsigned char* (&) [2]) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:325:24
    #2 0xd53795 in CTextRender::LoadFont(char const*, unsigned char const*, unsigned long) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:729:3
    #3 0xade5cd in CClient::LoadFont() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4070:32
    #4 0x155b3de in CGameClient::OnInit() /home/runner/work/ddnet/ddnet/src/game/client/gameclient.cpp:246:12
    #5 0xa8ecfe in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2933:16
    #6 0xaf6726 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4458:11
    #7 0x7fadd9e610b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-16 20:15:13 +00:00
Noa 482d45484b fix gun sounds for blockworlds servers 2022-04-16 19:36:25 +02:00
ChillerDrgon 9ee3534ec6 Add null backend
Thanks to @Jupeyy for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.
2022-04-16 12:31:28 +02:00
bors[bot] e81ebfb0bb
Merge #4964 #4984 #4985
4964: allow freecam to center on world border r=def- a=C0D3D3V

fixes #4953

I think the 200 units or 6.25 blocks more should not bother anyone. 
![fix 2022-04-09_15-14](https://user-images.githubusercontent.com/14315968/162576159-7d73eb8c-b9c9-471b-bed0-7477568376d6.png)
under some circumstances, it will only move to x=1 (or in blocks 0.03) but this should be negligible.  

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4984: Don't read from backend if Init failed r=def- a=Jupeyy

fixes #4981 

This `bug` should not create any uninitended behavior, since these values get reinitialized after the backend creation worked

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4985: Close sockets r=def- a=ChillerDragon

https://github.com/ddnet/ddnet/pull/4970

Fixes

```
 Direct leak of 205848 byte(s) in 1 object(s) allocated from:
    #0 0x4a200d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet-Server+0x4a200d)
    #1 0xc7fe3f in net_udp_create /home/runner/work/ddnet/ddnet/src/base/system.cpp:1640:41
    #2 0xbf2d0b in CNetServer::Open(NETADDR, CNetBan*, int, int) /home/runner/work/ddnet/ddnet/src/engine/shared/network_server.cpp:55:13
    #3 0x568cdc in CServer::Run() /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:2448:60
    #4 0x5a922b in main /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:3718:21
    #5 0x7ff75f52c0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-15 20:37:18 +00:00
bors[bot] 740a18436d
Merge #4988
4988: Update voting.cpp r=def- a=bencie

fix console help text for callvote parameters

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: bencie <78111412+bencie@users.noreply.github.com>
2022-04-15 20:18:25 +00:00
bencie 5401364813
Update voting.cpp
fix console help text for callvote parameters
2022-04-15 18:16:28 +02:00
Jupeyy d892de2b03 Fix editor animation offset time being affected by the animation speed factor 2022-04-15 10:05:39 +02:00
c0d3d3v 9dc2141ded
remove shadow variables
fix GetDigitsIndex Parameters
remove unused y addidion in debughud
2022-04-14 14:46:22 +02:00
c0d3d3v a9c8b344a2
Player position, speed and angle can now be displayed in the HUD.
- Added RenderMovementInformation() to the HUD
- Use m_Width instead of recalculating the display width each time in hud.cpp
- Reworked Debug HUD:
    - Display velspeed.x*ramp and velspeed.y instead of velspeed*ramp
    - Show unit of speed
    - The graph for the velspeed.x*ramp behavior (if dbg_tuning is active) is now nicer and usable. A second graph zooming in on the turning point has been added.
    - The velspeed.x*ramp graph will be redrawn only when new tuning parameters are added
- The target angle used to draw the tees is now calculated using the m_TargetX, m_TargetY in DDNetCharacterDisplayInfo if available.
- Added m_TargetX, m_TargetY and m_RampValue to DDNetCharacterDisplayInfo Snap (m_RampValue has a precision of one thousandth)
- Added CGraph::InsertAt() to create static Graphs
- Added "assets/hud" to initial created Directories
- Added Settings to hide Dummy Action HUD and Player Movement HUD cl_showhud_dummy_actions, cl_showhud_player_position, cl_showhud_player_speed, cl_showhud_player_angle
- Added Pointer to m_PrevExtendedDisplayInfo, for calculation of interpolated Angle in Player Rendering
- Added GetDigitsIndex(int Value, float Max); to hud.cpp
2022-04-14 13:42:19 +02:00
c0d3d3v be75b80520
Render Dummy Actions on the right side of the screen
- Render Practice Mode next to the other player effects
- Make Recording Notification Position more symetric
2022-04-14 13:40:45 +02:00
c0d3d3v 940047fb8e
Add Practice Mode Symbol next to the timer
- Add new hud.png
- expand DDNetCharacterDisplayInfo with m_IsInPracticeMode
2022-04-14 13:40:45 +02:00
c0d3d3v ef468e8181
remove constant scaling factors and constant y offset
- move weapons above jumps
- move effects up if no jumps are available
2022-04-14 13:40:45 +02:00
c0d3d3v 6159b181e3
use QuadsSetSubsetFree also for freeze bar
- set the proportions of the used area of the end pieces for the progress indicator as constants.
- do not manipulate the position and length within the render function
2022-04-14 13:40:44 +02:00
c0d3d3v 670da66ec1
add vertical ninja bar 2022-04-14 13:40:44 +02:00
c0d3d3v a4b6558ff6
load CNetObj_DDNetCharacterDisplayInfo into CCharacter 2022-04-14 13:40:44 +02:00
c0d3d3v 09bd10666c
increase height of freeze bar
- cut of 10% of top and bottom of progress bar sprites
2022-04-14 13:40:44 +02:00
c0d3d3v e71578e468
Add DDNetCharacterDisplayInfo NetObj
- Show all components of new HUD also in Spectator (Ninja Bar, Freeze
  Bar and Jumps)
- hide freeze bar if you sit in freeze
2022-04-14 13:40:40 +02:00
c0d3d3v b403f474a0
Add Freeze Bar 2022-04-14 13:40:05 +02:00
c0d3d3v 78a0a3d31e
add deep and live frozen display 2022-04-14 13:38:56 +02:00
c0d3d3v 63d4591fe5
Make Ninja Bar Smooth
- Added new version of hud.png
2022-04-14 13:38:56 +02:00
c0d3d3v b942b7a72a
Show weapon no hit only if the tee got the weapon
make ninja sword bigger
show negative jumps correct
move icons up if there is an empty space
2022-04-14 13:38:56 +02:00
c0d3d3v de750e81d4
display ninja Bar 2022-04-14 13:38:55 +02:00
c0d3d3v 3957a7404e
move m_Ninja in Character Core 2022-04-14 13:38:55 +02:00
c0d3d3v 320e9e030f
Rename Read() function to avoid equal naming 2022-04-14 13:38:55 +02:00
c0d3d3v 5ac46f9bd5
Many new indicators have been added to the HUD
- A display of the weapons available to the player
- The weapon the player is carrying is highlighted
- Indicators for the special abilities of the player
- Indicators for abilities taken away from the player
- Control indicators for dummy controls
- The jump indicator has been slightly adjusted
2022-04-14 13:38:55 +02:00
c0d3d3v 7abeaf0cd7
Preparations for the new HUD
- add pickup sprites to 0.6 data source
- New Enum for the 4 pickup categories
- Remove the unnecessary access to client_data7 for the pickup sprites
- Use the correct sprite set for the HUD sprites
- Read existing weapons into m_Predicted so that this information matches the last snap if the CCharacter is not predicted
- Move m_aWeapons from CCharacter to CCharacterCore for a more consistent data model since it was previously defined twice in the server and client (further so that it can be accessed with m_Predicted)
- Read CNetObj_Character into m_Predicted so that this information matches the last snap if the CCharacter is not predicted.
2022-04-14 13:38:55 +02:00
c0d3d3v b23811b197
show local available and used jumps, in spec only available jumps 2022-04-14 13:38:54 +02:00
c0d3d3v a0164df3da
Small cleanup of HUD + comment on distance calculation at sound 2022-04-14 13:38:54 +02:00
Jupeyy 53e121841e
Return the quad offset of the first added quad, when adding new quads 2022-04-14 13:38:54 +02:00
c0d3d3v 755c260401
Add HUD Sprites, LoadHudSkin() and HUD Assets Tab 2022-04-14 13:38:42 +02:00
ChillerDrgon 18ca71ae55 Close sockets 2022-04-14 11:50:10 +02:00
Jupeyy 3435e3ae04 Don't read from backend if Init failed 2022-04-13 22:06:36 +02:00
bors[bot] f60ae47be1
Merge #4976
4976: fix rendering of nameplates for spectating tees r=def- a=C0D3D3V

bug was introduced by #4870

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-12 21:48:45 +00:00
c0d3d3v e65bfa6350
fix rendering of nameplates for spectating tees (bug introduced by #4870) 2022-04-12 23:30:26 +02:00
bors[bot] c16ad24bec
Merge #4974
4974: Its is not ctrl+leftclick but ctrl+rightclick r=def- a=ChillerDragon

Thanks to `@c0d3d3v` for debugging my left right weakness lmao.

I initially intended left click but that was conflicting with navigation already so I switched it. But not the description.

Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-11 22:27:17 +00:00
Tater 712b3f041d fix local hookline direction when mouse is exactly center 2022-04-11 06:32:02 -05:00
ChillerDrgon 39be867e7b Its is not ctrl+leftclick but ctrl+rightclick 2022-04-11 11:28:05 +02:00
bors[bot] 0157deae61
Merge #4971
4971: Fix undefined behavior in fixed point number conversion r=def- a=Robyt3

See #4970:

```
/home/runner/work/ddnet/ddnet/src/base/math.h:50:11: runtime error: left shift of negative value -32
    #0 0x198d955 in i2fx(int) /home/runner/work/ddnet/ddnet/src/base/math.h:50:11
    #1 0x197ebdf in CLayerQuads::NewQuad(int, int, int, int) /home/runner/work/ddnet/ddnet/src/game/editor/layer_quads.cpp:47:22
    #2 0x18ef8d3 in CEditor::Init() /home/runner/work/ddnet/ddnet/src/game/editor/editor.cpp:6360:18
    #3 0xa8e5be in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2917:13
    #4 0xaf6726 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4458:11
    #5 0x7fadd9e610b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
    #6 0x43cefd in _start (/home/runner/work/ddnet/ddnet/san/DDNet+0x43cefd)
```

Upstream https://github.com/teeworlds/teeworlds/pull/3143.

## Checklist

- [X] Tested the change ingame (on upstream)
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-04-10 21:11:31 +00:00
c0d3d3v 5ba4ddd6dc
fix calculation of m_Angle of CCharacterCore 2022-04-10 19:12:56 +02:00
Robert Müller c14889e18a Code format: use multiple lines for function 2022-04-10 15:41:22 +02:00
Robert Müller 05bc25610b Fix undefined behavior in fixed point number conversion 2022-04-10 15:38:45 +02:00
c0d3d3v aeaaa67581
allow freecam to center on world border
fixes #4953
2022-04-09 15:24:57 +02:00
Robert Müller ee87077207 Move/Merge variable declarations with assignments in CServer 2022-04-08 19:53:22 +02:00
Robert Müller 60230f4eb7 Move/Merge variable declarations with assignments in CClient 2022-04-08 19:49:00 +02:00
Robert Müller 1daefbdeb2 Use bool instead of int 2022-04-08 19:40:28 +02:00
bors[bot] b12d334063
Merge #4960
4960: fix #4956 r=def- a=C0D3D3V

if the snapshots are in a different order than predicted SPEC_FREEVIEW was forced although a different ID is desired in NETOBJTYPE_SPECTATORINFO.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-08 15:07:40 +00:00
c0d3d3v 97d2de7af8
fix #4956
if the snapshots are in a different order than predicted SPEC_FREEVIEW was forced although a different ID is desired in NETOBJTYPE_SPECTATORINFO.
2022-04-08 16:38:37 +02:00
ChillerDrgon d1798d23da Advertise ctrl+left mouse in tooltip 2022-04-08 15:38:38 +02:00
Dennis Felsing 8ef1f35f89 Revert "CGameClient::LoadMapSettings: Load the default tuning params by default"
This reverts commit 754562ce0b.

This breaks rendering for ddnet mode, thanks to cheeser0613 for report
2022-04-08 15:05:53 +02:00
ChillerDrgon fe712214a9 Editor: ctrl+leftclick tile to select layer 2022-04-08 14:59:33 +02:00
Dennis Felsing 2eb403be93
Merge pull request #4895 from def-/pr-practice-load
Reset practice when loading team (fixes #4894)
2022-04-08 01:37:17 +02:00
Edgar 3c904ffbb4
fix conflict 2022-04-07 09:46:02 +02:00
Edgar 0b8152f6e3
add 1 second delay to tooltips 2022-04-07 09:43:49 +02:00
Edgar 527835e171
fix style 2022-04-07 09:43:49 +02:00
Edgar 17d93f63e3
implement DoTooltip 2022-04-07 09:43:47 +02:00
Dennis Felsing 070975a174 Version 16.0.3 2022-04-05 17:43:31 +02:00
bors[bot] 34993f020c
Merge #4952
4952: Fix missing renamed shadowed variable r=def- a=Jupeyy

Caused by commit 8134f9fa55

Reported by Silex on discord:

https://user-images.githubusercontent.com/6654924/161612015-a04d6479-ac37-465e-929f-2cf5b7264103.mp4



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-04 20:45:21 +00:00
Jupeyy cd1a34c411 Fix missing renamed shadowed variable 2022-04-04 20:51:19 +02:00
Dennis Felsing 6caa29df7c Only try joining tutorial once we have server list
Otherwise quickly pressing enter you end up not joining tutorial
2022-04-04 10:17:39 +02:00
Jupeyy d397f692f8 Fix multi sampling 2022-04-03 18:49:41 +02:00
bors[bot] 4c1f60acfd
Merge #4854
4854: Replace static const in header with extern r=def- a=Chairn

This should prevent symbols from being demultiplied in different translation unit even if they are not used. Difference in size is as follow using a release build and no option set with cmake. With clang, difference is inferior to 1kB for any executable. With gcc, client size is reduced by 3.5kB.

I couldn't run the test suite (see https://github.com/ddnet/ddnet/issues/4853)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-04-03 08:34:48 +00:00
Chairn 1f7b3159af ms_Pool* --> gs_Pool* 2022-04-03 01:30:00 +02:00
Chairn 691b0435db Change tolower array name to not conflict with tolower std function 2022-04-03 01:12:27 +02:00
Chairn ae1e3c079d clang-format 2022-04-03 01:12:27 +02:00
Chairn 21e64cbdcb Added external linkage instead of static const 2022-04-03 01:12:27 +02:00
def 04f51a55bb Version 16.0.2 2022-04-02 21:23:47 +02:00
def e4bec352d9 Remove unused bubble sort (finally) 2022-04-02 18:30:03 +02:00
bors[bot] 7546ee715f
Merge #4942
4942: Fix linux x86 compilation r=Jupeyy a=def-

```
src/engine/client/backend/vulkan/backend_vulkan.cpp:1422:108: error: no matching function for call to 'maximum(size_t&, VkDeviceSize)'
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-02 15:39:19 +00:00
def d19623aceb Fix linux x86 compilation
src/engine/client/backend/vulkan/backend_vulkan.cpp:1422:108: error: no matching function for call to 'maximum(size_t&, VkDeviceSize)'
2022-04-02 17:22:49 +02:00
bors[bot] 2be8dc69cb
Merge #4941
4941: Keep DDNet window responsive for loading tasks r=def- a=Jupeyy

This will keep the DDNet window responsive, especially when loading the client the first time this is important, so that SDL2 events aren't lost.

Menu's RenderLoading allows up to 60 frames per second, so calling it too often cannot really happen.

For reloading (skins&assets) / demo loading etc. it only swaps to the render screen after half a second passed. Even if this might not be the nicest, it's still better than just freezing the window.

I hope this addresses issues from #4936



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-02 15:19:26 +00:00
Jupeyy f7e3662cd7 Keep DDNet window responsive for loading tasks 2022-04-02 17:03:23 +02:00
Robert Müller 36d9802c8c Move declaration of loop variable 2022-04-02 13:35:24 +02:00
Robert Müller ebb35a8a6f Replace BubbleSort with std::stable_sort 2022-04-02 13:35:24 +02:00
Robert Müller a30991ddd7 Mark CHuffman::Compress and ::Decompress as const 2022-04-02 13:35:24 +02:00
Robert Müller 8020934a26 Make frequency table a static member of CHuffman, use constant 2022-04-02 13:35:24 +02:00
Robert Müller f4ade69b5e Fix comments 2022-04-02 13:35:23 +02:00
Robert Müller c427c04522 Clear members explicitly instead of zeroing entire object 2022-04-02 13:35:23 +02:00
bors[bot] c6a1a1664a
Merge #4934
4934: Use fewer threads on 32-bit to save memory r=def- a=Jupeyy

Guess we should still let eeetadam test this

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-02 10:07:54 +00:00
bors[bot] 92b96884a3
Merge #4937
4937: Respect row pitch of temporary image r=def- a=Jupeyy

This fixes screenshots & demo->video rendering on some resolutions

`@Chairn` probs also for you since you probs interested ^^

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-01 23:48:20 +00:00
c0d3d3v 549fd7c784
fix color of ghost 2022-04-01 23:48:25 +02:00
Jupeyy bdfe2352e7 Respect row pitch of temporary image 2022-04-01 18:50:23 +02:00
bors[bot] a9094e1fc2
Merge #4931
4931: Fix IME issue (fixes #4888) r=Jupeyy a=def-

by terminating string instead of assuming that rest of chars are \0, which was just luckily true before.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-31 17:50:19 +00:00
Jupeyy 0b1a801b7e Use fewer threads on 32-bit to save memory 2022-03-31 18:00:33 +02:00
Dennis Felsing 3d51a0715c Remove some comments 2022-03-31 17:30:39 +02:00
Dennis Felsing 623f57d860 Fix container overflow in video renderer (fixes #4932) 2022-03-31 17:30:34 +02:00
Dennis Felsing 27488f042f Fix IME issue (fixes #4888)
by terminating string instead of assuming that rest of chars are \0,
which was just luckily true before.
2022-03-31 12:52:24 +02:00
Dennis Felsing 2c1dfb3684 m_DisplayStr -> m_aDisplayStr 2022-03-31 12:52:24 +02:00
bors[bot] f953a9850e
Merge #4930
4930: Adjustable hook collision line alpha r=def- a=sjrc6

Suggested by louis in https://github.com/ddnet/ddnet/issues/4928


![image](https://user-images.githubusercontent.com/22122579/160996132-68fe36c1-7e64-4b7e-b1d7-f41c11d69e51.png)
![image](https://user-images.githubusercontent.com/22122579/160996410-3447bc23-73e3-4f99-a22e-cfa8486582d1.png)


- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-03-31 07:45:20 +00:00
bors[bot] 11af040689
Merge #4927
4927: Revert "Revert "Update players.cpp"" (fixes #4926) r=Jupeyy a=def-

This reverts commit 36bfe24522.

Tested and couldn't reproduce the original problem with this.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-31 07:08:36 +00:00
Tater 3a197aa3da Hook collision line alpha 2022-03-30 20:15:27 -05:00
bors[bot] ebb092211a
Merge #4924
4924: fix gohst transparency of hook hand and ninja skin r=def- a=C0D3D3V

 https://streamable.com/oquu51
 
 reported by lomination 
fixes #4207 again

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-30 21:35:20 +00:00
Dennis Felsing 68c7044912 Revert "Revert "Update players.cpp"" (fixes #4926)
This reverts commit 36bfe24522.
2022-03-30 23:29:35 +02:00
c0d3d3v 005667b99c
fix gohst transparency of hook hand and ninja skin 2022-03-30 20:40:46 +02:00
bors[bot] d94bc56cca
Merge #4923
4923: Check if the resolution is "really" not supported before applying des… r=def- a=Jupeyy

…ktop resoltution

probably fixes his problems
https://steamcommunity.com/app/412220/discussions/0/3176733964137910697/

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 17:52:31 +00:00
bors[bot] c592e71353
Merge #4917
4917: Use std::size instead of sizeof(a) / sizeof(a[0]) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-30 17:08:27 +00:00
Jupeyy 7bf967f05f Check if the resolution is "really" not supported before applying desktop resoltution 2022-03-30 19:07:21 +02:00
Dennis Felsing 843acf6a5a Use std::size instead of sizeof(a) / sizeof(a[0]) 2022-03-30 18:55:04 +02:00
bors[bot] 5fbef34de2
Merge #4921 #4922
4921: Revert "Hook collision calculation each frame" r=Jupeyy a=def-

This reverts commit ccc23161f6.

Caused inaccuracies. I tried checking what calculations the server does,
but couldn't figure it out quickly. `@sjrc6` 

Reported by Zeral:
https://user-images.githubusercontent.com/2335377/160875760-e639c752-d2e1-4ace-b98f-772dce689186.mp4

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4922: Reset thread count too, so the implementention knows its not multi th… r=def- a=Jupeyy

…readed at this point anymore

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 16:47:48 +00:00
Jupeyy 0d4904f0b5 Reset thread count too, so the implementention knows its not multi threaded at this point anymore 2022-03-30 18:31:09 +02:00
bors[bot] 8a942a21dd
Merge #4920
4920: Rename 3D analysis config variable, so it resets, bcs the gl major/mi… r=def- a=Jupeyy

…nor configs were renamed

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 15:52:48 +00:00
Jupeyy 2eebb48bfc Rename 3D analysis config variable, so it resets, bcs the gl major/minor configs were renamed 2022-03-30 17:42:35 +02:00
Dennis Felsing 36bfe24522 Revert "Update players.cpp"
This reverts commit ccc23161f6.

Caused inaccuracies. I tried checking what calculations the server does,
but couldn't figure it out quickly.
2022-03-30 17:41:59 +02:00
Jupeyy fe530aec59 Clear command list & helper after the threads joined 2022-03-30 17:18:41 +02:00
bors[bot] ee5652ce7f
Merge #4915
4915: Upgrade zlib to 1.2.12 r=Jupeyy a=def-

"Fix a deflate bug when using the Z_FIXED strategy that can result in
out-of-bound accesses." sounds security relevant.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-30 14:04:53 +00:00
bors[bot] 8cd78a8325
Merge #4916
4916: Try default opengl settings first, when vulkan fails r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 12:59:21 +00:00
Dennis Felsing 3d67ccfa1b Version 16.0 2022-03-30 14:58:58 +02:00
Jupeyy 0d8338f743 Try default opengl settings first, when vulkan fails 2022-03-30 14:58:27 +02:00
Dennis Felsing c64879343d Upgrade zlib to 1.2.12
"Fix a deflate bug when using the Z_FIXED strategy that can result in
out-of-bound accesses." sounds security relevant.
2022-03-30 14:31:35 +02:00
bors[bot] af0b9790df
Merge #4907
4907: Vk only allow asserts after initialization r=def- a=Jupeyy

fixes #4891

`@Chairn` can you test if this is enough.

Also I'd like to open an issue on SDL2. So some minor questions:
Is libvulkan1.so installed on your system?
What does `vulkaninfo | grep driverID` show on your system?


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-30 07:32:29 +00:00
srdante ddba1dfdc2 Fix styles 2022-03-29 17:39:16 -03:00
srdante b642f519c1 Fix whisper sending/receiving differentiation 2022-03-29 17:35:50 -03:00
srdante cb5fab5958 Fix tests 2022-03-28 20:27:14 -03:00
srdante b98a137064 Always show /top local records 2022-03-28 20:20:23 -03:00
srdante 3ee8070a46 Fix SQL duplicated top and PlayerTeamTop5 2022-03-28 16:53:35 -03:00
srdante dba7889399 Differentiate team top 5 from player team top 5 2022-03-28 16:51:50 -03:00
bors[bot] 404d9ecb7f
Merge #4900
4900: Super: Don't send sounds to self r=heinrich5991 a=def-

As reported by louis on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-28 18:17:40 +00:00
Dennis Felsing 751a828109 Fix team not started message (fixes #4884)
Thanks to c0d3d3v for noticing
2022-03-28 16:29:23 +02:00
Jupeyy 3bcb49f9d7 Vk only allow asserts after initialization 2022-03-28 11:29:02 +02:00
bors[bot] c9f462b70d
Merge #4901
4901: Fix websocket crash on client connect r=def- a=srdante

Currently when a client tries to connect using websocket it will throw a segmentation fault. This is happening because of the std::string is trying to convert a char array with empty values to string directly.

```
==2305850== Invalid write of size 8
==2305850==    at 0x48401E9: memcpy@GLIBC_2.2.5 (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==2305850==    by 0x1E762D: websocket_callback(lws*, lws_callback_reasons, void*, void*, unsigned long) (in /home/ploi/ddnet/build/DDNet-Server)
==2305850==    by 0x4C7FB98: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C82F61: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C83206: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C9B84B: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C7E0B4: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C7E5C9: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C77EC6: lws_service_fd_tsi (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C9728A: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C974CC: ??? (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==    by 0x4C78114: lws_service (in /usr/lib/x86_64-linux-gnu/libwebsockets.so.15)
==2305850==  Address 0x0 is not stack'd, malloc'd or (recently) free'd
```

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: srdante <minidantebtc@gmail.com>
2022-03-26 22:19:05 +00:00
srdante 8f8b3e0a34 Convert char array to string 2022-03-26 18:31:32 -03:00
def 46f20754d5 Super: Don't send sounds to self
As reported by louis on Discord
2022-03-26 16:49:46 +01:00
bors[bot] ea852d8f1c
Merge #4852
4852: Fixed some useless double promotion r=def- a=Chairn

Double promotion occurs quite often when an operator is an hidden double, like constants written without the 'f' at the end. We might get a tiny micro improvement. Unfortunately, we can't do anything for all the double promotion occurring in printf like functions as it is the default for both C and C++.

Only this line might change physics:
4d47fcda09 (diff-d76009083687ba43c59dc7bb2c7357457c999c2eb9d913967d598e913c6fd01fR406)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-03-25 18:29:02 +00:00
Dennis Felsing 939d5436b0 Retry tutorial join after 5 seconds 2022-03-25 17:37:55 +01:00
Dennis Felsing 3ee8d880fe Hacky way to join tutorial from LAN 2022-03-25 17:14:48 +01:00
Dennis Felsing ebd76d9db5 Add tutorial button in main menu
As suggested by cheeser0613
2022-03-25 17:14:47 +01:00
Jupeyy bb1ed45c3d Emscripten support 2022-03-25 12:42:18 +01:00
Dennis Felsing b96b23d9cb Reset practice when loading team (fixes #4894)
I hope this doesn't give a chance to cheat. We also reset practice when
killing a team, so loading can be considered as similar to killing?
2022-03-25 10:09:47 +01:00
bors[bot] e8fc1758a7
Merge #4885 #4889
4885: Add dropdown icon r="def-" a=Jupeyy

![image](https://user-images.githubusercontent.com/6654924/159912581-f382179d-9d66-41f8-8a41-647e4e34edf5.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4889: Fix text texture name Texture -> TextureOutline r="def-" a=Jupeyy



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-24 21:26:33 +00:00
Chairn 3778e0ff6b Format member variable's name correctly 2022-03-24 19:30:26 +01:00
Chairn b51957f470 Fix storage File shadowing 2022-03-24 17:59:49 +01:00
Chairn 5fe3e9af85 clang-format 2022-03-24 17:59:49 +01:00
Chairn 6086893fa6 Renamed all shadowing/shadowed variables 2022-03-24 17:59:49 +01:00
bors[bot] 309283d551
Merge #4870
4870: Don't render tees or nameplates offscreen r=def- a=sjrc6

It seems difficult to measure the fps from the ingame graph or fps counter so these numbers are from NVidia fps overlay

FPS on full multeasymap server, fullscreen, vulkan renderer
/showall 0 - 4500
/showall 1 - 2100
/showall 1 (after preventing offscreen render) - 4200

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-03-24 14:44:26 +00:00
Tater 5c29456dd8 Improve nameplate boundary and clarify comments 2022-03-24 15:43:58 +01:00
Jupeyy 7c7fe59b9e Fix text texture name Texture -> TextureOutline 2022-03-24 15:11:58 +01:00
bors[bot] b1e88dd9fa
Merge #4872
4872: Support uppercase commands for /r and /w r=Jupeyy a=def-

As reported by  perrodecerro on Discord <!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-24 12:15:18 +00:00
Jupeyy 5459895dc0 Add dropdown icon 2022-03-24 13:05:21 +01:00
Chairn e0c6106930 Revert time to double type 2022-03-23 19:34:51 +01:00
Chairn 49dd2b9ced Revert possible physic change 2022-03-23 18:30:18 +01:00
Chairn d4aac67929 Fixed some useless double promotion 2022-03-23 18:22:08 +01:00
Tater abaf216f5c Seperate hook collision line from player rendering 2022-03-22 19:19:44 -05:00
Dennis Felsing 252110a66b Support uppercase commands for /r and /w 2022-03-22 23:39:58 +01:00
Jupeyy afb205cf6f Check pTexName for nullptr, fix wrongly height->width 2022-03-22 20:28:33 +01:00
Tater 54e8b64136 Don't render tees or nameplates offscreen 2022-03-22 11:20:21 -05:00
bors[bot] 43882604e8
Merge #4849
4849: Fix queries for MySQL 8.0 r=def- a=srdante

Fixes #4815 

**What was changed:**
- All Rank columns name were scapped since MySQL 8.0 interprets the word "Rank" as a internal function or constant (A good practice would be if all column names were escaped).
- All group by have been modified to have all columns that need to be grouped, in order to respect the `ONLY_FULL_GROUP_BY` flag set by default on MySQL 8.0. On these group bys were also included the columns that are used in the `window`, since are also required by the same tag.

**What is missing on this pull request:**
- "Add a mysql installation in .github workflow so we test this in addition to mariadb, then we don't break it again so easily."

**The behavior of all queries remains the same.**

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: srdante <minidantebtc@gmail.com>
2022-03-21 23:13:52 +00:00
srdante 402387095d Fix ShowRank() ranking order by 2022-03-21 20:05:28 -03:00
srdante 2edeb21d34 Change scaped Rank name to Ranking 2022-03-21 20:04:05 -03:00
srdante 85ab2c82aa Fix websocket crash on client connect 2022-03-21 16:28:25 -03:00
bors[bot] eb51f9c626
Merge #4861
4861: Check if debug utils are available r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-21 17:32:45 +00:00
bors[bot] 87c888d64a
Merge #4862
4862: Fix GCC 6.3.0 compilation r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-21 17:09:02 +00:00
Dennis Felsing 462e43e5ad Fix GCC 6.3.0 compilation 2022-03-21 17:59:22 +01:00
bors[bot] f95cc6cb11
Merge #4858 #4859 #4860
4858: Fail when shader can't be compiled (fixes #4857) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4859: Fix Debian 9 compilation r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4860: Only try exe on Windows r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-21 16:46:34 +00:00
Jupeyy 8a8cd8737e Check if debug utils are available 2022-03-21 17:38:07 +01:00
Dennis Felsing 8adc1ca5de Fix Debian 9 compilation 2022-03-21 16:38:36 +01:00
Dennis Felsing 6600bc622b Fix some Windows build warnings 2022-03-21 16:34:47 +01:00
bors[bot] e632859707
Merge #4687
4687: Add Vulkan backend r=def- a=Jupeyy

This adds a Vulkan 1.0 backend and new features to the graphic settings to select the GPU(if multiple Vulkan GPUs are supported, and a new list for renderers (see screenshot below))

Mutleasy benchmark (CPU bound):
Vulkan multithreaded, single threaded vs OpenGL
(lower graphs are histograms, code by `@Chairn` )

Y = Frametimes in microseconds
lower graphs = amount of frametimes that happened (histogram)
(since the renderer speed differs, you should look at it more like a spread of values rather than the actual values)
![Figure_1](https://user-images.githubusercontent.com/6654924/153448356-941222a3-8bd3-424d-8685-a43389a4f691.png)

Vulkan is especially good in these scenarios, beating OpenGL 3.3 almost 3x with my setup (~600-700 FPS vs. ~1700-1800FPS)


Remaining TODO list:
- [x] compile shaders in cmake ( e.g. `https://gist.github.com/evilactually/a0d191701cb48f157b05be7f74d79396` )
- [ ] needs windows vulkan libraries
- [x] add build instructions (packages)
- [x] get away from coherent memory even for staging buffers (flushing memory just seems to be faster)
- [ ] a lot of testing :P

![screenshot_2022-02-10_17-13-46](https://user-images.githubusercontent.com/6654924/153449066-38d8741b-60c1-4c0c-ba50-57cc07aa2f9d.png)

![screenshot_2022-02-10_17-13-50](https://user-images.githubusercontent.com/6654924/153449075-91ef3b7b-7238-4cad-9a4c-aeb2d784238b.png)


If there are bugs and it's crashing inside the driver the best you can do is to start the client with `dbg_gfx 4` which will (if supported) add Khronos standard validation layers + verbose debugging information + validation layer extensions, e.g. a synchronization validation layer and validation errors reported by the GPU driver directly.
(setting for dbg_gfx (0: none, 1: minimal, 2: affects performance, 3: verbose, 4: all))

edits:
fixes #3547 (probably fixes it, fixed some data races)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-21 14:20:54 +00:00
Jupeyy fbeba9eb5f Add Vulkan backend 2022-03-21 12:39:51 +01:00
Chairn bd5bfa453d clang-format 2022-03-21 05:55:01 +01:00
Chairn 4cc815711b Added direction enumeration for the editor 2022-03-21 05:53:36 +01:00
srdante 22f2f8b396 Fix Top command showing multiple ranks for the same player 2022-03-21 00:15:29 -03:00
srdante 29726dc0cb Fix queries for MySQL 8.0 2022-03-20 23:48:59 -03:00
Jupeyy e572704963 Multithreaded video rendering 2022-03-20 18:03:33 +01:00
Jupeyy 14ac5cf297 lazy load editor textures
improve entities texture flags
2022-03-20 18:03:33 +01:00
Jupeyy e54da1b396 Cleanup backend a bit for vulkan 2022-03-20 18:03:25 +01:00
bors[bot] 564a59d603
Merge #4845
4845: Enable -Wshadow=local r=Jupeyy a=def-

> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-20 16:45:22 +00:00
ChillerDragon b34302238f Do not mute if spamprotection is off (closed #4816) 2022-03-20 14:12:19 +01:00
def 8134f9fa55 Enable -Wshadow=local
> Warn when a local variable shadows another local variable or parameter.

Found one actual bug in graphics_threaded.cpp

Should reduce confusion in the future when reading source code
2022-03-20 13:24:34 +01:00
bors[bot] 12b7ff3d4c
Merge #4842
4842: Replace browser icons with font icons r=def- a=Jupeyy

Replace and remove the menu icons and use the font icons instead.
Personally i find them more attractive, and objectivly they are resolution indepentent.

Opinions?

before:
![screenshot_2022-03-19_11-26-51](https://user-images.githubusercontent.com/6654924/159117535-6e027259-b7bc-43ff-b87b-80aabc368e97.png)

![screenshot_2022-03-19_11-31-02](https://user-images.githubusercontent.com/6654924/159117539-a0617fe6-4d30-407e-9b5c-588bd27c6834.png)

after:
![screenshot_2022-03-19_11-45-24](https://user-images.githubusercontent.com/6654924/159117919-d0deb3c7-2631-4233-a7e0-2b1e83362248.png)

![screenshot_2022-03-19_11-30-41](https://user-images.githubusercontent.com/6654924/159117546-db8f68d7-253c-4b99-9a8d-9f6668d0cb11.png)

![screenshot_2022-03-19_11-44-16](https://user-images.githubusercontent.com/6654924/159117880-0523ee15-e5f0-495c-9f5b-fe3e897efe79.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-20 10:51:14 +00:00
bors[bot] f49afca3dc
Merge #4818
4818: Add str_startswith_nocase and str_endswith_nocase r=def- a=ChillerDragon

Gets rid of the more complex str_comp_nocase_num usage

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-03-20 10:27:18 +00:00
def 3d47274f28 Add tutorial joining code and tutorial map 2022-03-19 23:35:27 +01:00
Jupeyy daea2feca9 Switch to Font-Awesome 2022-03-19 19:14:30 +01:00
Jupeyy 343a5291e5 Replace browse icons with icon font 2022-03-19 18:35:43 +01:00
Jupeyy 18d85fda0d Update icons font 2022-03-19 18:35:37 +01:00
srdante 216accbe73 Fix style warning 2022-03-18 20:37:20 -03:00
srdante 9dc944ab03 Fix player death effect color 2022-03-18 20:31:49 -03:00
bors[bot] 3fa7edcf41
Merge #4837 #4838
4837: Fix demo render menu r=Jupeyy a=def-

As reported by bencie on Discord

Old:
![Screenshot 2022-03-18 at 14 23 53](https://user-images.githubusercontent.com/2335377/159011986-de9028dc-8c76-40d6-9449-93d05ca8a781.png)
New:
![Screenshot 2022-03-18 at 14 30 44](https://user-images.githubusercontent.com/2335377/159011980-b8e3c260-8439-4e09-a4da-384458abc27a.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4838: Update Korean language file (by 車魄) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-18 18:14:09 +00:00
Dennis Felsing 71432bd19d Fix demo render menu 2022-03-18 16:28:47 +01:00
Dennis Felsing 748fb0ea5f Add contributor 2022-03-18 14:41:48 +01:00
bors[bot] 971f839c17
Merge #4832
4832: Add further contributors, thanks to all! r=Jupeyy a=def-

I hope I didn't miss anyone.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-17 18:06:38 +00:00
Dennis Felsing 1501c28c1d Add further contributors, thanks to all! 2022-03-17 18:09:36 +01:00
c0d3d3v 944ed54625
fix sound bug in back in times 3 2022-03-17 15:29:44 +01:00
sctt 87ab2348d0
Fixed indentation 2022-03-16 19:09:29 +01:00
bors[bot] 3268986d91
Merge #4828
4828: Fixed bad DataReader loop on map_replace_image r=def- a=sctt


Happy to see that map_replace_image has actually been useful to you as it was used as a base to code map_convert_07.

As stated here https://github.com/ddnet/ddnet7/issues/20, map_replace_image seems to somehow break the map, that is due to a bad check inside the last datareader loop (it is just checking NumItems instead NumData).

Seems like it was just a coincidence that the tool was correctly working on the map i was testing, but i was able to confirm the problem by trying different maps.

now it is fixed.

Co-authored-by: sctt <scottistefano91@gmail.com>
2022-03-16 16:34:06 +00:00
sctt bcb367c64a
Added map_replace_area tool 2022-03-16 17:01:23 +01:00
sctt bc901d6eb2
Fixed bad DataReader loop 2022-03-16 16:40:13 +01:00
bors[bot] c712b756ab
Merge #4826
4826:  Improvement of the automatic completion of player names in chat r=def- a=C0D3D3V

This should fix #659 or just improve the order of player names if you use automatic completion. 

So far it was so that first at the beginning of the name was searched for the input and then there was a second iteration through the alphabetically sorted list with names where the input does not appear at the beginning.

Now it is so that the position of the input in the name is used as an evaluation criterion to determine the position in the suggestion list. If the input is found at the beginning of the name, the score is 0 and the name is suggested first. If the input is found at position 6 in the name, the score is 6 and the name appears later in the suggestion list. If two names have the same score, the alphabetical sorting remains.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-16 15:32:49 +00:00
c0d3d3v 92eaccfcb2
Improvement of the automatic completion of player names in chat 2022-03-16 15:25:56 +01:00
bors[bot] f74e3f9582
Merge #4821
4821: Add optional save_replay parameter, filename r=def- a=simpygirl

As suggested by bencie
> suggestion: would it be possible to add an optional parameter to save_replay so you could define the demo's name? save_replay [length] [demo name]

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: simpygirl <simpygirl@fedora.email>
2022-03-14 13:24:49 +00:00
bors[bot] d172a7fd2a
Merge #4802
4802: make the vanilla teams independent from the ddrace teams r=def- a=C0D3D3V

Fixes #259
Because my changes have some effects on the display and thus people who like it as it was could bother, I have described my changes in detail here.

Until now it was the case that players who are in /spec (while sv_pausable is activated) or the own active player who is in /pause or /spec are in the Spectators team.

With this change this is no longer the case. I took the opportunity to make a few adjustments in the display logic. 

On the server side nothing had to be adjusted, because there was already a separation of the normal and the ddnet teams. 


1. Regarding the specators component:

I intentionally did not adjust the conditions in the OnRender function (lines 224, 306, 325 and 338) so that you can manually select players who are in /spec to watch as well.
I find this helpful, because it has often annoyed me not to be able to quickly find players who are in /spec on the map.

This also allows the selection of players that are in spec in demos. The only problem is that in demos the information about sepc players is missing (The same as in Game, only in Game the information is provided as soon as you spectate). However, until now this was also the case for players who are not in their own team. I find it handy to also have Spec players selectable, so that when they become active, the camera follows them directly.

In addition, you can spectate yourself in demos as well as in the game.
In demos this was already possible, as long as the own player in the demo is not currently in pause, at that moment you could only follow the recorded spectating camera. 

However, I have kept that in SpectateNext, SpectatePrevious and SpectateClosest the own player is not included. However, it is also possible to jump here in spectating to players in /spec.  


2.  Regarding the scoreboard component:

Now only real spectators are displayed under the scoreboard in the spectators team. No longer players who are in /spec or the own player who is currently paused.
So I did not adjust line 125, 341, 354, 367.

Line 724 would not need to be adjusted anyway since it only affects vanilla team games. If the function GetClanName is used for DDnet, this has the effect that paused players are also included.

I have adjusted the active condition of the scoreboard so that it is not automatically displayed when the player is spectating (that's the way it used to be).

Since now the own player is shown in the scoreboard even if he is paused, I have removed the marking of the own player when following another player (line 416).


3.  Regarding the menus_ingame component:
I left the behavior as it was, since we are talking about dangerous commands here (join spectator team and commit suicide) I think it is quite good that these are hidden when the player is paused.

To maintain this behavior, when creating the kill button, we must also check if we are not in pause or spec.
Actually we could check here m_pClient->m_Snap.m_SpecInfo.m_Active just like I did in the scoreboard, but since the code was already created I kept it.


4.  Regarding the IsOtherTeam function in gameclient:
This function is used to determine if the transparency m_ClShowOthersAlpha should be applied to players and nameplates of other teams and if entities of other teams should be predicted.

So I left the behavior as it was, i.e. if you pause via /pause or /spec the transparency is not applied, because then False is returned.

5. Regarding the HUD component:
I have not adjusted any condition here (line 310, 319 and 323). So far the behavior was that when the player went on pause (/pause /spec), in the small time display at the bottom right the top2 players were displayed and otherwise the best and the own player.
Now it is so that the own player is also displayed when he is paused, but not when he is a real spectator.
I personally find it strange why the display should change just because you pause. 

6. Regarding the chat component:

If the dummy paused is in the same team as the player and then a team message arrives, it will no longer be double logged.
Until now, when a player is in the same team in /spec and sends a message, his name was displayed in the Spectators team color and not in the team color. Since I have not adjusted the condition in line 803, the player names are also displayed in the team color for such messages.


7. Regarding the items component:

Here it is determined whether the local player is in the game and depending on that other GameTicks are used and ReconstructSmokeTrail is not canceled. 
Here I could not work in so exactly, no idea what consequences this has that I have not adjusted the conditions in line 47 and 560.  
I noticed at least when testing no difference, maybe someone who knows about it can explain to me what that has for effects.


About all changes I made we can discuss I am ready to undo them or restore the behavior as it was before.  But please justify with arguments.


Independently:
I added a -1 check for the m_LocalClientID to the Strong Week indicators in the Nameplates. So that with server demos the array is not accessed outside of the array range. For demos there are currently no predicted characters and therefore no strong week indicators, so it doesn't change anything.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change  
I can provide screenshots to compare before after, but it's best to test it yourself.

- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-14 13:06:42 +00:00
c0d3d3v 4619e825f3
make spectators team independent 2022-03-14 13:25:47 +01:00
simpygirl 18386e135f Use pFilename instead of Filename 2022-03-14 05:56:44 +01:00
heinrich5991 897ba5854a Use system.h style for system.h 2022-03-13 19:45:01 +01:00
bors[bot] 8ea73b7800
Merge #4822
4822: Auto select search string on hot key r=def- a=Jupeyy

Pressing CTRL+F should select the current search string, like basically every text editor and browser does

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-13 18:23:02 +00:00
Jupeyy cce42d41de Auto select search string on hot key 2022-03-13 19:12:06 +01:00
simpygirl 5e6283a807 Add optional save_replay parameter, filename 2022-03-13 15:17:44 +01:00
ChillerDragon 99b0eb2819 Add str_startswith_nocase and str_endswith_nocase 2022-03-13 11:42:45 +01:00
bors[bot] e91a4d4910
Merge #4817
4817: Don't mute for 0 seconds (fixes #4816) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-13 10:11:25 +00:00
def eab52b3378 Don't mute for 0 seconds (fixes #4816) 2022-03-13 11:09:06 +01:00
bors[bot] a1668e0a5b
Merge #4812
4812: Full size sound settings r=Jupeyy a=def-

Old:
![screenshot-20220312@234506](https://user-images.githubusercontent.com/2335377/158037595-d3a6affc-3092-4b6c-9668-aab13f66801c.png)
New:
![screenshot-20220312@234420](https://user-images.githubusercontent.com/2335377/158037596-06889367-93d9-4c92-891b-c380653d8a3d.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-13 07:23:57 +00:00
def 6b497afba4 Don't allow infinite shotgun bounce (fixes #4809) 2022-03-13 00:02:42 +01:00
def 9518e4413e Full size sound settings 2022-03-12 23:45:21 +01:00
bors[bot] d140e05a2c
Merge #4811
4811: fix bug that sneaked in during refactoring (in #4775) r=def- a=C0D3D3V

Was detected by missing hammer animation at very high ping by texnonik and bencie


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-12 19:01:34 +00:00
c0d3d3v 50eb249686
fix bug that sneaked in during refactoring (in #4775)
- was detected by missing hammer animation at very high ping
2022-03-12 18:48:04 +01:00
bors[bot] 420862dd61
Merge #4808
4808: Fix laser clipping. Closes #2176 r=def- a=Kaffeine

I've found this bug in a different mod and fixed it. Then I've got idea to check if any of the upstreams (this and tw)is  affected and it turned out that this is already [fixed](f3a1e68df9) in teeworlds.
I've dropped my change and did cherry-pick to reduce the difference between codebases.

Co-authored-by: oy <Tom_Adams@web.de>
2022-03-12 14:40:17 +00:00
Jupeyy 0ff8054b6c Allow more precise Destroy call to Job pool 2022-03-12 13:52:13 +01:00
Jupeyy 25ceea6f5f Write log to disk on assert 2022-03-12 13:48:29 +01:00
oy 9277e3cbeb Fix laser clipping. Closes #2176
(cherry picked from upstream commit f3a1e68df9)
2022-03-12 15:30:41 +03:00
bors[bot] f89142b433
Merge #4790
4790: Don't print binds into F1 by default (fixes #4789) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-12 11:31:48 +00:00
Tater 3b93e656a0 Make hook collision line size adjustable 2022-03-11 21:19:17 -06:00
Jupeyy 95fe457abb Auto font size 2022-03-11 17:34:48 +01:00
bors[bot] fb20961cec
Merge #4762 #4792
4762: Set gfx_opengl_major 1 as default on 32bit x86 r=heinrich5991 a=def-

Multiple reports that BiT3 doesn't load with higher OpenGL

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4792: Use ipv4 for info2.ddnet.tw requests r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-09 05:41:22 +00:00
Robert Müller 74f87ee604 Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
bors[bot] 849513f9ed
Merge #4787
4787: Fix some spacing in settings with German r=heinrich5991 a=def-

Reported by Izanagi on Discord
Old:
![screenshot-20220305@100323](https://user-images.githubusercontent.com/2335377/156877157-53e59c1c-455c-4ee1-ae44-14099c58d68d.png)
New:
![screenshot-20220305@102430](https://user-images.githubusercontent.com/2335377/156877213-92be8b48-9844-4095-adc7-6d70f203e63e.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-03-08 16:07:00 +00:00
Alexander Akulich d4dbceea6c CPlayers::RenderPlayer: Stop overriding the Tee size
Tee size is already set to this value (64px) 372 lines above.

(Setting this value again makes it harder to customize this value)
2022-03-08 14:24:37 +03:00
Alexander Akulich 754562ce0b CGameClient::LoadMapSettings: Load the default tuning params by default
The code which changes the default settings ruins demo playback for
default modes.
2022-03-08 14:24:37 +03:00
Alexander Akulich 0a30d8a058 Apply snd_gun and snd_long_pain options only to DDRace and FNG games
On 'traumatic' game types (e.g. vanilla dm, tdm, ctf) it is critical to
hear SOUND_GUN_FIRE (because someone seems to shooting at you).

It is not any less important to head SOUND_PLAYER_PAIN_LONG which takes
its place whenever the character taken damage > 2 (because you need to
know whether someone was hit).
2022-03-08 14:24:37 +03:00
Alexander Akulich c4e1754808 CServer: Refactor the handling of the current map versions
- Replace hardcoded constants (namely '2') with enum value.
- Use the map type constants instead of bool-to-int casts.

This is a step toward support of more map types: e.g. we can have smaller
map versions with some mapres omitted for newer DDNet client versions.
2022-03-08 14:24:37 +03:00
Alexander Akulich e140d4c82e CBinds: Change 'no modifiers' value from '1' to '0'
The default bindings are set up via calls like Bind(KEY_A, "+left"); which
expands to Bind(KEY_A, "+left", /* FreeOnly */ false, /* ModifierCombination */ 0);

On the other hand, CMenusKeyBinder code does this: if(!Mask) Mask = 1 << MODIFIER_NONE;

This leads to a bug — binds which just set from the user input events are saved
in e.g. m_aapKeyBindings[1]['a'], and the default binds are still there
in m_aapKeyBindings[0]['a'] which leads to binds duplication in the UI.
2022-03-08 14:13:46 +03:00
Alexander Akulich 27922faea1 Engine/Text: Improve debug message on OnWindowResize() assert 2022-03-08 14:04:47 +03:00
c0d3d3v e01b1c5b3d
use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1 2022-03-07 22:16:28 +01:00
bors[bot] b0faac4a98
Merge #4784
4784: fix 4781 and refactor of the client id for server demos r=def- a=C0D3D3V

#Fixes #4781

I took the opportunity and directly refactored the code a bit, to be exact I replaced the -1 with the enum `SERVER_DEMO_CLIENT`, I can also change the identifier if we want to call it something else. Further I normalized the corresponding `>= 0` conditions to `> SERVER_DEMO_CLIENT`.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-07 18:08:32 +00:00
c0d3d3v 3438642dd8
fix 4781 and refactor of the client id for server demos 2022-03-07 19:03:43 +01:00
Dennis Felsing 9032f12cf3 Use ipv4 for info2.ddnet.tw requests 2022-03-07 15:01:37 +01:00
bors[bot] 2c4c858c24
Merge #4775
4775: Refactoring of players OnRender function r=def- a=C0D3D3V

Does anyone else feel that the code here: ff085a4545/src/game/client/components/players.cpp (L660-L709) is somewhat obfuscated? I do not think that the compactness of the code at this point increases the readability :D


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-07 10:36:48 +00:00
def 6c0a564733 Don't print binds into F1 by default (fixes #4789) 2022-03-06 12:22:29 +01:00
bors[bot] 8d61322ca3
Merge #4788
4788: Add size checks to CVariableInt::Pack and ::Unpack, refactoring r=def- a=Robyt3

- Refactor `CVariableInt::Pack` some more according to upstream:
   - avoid right shift of negative number
   - rewrite loop smarter
- Add size parameters to `CVariableInt::Pack` and `CVariableInt::Unpack`. Adjust tests and add tests with too small buffer sizes.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [X] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-03-05 22:15:56 +00:00
bors[bot] 3f222b46f8
Merge #4783
4783: Some network refactoring r=def- a=heinrich5991

In preparation to the proxy code, I refactored the network code a little, unifying its interface across operating systems and making our use of recvmmsg invisible to the caller.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-03-05 21:59:57 +00:00
Robert Müller 66d64ec3fd Add size checks to CVariableInt::Pack and ::Unpack 2022-03-05 20:49:55 +01:00
Robert Müller 6337a4c2a9 Refactor CVariableInt::Pack 2022-03-05 20:48:04 +01:00
heinrich5991 1a35595bce Unify buffer handling in UDP sockets across operating systems
Previously, only Linux used an internal buffer (for optimized
receiving). Now all OSs use an internal buffer so that the call to
`net_udp_recv` behaves the same on all platforms.
2022-03-05 14:11:03 +01:00
def 729303822c Fix some spacing in settings with German 2022-03-05 10:24:26 +01:00
c0d3d3v e36363c2e2
deobfuscate players OnRender function 2022-03-04 20:03:24 +01:00
heinrich5991 a8664a0100 Hide the recvmmsg as an implementation detail 2022-03-04 19:33:06 +01:00
heinrich5991 3211b1de67 Remove unused Flags argument in network code 2022-03-04 19:33:06 +01:00
heinrich5991 471bb441a1 Move NETSOCKET behind a pointer so it can grow 2022-03-04 19:33:06 +01:00
heinrich5991 9af5870b3e Remove some redundant variable, spell out the condition instead 2022-03-04 19:20:36 +01:00
Edgar a7c25964f4
progress 2022-03-04 12:02:18 +01:00
bors[bot] 237a9170bd
Merge #4778 #4780
4778: More space for players in server browser (fixes #4777) r=Jupeyy a=def-

Old:
<img width="920" alt="Screenshot 2022-03-03 at 20 23 38" src="https://user-images.githubusercontent.com/2335377/156637630-a68291e3-7859-46b0-9a7c-249629d5a875.png">
New:
<img width="898" alt="Screenshot 2022-03-03 at 20 21 28" src="https://user-images.githubusercontent.com/2335377/156637402-6a8669bd-331d-402f-888c-97e2f3f189a6.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4780: Update Korean translation by CHaBek r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-04 09:09:21 +00:00
c0d3d3v 8ddd53ab62
add enum for ShowOthers value 2022-03-03 22:56:32 +01:00
Dennis Felsing c7e1cf7d7a More space for players in server browser (fixes #4777) 2022-03-03 20:22:02 +01:00
c0d3d3v eda6ef899f
SV_TEAM enum was labeled 2022-03-03 15:36:06 +01:00
bors[bot] ff085a4545
Merge #4772
4772: Fix dummy connect on some vanilla servers r=def- a=Jupeyy

Fixes #4332, fixes #1698, fixes #4394, fixes #3544

For whatever reason the servers send "dm1.map" as map always (even if its not loaded at all), resulting in trying to disconnect the dummy, because on 
`NETMSG_CON_READY` message the config var `m_ClDummy` gets set, making the process server packet think this is the main connection, which then handles the map load as a map change. (The code generally doesn't look very safe, ez to break with the dummy connection check)

I changed the check to actually check if the connection is not the dummy connection for a few packets now, where i thought it doesnt make sense that the dummy connection (should) ever handle them
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-03-02 10:26:01 +00:00
Jupeyy c9094eb76f Fix dummy connect on some vanilla servers 2022-03-02 09:11:37 +01:00
bors[bot] e215aeb232
Merge #4768
4768: Videorecorder on by default (also for github builds) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-02 08:02:32 +00:00
bors[bot] ac05c14c78
Merge #4771
4771: fix Alpha of Muzzle r=def- a=C0D3D3V

In principle https://github.com/ddnet/ddnet/issues/4207 has already been fixed with https://github.com/ddnet/ddnet/pull/4770
But I don't know if the bug has influence on another part. The faulty animation code is hereby fixed. The problem is that when you shoot with the Rifle or the Shotgun the Muzzle animation is executed. This manipulates Alpha, Alpha itself is actually redefined in the condition, but apparently it overwrites the Alpha used for RenderHand since it is in the same code block (from line 279 to 537).  


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-01 22:55:49 +00:00
Dennis Felsing 42907990ac Fix wrong param name 2022-03-01 23:52:46 +01:00
c0d3d3v e376eb995d
fix Alpha of Muzzle 2022-03-01 23:47:47 +01:00
bors[bot] 3a28f5fc6e
Merge #4769
4769: Fix integer overflow in CHud when server time exceeds around 248 days r=def- a=Robyt3

Fixes the server timer in the HUD showing 00:00 when the server time exceeds around 248 days.

Tested on "Vanilla Teeworlds Server - CTF":

![303d](https://user-images.githubusercontent.com/23437060/156249076-d3f20853-cd0a-4545-a459-493f123eb5bc.png)

Otherwise connecting to this server causes:

```
/src/game/client/components/hud.cpp:128:17: runtime error: signed integer overflow: 26254443 * 100 cannot be represented in type 'int'
    #0 0x55c8b6722e7d in CHud::RenderGameTimer() /src/game/client/components/hud.cpp:128
    #1 0x55c8b675cdfc in CHud::OnRender() /src/game/client/components/hud.cpp:855
    #2 0x55c8b6babec7 in CGameClient::OnRender() /src/game/client/gameclient.cpp:598
    #3 0x55c8b62b0330 in CClient::Render() /src/engine/client/client.cpp:1179
    #4 0x55c8b6301a62 in CClient::Run() /src/engine/client/client.cpp:3155
    #5 0x55c8b635fc34 in main /src/engine/client/client.cpp:4427
    #6 0x7f581a6150b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x270b2)
    #7 0x55c8b60f478d in _start (/build-asan/DDNet+0x1bd978d)
```

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-03-01 22:38:43 +00:00
Robert Müller f89e6b6599 Fix integer overflow in CHud when server time exceeds around 248 days 2022-03-01 23:22:06 +01:00
Dennis Felsing 687f3e6160 Remove some useless conditions around free 2022-03-01 23:19:49 +01:00
bors[bot] 3f36041c9c
Merge #4770
4770: Allow the ghost to carry any weapon r=def- a=C0D3D3V

I tried to reproduce another bug (https://github.com/ddnet/ddnet/issues/4207) and I noticed that ghosts are not allowed to carry any other weapons except grenade launcher and pistol. This is no longer necessary since we have been using the general renderer for players for a long time. We don't create projectiles for Ghosts, but it's always been like that and doesn't look worse than before.
![image](https://user-images.githubusercontent.com/14315968/156250428-3d8105d6-cf4a-4dd1-bf5c-cf1b9cab81d3.png)
![image](https://user-images.githubusercontent.com/14315968/156250490-02ac6d31-9146-47ff-89ac-9f4153d327a8.png)

So now you can see at least when the tee was frozen (before he was as seen in the linked issue with pistol in the freeze and alive)
![image](https://user-images.githubusercontent.com/14315968/156250525-857ca975-922f-48db-b38b-08ca86f5bd29.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-03-01 21:57:58 +00:00
Dennis Felsing c92423362e Videorecorder on by default (also for github builds) 2022-03-01 22:56:24 +01:00
c0d3d3v 5a621522b0
Allow the ghost to carry any weapon 2022-03-01 22:14:02 +01:00
bors[bot] 9d8e5f7957
Merge #4751 #4765
4751: Don't try to send messages outside of sv_max_clients (fixes# 4750) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4765: Show correct server address when connecting r=Jupeyy a=def-

This just saved the secret server for BiT3 streaming, but still a bug ;)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-01 14:39:05 +00:00
bors[bot] 4533a3541a
Merge #4763
4763: Quad knife tool r=def- a=HiRavie

A new way to slice quads that doesn't make mappers pull their hair out.
To use it, open the quad context menu and click the _Slice_ button, check out the tooltip for more instructions.
Snaps automatically to corners and edges if close enough or to grid.

![gif](https://user-images.githubusercontent.com/65019210/155854241-9e07a5b2-1915-41d4-86c9-b2084ff6b929.gif)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Ravie <65019210+HiRavie@users.noreply.github.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-03-01 10:34:34 +00:00
Dennis Felsing c75139a1ad Fix clang-format and clang-tidy 2022-03-01 11:33:53 +01:00
Ravie 41ea78ac56 Simpler visuals code 2022-02-28 23:45:57 +01:00
Tater 959e7c2763 Fixed specteam 1 not showing teammates while spectating/freecam in solo 2022-02-28 12:47:01 -06:00
Dennis Felsing 3cd7058fe6 Show correct server address when connecting 2022-02-28 19:38:59 +01:00
def fd44f4523a Support NO_COLOR environment variable 2022-02-27 09:30:51 +01:00
Ravie 603089754f Some fixes 2022-02-27 00:44:34 +01:00
Ravie 2745c1a694 Knife tool 2022-02-26 18:49:06 +01:00
def a85d2f3d54 Set gfx_opengl_major 1 as default on 32bit x86
Multiple reports that BiT3 doesn't load with higher OpenGL
2022-02-26 11:53:03 +01:00
Tater ccc23161f6 Update players.cpp
Local Hook Collision line updates every frame instead of every tick
2022-02-25 06:22:51 -06:00
bors[bot] a8e8619af7
Merge #4759
4759: Add module offset r=def- a=Jupeyy

Get module offset, so we can at least recover the DDNet.exe paths:
`Error occurred on Wednesday, February 23, 2022 at 20:34:57. (with offset 00007FF7C4A00000)`
(Address - Offset) + (Image-Base)
(ImageBase  = winedump -f DDNet.exe (image base: usually 0x140000000)

Tested on windows 64-bit

08ab91c489

ez download from github actions:
https://github.com/Jupeyy/drmingw/actions/runs/1889238377

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-24 10:59:52 +00:00
Jupeyy 8bed1c7267 Add module offset 2022-02-24 10:45:58 +01:00
bors[bot] 03fc4d8f6e
Merge #4758
4758: Fix logging into rcon with dummy r=def- a=heinrich5991

Fixes #4721.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-23 21:28:28 +00:00
heinrich5991 eff9abf769 Fix logging into rcon with dummy
Fixes #4721.
2022-02-23 20:42:08 +01:00
Chairn c0d398df38 CheckImageFormatRGBA --> IsImageFormatRGBA 2022-02-23 00:39:31 +01:00
Chairn 0ea66bca57 Clang format 2022-02-22 20:21:43 +01:00
Chairn 76064bd1c8 Drop non RGBA images 2022-02-22 20:21:34 +01:00
Dennis Felsing e2c48ec47e Don't try to send messages outside of sv_max_clients (fixes# 4750) 2022-02-21 16:33:53 +01:00
Dennis Felsing cc4be4b3b1 s/errornous/erroneous/g 2022-02-21 15:54:55 +01:00
Robert Müller 9ebb85f520 Fix listbox item double click behavior 2022-02-20 19:58:24 +01:00
def cf23a73891 Fix style 2022-02-20 10:41:06 +01:00
simpygirl 4e7b82a3fd Fix broken checkbox 2022-02-20 04:04:47 +01:00
c0d3d3v eac2d731b6
Refactoring of g_Config.m_SvTeam, See #4601 2022-02-19 18:11:15 +01:00
bors[bot] 40380d088f
Merge #4713
4713: Give the condition waits proper conditions r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-02-19 12:48:40 +00:00
bors[bot] e79c166259
Merge #4697
4697: Show key presses in nameplates r=def- a=C0D3D3V


As described in [x](https://github.com/ddnet/ddnet/issues/4589) the arrows that show the key presses of the players are not visible in many situations, this is now my attempt to fix this by including the arrows in the nametags.

~~Also, I created a new option called `cl_show_direction_below` to show the arrows below the player. We can discuss whether this is useful, or whether it should simply be displayed as before only above the player.~~

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
https://streamable.com/czk2ht
See also https://github.com/ddnet/ddnet/issues/4589
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-02-19 12:36:50 +00:00
c0d3d3v d43ed14897
render key presses independent of m_ClNameplates 2022-02-19 13:31:34 +01:00
bors[bot] a5b3bd9fa0
Merge #4733
4733: Fix MinGW warnings (fixes #4731) r=Jupeyy a=def-

`@Jupeyy` `@Robyt3` `@Zwelf` 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-19 08:51:54 +00:00
bors[bot] 501364cffe
Merge #4734
4734: No chat messages for live freeze r=Jupeyy a=def-

Since you have visual indication already, as suggested by fokkonaut and
Konsti

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-18 17:11:17 +00:00
Dennis Felsing bc0bf4e549 No chat messages for live freeze
Since you have visual indication already, as suggested by fokkonaut and
Konsti
2022-02-18 13:02:03 +01:00
Dennis Felsing aaec807963 Disable invalid cast warning in set_exception_handler_log_file 2022-02-18 12:55:13 +01:00
Dennis Felsing ded32c4334 Fix MinGW warnings (fixes #4731) 2022-02-18 12:54:19 +01:00
Edgar 7fbcaa6d36
start document system.h with doxygen 2022-02-18 11:35:46 +01:00
Jupeyy 4330ff83cf Add exception handling for Windows 2022-02-18 11:35:06 +01:00
Dennis Felsing 2782f82141 Increase MAX_IDS to 32k (fixes #4723)
Not sure I like it, otherwise we have to edit Game City.

Maybe we should fail this in map editor already instead of allowing to
create a map which requires > MAX_IDS
2022-02-17 23:36:08 +01:00
bors[bot] c8363bc96f
Merge #4719
4719: Better fix for sqlite3_expanded_sql r=Zwelf a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-17 10:32:11 +00:00
Robert Müller 89f126cf8d Remove obsolete ignore_convention comment 2022-02-16 20:54:11 +01:00
Dennis Felsing 14e52220c0 Better fix for sqlite3_expanded_sql 2022-02-15 23:28:11 +01:00
bors[bot] 84d896a783
Merge #4717
4717: Fix #4714 r=Zwelf a=def-

sqlite on Windows doesn't seem to have this function
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-15 21:10:04 +00:00
Dennis Felsing 18ee351247 Version 15.9.1 2022-02-15 21:20:31 +01:00
Dennis Felsing 97a79c1053 Fix #4714
sqlite on Windows doesn't seem to have this function
2022-02-15 21:05:50 +01:00
bors[bot] dc52f81e2d
Merge #4715
4715: Initialize m_aErrorString earlier (fixes #4707) r=Jupeyy a=def-

Just a guess that there might stil be garbage in this array
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-15 18:48:32 +00:00
Dennis Felsing 1972a1be9a Initialize m_aErrorString earlier (fixes #4707)
Just a guess that there might stil be garbage in this array
2022-02-15 18:30:20 +01:00
Jupeyy 8cbff50461 Give the condition waits proper conditions 2022-02-15 16:31:29 +01:00
c0d3d3v 94c1d7fe66
remove m_ClShowDirectionBelow
Show keystrokes always above the players
2022-02-15 11:59:07 +01:00
Dennis Felsing e615d4b844 Fix tools 2022-02-15 01:07:26 +01:00
Dennis Felsing 18d9997348 Fix clang-format 2022-02-15 00:32:04 +01:00
Dennis Felsing dbfc62d2c0 Add modernize-deprecated-headers 2022-02-15 00:22:52 +01:00
Dennis Felsing 7da9f1b93b Add modernize-use-equals-delete 2022-02-15 00:20:34 +01:00
Dennis Felsing b58470fda4 Add modernize-use-equals-default 2022-02-15 00:17:57 +01:00
Dennis Felsing 2da5d7d289 Add modernize-use-emplace 2022-02-15 00:15:06 +01:00
Dennis Felsing 68e4eb21d5 Add modernize-use-bool-literals 2022-02-15 00:12:52 +01:00
Dennis Felsing 62756dbda0 Enable modernize-make-unique clang-tidy check 2022-02-15 00:05:46 +01:00
Dennis Felsing 1afd1a32d1 Fix Linux build with C++20
src/game/client/components/chat.cpp: In lambda function:
src/game/client/components/chat.cpp:686:33: error: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 [-Werror=deprecated]
  686 |  auto &&FChatMsgCheckAndPrint = [=](CLine *pLine) {
      |                                 ^
src/game/client/components/chat.cpp:686:33: note: add explicit ‘this’ or ‘*this’ capture
2022-02-14 19:19:20 +01:00
Dennis Felsing 4c8e33ee8e Fix MSVC build
src\game\gamecore.cpp(185,36): warning C5055: operator '*': deprecated between enumerations and floating-point types [D:\a\ddnet\ddnet\debug\game-shared.vcxproj]
2022-02-14 19:19:20 +01:00
ChillerDrgon 064ba50230 Add secure_random_uninit 2022-02-14 12:06:31 +01:00
def 75c7303c66 Version 15.9 2022-02-13 00:00:18 +01:00
bors[bot] 0dbb4886b3
Merge #4700
4700: Fix integer overflow of snapshot delta item size r=def- a=Robyt3

Fixes

```
src/engine/shared/snapshot.cpp:373:13: runtime error: signed integer overflow: 1661611014 * 4 cannot be represented in type 'int'
    #0 0x56377a580246 in CSnapshotDelta::UnpackDelta(CSnapshot const*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:373
    #1 0x563779c540d3 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:1465
    #2 0x563779c5a5fc in CClient::PumpNetwork() src/engine/client/client.cpp:1599
    #3 0x563779c622ce in CClient::Update() src/engine/client/client.cpp:1769
    #4 0x563779c774d2 in CClient::Run() src/engine/client/client.cpp:2112
    #5 0x563779c92c74 in main src/engine/client/client.cpp:2712
    #6 0x7fbf393bb0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x270b2)
    #7 0x563779b0e15d in _start (/teeworlds/build/x86_64/debug/teeworlds+0x121815d)
```

(Trace is from upstream; the affected code is identical).

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2022-02-11 16:35:40 +00:00
Robert Müller 800a5fbe92 Fix integer overflow of snapshot delta item size 2022-02-11 17:18:00 +01:00
bors[bot] 22a5bb9826
Merge #4695
4695: Always destroy bullets/lasers on kill when in practice team (fixes #4694) r=heinrich5991 a=def-

to prevent /teleporting back to start line and cheating

Any thoughts on whether to include this for 15.9? I'd say yes.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-11 16:04:07 +00:00
Dennis Felsing 3650281cf0 Always destroy bullets/lasers on kill when in practice team (fixes #4694)
to prevent /teleporting back to start line and cheating
2022-02-11 16:58:04 +01:00
bors[bot] f1c77fc8f6
Merge #4698
4698: Close wordlist.txt file handle after use r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-02-11 15:38:27 +00:00
ChillerDragon 0a3c75b925 Close wordlist.txt file handle after use 2022-02-11 16:30:18 +01:00
c0d3d3v 724a49dc59
Show keystrokes in the nametag and new option cl_show_direction_below to show the keypresses below the players 2022-02-11 14:05:37 +01:00
bors[bot] 9bad96d0b3
Merge #4680
4680: Add CentOS, RedHat, AlmaLinux instructions and fix build r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-11 12:18:33 +00:00
Dennis Felsing 8162257a72 Allow sv_show_others_default in map settings
for tutorial map
2022-02-10 23:49:58 +01:00
bors[bot] 80df1aefea
Merge #4689
4689: Lower the sound volume even further after #4568 r=def- a=heinrich5991

In my non-representative survey, I found that my own sound settings are
at 9 for global volume and 100 for the rest, and for a newbie, it was ~30
for all settings. This should be equivalent given 0.3*0.3=0.09.

CC #4567
CC #4568

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-10 17:56:50 +00:00
heinrich5991 b01afd6013 Lower the sound volume even further after #4568
In my non-representative survey, I found that my own sound settings are
at 9 for global volume and 100 for the rest, and for a newbie, it was ~30
for all settings. This should be equivalent given 0.3*0.3=0.09.

CC #4567
CC #4568
2022-02-10 18:05:13 +01:00
Robert Müller 6d15f360c1 Delay double click handling one frame after item activation 2022-02-10 17:40:03 +01:00
bors[bot] 007e632530
Merge #4675
4675: Remove the totally unsafe editor undo r=heinrich5991 a=def-

Since it causes crashes because another thread just accesses the data.

No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-09 17:11:03 +00:00
bors[bot] 0d3234e316
Merge #4684
4684: Init m_NonEmptySince r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-02-09 16:30:08 +00:00
ChillerDrgon 7bcb9fa9ca Init m_NonEmptySince 2022-02-09 17:18:43 +01:00
bors[bot] 0c5d5e1a7a
Merge #4683
4683: Init m_pNextTraverseEntity r=heinrich5991 a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-02-09 14:36:20 +00:00
Jupeyy ea2102efcb Init m_pNextTraverseEntity 2022-02-09 15:26:50 +01:00
Chiller Dragon d27a3303c4
Remove commented out OnEntity call
Was added by GreYFoX in some big merge commit

f7f6058a92 (diff-aba621fd6688d4086ab40e58808cc12fdf591fdedf0d6c58cde2312b68cea5e0R1737)
2022-02-09 10:17:45 +01:00
Dennis Felsing 1beb3f7b22 Fix backend_sdl.cpp build
src/engine/client/backend_sdl.cpp: In function ‘bool BackendInitGlew(EBackendType, int&, int&, int&)’:
src/engine/client/backend_sdl.cpp:305:20: error: ‘GLEW_VERSION_4_5’ was not declared in this scope; did you mean ‘GLEW_VERSION_1_5’?
  305 |                 if(GLEW_VERSION_4_5)
      |                    ^~~~~~~~~~~~~~~~
      |                    GLEW_VERSION_1_5
2022-02-08 18:35:59 +01:00
Dennis Felsing 720268af6a Fix compilation error in client.cpp
src/engine/client/client.cpp:3861:47: error: ‘INT_MAX’ was not declared in this scope
 3861 |         if(Start < 0 || Length < 0 || Start > INT_MAX - Length)
      |                                               ^~~~~~~
src/engine/client/client.cpp:81:1: note: ‘INT_MAX’ is defined in header ‘<climits>’; did you forget to ‘#include <climits>’?
2022-02-08 18:35:55 +01:00
Dennis Felsing bec66a2cb6 Fix backend_opengl.cpp build (fixes #4681) 2022-02-08 18:17:56 +01:00
Dennis Felsing e428f6ab5d Ignore F5 key press when ingame menu is open
Since ghost menu and browser use F5 already to refresh, and having a
bind on it, would cause both actions at once.

I believe it makes sense to have this special handling only for F5,
other F-keys don't have this problem since we don't use them in any
menus.
2022-02-08 00:38:05 +01:00
bors[bot] d2045b5d78
Merge #4676
4676: Record player_ready event in teehistorian r=heinrich5991 a=Zwelf

Allows reproducing teehistorian files without lookahead and without relying on PlayerNew messages.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
  - tested with teehistorian deactivated
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-02-07 23:11:17 +00:00
Zwelf 3ea55dcc0e Record player_ready event in teehistorian 2022-02-07 23:31:46 +01:00
Dennis Felsing fe1b86b173 Remove the totally unsafe editor undo
Since it causes crashes because another thread just accesses the data.

No one has wanted to fix this, so maybe we should just remove it instead
of having clients crash in editor. I'm wondering how much effort it
would be to make this safe. Would we just have to lock for a short part
or is it basically the entire threaded undo operation that has to be
serialized? (No need for a thread then)
2022-02-07 15:57:27 +01:00
bors[bot] 0a7ff4f9d0
Merge #4674
4674: Fix evolve limit r=def- a=heinrich5991

Mixed up previous and current. This did not show up in testing, because
these two were always true at the same time. I've now debugged it and
manually made specific conditions false to verify that it's working.

Sorry for the mess.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-07 14:06:36 +00:00
heinrich5991 7aafc78622 Fix evolve limit
Mixed up previous and current. This did not show up in testing, because
these two were always true at the same time. I've now debugged it and
manually made specific conditions false to verify that it's working.

Sorry for the mess.
2022-02-07 14:29:49 +01:00
bors[bot] 3de74a9cbc
Merge #4672
4672: Make the evolve limit more visible r=def- a=heinrich5991

This is to make sure that modders don't start to rely on the fact that
we clamp the evolve duration to 3 seconds.

CC #4624

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-07 12:29:24 +00:00
heinrich5991 a203478809 Make the evolve limit more visible
This is to make sure that modders don't start to rely on the fact that
we clamp the evolve duration to 3 seconds.
2022-02-07 12:16:39 +01:00
bors[bot] d7ed57fa3f
Merge #4576 #4670 #4671
4576: HTTP Serverbrowser: Quit faster (fixes #4563) r=heinrich5991 a=def-

```
[2022-01-08 09:57:03][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=54ms
[2022-01-08 09:57:03][client]: disconnecting. reason='unknown'
[2022-01-08 09:57:03][http]: https://master2.ddnet.tw/ddnet/15/servers.json failed. libcurl error: Callback aborted
[2022-01-08 09:57:03][serverbrowse_http]: master chooser aborted
```

Not instantaneous but much faster, depends on how often curl calls the PROGRESSFUNCTION.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4670: Lib updates r=heinrich5991 a=def-

curl 7.79.0 -> 7.81.0
freetype 2.11.0 -> 2.11.1
sqlite 3.36.0 -> 3.37.2
ffmpeg 4.4 -> 5.0
websockets 4.2 -> 4.3

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4671: Update Chinese translations (by cheeser0613) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-02-07 11:01:38 +00:00
bors[bot] 4d2505284b
Merge #4624
4624: Limit evolving to 3 seconds r=heinrich5991 a=ChillerDragon

Took from upstream
5d44714e92 (diff-597779b4eb51af9adfedd04b8a235afff01091a4ba741daa604cb5cbeda4e3daR1306-R1321)

Fixes client freezes if the server sends funny ticks

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-02-07 10:50:02 +00:00
bors[bot] 3025bb0036
Merge #4668
4668: Fix bindings with modifiers r=def- a=Kaffeine

I work on a client for InfClass mod and it is important to have bindings for many situations, so we have to use modifiers (one modifier per bind).

It turned out that bindings (with a modifier) are broken in DDNet since commit 4326d00df9 which changes the implementation to support modifier combinations but it messes up the UI part.

I've considered options to revert the commit or to fix the combined modifiers and bravely 😅  choose the latter way. The code had at least five bugs and fixing e.g. four of them does not help much, making it really hard to say if the fix is correct or not. I had to rename some vars first to make the code readable and now (with the correct names) each fix should seem reasonable.

`Modifier` was confused with `ModifierCombination` in so many places. I do not like the idea of deviating from the `teeworlds` codebase but we already did it here by introducing of combined modifiers. We do not use a stronger type system (enum classes and flag classes) but one thing we can do to give a developer the idea of what is going on is to use the correct variable and argument names at least.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

I checked the follow cases:
- Binding of a normal key (e.g. `t`)
- Binding of a sole modifier (e.g. `lctrl`)
- Binding of a key combined with a modifier (e.g. `ctrl+t`)
- Binding of a key combined with many modifier (e.g. `ctrl+alt+t`)

### Before
Bindings with `Shift` modifiers displayed as `Ctrl+`, bindings with `Ctrl` or `Alt` are not displayed at all.
![image](https://user-images.githubusercontent.com/374839/152705632-42668ec2-a424-4dfa-99ff-250e146da5ea.png)

### After
All bindings displayed correctly
![image](https://user-images.githubusercontent.com/374839/152706393-08c36e36-1200-482a-9eb3-dc0d96185cdd.png)

but also it is possible to set any crazy binding from UI
![image](https://user-images.githubusercontent.com/374839/152706406-b1e18139-16a3-451e-9ac9-702b0aac4d2e.png)



Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2022-02-07 09:24:02 +00:00
Alexander Akulich 9a5b7339cf Client: Fix projectiles rendering for demo playback
The playback timing leads to always negative client time for projectiles
fired on the current game tick.
2022-02-07 02:41:21 +03:00
Alexander Akulich 17222d67bf Binds: Reorder modifiers according to the convention
The modifiers order in the UI and console follows the order
of modifier enum items.

The conventional order of the modifiers is: Ctrl, Alt, Shift, GUI (Win, Meta).

Place Shift after Alt to get proper order, e.g.:
Alt+Shift+R (conventional) instead of Shift+Alt+R (weird)
2022-02-07 01:54:12 +03:00
Alexander Akulich 7d1595f06f Client/CMenus: Actually process and show all bindings with modifiers 2022-02-07 01:54:12 +03:00
Alexander Akulich e0876960fc CBinds: Remove unused ModifierMatchesKey() 2022-02-07 01:54:12 +03:00
Alexander Akulich fff597cd2a CMenusKeyBinder: Fix binding in cases with only a modifier key pressed 2022-02-07 01:54:12 +03:00
Alexander Akulich 2233ca98c1 CBinds::GetModifierMask: Make the method actually returning the mask
... instead of the modifier enum value.

This fixes CMenusKeyBinder which now saves the bindings into the right slot.
2022-02-07 01:54:12 +03:00
Alexander Akulich ae482d018f CMenus::DoKeyReader: Fix the UI text for binds with a modifier(s) 2022-02-07 01:50:14 +03:00
Alexander Akulich db1d136006 client/menus: Fix variable names 2022-02-07 01:50:14 +03:00
Alexander Akulich 343b2543cc Client/CBinds: Rename arguments which refers to the ModifierCombination
The first dimention of m_aapKeyBindings is ModifierCombination
since commit 4326d00df9.

Rename the arguments to make it clear when the arg is a combination
(e.g. the arg value '2' refers to '1 << MODIFIER_SHIFT' instead of 'MODIFIER_CTRL')

This is needed to make the code cleaner and the bugs more obvious.
2022-02-07 01:50:14 +03:00
Alexander Akulich 68b1afce0e client/menus_settings: Replace hardcoded config name with a macro 2022-02-06 22:44:21 +03:00
Alexander Akulich ac61a38afe CPlayers::RenderPlayer: Consistently use Alpha variable
We already use Alpha to render the weapon, Tee hand, and emoticon.
We also rendered ghost Tee with the same Alpha value.
2022-02-06 22:29:27 +03:00
Alexander Akulich d7a4c37f11 engine/client: Replace the game hardcoded name with a macro variable 2022-02-06 22:25:34 +03:00
Dennis Felsing b897753ef0 HTTP Serverbrowser: Quit faster (fixes #4563)
[2022-01-08 09:57:03][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=54ms
[2022-01-08 09:57:03][client]: disconnecting. reason='unknown'
[2022-01-08 09:57:03][http]: https://master2.ddnet.tw/ddnet/15/servers.json failed. libcurl error: Callback aborted
[2022-01-08 09:57:03][serverbrowse_http]: master chooser aborted
2022-02-06 18:39:14 +01:00
bors[bot] 00f93da936
Merge #4661
4661: Make spawn position independent of players in other teams r=heinrich5991 a=def-

As suggested by Rockus, should help speedrunners who get followed by
other players

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-06 12:50:04 +00:00
bors[bot] f654b1a12c
Merge #4665
4665: Support saving any size binds (fixes #4660) r=heinrich5991 a=def-

Since we store the bind with malloc, we also need to use malloc here to
allow any size when saving the binds in config file

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-06 11:43:30 +00:00
def db4d9f9a47 Support saving any size binds (fixes #4660)
Since we store the bind with malloc, we also need to use malloc here to
allow any size when saving the binds in config file
2022-02-06 12:01:46 +01:00
bors[bot] 90944e0cac
Merge #4654
4654: Add a groundjump-only tile r=def- a=heinrich5991

Implements a new mode of jumping: "you only have ground jump".  This differs from "you only have one jump" in that it doesn't allow you to air-jump, even if you haven't jumped to get off the ground. To access this mode, it reuses the "air-jump tile" in the switch layer with the number of jumps set to 255.

This tile is planned to be used in tutorial developed by unique2 and Alisa.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-06 09:23:14 +00:00
def d96f354b28 Make spawn position independent of players in other teams
As suggested by Rockus, should help speedrunners who get followed by
other players
2022-02-06 00:01:50 +01:00
heinrich5991 620d611521 Add "groundjump-only" tile
Works by setting the airjump tiles' jumps to 255.
2022-02-05 23:53:32 +01:00
bors[bot] 7ef077cfea
Merge #4655
4655: Add windowed fullscreen ( a special case for Windows ) r=def- a=Jupeyy

fixes #4597

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-02-05 21:53:39 +00:00
heinrich5991 87df5b8c14 newJumpsNewJumps 2022-02-05 22:32:55 +01:00
Robert Müller 082e26d5ba Reduce system API calls when listing directory contents 2022-02-04 16:30:12 +01:00
Jupeyy 338b6b2238 Add windowed fullscreen ( a special case for Windows ) 2022-02-04 11:14:10 +01:00
heinrich5991 a51875f9b6 Sync the config file replacement to disk before renaming
Hopefully, this fixes player's incomplete config issues.
2022-02-01 02:33:20 +01:00
heinrich5991 4d90119f25 Don't flush all files, some improvements to io_sync
- Empty buffers using `io_flush` before calling the OS function for
  syncing the file to disk.
- Fix error return of `io_sync` on Windows.
- Don't indiscriminately flush all files on close.
- Add a test that `io_sync` can return without error.
2022-02-01 02:33:18 +01:00
def 31f3c841ed Lower chance of losing written files by syncing them to disk on close
I'm wondering if this helps. Overhead exists, but is not that much (on
my system): 333 ms for initialization instead of 311 ms

If we only want to do this for files written to, then we need to keep
track of how the file was opened.
2022-02-01 02:32:53 +01:00
bors[bot] f15b3afd95
Merge #4648
4648: Add some checksum functions to the client r=def- a=heinrich5991

Let's see if it works out, if not, we can revert it.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-31 22:42:24 +00:00
bors[bot] c9cecaa6e2
Merge #4580
4580: Add teleport/tp chat command to teleport yourself r=edg-l a=def-

to another player or spectated location. Requires /practice mode

As suggested by Rockus on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-31 21:29:14 +00:00
heinrich5991 1820a0e168 Add some checksum functions to the client
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
heinrich5991 7a6f5a8af4 Add a function for getting a handle to the current executable file 2022-01-31 21:31:26 +01:00
Dennis Felsing 3aa29a9ea3 Don't clamp team quietly, but crash on invalid team 2022-01-31 13:29:11 +01:00
def 3078d9dcfc Transfer super state to client and predict properly 2022-01-31 13:22:44 +01:00
def d31f1c6554 Make super player sounds always appear 2022-01-31 13:22:44 +01:00
def c5d0b984df Ignore start line warning in practice mode 2022-01-31 13:21:26 +01:00
def 1bdf960945 Add teleport/tp chat command to teleport yourself
to another player or spectated location. Requires /practice mode

As suggested by Rockus on Discord
2022-01-31 13:21:04 +01:00
heinrich5991 67508adff1 Add function to get the OS version 2022-01-31 03:15:19 +01:00
heinrich5991 810787a905 Fix Serverbrowser.PingCache test on Windows 2022-01-31 03:15:19 +01:00
heinrich5991 9ef3c8c94a Mark all component functions overrides with override 2022-01-31 00:53:12 +01:00
Robert Müller d8aefa5bed Add missing default value for CServerCapabilities::m_SyncWeaponInput 2022-01-30 11:47:30 +01:00
Dennis Felsing 1cf377f172 Disallow start_video outside of video player (fixes #4642) 2022-01-28 21:12:31 +01:00
Robert Müller 4f653cfcda Use H/VSplitMid where possible 2022-01-26 20:41:08 +01:00
Robert Müller f341e96689 Use Spacing parameter where possible 2022-01-26 20:41:08 +01:00
Robert Müller 4fbca828f4 Add optional Spacing parameter to H/VSplitMid 2022-01-26 20:41:05 +01:00
bors[bot] 155a922d47
Merge #4628 #4639
4628: Disable or fix some spammy new clang-tidy 13 warnings r=heinrich5991 a=def-

```
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
          ^

src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
                CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
                                                                                ^~~~~~~~~~~~~~~~~~

src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
                        mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
                                  ^

src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
        if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
                                                                                                ~~~~~~~~    ~~~~~~~~                                          ^

src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
                        if(m_FilePreviewImageInfo.m_Width > Preview.w)
                                                          ^ ~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4639: Fix SendStartWarning() to only warn every 3 seconds r=heinrich5991 a=def-

Thanks for Skeith for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-26 13:17:54 +00:00
bors[bot] f1f0cd0bc5
Merge #4640
4640: Don't clamp "zoom" command, we already clamp in ChangeZoom r=heinrich5991 a=def-

Thanks to chillerdragon for noticing

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-26 13:06:41 +00:00
Dennis Felsing 0374ddac72 Don't clamp "zoom" command, we already clamp in ChangeZoom
Thanks to chillerdragon for noticing
2022-01-26 12:54:19 +01:00
Dennis Felsing 087a9a8235 Fix SendStartWarning() to only warn every 3 seconds
Thanks for Skeith for report
2022-01-26 12:24:56 +01:00
Dennis Felsing 5cc8eb979d Better fixes 2022-01-26 11:01:11 +01:00
bors[bot] 253bfaf987
Merge #4637
4637: Only record snapshot of the currently active tee r=def- a=heinrich5991

Fixes #4636.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-26 07:47:43 +00:00
heinrich5991 aed195b244 Only record snapshot of the currently active tee
Fixes #4636.
2022-01-26 01:28:20 +01:00
Dennis Felsing f346e445bd Fix timestamp in record_maps in test (fixes #4631) 2022-01-24 20:58:14 -03:00
heinrich5991 408ece7645 Fix rcon command receiving
Only use the rcon commands from the main connection
2022-01-24 15:29:17 +01:00
heinrich5991 b92f794e3e Fix old-style DDNet version message sending
Forgot to invert a condition in
49bc150afd.

Fixes #4629.
2022-01-24 15:29:04 +01:00
Dennis Felsing 827ebf1ce6 Emote -> Emoticon 2022-01-23 19:16:23 +01:00
Dennis Felsing 7903b40066 Quiet clang-tidy on macOS 2022-01-23 19:04:01 +01:00
Dennis Felsing 4da76e0e7d Fix any_of 2022-01-23 18:56:37 +01:00
Dennis Felsing c79320ed71 Improve macos performance
by declaring all threads as QoS class interactive
2022-01-23 18:23:09 +01:00
def 94272f82c7 Add more readability checks 2022-01-22 17:45:25 +01:00
def 3f7befdd8b Add some further readability checks, mostly redundancy
/media/ddnet/src/engine/server/databases/sqlite.cpp:232:55: warning: the address of ‘char* sqlite3_expanded_sql(sqlite3_stmt*)’ will never be NULL [-Waddress]
  232 |         if(m_pStmt != nullptr && sqlite3_expanded_sql != nullptr)
      |                                  ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
2022-01-22 17:22:01 +01:00
def bc78ba57b9 Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
def 7aac8b5386 Add readability-container-size-empty 2022-01-22 13:54:25 +01:00
def bcb50c1b29 Enable readability-const-return-type, readability-container-data-pointer, readability-delete-null-pointer 2022-01-22 13:49:14 +01:00
def 653c7715a5 Add readability-avoid-const-params-in-decls 2022-01-22 13:44:22 +01:00
def f3796e5455 Disable or fix some spammy new clang-tidy 13 warnings
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
          ^

src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
                CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
                                                                                ^~~~~~~~~~~~~~~~~~

src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
                        mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
                                  ^

src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
        if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
                                                                                                ~~~~~~~~    ~~~~~~~~                                          ^

src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
                        if(m_FilePreviewImageInfo.m_Width > Preview.w)
                                                          ^ ~~~~~~~~~
2022-01-22 13:35:52 +01:00
bors[bot] 623d8af04c
Merge #4623
4623: Refactor: Distinguish between two concepts previously called "Dummy" r=def- a=heinrich5991

On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).

Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.

Also fix a few bugs in dummy handling.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-21 21:26:21 +00:00
heinrich5991 d2bf8d6513 Rename Client to Conn (suggestion by deen) 2022-01-21 22:13:35 +01:00
bors[bot] 390e54f627
Merge #4625
4625: Use ETextAlignment enum for UI r=def- a=ChillerDragon

Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

`@cinaera` added alignment enums
	04ee8b20a1

`@TsFreddie` renamed them
	67651e8122

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-01-21 15:39:36 +00:00
ChillerDragon b770bc6988 Use ETextAlignment enum for UI
Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

@cinaera added alignment enums
	04ee8b20a1

@TsFreddie renamed them
	67651e8122
2022-01-21 16:26:19 +01:00
ChillerDragon 41fd1639d9 Limit evolving to 3 seconds
Took from upstream
5d44714e92 (diff-597779b4eb51af9adfedd04b8a235afff01091a4ba741daa604cb5cbeda4e3daR1306-R1321)
2022-01-21 11:30:31 +01:00
heinrich5991 4435e17b95 Fix a few bugs in dummy handling
Previously, e.g. pings would only be replied to on the currently active
client.
2022-01-21 02:02:08 +01:00
heinrich5991 49bc150afd Refactor: Distinguish between two concepts previously called "Dummy"
On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).

Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.

I tried to not fix bugs unless it would complicate the code.
2022-01-21 01:54:14 +01:00
bors[bot] 6d3aaaeff9
Merge #4622
4622: Refactoring: move RenderTilemapGenerateSkip to CLayers, Add CLayers::NumLayers r=def- a=Robyt3

- Move `CRenderTools::RenderTilemapGenerateSkip` to `CLayers::InitTilemapSkip`, as it can be a private function in `CLayers`.
- Add missing `CLayers::NumLayers` accessor.
- Improve code style.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2022-01-20 21:54:42 +00:00
bors[bot] 670c47fa60
Merge #4621
4621: Forgot a part of the asyncrender revert r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-20 15:03:25 +00:00
Dennis Felsing 57d340701d Forgot a part of the asyncrender revert 2022-01-20 16:02:02 +01:00
bors[bot] 2c32686101
Merge #4620
4620: Shutdown components r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-01-20 13:18:29 +00:00
ChillerDragon e4be3f5241 Shutdown components 2022-01-20 12:20:29 +01:00
bors[bot] ca7a613c2e
Merge #4619
4619: Further android build fixes r=def- a=Jupeyy

I just build the whole Android project now to check if there is other stuff:
- SDL also renamed a CMAKE flag
- apparently we updated icons, 512x512 was removed
- the newer compiler version warned about mismatched c function signature(SDL_main)
- since we moved all resize stuff to the main thread i made sure the main thread gets the updated window, which is important for android


I tested it on phone, so it works now and fixes #4615

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-01-20 10:58:13 +00:00
Jupeyy 55a1406641 Further android build fixes 2022-01-20 11:04:47 +01:00
Robert Müller 4791bc4cd8 Remove unnecessary trailing semicolons 2022-01-19 22:44:20 +01:00
Robert Müller e9293877ca Add CLayers::NumLayers 2022-01-19 22:44:16 +01:00
Robert Müller 6c558c2138 Improve code style of InitTilemapSkip 2022-01-19 22:27:59 +01:00
Robert Müller 1810ff3949 Move InitTilemapSkip to CLayers 2022-01-19 22:22:31 +01:00
Robert Müller 39b716d5ab Fix double clicking on folders in demo browser 2022-01-19 21:45:47 +01:00
Robert Müller 2f17fa9b39 close find handle in fs_file_time on windows 2022-01-18 22:42:08 +01:00
bors[bot] 054e7528dd
Merge #4612
4612: Handle SIGINT and SIGTERM (fixes #4610) r=heinrich5991 a=def-

Code by Robyt3 taken from Teeworlds, added SIGTERM

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-17 23:51:58 +00:00
bors[bot] 48e53470cd
Merge #4581 #4590 #4593 #4607
4581: Adjustable prediction margin r=def- a=trml

This adds an option to adjust how early the client sends an input for a given tick. In vanilla this value is hardcoded to 10 milliseconds before the next tick, which is good for low-latency gameplay and/or when you have a stable connection, but sometimes it could perhaps be useful to increase the value, to either test something with a high ping (without having to joing a high-ping server or use on a 3rd party program like tc/netem), or for counteracting the effect of jitter and jumping ping.

The last part comes at a tradeoff for higher ping though, and it also doesn't handle lag caused by packet loss, but it I have found it useful in some situations when playing race/solo/dummy with a bad connection. Since it's a bit experimental I only added it as an f1 option and not stored between sessions, and also added a gameinfo flag to only support it on servers that implement #1441.

Edit: Also attempted to cleanup variable names for tick calculations in client.cpp slightly.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4590: Remove extra projectiles r=def- a=trml

Aligns the code with vanilla, and cleans up things a bit
(same as [329e6261f3](url))

These were used to show projectiles a tick (or fraction of a tick) earlier than they otherwise would (and they were also sent without extrainfo since they didn't matter for prediction), so removing them would perhaps not make a noticeable difference. (and perhaps also less of a difference now since weapon input isn't applied before the start of a tick anymore).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4593: Fix compiler warning with new ffmpeg version (currently built from git) r=heinrich5991 a=def-

```
src/engine/client/video.cpp:102:32: error: assigning to 'AVOutputFormat *' from 'const struct AVOutputFormat *' discards qualifiers
        m_pFormat = m_pFormatContext->oformat;
                    ~~~~~~~~~~~~~~~~~~^~~~~~~
src/engine/client/video.cpp:571:13: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
        *ppCodec = avcodec_find_encoder(CodecId);
                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4607: Adopt upstream input (especially double click) handling, refactoring r=def- a=Robyt3

This adopts the 0.7 way of handling double clicks, by checking `Event.button.clicks` of the `SDL_Event`. The double click is stored as a flag which is cleared when the `MouseDoubleClick()` function is called (d215c73206 and 7977b46d36).

This reverts 72a6e20, as this hack is no longer required (closes #1745). Double clicking a friend in the friend list still works (#444) with both `gfx_asyncrender_old 0` and `1`.

Refactorings and minor fixes synchronizing with upstream:

- Only copy SDL keystate of _keyboard_ keys and mem_zero the rest to ensure out of bounds SDL keys don't trigger mouse keys.
- Rename variables and use SDL constants.
- Reduce unnecessary indentation.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: oy <Tom_Adams@web.de>
2022-01-17 23:36:14 +00:00
Dennis Felsing 8a6cb2bed7 Simplify signal handling by unregistering 2022-01-18 00:35:33 +01:00
Dennis Felsing d54a7993d5 Fix compiler warning with ffmpeg 5.0 2022-01-18 00:30:34 +01:00
bors[bot] 0177f21d36
Merge #4613
4613: Revert LFREEZE-LUNFREEZE explanation on editor for Switch layer r=def- a=GiuCcc

Thank `@fokkonaut`
Revert two lines to original.

Commit to be reverted:
2017464282 (diff-6ecdf8a78005b8c2541e54e3532ebec8f3f4ef2ec69ba8a6a281ce4421562570)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Wohoo <giu.casuccio@gmail.com>
2022-01-17 23:22:56 +00:00
Wohoo 163666a9fb Revert of 2017464282
on LFREEZE and LUNFREEZE  case
2022-01-18 00:07:52 +01:00
Dennis Felsing f16e1f09c1 Also handle SIGTERM (fixes #4610) 2022-01-17 23:16:03 +01:00
Robert Müller 259a449b67 use compliant sig_atomic_t for signal handler, use _Exit 2022-01-17 23:15:52 +01:00
Robert Müller a69852bdfc force quit on second Ctrl+C 2022-01-17 23:15:52 +01:00
Robert Müller eecd13476c handle SIGINT in server to properly shutdown everything 2022-01-17 23:15:49 +01:00
bors[bot] cfe5032217
Merge #4611
4611: Default players to being afk on new map r=heinrich5991 a=def-

As reported by MitakoKotomi in https://forum.ddnet.tw/viewtopic.php?f=118&p=70154

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-17 15:16:03 +00:00
Dennis Felsing c033513976 Default players to being afk on new map
As reported by MitakoKotomi in https://forum.ddnet.tw/viewtopic.php?f=118&p=70154
2022-01-17 12:58:14 +01:00
bors[bot] e03e6210e0
Merge #4604
4604: Allow multiple comands when adding vote in UI r=heinrich5991 a=def-

as reported by louis

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-17 02:10:34 +00:00
def 7e7fac82da Escape voting commands sent from client 2022-01-17 00:41:47 +01:00
trml b391e4b50d Fix bullet rendered through walls 2022-01-16 21:58:51 +01:00
Robert Müller c214918977 only consume double click if item hot 2022-01-16 12:43:32 +01:00
Robert Müller c495d4b327 change type of MouseDoubleClick from int to bool 2022-01-16 12:43:32 +01:00
oy e3b20696cc end double mouse click state when doing a new single click. 2022-01-16 12:43:32 +01:00
oy bbc194ce2a use info provided by sdl for mouse double clicks 2022-01-16 12:43:32 +01:00
Robert Müller 3557bea32d reduce indentation of input event handling code 2022-01-16 12:43:29 +01:00
Robert Müller 6675de319b do not copy keyboard over mouse state, refactoring 2022-01-16 12:41:31 +01:00
Robert Müller 79879591b1 refactor mouse state handling 2022-01-16 12:41:31 +01:00
Robert Müller b4a99fecdf Revert "Split CInput::NextFrame() from CInput::Update() (fixes #444)"
This reverts commit 72a6e20ba8.
2022-01-16 12:41:31 +01:00
def 746fc307aa Allow multiple comands when adding vote in UI
as reported by louis
2022-01-16 10:43:35 +01:00
bors[bot] dd9eb0d736
Merge #4584
4584: Fix rescue tee when swapping (fixes #4578) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-15 18:39:31 +00:00
bors[bot] b0f6b805d3
Merge #4583
4583: Update score hud immediately when switching dummy r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-15 18:27:42 +00:00
bors[bot] c1cd846c79
Merge #4568
4568: Reduce default ambient volume to 30 (fixes #4567) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-15 16:28:28 +00:00
bors[bot] dcc912d317
Merge #4602
4602: Fix windows macro and split the resize events r=def- a=Jupeyy

I noticed that the resize backend used the wrong macros `CONF_PLATFORM_WINDOWS` instead `CONF_FAMILY_WINDOWS`(windows seems to be the only one in detect.h that splits platform between 32bit and 64bit, maybe we should change that)

maybe this fixes #4351, because actually the workaround for windows was exactly inside the wrong macro to fix resizing in fullscreen.

I also split the resize functions, so its less confusing Resize (actively resize in the resolution list) vs GotResized (reported by SDL) and made some things a bit clearer

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-01-15 16:17:15 +00:00
Jupeyy 69202fdc22 Fix windows macro and split the resize events 2022-01-15 16:55:32 +01:00
bors[bot] 2d48cf7dcb
Merge #4573
4573: Implemented live freeze (tiles LFREEZE and LUNFREEZE) r=def- a=GiuCcc

Implemented live freeze.
Live frozen tees cannot move or jump, but they can use hook and weapons.
Live freeze permit the reverse-hammerfly: above tee is live frozen, so it can only hook, not drive. Lower tee has to hammer and drive.

It's implemented adding a new flag: CHARACTERFLAG_NO_MOVEMENTS.
Two tiles are 144 (LFREEZE) and 145 (LUNFREEZE) must be added as entities <--- MISSING ARTWORK HERE
Backcompatibily in-game has been tested, but missing cosmetic on old client: live frozen tee should have smoke too.
I've not tested the back-compatibility about save or rescue.

Added popup gametile in editor: live freeze and live unfreeze.
Added fix in editor explanation: classic TILE_FREEZE and TILE_UNFREEZE can be placed in switch layer too.

TODO:
Missing entities artwork for Tile 144 (LFREEZE) and 145 (LUNFREEZE)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Wohoo <giu.casuccio@gmail.com>
2022-01-15 10:27:04 +00:00
bors[bot] e316cfdf75
Merge #4598
4598: Fix console line y offsets when resizing r=def- a=Jupeyy

Hopefully fixes #4319
I can only imagine it happening bcs of resizing

## Checklist

- [x] Tested the change ingame (only tested with resizing)
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-01-14 22:17:33 +00:00
Jupeyy 956afed264 Fix console line bug when resizing 2022-01-14 22:36:41 +01:00
Robert Müller 4dbd8b454d Fix OOB access in CSnapshotDelta::UnpackDelta, cleanup 2022-01-14 19:10:43 +01:00
bors[bot] ccdb758479
Merge #4592
4592: Fix crash in macOS when moving screen (fixes #4435) r=Jupeyy a=def-

Thanks to Jupeyy for the suggestion

Normally it crashes after a few seconds, tried moving window around, resizing, moving between screens like crazy and no crashes after 1-2 min.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-13 14:50:12 +00:00
bors[bot] 53b652f16f
Merge #4582
4582: Revert "Disable gfx_asyncrender_old on macOS (fixes #4435)" r=Jupeyy a=def-

Doesn't help fully against the crashes, just makes them a bit less
likely. Causes VSync to have even more delay. Should find an alternative
(real) fix.

This reverts commit 7d8a142768.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-13 14:33:32 +00:00
Dennis Felsing 52e03c765d Fix crash in macOS when moving screen (fixes #4435)
Thanks to Jupeyy for the suggestion
2022-01-13 15:33:10 +01:00
trml 30093e44c5 Remove extra projectiles 2022-01-13 00:46:11 +01:00
trml e7f13bc5da Only use configured prediction margin on servers with predictable/synced weapon input 2022-01-11 01:30:05 +01:00
bors[bot] 469136b5e7
Merge #4587
4587: Fix OOB read in snapshot code reported by mmmds r=def- a=Robyt3

See https://github.com/teeworlds/teeworlds/issues/2643.


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-10 22:04:58 +00:00
heinrich5991 4cc96d8116 Fix OOB read in snapshot code reported by mmmds
Fix #2643.
2022-01-10 22:45:42 +01:00
Wohoo fb09082128 fix another superfluous comma 2022-01-10 20:40:22 +01:00
Wohoo 26372c8164 fixed comma typo 2022-01-10 20:31:43 +01:00
Wohoo 6070a66c99 Save server string corrected.
Fix typo in comments
2022-01-10 19:23:48 +01:00
Zwelf 23e009b184 Skip over read queries and write into backup database in FailMode 2022-01-09 22:51:55 +01:00
Zwelf 5a8f9a2dd5 Skip read requests during shutdown 2022-01-09 22:51:55 +01:00
Zwelf dcabb07707 Fix uninitialized count variable and naming convention 2022-01-09 22:51:55 +01:00
def e78b1188e0 Update score hud immediately when switching dummy 2022-01-09 22:16:42 +01:00
def c99433a800 Fix rescue tee when swapping (fixes #4578) 2022-01-09 22:13:27 +01:00
Wohoo ea98120bb2 Save is now back compatible with older version (default m_LiveFreeze=0).
Fix clang-format on comments
2022-01-09 18:39:46 +01:00
def 71267d91be Revert "Disable gfx_asyncrender_old on macOS (fixes #4435)"
Doesn't help fully against the crashes, just makes them a bit less
likely. Causes VSync to have even more delay. Should find an alternative
(real) fix.

This reverts commit 7d8a142768.
2022-01-09 17:28:37 +01:00
trml f3b0a1e331 Add ClPredictionMargin 2022-01-09 13:08:11 +01:00
Wohoo e8718df49c clang-format fix 2 2022-01-08 13:14:01 +01:00
Wohoo 68a8bbadbc clang-format fix 2022-01-08 12:30:51 +01:00
Dennis Felsing b4d16e3f60 Always clear stars, also when entering dummy (fixes #4554)
otherwise they get stuck. Thanks to Skeith reproduction steps:

> Basically, to consistently reproduce the bug, you put your tee in
> freeze, then you connect your dummy right as the stars appear when
> frozen. It also happens with the stars that pop out when you shoot your
> pistol @deen
2022-01-08 00:53:22 +01:00
Wohoo 0614fce2bb Remove comment 2022-01-07 17:12:57 +01:00
Wohoo 2017464282 Livefreeze implementation with CHARACTERFLAG_NO_MOVEMENTS flag.
Freeze and Unfreeze tiles added to switch layer too.
2022-01-07 16:53:40 +01:00
bors[bot] 571f981394
Merge #4566
4566: Don't crash when no ids are left (fixes #4565) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-05 23:53:35 +00:00
def d02253da00 Don't crash when no ids are left (fixes #4565) 2022-01-05 23:30:30 +01:00
def 23fdce1aa8 Reduce default ambient volume to 30 (fixes #4567) 2022-01-05 23:27:31 +01:00
bors[bot] a5783e4493
Merge #4529 #4530
4529: Extend DDNet-Server-Launcher, support DDNet-Server from client in dmg (fixes #4441) r=heinrich5991 a=def-

![Screenshot 2021-12-25 at 19 32 08](https://user-images.githubusercontent.com/2335377/147391455-210d90bc-df40-467c-a1dd-4bf49d050c05.png)
The old version would just open the file opener immediately which was quite confusing for new users.

Also removed sqlite3 for mac and mysql entirely since they are not needed.
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4530: Create custom look for DMG using dmgbuild (fixes #4442) r=heinrich5991 a=def-

This removes cross-building DMG support since dmgbuild requires hdiutil, which is macOS only. Thoughts?

Nice background image by Ravie:
<img width="752" alt="Screenshot 2021-12-27 at 00 29 43" src="https://user-images.githubusercontent.com/2335377/147422479-fb278e53-5017-4176-81e8-7cb2e6c83da4.png">


Co-authored-by: def <dennis@felsin9.de>
2022-01-05 21:26:05 +00:00
bors[bot] 118ae1bb36
Merge #4551 #4557
4551: Revert "Support 32bit color depth, default to it (fixes #4549)" r=heinrich5991 a=def-

This reverts commit ee35097385.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4557: Editor: Don't react to server settings shortcuts when dialog is open r=heinrich5991 a=def-

as reported by Sorah

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-05 01:42:09 +00:00
bors[bot] 234596784d
Merge #4542
4542: Downgrade SDL 2.0.18 -> 2.0.16 on Windows (fixes #4537) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-05 01:28:58 +00:00
fokkonaut 8300753fa4 Support 128 players in serverbrowser 2022-01-02 13:41:59 +01:00
def 3b3b2c70af Editor: Don't react to server settings shortcuts when dialog is open
as reported by Sorah
2022-01-01 14:27:39 +01:00
Robert Müller 0726703937 fix undefined behavior in byte packing functions, add tests 2021-12-31 13:18:41 +01:00
def 7ce5b246ec Revert "Support 32bit color depth, default to it (fixes #4549)"
This reverts commit ee35097385.
2021-12-30 11:06:51 +01:00
bors[bot] b3b8096832
Merge #4550
4550: Support 32bit color depth, default to it (fixes #4549) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-30 02:07:33 +00:00
def ee35097385 Support 32bit color depth, default to it (fixes #4549) 2021-12-30 01:32:57 +01:00
def 0ab7190864 Don't warn on solo server, where no team ranks should exist 2021-12-29 20:36:03 +01:00
def 11d619e060 Use power button to quit (fixes #3786) 2021-12-29 11:16:41 +01:00
def d7aded177b Revert "Fine tune MySQL timeouts to fail faster"
This reverts commit 541667d00a.
2021-12-29 10:37:19 +01:00
def 18e9faebdb Revert "Skip read requests during shutdown"
This reverts commit ac0c935aa1.
2021-12-29 10:23:46 +01:00
def 77b10ff4cd Revert "Skip over read queries and write into backup database in FailMode"
This reverts commit 8c8b4e5bb4.

Causes database not to work on official servers
2021-12-29 10:16:39 +01:00
def 3805921b65 Version 15.8.1 2021-12-28 20:14:41 +01:00
heinrich5991 228125df4f Remove compatible version filter
It doesn't do anything right now, all servers advertise a compatible
version.

It might become a compatibility hazard in the future, e.g. DDNet servers
try to advertise a different version string to 0.6 than to 0.7 clients,
because the compatible version filter on 0.6 insists that it starts with
"0.6" and on 0.7 that it starts with "0.7", clearly incompatible.
2021-12-28 15:09:38 +01:00
def bc184b7198 Add margin for ping in server browser
as reported by Izanagi
2021-12-28 01:05:53 +01:00
bors[bot] b195c75d33
Merge #4528 #4535 #4538
4528: Try to fix SDL2 assertion failure (fixes #4434) r=heinrich5991 a=def-

I can't really reproduce it:

Assertion failure at SDL_GetWindowFlags_REAL (/home/deen/isos/ddnet/debian6/root/mac64/SDL2-2.0.16/src/video/SDL_video.c:1905), triggered 1 time:
'window && window->magic == &_this->window_magic'

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4535: Explicitly disable notch area for fullscreen on macOS (fixes #4533) r=heinrich5991 a=def-

See https://developer.apple.com/documentation/bundleresources/information_property_list/nsprefersdisplaysafeareacompatibilitymode?language=objc

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4538: Add new icons by Ravie r=heinrich5991 a=def-

<img width="752" alt="Screenshot 2021-12-27 at 23 25 59" src="https://user-images.githubusercontent.com/2335377/147511038-9c073c25-8684-4104-96a5-dc1d7ff3e904.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-27 23:22:48 +00:00
bors[bot] 768a007eed
Merge #4429 #4517
4429: Pr sql fail fast r=heinrich5991 a=Zwelf

Remaining changes for #4424. Improving sql write times during shutdown and slow mysql responses/timeouts. I still want to test this change, especially for the last commit. Might have time for testing this evening. Thoughts and feedback on this patchset welcome.

## Checklist

- [ ] Tested the change ingame
   - [x] in mysql mod
   - [ ] in sqlite3 mode
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4517: Rename EXPLODING BULLET to BULLET r=heinrich5991 a=def-

As suggested by Yuzu

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: def <dennis@felsin9.de>
2021-12-27 23:11:09 +00:00
Robert Müller 07a8d21224 fix argument order in test, use constant 2021-12-27 23:41:52 +01:00
Robert Müller 2ffd0ddae2 fix invalid left shift in CVariableInt::Unpack, add tests 2021-12-27 18:00:15 +01:00
bors[bot] a9cd29d624
Merge #4514 #4534
4514: Implement sv_min_team_size (fixes #3720) r=edg-l a=def-

to prevent too small teams counting as team finishes. You can still
finish with a team smaller than sv_min_team_size, but only get regular
ranks, not team ranks.

This will require going through all our maps and setting
sv_min_team_size in map config for maps intended for more than 2
players. We will also need to remove all teamranks with smaller teams
from official database.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4534: Implement "reset" command r=edg-l a=def-

to reset specific config to default value

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-27 10:42:41 +00:00
bors[bot] c6b9a57a32
Merge #4521
4521: Support enter and escape in editor when confirming save r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-27 10:28:58 +00:00
def b898a868d5 Version 15.8 2021-12-27 01:26:56 +01:00
def d787a4832b Implement "reset" command
to reset specific config to default value
2021-12-27 01:13:11 +01:00
def b8fb704952 Improve wording 2021-12-25 19:36:23 +01:00
def 21594a0405 DDNet-Server-Launcher (for macOS): Support running without config 2021-12-25 19:32:43 +01:00
def 7305885f6e Try to fix SDL2 assertion failure (fixes #4434)
I can't really reproduce it:

Assertion failure at SDL_GetWindowFlags_REAL (/home/deen/isos/ddnet/debian6/root/mac64/SDL2-2.0.16/src/video/SDL_video.c:1905), triggered 1 time:
'window && window->magic == &_this->window_magic'
2021-12-25 18:44:46 +01:00
Zwelf 541667d00a Fine tune MySQL timeouts to fail faster 2021-12-25 10:58:38 +01:00
Zwelf 8c8b4e5bb4 Skip over read queries and write into backup database in FailMode 2021-12-25 10:58:38 +01:00
Zwelf d8258fcda9 Add semaphore getvalue functionality 2021-12-25 10:53:26 +01:00
def c76f0f5899 Don't expect "moments ago" string in tests, use regex matcher instead 2021-12-25 02:21:46 +01:00
def 6bb875c660 Don't make score test depend on specific timestamp
Insert current timestamp instead
2021-12-25 01:33:08 +01:00
def 8625487292 Support enter and escape in editor when confirming save 2021-12-23 11:50:45 +01:00
def f9edeb627b Rename EXPLODING BULLET to BULLET
As suggested by Yuzu
2021-12-22 16:56:21 +01:00
bors[bot] c5ed7f6ec8
Merge #4515
4515: Revert "Use temporary file when saving editor file (fixes #4476)" r=heinrich5991 a=def-

Doesn't work on Windows, not so easy to overwrite a file already open in
editor. Not sure how our old approach works, but apparently it did
better than the new one. As reported by texnonik on Discord

This reverts commit e2084e1e9d.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-22 07:50:09 +00:00
def 7d57b80646 Revert "Use temporary file when saving editor file (fixes #4476)"
Doesn't work on Windows, not so easy to overwrite a file already open in
editor. Not sure how our old approach works, but apparently it did
better than the new one. As reported by texnonik on Discord

This reverts commit e2084e1e9d.
2021-12-21 23:31:08 +01:00
def 73d8329c4a Implement sv_min_team_size
to prevent too small teams counting as team finishes. You can still
finish with a team smaller than sv_min_team_size, but only get regular
ranks, not team ranks.

This will require going through all our maps and setting
sv_min_team_size in map config for maps intended for more than 2
players. We will also need to remove all teamranks with smaller teams
from official database.
2021-12-21 23:22:28 +01:00
bors[bot] 4a21f6fb1d
Merge #4513
4513: Display more relevant version numbers on command line (fixes #4511) r=heinrich5991 a=def-

<img width="1838" alt="Screenshot 2021-12-21 at 23 05 20" src="https://user-images.githubusercontent.com/2335377/147003649-64b27082-8e5e-4966-8a15-3af161bbe573.png">
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 22:11:22 +00:00
def 51c096777e Display more relevant version numbers on command line (fixes #4511) 2021-12-21 23:05:44 +01:00
bors[bot] 2f44e076c0
Merge #4504 #4507
4504: Swap: Also switch rescue tees for /r r=heinrich5991 a=def-

As reported by cheeser0613:

2player, 1die in freeze
swap 2 player by /swap
the other 1 also go die in freeze
/practice
one of them cant use /r

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4507: Add cl(|_dummy|_contact)_port for ISPs that throttle specific ports r=heinrich5991 a=def-

As reported by Ryu

Verified with cl_port 12345; cl_dummy_port 12346:
<img width="681" alt="Screenshot 2021-12-21 at 12 48 11" src="https://user-images.githubusercontent.com/2335377/146925435-ef586ffd-29a0-4ab0-9228-aa77761eca0d.png">
<img width="1067" alt="Screenshot 2021-12-21 at 12 49 23" src="https://user-images.githubusercontent.com/2335377/146925438-9ba7819a-d3a9-42a8-821e-9808d15df9ee.png">


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 17:44:27 +00:00
Robert Müller 92f53c7a37 reload map when changing sv_sixup 2021-12-21 17:37:04 +01:00
def d7ea3371d6 Swap: Also switch rescue tees for /r
As reported by cheeser0613:

2player, 1die in freeze
swap 2 player by /swap
the other 1 also go die in freeze
/practice
one of them cant use /r
2021-12-21 13:09:06 +01:00
def dd4efe0449 Add cl(|_dummy|_contact)_port for ISPs that throttle specific ports
As reported by Ryu
2021-12-21 12:49:05 +01:00
bors[bot] d4f126810b
Merge #4484 #4486
4484: Add IStorage::FormatTmpPath static method r=heinrich5991 a=def-

Not sure I prefer it, but now it's done. Any opinions?

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4486: Add .a files to .gitignore r=def- a=heinrich5991

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-21 10:30:12 +00:00
bors[bot] 3490876ee9
Merge #4503
4503: Fix joining pw-protected server via Steam (fixes #4502) r=heinrich5991 a=def-

Tested by copying DDNet executable from package into Steam directory and running it via steam://run/412220//ger2.ddnet.tw:8001/ directly and when client is running already. (UI had another server selected)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 10:19:34 +00:00
def cd6cfd2607 Fix joining pw-protected server via Steam (fixes #4502) 2021-12-21 10:31:52 +01:00
bors[bot] 51d930800c
Merge #4497
4497: Fix run_on_join being run on normal player again (fixes #4494) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 03:50:11 +00:00
bors[bot] 53833d2050
Merge #4498 #4499
4498: Respect sv_chat_initial_delay (fixes #4496) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4499: Center cl_show_direction (fixes #4495) r=heinrich5991 a=def-

<img width="1823" alt="Screenshot 2021-12-20 at 23 36 17" src="https://user-images.githubusercontent.com/2335377/146841838-c3a692e5-740f-4295-a885-5439822aab4c.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-21 03:38:53 +00:00
def 2727c998c2 Fix crash in GetSaves (fixes #4500) 2021-12-21 00:14:15 +01:00
def 57ebf33b1a Center cl_show_direction (fixes #4495) 2021-12-20 23:34:49 +01:00
def 6037bf7ff6 Respect sv_chat_initial_delay (fixes #4496) 2021-12-20 23:20:46 +01:00
def 2963c30755 Fix run_on_join being run on normal player again (fixes #4494) 2021-12-20 23:19:43 +01:00
def d91d20f079 Add a hint for "Run on join"
Otherwise it's not clear if you can run client commands (f1) or chat
commands (/). As reported by cheeser0613
2021-12-20 18:58:15 +01:00
bors[bot] f6baf78e6e
Merge #4489
4489: Don't overwrite player-set refresh rate r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-20 17:10:49 +00:00
def 1261ba4e03 Don't overwrite player-set refresh rate 2021-12-20 17:53:56 +01:00
def a6a0092996 Actually remove gfx_asyncrender_old 2021-12-20 17:27:01 +01:00
def 1a02a20fa6 Add IStorage::FormatTmpPath static method
Not sure I prefer it, but now it's done. Any opinions?
2021-12-20 16:12:15 +01:00
def 440baa17be Support building universal binaries with discord
For now only x86-64 is supported by discord sdk, arm64 we ship without
discord sdk. So players can choose if they want more performance without
discord integration, or less performance with discord integration.
2021-12-20 16:07:00 +01:00
heinrich5991 2fbd0c6c71 Fix formatting in src/test/score.cpp 2021-12-20 14:04:41 +01:00
bors[bot] 473848a19d
Merge #4482
4482: Use temporary file when saving editor file (fixes #4476) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-20 12:33:05 +00:00
def e2084e1e9d Use temporary file when saving editor file (fixes #4476) 2021-12-20 10:54:46 +01:00
bors[bot] ec0d1172eb
Merge #4481
4481: Don't create cut off UTF-8 sequences on string manipulation r=def- a=heinrich5991

CC #4463
CC #4465 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-20 08:58:55 +00:00
heinrich5991 58533cddef Fix string functions not to truncate in the middle of a UTF-8 character
This makes `str_utf8_copy` obsolete.
2021-12-20 02:34:02 +01:00
heinrich5991 27f18824d6 Fix str_utf8_forward to use the same logic as str_utf8_decode 2021-12-20 02:17:10 +01:00
heinrich5991 ae9944550c Add a function to fix UTF-8 truncation at the end of a string
This can be used after truncating at byte boundaries.
2021-12-20 02:05:07 +01:00
bors[bot] 3013466b86
Merge #4392
4392: Add SQL/Score tests r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-20 00:42:03 +00:00
def 3f03d8ee31 Get rid of useless semicolon in SQL queries 2021-12-20 00:50:59 +01:00
def 0c759ae6b6 Deterministic player order in /top5team name
same as in /top5team without name
2021-12-20 00:50:56 +01:00
def 594b4e3d24 Add cl_run_on_join to set command to execute when joining a server 2021-12-20 00:43:49 +01:00
bors[bot] 107438bead
Merge #4479
4479:  Fix normal binds (fixes #4477) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 22:56:21 +00:00
def d23bd12c03 Don't handle lalt separately 2021-12-19 23:42:34 +01:00
def 98df2f25eb Fix normal binds (fixes #4477) 2021-12-19 23:42:19 +01:00
def 7484ffc125 Add buttons to open settings file and config directory
Only tested on macOS
2021-12-19 23:22:08 +01:00
def ffc532a302 Add open_file, works on macOS, safer 2021-12-19 23:22:04 +01:00
def 6feb1a0eee Create connections as unique_ptrs directly
no more leak in test/score.cpp
2021-12-19 23:04:12 +01:00
bors[bot] 79e5703e21
Merge #3638
3638: Revert "Let's not crash the client and server on dbg_assert" r=def- a=heinrich5991

This reverts commit a6e144e.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-19 18:45:38 +00:00
def f464f148ac Add explicit -DTEST_MYSQL
Since the setup is a bit more manual and not as self-contained, so most
probably don't want to test it locally.
2021-12-19 19:40:20 +01:00
def 04594397ca Test MySQL centrally in fancy 2021-12-19 19:40:20 +01:00
def f5d59e8719 Rename CONF_SQL to CONF_MYSQL 2021-12-19 19:40:20 +01:00
def 9ef5849f0c Add MySQL test support 2021-12-19 19:40:20 +01:00
def e569354f3e Fix TeamScore tests 2021-12-19 19:40:20 +01:00
def 20c9141b71 Remove gmock dependency 2021-12-19 19:40:20 +01:00
def d9858c2010 Add more Score tests, shorten tests 2021-12-19 19:40:20 +01:00
def 41910ff5fd Add sqliteversion test 2021-12-19 19:40:20 +01:00
def 3a2850b7f7 Add comment for true/false 2021-12-19 19:40:20 +01:00
def aacab812d4 Use at least SQLite version 3.25
Required for Window functions, see https://www.sqlite.org/windowfunctions.html
2021-12-19 19:40:20 +01:00
def 010ecd0868 More output in score test 2021-12-19 19:40:20 +01:00
def 9dc08ca156 True/False don't exist on older SQLite versions 2021-12-19 19:40:20 +01:00
def baf9b94f2c Factor CScoreWorker out of CScore, add SaveScore test 2021-12-19 19:40:20 +01:00
Dennis Felsing f03cb08150
Merge pull request #3961 from fokkonaut/pr-antibot
Add target clientid to antibot OnHammerHit
2021-12-19 19:33:56 +01:00
bors[bot] 3c354eb2d5
Merge #4468
4468: Alternative fix for cut off names (fixes #4463) r=heinrich5991 a=def-

https://github.com/ddnet/ddnet/pull/4465 might have more side effects

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 17:11:41 +00:00
bors[bot] 72afa17349
Merge #4449 #4461 #4466 #4469 #4470 #4472 #4473
4449: Fix text selection cursor position (fixes #4444) r=heinrich5991 a=def-

after moving window to a screen with different dimensions than the
initial one

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4461: Support cl_video_show_direction 2 r=heinrich5991 a=def-

Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction

Thanks to hussainx3 for report.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4466: Fix GLEW system lib linking on macOS (fixes #4439) r=heinrich5991 a=def-

Only GLEW::GLEW is provided, GLEW_LIBRARIES is empty by default

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4469: Consider initial chat delays as normal mutes, implement unmuteid (fixes # 4460) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4470: Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts r=heinrich5991 a=def-

like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds

Fixed missing right variants of modifiers in some places

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4472: Make /rescue handle switch freeze too r=heinrich5991 a=def-

As reported by RonIn

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4473: Fix comment in CMakeLists.txt r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 16:58:46 +00:00
bors[bot] 529c1654da
Merge #4447
4447: Disable gfx_asyncrender_old on macOS (fixes #4435) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 16:44:23 +00:00
bors[bot] eea0a95550
Merge #4204
4204: Lower worst/best case frame time calculations r=heinrich5991 a=Jupeyy

1 second is too much, 1 frame of 60 fps is more than enough, dropping a whole frame when using 60fps as limit is already quite alot

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-12-19 16:23:52 +00:00
def d479cac089 Rename IsSwitch to GetSwitchType 2021-12-19 12:10:03 +01:00
def 17287de243 Make /rescue handle switch freeze too 2021-12-19 12:10:00 +01:00
def acf199835d Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts
like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds
2021-12-18 12:23:20 +01:00
def 374c5ac64d Implement unmuteid, make it clearer that unmute uses ID from mutes
not player id
2021-12-18 11:28:54 +01:00
def 97f8e29a60 Minor cleanup 2021-12-18 11:20:22 +01:00
def 35d5854e28 Consider initial chat delays as normal mutes (fixes # 4460) 2021-12-18 11:20:16 +01:00
def ea7e39c2f0 Alternative fix for cut off names (fixes #4463)
https://github.com/ddnet/ddnet/pull/4465 might have more side effects
2021-12-18 10:34:20 +01:00
bors[bot] 5ec6f0994d
Merge #4410
4410: Fix leak in CLayerTiles::BrushGrab (fixes #4409) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-17 23:38:19 +00:00
def b445a8aeaf Fix mouse selection after changing window size (on macOS) 2021-12-18 00:12:23 +01:00
heinrich5991 cdbf8ff2d2 Skip the UTF-8 BOM on all read text files
Fixes #4462.
2021-12-17 22:07:01 +01:00
heinrich5991 49c861372a Add a flag to skip a UTF-8 BOM when opening files for reading
https://en.wikipedia.org/w/index.php?title=Byte_order_mark&oldid=1059783325#UTF-8

This allows to read text files created by Windows users transparently,
even if they contain a UTF-8 BOM.
2021-12-17 22:07:01 +01:00
def ef5d3b77a9 Support cl_video_show_direction 2
Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction
2021-12-17 10:10:03 +01:00
bors[bot] 625ce302dd
Merge #4443
4443: Swap projectile owners when using /swap r=Learath2 a=def-

Thanks to Soapy Sandwich for responsibly disclosing this issue.
https://user-images.githubusercontent.com/2335377/145693247-c5c1ab2e-6353-4a4a-afab-c73f2d7eebc1.mp4
/swap is currently disabled until this is merged.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-16 12:39:00 +00:00
bors[bot] 1d88aef9fe
Merge #4456
4456: Pull some more refactoring from the upstream r=def- a=Kaffeine

The main motivation is making it easier to take (and push) patches to/from `teeworlds`

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

I'm not that familiar with the code. Please let me know if this commit make sense or not:
56900d7644

IIUC two other commits from https://github.com/teeworlds/teeworlds/pull/2594 are not relevant for DDNet (because we're reducing the CPU load differently).

Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
Co-authored-by: Robert Müller <robert.mueller@student.uni-siegen.de>
2021-12-15 07:51:42 +00:00
Robert Müller 843d021f82 add IServer::ChangeMap to fix change_map command
(cherry picked from commit 97d907304c56f643a9ed99e60c35052f950b27fb)
2021-12-15 03:36:25 +03:00
Robert Müller 019f8b665f set m_MapReload instead of polling sv_map, use bool, remove dead code
(cherry picked from commit dc56ab6d93e60f1a4bf26196a76b9e12df65529c)
2021-12-15 03:36:25 +03:00
Alexander Akulich d46e4a14c1 CServer: Port to Config() upstream API 2021-12-15 03:36:25 +03:00
Alexander Akulich 4d346456c5 CServer: Add a const CConfig getter for const Server instance 2021-12-15 03:36:25 +03:00
Alexander Akulich 0b24888f61 CServer: Init m_pConfig variable with the global instance for now
The case is lie. The variable was not initialized.
2021-12-15 03:36:25 +03:00
Alexander Akulich 9d3594205d Console: Add Config() getter as in other classes 2021-12-15 03:36:19 +03:00
Alexander Akulich 145816b046 IServer: Change GetMapName() type to const char *
Partially follow upstream 77daedc814
2021-12-15 03:04:03 +03:00
def ddf04c1ff2 Improve interfaces by exposing SwapClients in CEntities 2021-12-14 10:35:00 +01:00
heinrich5991 3185c75bda Don't clear client version on map change
Also still record client version on map changes into teehistorian.

Fixes #4445.

Thanks to @Kaffeine for noticing.
2021-12-14 06:50:30 +01:00
heinrich5991 4fab7d7500 Remove unused variable m_SupportsMapSha256 2021-12-14 06:49:40 +01:00
def 9496d2697a Disable gfx_asyncrender_old on macOS (fixes #4435) 2021-12-13 19:14:21 +01:00
def ac094b5378 Fix text selection cursor position (fixes #4444)
after moving window to a screen with different dimensions than the
initial one
2021-12-13 19:12:37 +01:00
Robert Müller 8ec50f800b increase scrollbar handle size for small scrollbars 2021-12-13 17:48:17 +01:00
def 7d8a142768 Disable gfx_asyncrender_old on macOS (fixes #4435) 2021-12-13 12:30:30 +01:00
def e83a7ff96f Fix unsafe usage of CLaser casts
Since CDraggers are also stores as entities of ENTTYPE_LASER:

/media/ddnet/src/game/server/teams.cpp:898:23: runtime error: downcast of address 0x61600003db80 which does not point to an object of type 'CLaser'
0x61600003db80: note: object is of type 'CDragger'
 00 00 00 00  d0 24 3c b2 75 55 00 00  00 00 00 00 00 00 00 00  80 d8 03 00 60 61 00 00  f8 c1 04 5a
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'CDragger'
2021-12-12 00:35:33 +01:00
def 1d22f6b518 Swap laser owners when using /swap
Since they are implemented independently from projectiles (pistol, grenade)
2021-12-12 00:35:12 +01:00
def 84b1b6f92e Swap projectile owners when using /swap
Thanks to Soapy Sandwich for responsibly disclosing this issue.

/swap is currently disabled until this is merged.
2021-12-11 23:18:38 +01:00
def 9965007fa0 Center timer in HUD (fixes #4438) 2021-12-10 18:27:32 +01:00
bors[bot] d862207a73
Merge #4405
4405: Try to use unique_ptr in tests so we can't forget to delete r=heinrich5991 a=def-

Why is the PingCache test failing now???

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-10 02:53:55 +00:00
Robert Müller 0ff313b130 adopt vanilla scrollbar colors and code style 2021-12-09 22:57:21 +01:00
Alexander Akulich d832800ebc Server: Implement a 'reason' argument for Console Shutdown
(cherry picked from the upstream commit teeworlds / 6899778b348cce800665e3e320f88a6688168a14)
2021-12-08 20:43:59 +03:00
Alexander Akulich 57e16f3f7b CEntity: Make NetworkClipped() const 2021-12-08 20:35:03 +03:00
Alexander Akulich cad00f7ce1 Add a config var to toggle colors enablement for the console output 2021-12-08 20:35:03 +03:00
Alexander Akulich fa977bbdce Fix UUID messages unpack on demo playing 2021-12-08 18:50:41 +03:00
Zwelf 3db7fca215 Don't shutdown server when there are outstanding sql queries to be executed 2021-12-08 10:09:39 +01:00
Zwelf ac0c935aa1 Skip read requests during shutdown 2021-12-07 13:50:57 +01:00
bors[bot] a46cc81040
Merge #4421 #4423
4421: Swap: Don't spam-protect retrying with local messages only r=heinrich5991 a=def-

As suggested by 冷落:
> I have a advice./swap need wait 30s,and often someone will say /swap
> within 30 seconds,but kept saying it would be muted

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4423: Fix command line arguments with unicode on windows (without changing existing code) r=heinrich5991 a=Robyt3

#4380 plus the proposed changes. Closes #4369.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-12-06 19:17:35 +00:00
Robert Müller f20443b694 fix command line arguments with unicode on windows
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-06 19:48:25 +01:00
def 16c748c6b1 Swap: Don't spam-protect retrying with local messages only
As suggested by 冷落:
> I have a advice./swap need wait 30s,and often someone will say /swap
> within 30 seconds,but kept saying it would be muted
2021-12-05 23:11:17 +01:00
Robert Müller a61c45550d rename Init method and move implementation 2021-12-03 20:26:27 +01:00
Robert Müller 2fe5464938 remove delegate functions in CMenus, fix variable names 2021-12-03 20:26:26 +01:00
Robert Müller f334b52d94 use UIEx() consistently 2021-12-03 20:26:26 +01:00
Robert Müller af82a20374 move ms_FontmodHeight to CUI 2021-12-03 20:26:25 +01:00
Robert Müller 8887a3137c move DoClearableEditBox to CUIEx 2021-12-03 20:26:23 +01:00
Robert Müller d948a1e41f fix variable name 2021-12-03 20:26:21 +01:00
Robert Müller 4bdddb7e3a pass correct number of utf8 characters to Manipulate 2021-12-03 20:26:17 +01:00
bors[bot] 2524905d74
Merge #4413
4413: Fix some more undefined behavior with super (fixes #4412) r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-01 12:43:22 +00:00
def 13044e093c Fix some more undefined behavior with super (fixes #4412) 2021-11-29 17:12:50 +01:00
Robert Müller 083c29f191 fix initialization of CUIEx::m_MouseSlow 2021-11-29 15:43:16 +01:00
def a45829f16d Fix leak in CLayerTiles::BrushGrab (fixes #4409) 2021-11-29 14:29:24 +01:00
def 4ac5ca1449 Try to use unique_ptr in tests so we can't forget to delete 2021-11-29 00:40:10 +01:00
bors[bot] e7fafc5a4f
Merge #4404
4404: test/serverbrowser: delete pConsole r=heinrich5991 a=def-

==235823==ERROR: LeakSanitizer: detected memory leaks

Indirect leak of 65632 byte(s) in 1 object(s) allocated from:
    #0 0x563636cc2fc9 in malloc (/media/ddnet/testrunner+0x37afc9)
    #1 0x563636e0fd89 in CHeap::NewChunk() /media/ddnet/src/engine/shared/memheap.cpp:14:17
    #2 0x563636e10aee in CHeap::Reset() /media/ddnet/src/engine/shared/memheap.cpp:63:2
    #3 0x563636d954a5 in CConsole::CExecutionQueue::Reset() /media/ddnet/src/engine/shared/console.h:188:12
    #4 0x563636d4a272 in CConsole::CConsole(int) /media/ddnet/src/engine/shared/console.cpp:937:19
    #5 0x563636d88a98 in CreateConsole(int) /media/ddnet/src/engine/shared/console.cpp:1230:59
    #6 0x563636fbe915 in ServerBrowser_PingCache_Test::TestBody() /media/ddnet/src/test/serverbrowser.cpp:13:23
    #7 0x7f0a2f87fe26 in void testing::internal::HandleExceptionsInMethodIfSupported<testing::Test, void>(testing::Test*, void (testing::Test::*)(), char const*) (/usr/lib/libgtest.so.1.11.0+0x54e26)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-28 14:53:22 +00:00
def 87a089c4aa test/serverbrowser: delete pConsole
==235823==ERROR: LeakSanitizer: detected memory leaks

Indirect leak of 65632 byte(s) in 1 object(s) allocated from:
    #0 0x563636cc2fc9 in malloc (/media/ddnet/testrunner+0x37afc9)
    #1 0x563636e0fd89 in CHeap::NewChunk() /media/ddnet/src/engine/shared/memheap.cpp:14:17
    #2 0x563636e10aee in CHeap::Reset() /media/ddnet/src/engine/shared/memheap.cpp:63:2
    #3 0x563636d954a5 in CConsole::CExecutionQueue::Reset() /media/ddnet/src/engine/shared/console.h:188:12
    #4 0x563636d4a272 in CConsole::CConsole(int) /media/ddnet/src/engine/shared/console.cpp:937:19
    #5 0x563636d88a98 in CreateConsole(int) /media/ddnet/src/engine/shared/console.cpp:1230:59
    #6 0x563636fbe915 in ServerBrowser_PingCache_Test::TestBody() /media/ddnet/src/test/serverbrowser.cpp:13:23
    #7 0x7f0a2f87fe26 in void testing::internal::HandleExceptionsInMethodIfSupported<testing::Test, void>(testing::Test*, void (testing::Test::*)(), char const*) (/usr/lib/libgtest.so.1.11.0+0x54e26)
2021-11-28 15:51:31 +01:00
bors[bot] d02ffefa17
Merge #4403
4403: Remove redundant *count >= max_count check r=def- a=Robyt3

`count` and `max_count` don't change after the check in the while loop.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-11-28 10:06:15 +00:00
Robert Müller 06a1d28a7f remove redundant *count >= max_count check 2021-11-28 11:00:49 +01:00
bors[bot] ca558f406d
Merge #4398
4398: Synchronize with upstream and refactor UI scrollbars r=def- a=Robyt3

- Change appearance of all scrollbars to be consistent with upstream.
  - Change the large knob design that was used in some places to the flat design everywhere (except for color pickers).
  - Add consistent margins around scrollbars.
- Implementing clicking on scrollbar rails to instantly change the value.
- Consolidate UI scrollbar functions from menus and editor in `CUIEx`.
- Various minor refactorings.

## Screenshots

### Before

![br_old](https://user-images.githubusercontent.com/23437060/143658193-d9ea0d31-fa92-466e-9f54-099893caf567.png)
![settings_old](https://user-images.githubusercontent.com/23437060/143658198-1cd3ad52-4680-492c-b244-2699cb5b1c84.png)
![color_old](https://user-images.githubusercontent.com/23437060/143658194-3029dac5-eb29-4fed-a7ed-139f9a00803f.png)
![ed_file_old](https://user-images.githubusercontent.com/23437060/143658195-db00a54d-04ae-41cc-b78c-8a04303486d6.png)
![ed_img_old](https://user-images.githubusercontent.com/23437060/143658196-7f83feb6-8e92-4321-a600-d5ea18f117ad.png)

### After

![br_new](https://user-images.githubusercontent.com/23437060/143658211-1cf8bc58-1bc5-49ef-9946-afa75651c53e.png)
![setting_new](https://user-images.githubusercontent.com/23437060/143658210-00fa3b82-66a3-407a-a5d2-4a736f6b6643.png)
![color_new](https://user-images.githubusercontent.com/23437060/143658212-fca3ef8a-1e67-40f0-983a-3ad83b313ee5.png)
![ed_file_new](https://user-images.githubusercontent.com/23437060/143658214-d93fd473-56d6-48f0-81bb-3dea37618922.png)
![ed_img_new](https://user-images.githubusercontent.com/23437060/143658207-7118887a-4046-4779-8c19-6aba64c8c4ad.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-11-28 09:56:44 +00:00
bors[bot] 33be69f0ac
Merge #4402
4402: Fix stack-buffer-overflow in Whisper (fixes #4400) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-28 01:36:18 +00:00
def da7dfda47e Disable connection reuse in curl (fixes #4342)
Thanks to @godwhoa for report and testing the workaround!
2021-11-28 01:56:08 +01:00
def 5be5f1032a Fix stack-buffer-overflow in Whisper (fixes #4400) 2021-11-27 20:58:06 +01:00
Robert Müller 053981ee4c refactor UI scrollbars 2021-11-26 23:03:45 +01:00
bors[bot] 5c46efc892
Merge #4391
4391: Remove ping filter (fixes #4365) r=edg-l a=def-

We had lots of cases of people having ping filter activated. Ping is now
too unreliable to actually filter by it. It can show an old super high
value and then you never see the location again.
![screenshot-20211124@160502](https://user-images.githubusercontent.com/2335377/143262874-0cb93dba-9539-4d0d-8400-399dffd3509b.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-26 08:21:18 +00:00
bors[bot] c74b0c8536
Merge #4389
4389: Sanitize owner data in client (fixes #4388) r=edg-l a=def-

and don't access out of scope on owner < 0

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-26 06:55:48 +00:00
bors[bot] d549c2a0f3
Merge #4396
4396: /swap fix: swap started/finished information r=edg-l a=def-

Thanks to 冷落 for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-26 06:45:28 +00:00
bors[bot] 5c5469ba0a
Merge #4395
4395: Update str_utf8_stats documentation, minor refactoring r=heinrich5991 a=Robyt3

This removes the check for the null-terminator from the while loop, as this is also checked in `str_utf8_forward`, which returns an unchanged size in this case. The comparison `new_size != *size` was previously redundant for that reason.

Update comments and add some empty lines for consistency.

`@heinrich5991` 

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-11-26 02:39:09 +00:00
def c6a637948a Version 15.7 2021-11-25 23:51:05 +01:00
def 8dce8d0a8c /swap fix: swap started/finished information
Thanks to 冷落 for report
2021-11-25 23:48:29 +01:00
Robert Müller 7578386538 add empty lines to method documentation 2021-11-25 20:01:29 +01:00
Robert Müller 2ada540988 update str_utf8_stats documentation 2021-11-25 19:54:50 +01:00
Robert Müller 0253b6e25c refactor str_utf8_stats 2021-11-25 19:54:32 +01:00
Robert Müller d747edd1cf replace DeleteUntilCursor and DeleteFromCursor with SetRange 2021-11-25 00:05:04 +01:00
Robert Müller dcdea25284 remove unused CLineInput::CCallback 2021-11-25 00:05:04 +01:00
Robert Müller c5ca424675 add CLineInput::Insert 2021-11-25 00:04:59 +01:00
Robert Müller 85236edcde rename CLineInput::Add to Append and refactor 2021-11-25 00:03:44 +01:00
Robert Müller 35a3d8c604 add CLineInput::SetRange 2021-11-25 00:00:20 +01:00
Robert Müller fa8f540108 use str_utf8_stats in CLineInput::Manipulate 2021-11-24 23:39:34 +01:00
Robert Müller 5cf356229b refactor CLineInput::Clear 2021-11-24 23:31:40 +01:00
Robert Müller 350042975b use str_utf8_stats in CLineInput::Set 2021-11-24 23:29:09 +01:00
Robert Müller 84ecbdb9d0 add str_utf8_stats to base system 2021-11-24 23:24:46 +01:00
def 7464785013 Remove ping filter (fixes #4365)
We had lots of cases of people having ping filter activated. Ping is now
too unreliable to actually filter by it. It can show an old super high
value and then you never see the location again.
2021-11-24 16:04:04 +01:00
def a817a2e60f Sanitize owner data in client (fixes #4388)
and don't access out of scope on owner < 0
2021-11-24 15:41:27 +01:00
bors[bot] 2376de500d
Merge #4381 #4382 #4387
4381: Fix enter behavior when creating new folder in editor r=edg-l a=def-

As reported by louis:

> pressing enter while creating a new folder in the editor (while using
> "save as") does not create the folder but instead enters the selected
> folder in the background

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4382: Fix save typing when server settings are open in editor r=edg-l a=def-

As reported by louis:

> while saving a mapname while having the "Server Settings" tab open,
> pressing "m" while typing the mapname will unfocus the cursor from the
> mapname field onto the server settings field

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4387: Don't access switchers out of bounds (fixes #4386) r=edg-l a=def-

It's possible that a map was saved with a different amount of switchers
than it has at the moment. Happened on Jao Shooter. I'll check with
mapper if they changed the number of switchers.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-24 11:57:19 +00:00
def 2e34f45c50 Don't access switchers out of bounds (fixes #4386)
It's possible that a map was saved with a different amount of switchers
than it has at the moment. Happened on Jao Shooter. I'll check with
mapper if they changed the number of switchers.
2021-11-23 19:01:52 +01:00
def 82ffd1b05b Enable sv_swap, more reasonable default for timeout 2021-11-23 16:58:06 +01:00
def 36a6b39031 Fix save typing when server settings are open in editor
As reported by louis:

> while saving a mapname while having the "Server Settings" tab open,
> pressing "m" while typing the mapname will unfocus the cursor from the
> mapname field onto the server settings field
2021-11-22 18:26:14 +01:00
def b4b9016cf4 Fix enter behavior when creating new folder in editor
As reported by louis:

> pressing enter while creating a new folder in the editor (while using
> "save as") does not create the folder but instead enters the selected
> folder in the background
2021-11-22 18:12:32 +01:00
Robert Müller e37ff4db65 remove unused fs_getmtime in favor of fs_file_time 2021-11-21 11:14:18 +01:00
Robert Müller 4bb5dbc84a do fs_is_dir smarter 2021-11-21 11:14:11 +01:00
Robert Müller b96fc7479e use str_format, improve code format 2021-11-21 10:41:57 +01:00
Robert Müller e1df7669f0 fix incorrect/inconsistent buffer sizes 2021-11-21 10:34:11 +01:00
Robert Müller c9dfbb6f45 fix unicode winsock error messages 2021-11-20 16:37:03 +01:00
bors[bot] c10b9252ca
Merge #4371
4371: No wasd moving when dialog is open (fixes #4370) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-20 13:52:32 +00:00
Robert Müller 00606d1e2a fix open_link with unicode on windows 2021-11-20 13:36:05 +01:00
Robert Müller 30c65dedad add UNICODE defines on windows, misc. unicode fixes 2021-11-20 12:39:52 +01:00
def bd1a2a655f No wasd moving when dialog is open (fixes #4370) 2021-11-20 10:42:28 +01:00
bors[bot] 6df701a34a
Merge #4366
4366: Add sql BindInt64 r=def- a=ChillerDragon

Comes in handy for my downstream

Follow up to https://github.com/ddnet/ddnet/pull/4334

Tested with sqlite3

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-11-19 12:40:05 +00:00
ChillerDragon 097f718190 Add sql BindInt64 2021-11-19 12:29:24 +01:00
def 26797274ba Remove duplicate name in credits 2021-11-19 10:38:36 +01:00
trml aba2c66507 Clip network first in CDragger 2021-11-19 00:42:00 +01:00
bors[bot] 5997a387d9
Merge #4358
4358: Disallow dummy option (closes #4305, #4316) r=heinrich5991 a=fokkonaut

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-11-17 20:02:27 +00:00
fokkonaut b3c8eb7d2b Add forgotten allowdummy flag 2021-11-17 21:00:37 +01:00
fokkonaut 3d2df7cfc9 Disallow dummy option (closes #4305, #4316) 2021-11-17 20:35:39 +01:00
bors[bot] c5764b5ad1
Merge #4357
4357: Fix serverinfo json parser to work with system libjsonparser (fixes #4202) r=heinrich5991 a=def-

Debian, Ubuntu, Fedora are using libjsonparser without our own changes,
thus we were doing garbage.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-17 19:27:53 +00:00
def e9ffcc3c50 Fix serverinfo json parser to work with system libjsonparser (fixes #4202)
Debian, Ubuntu, Fedora are using libjsonparser without our own changes,
thus we were doing garbage.
2021-11-17 18:26:16 +01:00
bors[bot] 5f17c5360a
Merge #4283
4283: Hopefully crash less with ASAN r=heinrich5991 a=Learath2

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-11-17 13:50:48 +00:00
def fb23d4637b Add contributors 2021-11-16 18:54:07 +01:00
bors[bot] 7e9f1cc85e
Merge #4306
4306: Small optimization of EntityEx snapping r=def- a=trml

This drops sending entityex to old client versions, and for stationary pickups not in switch layer (since they don't benefit from entity ex for prediction).

It also slightly changes how m_StartTick is snapped for CLight and CGun when EntityEx is present (always sets it to 0, which could reduce network traffic slightly). However, this might cause misprediction (or invisible lights/guns) for clients who have already changed their version to 15.6, so can omit this part if wanted.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-11-16 08:07:52 +00:00
bors[bot] 8c49d20cb6
Merge #4315
4315: Use W, A, S, D to navigate in editor r=def- a=ChillerDragon

Sorah requested it on discord

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-11-16 07:56:22 +00:00
def f5eaf393da Increase console backlog size from 64 KB to 1 MB
Can't even list all bot bans currently
2021-11-15 23:26:19 +01:00
bors[bot] cdfc521132
Merge #4340 #4350
4340: Add functions for packing/unpacking int/unsigned using char arrays r=heinrich5991 a=Robyt3

Add `uint_to_bytes_be` and `bytes_be_to_uint` functions from upstream and use them where applicable to reduce duplicate code.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4350: Fix map_extract r=heinrich5991 a=def-

Reported by cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: def <dennis@felsin9.de>
2021-11-15 19:33:45 +00:00
bors[bot] 0e64a6ccc9
Merge #4330
4330: Try crc for maps if sha256 isn't available (fixes #4327) r=heinrich5991 a=def-

Happens with demos cut from KoG

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-15 19:22:46 +00:00
def fef86aa26e Pass demo file when splicing (fixes #4327) 2021-11-15 15:00:31 +01:00
Robert Müller c4e2dc5c5f make opening files for reading on windows case insensitive 2021-11-13 23:16:20 +01:00
def 2b50a1e712 Fix map_extract
Reported by cheeser0613
2021-11-13 21:07:03 +01:00
Robert Müller dd3ef1577e fix steam names being cut off inside utf8 codepoints 2021-11-13 16:20:44 +01:00
Robert Müller 12699aa3e4 add functions for packing/unpacking int/unsigned using char arrays 2021-11-09 22:19:32 +01:00
bors[bot] 0443a3ef65
Merge #4341
4341: Make laser doors show correctly when spectating other players r=def- a=trml

Makes the server send the switch state of other players while spectating others, otherwise the switch state of your own player (including when spectating in freeview).

Also changed the client a little to both handle situations where the server only sends one SWITCHSTATE netobject (then it just uses that team) or all (then it chooses the team that maintains the above behavior). I'm not sure if the latter would really be useful (but since the netobject contains a team it would be possible to do so).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-11-09 08:40:52 +00:00
trml 57387b5965 Fix switch state when spectating other players 2021-11-08 23:51:28 +01:00
bors[bot] 9bd3bc8480
Merge #4334
4334: Add GetInt64 r=def- a=ChillerDragon

Comes in handy for my downstream

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-11-08 16:33:25 +00:00
def 114acb4887 Version 15.6.2 2021-11-08 17:08:52 +01:00
bors[bot] 455ee32754
Merge #4337
4337: Fix DbgDummy check being at the wrong place r=def- a=heinrich5991

Fixes #4325.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-11-08 15:11:43 +00:00
bors[bot] 959e65d82f
Merge #4326
4326: Fix spacing in HUD settings for 5:4 resolution r=heinrich5991 a=def-

Before:
![screenshot-20211107@112309](https://user-images.githubusercontent.com/2335377/140641210-4e1ba689-4e67-4b1d-a3fc-330dd5cc6218.png)
Now:
![screenshot-20211107@112758](https://user-images.githubusercontent.com/2335377/140641264-84b9b16e-a889-40c2-8b72-87ccce3acf8f.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-07 23:49:21 +00:00
heinrich5991 210b3d1fb2 Make control flow not depend on preprocessor macros 2021-11-08 00:33:35 +01:00
ChillerDragon de2f820c90 DbgDummy check belongs to check ingame not to sql 2021-11-08 00:33:35 +01:00
bors[bot] ac3d9d0c9a
Merge #4335
4335: Escape skin name when downloading (fixes #4333) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-07 18:03:57 +00:00
def ce10e29351 Escape skin name when downloading (fixes #4333) 2021-11-07 17:01:50 +01:00
ChillerDragon 9f89a1296a Add GetInt64 2021-11-07 16:55:32 +01:00
def 5acf6e77da Fix spacing in HUD settings for 5:4 resolution 2021-11-07 11:39:22 +01:00
trml 8db53f2a03 Fix sort comparator 2021-11-07 11:00:48 +01:00
bors[bot] 15319a3e50
Merge #4321
4321: Improve performance of `SnapFindItem` for extended item types r=Jupeyy a=heinrich5991

Look up the internal type of the searched-for UUID type once, and then
just do integer comparisons to find the item.

CC #4300

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-11-07 02:05:49 +00:00
bors[bot] cc96d90ecb
Merge #4312
4312: Don't access out of bounds in linereader (fixes #4308) r=heinrich5991 a=def-

If someone wants to look more closely, maybe there is a better fix

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-07 01:29:53 +00:00
def 030163b1d9 Don't access out of bounds in linereader (fixes #4308) 2021-11-07 01:10:34 +01:00
bors[bot] 66fdc39f9c
Merge #4313
4313: Use uint64_t for network stats (fixes #4309) r=heinrich5991 a=def-

Doesn't overflow so quickly, if it overflows has deterministic behavior
at least.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-07 00:06:52 +00:00
heinrich5991 b5c09b9c10 Improve performance of SnapFindItem for extended item types
Look up the internal type of the searched-for UUID type once, and then
just do integer comparisons to find the item.

CC #4300
2021-11-07 01:02:20 +01:00
bors[bot] 70607b4094
Merge #4311
4311: Fix crash in CDragger (fixes #4307) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-06 23:54:09 +00:00
Jupeyy d0b634216c Don't set cursor on empty text 2021-11-06 23:34:44 +01:00
def 724fbffaf0 Use uint64_t for network stats (fixes #4309)
Doesn't overflow so quickly, if it overflows has deterministic behavior
at least.
2021-11-06 23:32:54 +01:00
def e13987bdd3 Fix crash in CDragger (fixes #4307) 2021-11-06 20:07:12 +01:00
bors[bot] e1a07e9294
Merge #4300
4300: Don't call uuid lookup, if the expected type isn't an uuid extended type anyway r=heinrich5991 a=Jupeyy



Most performance loss currently comes from the simple fact that lookupuuid is slow.
This addresses the problem by making sure its only called for net messages, that are extended anyway

`@trml` or `@heinrich5991` can you check if that makes sense without breaking something?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-11-06 18:34:44 +00:00
Jupeyy d4dd3e6969 Use delete[] for m_pSwitchers 2021-11-06 18:12:07 +01:00
ChillerDragon b5d09ddb6e Use W, A, S, D to navigate in editor 2021-11-06 16:48:25 +01:00
def 146d1d0173 Version 15.6.1 2021-11-06 13:13:51 +01:00
trml ae8ccdf97a Don't send entityex to old clients or for stationary pickups 2021-11-06 12:13:42 +01:00
bors[bot] 8ecb3646ac
Merge #4304
4304: Support unicode filenames on windows with pnglite (fixes #4301) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-05 17:05:01 +00:00
def ef5e2ecd93 Support unicode filenames on windows with pnglite (fixes #4301) 2021-11-05 18:02:34 +01:00
def 4ddb553355 Fix snd_chat and snd_team_chat (fixes #4302) 2021-11-05 17:00:39 +01:00
bors[bot] e73d1ef286
Merge #4295
4295: Remove upper resolution bound r=edg-l a=Jupeyy

fixes #4291
## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-11-05 06:52:45 +00:00
Robert Müller 385481462e fix fs_chdir with unicode on windows 2021-11-04 21:35:46 +01:00
Robert Müller 83d8e2bf7f fix fs_getcwd with unicode on windows 2021-11-04 21:22:17 +01:00
Robert Müller 3df3feb024 fix fs_makedir and fs_storage_path with unicode on windows 2021-11-04 21:20:36 +01:00
Jupeyy 8eefc0a656 Don't call uuid lookup, if the expected type isn't an uuid extended type anyway 2021-11-04 20:50:05 +01:00
Jupeyy 9f9427e8e9 Remove upper resolution bound 2021-11-04 16:46:40 +01:00
bors[bot] 9cb30a8c66
Merge #4287
4287: sv_plasma_per_sec 0 => disable firing r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-04 13:45:23 +00:00
def 1bb21e1635 Version 15.6 2021-11-04 14:28:32 +01:00
fokkonaut ae6bb9763d Fix characters disappearing (fixes #4285) 2021-11-04 14:15:24 +01:00
def c96f67ce72 maybe_unused with older compilers 2021-11-04 10:59:25 +01:00
def 5b5afe2b4a GET_SIZE -> MACRO_ALLOC_GET_SIZE 2021-11-04 10:50:39 +01:00
def 5413041104 sv_plasma_per_sec 0 => disable firing 2021-11-03 17:21:51 +01:00
Learath 2c7a8bcb73 Pad to 8b boundary 2021-11-03 16:10:40 +01:00
bors[bot] 82c7b20001
Merge #4286
4286: Don't divide by 0 with sv_plasma_per_sec r=edg-l a=def-

Thread 1 "DDNet-Server" received signal SIGFPE, Arithmetic exception.
0x000055555560d65f in CGun::Tick (this=0x55555583b440) at /media/ddnet/src/game/server/entities/gun.cpp:109
109		if(m_LastFire + Server()->TickSpeed() / g_Config.m_SvPlasmaPerSec <= Server()->Tick())

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-03 14:16:27 +00:00
def 469e6ba1af Quick fix quick fix 2021-11-03 15:13:47 +01:00
def a541894d59 Don't divide by 0 with sv_plasma_per_sec
Thread 1 "DDNet-Server" received signal SIGFPE, Arithmetic exception.
0x000055555560d65f in CGun::Tick (this=0x55555583b440) at /media/ddnet/src/game/server/entities/gun.cpp:109
109		if(m_LastFire + Server()->TickSpeed() / g_Config.m_SvPlasmaPerSec <= Server()->Tick())
2021-11-03 14:57:31 +01:00
def 63c4617b9e Quick fix: entity id != player id 2021-11-03 09:15:48 +01:00
def 45827bce80 Simplify 2021-11-03 01:06:15 +01:00
bors[bot] fd6b26fb5c
Merge #4284
4284: Reset selection, if gui element was changed outside of DoEditBox r=def- a=Jupeyy

Changing ui element by hot keys was not visible to DoEditBox, and thus didn't act like selection params were resetted

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-11-02 23:51:09 +00:00
Learath 066467f742 Ugly but more portable 2021-11-03 00:51:03 +01:00
Jupeyy 6a98fd163b Reset selection, if gui element was changed outside of DoEditBox 2021-11-03 00:46:36 +01:00
Learath 216bf45030 Hopefully crash less with ASAN 2021-11-03 00:25:02 +01:00
bors[bot] 259155cb27
Merge #4282
4282: Fix heap-use-after-free in OnMessage (fixes #4279) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-02 23:10:11 +00:00
def e410315772 Fix heap-use-after-free in OnMessage (fixes #4279) 2021-11-03 00:08:58 +01:00
bors[bot] 97f227b605
Merge #4281
4281: CVariableInt: Limit to 31 bits to fit into int (fixes #4280) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-11-02 22:42:21 +00:00
def b3984affc4 CVariableInt: Limit to 31 bits to fit into int (fixes #4280) 2021-11-02 23:37:26 +01:00
def 65655975bc Try to fix CDragger's heap-use-after-free (fixes #4277) 2021-11-02 17:09:25 +01:00
Jupeyy 9a0f16b55b Add exception id to TeamKill 2021-11-01 16:49:14 +01:00
bors[bot] 76b519b856
Merge #4270
4270: Try to catch #4240 in action r=def- a=Learath2

<!-- What is the motivation for the changes of this pull request -->
This allocates characters dynamically so hopefully asan will point out the use-after-free.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2021-11-01 15:16:08 +00:00
def bc180060a5 Update events description (fixes #4269) 2021-10-31 23:31:15 +01:00
Learath ee10debfe5 Try to catch #4240 in action 2021-10-31 16:18:00 +01:00
Jupeyy cc87d49c9b Reset text color after kill messages are created 2021-10-29 00:11:21 +02:00
Jupeyy 5da25cd935 Make some variables atomic, that are read from the main thread 2021-10-28 13:53:26 +02:00
Jupeyy 141ce9e088 Protect various variables for the sound class 2021-10-28 13:53:26 +02:00
Jupeyy 86319303e8 Put buffer under the mutex 2021-10-28 13:53:26 +02:00
bors[bot] 06a155a40d
Merge #4258
4258: Fix data race in backend_sdl r=def- a=Jupeyy


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-28 09:34:23 +00:00
def e1f131b068 Allow zooming any distance in editor
as requested by Knuski
2021-10-28 10:14:30 +02:00
Jupeyy 85b0dcdbd5 Fix data race in backend_sdl 2021-10-28 00:52:06 +02:00
trml 4a8f18c322 Use correct (larger) m_NumSwitchers bound 2021-10-26 16:16:34 +02:00
fokkonaut 5d86646985
Fix pickup network clipping 2021-10-26 15:34:00 +02:00
bors[bot] a9bdaefde7
Merge #4251
4251: Add inp_translated_keys (fixyes #4241) r=Jupeyy a=def-

fixes #4241

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2021-10-26 12:50:13 +00:00
bors[bot] 5df2febd58
Merge #4245
4245: Further fixes for cpu/zoom on large maps with entityex r=def- a=trml

Attempt to fix #4244

Added network clipping to entity ex for projectiles and pickups, and made snapping of gamecontroller happen before gameworld (as suggested in #4236), which should help when zooming out on large maps in general (where the number of entities exceeds the maximum number of snap items).

Also added bounds checks for switchers in the client.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-10-26 09:50:51 +00:00
Dennis Felsing 4894b51c94 Add inp_translated_keys (fixyes #4241) 2021-10-26 11:40:53 +02:00
bors[bot] 3adadd039e
Merge #4250
4250: Fix mouse select position in console when using different page r=def- a=Jupeyy

fixes #4246

Also noticed if you enter so much text that console input goes into the second line, it will move the whole console up, but i disabled selection in this case for now, because don't want to redesign the whole console rn and is a real edge case anyway.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-26 09:25:17 +00:00
Jupeyy 4af9bc7123 Fix mouse select position in console when using different page 2021-10-26 00:16:52 +02:00
bors[bot] 77dcf023a9
Merge #4238 #4249
4238: Make downstream merges easier r=def- a=ChillerDragon

Untested

4249: Using unsuper does not give an advantage r=def- a=ChillerDragon

Count runs that used "unsuper" as legal finishes.

Co-authored-by: Chiller Dragon <chillerdragon@gmail.com>
2021-10-25 21:59:21 +00:00
Chiller Dragon 2c72112eca
Using unsuper does not give an advantage 2021-10-25 22:06:16 +02:00
trml e2dbba3146 Network clipping for entityex in CPickup and CProjectile, snap gamecontroller before gameworld, bound checks for switchers in client 2021-10-25 02:34:28 +02:00
Jupeyy a34c094fb2 Remove pure greyscale colors 2021-10-24 01:54:18 +02:00
Jupeyy f909f612f0 Use default color, if print color is white 2021-10-24 01:48:38 +02:00
Jupeyy c7ae79aec5 Minimal changes from mouse state change: fix editor & input 2021-10-23 14:24:52 +02:00
Jupeyy 0d17665137 Revert "Add new mouse state"
This reverts commit e4cb348db2.
2021-10-23 13:48:21 +02:00
Jupeyy a1ef18e059 Revert "Remove the mouse mode changes that aren't needed"
This reverts commit 1a917b0aae.
2021-10-23 13:48:04 +02:00
Jupeyy 5dbc6416d1 Revert "Still clear pending mouse motion"
This reverts commit 2c565a33ab.
2021-10-23 13:47:51 +02:00
Chiller Dragon c185e75403
Make downstream merges easier 2021-10-23 11:03:55 +02:00
trml 676d6e41aa Snap players first to ensure they are always sent 2021-10-22 00:40:20 +02:00
trml 85a99d174d Preprocess snap items to make getting EntityEx faster 2021-10-22 00:40:17 +02:00
trml 2964c1b4c4 Use network clipping for EntityEx 2021-10-21 22:46:45 +02:00
murpi c5b1d15452 Update server.cpp 2021-10-20 20:26:44 +02:00
bors[bot] 4601f7500e
Merge #4232
4232: Still clear pending mouse motion r=def- a=Jupeyy

Same as #3932 ... again :/

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-19 21:30:32 +00:00
Jupeyy 2c565a33ab Still clear pending mouse motion 2021-10-19 23:18:44 +02:00
def 663eea9cab Fix pasting crash in edit box (fixes #4230)
Don't allocate string with -1 size
2021-10-19 13:49:33 +02:00
Robert Müller fbda0468c6 fix exception in GetAnnouncementLine with empty list 2021-10-17 22:53:56 +02:00
bors[bot] 8ffc7967f8
Merge #4225
4225: Fix segfault when joining team (fixes #4224) r=Zwelf a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-10-17 19:12:05 +00:00
bors[bot] 37801cbf1d
Merge #4218
4218: Set VERSION_DDNET_SWITCH for upcoming release r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-10-17 17:41:29 +00:00
def a269671738 Fix segfault when joining team (fixes #4224) 2021-10-17 19:27:38 +02:00
Jupeyy 1a917b0aae Remove the mouse mode changes that aren't needed 2021-10-16 23:56:40 +02:00
bors[bot] 1e5e392f70
Merge #4222
4222: Fix detect.h r=def- a=Jupeyy

broke by 
3b1c074842 (diff-86d59021cb4561b3911602552aed980edc3ddf8b4846d5e59f09b3e863fff8e5L182)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-16 21:20:18 +00:00
Jupeyy 66947b70b7 Fix detect.h 2021-10-16 21:16:47 +02:00
def 206585e885 Fix notify on xmonad
I don't get a notification otherwise, not sure if this is the better
default or we need an option
2021-10-16 19:37:53 +02:00
def 87f29d26ce Set VERSION_DDNET_SWITCH for upcoming release 2021-10-16 18:58:33 +02:00
bors[bot] fce6776c38
Merge #4095 #4176
4095: [Concept] Add new mouse state (ingame mouse) r=def- a=Jupeyy

This would remove ui_mousesense and use the desktop cursor position instead for menus and editor
This would also fix the editor cursor to not move faster than in menus.
That's probably how most games would handle menus, instead of using relative mouse mode
And this would work for touch inputs.

The normal gameplay relative mouse is ofc NOT affected by any kind

Opinions?

Missing:
- [x] m_MouseSlow in menus
- [x] Make desktop cursor invisible
- [x] Some components that use ui mouse
- [x] Remove focus in/out relative mouse state changes, fixed with next SDL version


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4176: Entity switch prediction r=def- a=trml

Adds the prediction for pickups and projectiles (based on #4108)

For blinking entities (deactivated by switch) I also used the extended info to make the blinking effect happen client-side. So instead of the server omitting the projectile/pickup from the snapshot every N ticks (which prevented some things like explosive bullets from being predicted correctly), the server will keep sending the item and let the client decide how to show it.

Added doors as well, and changed how they are sent (and rendered) in a similar way (by always sending both endpoints and using a fixed m_StartTick instead of updating it every tick).

An idea was that this could potentially reduce network traffic a bit (in addition to helping with prediction), especially for stationary items that are rarely/never have to be updated (doors and pickups).

This makes CItems::OnRender a bit more complex, and it could perhaps be cleaned up some way (either using something like CProjectileData, or by moving more of the logic into RenderProjectile/Laser/Pickup).

Some things missing:
- Add more entities (draggers, light, gun)
- Entities are not correctly shown when in super (e.g. doors are shown as closed, and should be open)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2021-10-16 16:38:18 +00:00
bors[bot] f8d634f8d7
Merge #4215
4215: Old chat wrapping for old chat mode r=def- a=Jupeyy


![screenshot_2021-10-14_16-50-34](https://user-images.githubusercontent.com/6654924/137342505-ea0a56b6-24cd-4163-8ad9-7a8f03b2671e.png)

## Checklist


- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-16 16:27:48 +00:00
Jupeyy f20965257f Old chat wrapping for old chat mode 2021-10-15 14:31:52 +02:00
Edgar 5539116792
fix style 2021-10-15 12:17:14 +02:00
Edgar 8810531065
remove missused volatile 2021-10-15 12:15:39 +02:00
trml 71e5b7ed3a Fix switch state for super, cleanup door snapping, add dragger/gun/light 2021-10-14 22:59:39 +02:00
Jupeyy 3b333ea063 Lower worst/best case frame time calculations 2021-10-08 00:23:24 +02:00
Jupeyy ad1b45d3a6 Add missing intialize values 2021-10-07 21:18:55 +02:00
Jupeyy e4cb348db2 Add new mouse state 2021-10-07 16:48:25 +02:00
bors[bot] caf931f8a7
Merge #4200
4200: teehistorian: Test statefulness of PLAYER_TEAM and TEAM_PRACTICE r=def- a=heinrich5991

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-10-06 16:10:22 +00:00
heinrich5991 1bffc6ebfc teehistorian: Test statefulness of PLAYER_TEAM and TEAM_PRACTICE 2021-10-06 18:06:19 +02:00
heinrich5991 fbb98c8801 teehistorian: Test no-op function calls as well 2021-10-06 17:33:22 +02:00
bors[bot] 73de789e90
Merge #4188
4188: Add option to highlight self in kill messages r=heinrich5991 a=Azorlogh

Motivation: #4186

List of changes:
- Add options clKillMessageHighlightSelf, clKillMessageNormalColor, clKillMessageHighlightColor
- Rework HUD panel in settings

![hud_0](https://user-images.githubusercontent.com/17968319/135732345-b8152c74-f754-4722-9b60-46a1ba7cc9c8.png)

![hud_1](https://user-images.githubusercontent.com/17968319/135732346-814a918b-1828-4860-a3c7-372869b79575.png)

![in_game](https://user-images.githubusercontent.com/17968319/135732347-6e9cf148-29b8-4fc4-8dba-647e049f961a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially (not standalone)
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Azorlogh <bott.alix@gmail.com>
2021-10-06 15:27:25 +00:00
bors[bot] 43e69905bc
Merge #4157
4157: invalidate texture when unloading a texture. r=heinrich5991 a=ChillerDragon

Closes https://github.com/teeworlds/teeworlds/issues/1450

(cherry picked from commit 23a1b80f60)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: oy <Tom_Adams@web.de>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-10-06 15:16:00 +00:00
bors[bot] 121c6d16f6
Merge #3879 #4079
3879: Use SDL_FlashWindow to request user's attention r=heinrich5991 a=Jupeyy

We should soon update to SDL 2.0.16 for our bundled libs, but don't merge before this happened.

This drops the remaining X11 dependency.

We should then also use GLEW with EGL for official builds for easy native wayland support(which i discussed before already)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4079: Make teehistorian easier to reproduce r=heinrich5991 a=Zwelf

I've tested it ingame, but still have to make sure, that the ordering of the teehistorian messages are right. I would be really happy if we could land this before changing team joining logic (#4006 or /practice logic, but there isn't a pr for this yet), but I would like to make sure that the change is correct.

## Checklist

- [x] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-10-06 14:52:39 +00:00
bors[bot] 353f265e77
Merge #4197 #4198
4197: Properly export antibot DLL symbols on Windows, this time for real r=Jupeyy a=heinrich5991

0750ae0fbd was missing the function
prototypes that used `ANTIBOTAPI`.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4198: Always support resizing, remove gfx_resizable r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-10-06 14:41:24 +00:00
Jupeyy ce9a962030 Rename VERSION to VERSION.txt 2021-10-06 16:13:36 +02:00
def ca95a135ce Always support resizing, remove gfx_resizable 2021-10-05 19:32:09 +02:00
Azorlogh 7552bfd05c set defaut highlight color in kill message to white 2021-10-05 18:52:58 +02:00
Azorlogh 40ab93c592 capitalize Color & remove superfluous toggle 2021-10-05 18:48:08 +02:00
heinrich5991 bce74cd1c3 Properly export antibot DLL symbols on Windows, this time for real
0750ae0fbd was missing the function
prototypes that used `ANTIBOTAPI`.
2021-10-05 17:38:58 +02:00
Azorlogh 72ab66997a use m_LocalClientID instead of m_pLocalInfo->m_ClientID 2021-10-05 14:09:31 +02:00
Azorlogh 5e98fa93b9 null check pLocalInfo 2021-10-05 11:25:50 +02:00
bors[bot] b2efcb8ba4
Merge #4196
4196: Fix fs_removedir and fs_remove with unicode on windows r=Jupeyy a=Robyt3

Fixes `fs_removedir` and `fs_remove` to work with unicode names on Windows.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-10-04 19:08:42 +00:00
Robert Müller 2791f1e127 fix fs_removedir and fs_remove with unicode on windows 2021-10-04 20:11:50 +02:00
bors[bot] 26d54f8c8c
Merge #4171
4171: Add basic selection support for ui ex edit boxes r=def- a=Jupeyy

This changes the hotkey for "exclude" to CTRL + SHIFT + X, because else it collides with Cutting strings out of a selection

This is defs not perfect, it basically ignores keyboard keys that could also alter selection (e.g. shift + right) but i didnt want to break the IME stuff, bcs i don't understand it

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-04 18:07:09 +00:00
Jupeyy fd68cc3a05 Add basic selection support for ui ex edit boxes 2021-10-04 19:58:25 +02:00
bors[bot] 9a16555058
Merge #4195
4195: Try to fix unicode race demos (fixes #4192) r=Jupeyy a=def-

by making fs_rename work on Windows with Unicode chars

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-10-04 17:55:47 +00:00
Jupeyy 3c1e0fe663 Use SDL_FlashWindow to request user's attention 2021-10-04 19:21:36 +02:00
fokkonaut 83f4472d00 Fix wrong output for unmute 2021-10-04 17:53:14 +02:00
def 8270266bcf Try to fix unicode race demos (fixes #4192)
by making fs_rename work on Windows with Unicode chars
2021-10-04 17:50:12 +02:00
def e8bc6fcb47 Add notes for settings only available
with specific compile options or on specific builds

Also applies to https://ddnet.tw/settingscommands/
2021-10-03 12:23:31 +02:00
Azorlogh 96f25d32cb fix default colors 2021-10-02 23:25:36 +02:00
Azorlogh bb8d746bff remove unneeded variable 2021-10-02 23:21:34 +02:00
Azorlogh 07b85a286b highlight self in kill messages 2021-10-02 23:15:59 +02:00
heinrich5991 5dae776696 Set the maximum connection trials to 5 per 20s
It was previously 4 per 20s which can cause problems with the default
reconnect delay of 5s when the server is full.
2021-10-02 18:27:26 +02:00
bors[bot] 560d2ad1a3
Merge #4166
4166: Update default tune zone, when no local character is alive and tune zones don't exist r=heinrich5991 a=Jupeyy

fixes #4140

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-09-27 20:55:07 +00:00
bors[bot] a53cde8b4c
Merge #4183
4183: Fix nullptr when using Config() in components r=heinrich5991 a=ChillerDragon

https://github.com/ddnet/ddnet/pull/3993

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-27 19:56:53 +00:00
ChillerDragon a5ae3bf869 Fix nullptr when using Config() in components 2021-09-27 21:37:20 +02:00
BloodWod-513 7dc228471e add ctrl+backspace for ingame console 2021-09-27 18:46:44 +05:00
bors[bot] f820702522
Merge #4180
4180: Use constructor consistently for colors r=def- a=Robyt3

This changes all color instantiations to consistently use the constructor instead of an initializer list.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-09-25 08:15:42 +00:00
Robert Müller 6ee5dd24a5 use constructor consistently for colors 2021-09-25 09:50:11 +02:00
bors[bot] 3b45d8a28f
Merge #4179
4179: Fix text upload call, make invalid calls visible r=def- a=Jupeyy



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-09-25 07:48:06 +00:00
Jupeyy 451a087bde Fix text upload call, make invalid calls visible 2021-09-25 01:58:28 +02:00
Robert Müller 3d412646a0 add CUI::MapScreen convenience method 2021-09-22 21:48:55 +02:00
trml f0bd4cf5fa Send EntityEx for doors as well 2021-09-19 20:48:50 +02:00
trml 8448f9ef04 Predict switch projectiles and pickups, make blinking effect client-side 2021-09-19 14:14:00 +02:00
Chairn 635485de90 Fixed typo in variable name 2021-09-18 20:41:01 +02:00
Jupeyy 5dee9a3833 Always update default tune zone 2021-09-15 23:27:16 +02:00
bors[bot] 79dbbe2ee2
Merge #4151
4151: Copy ingame console like in ATH r=def- a=BloodWod-513

The idea is taken from the implementation of this in ATH client
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: BloodWod-513 <dayn_2013@mail.ru>
2021-09-15 21:22:04 +00:00
bors[bot] f2dd9a0ab3
Merge #4167
4167: Update world config even if the local character is dead r=Jupeyy a=heinrich5991

Interesting for weapons etc.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-15 18:33:43 +00:00
bors[bot] b454990b5f
Merge #4168
4168: Clear game info on connect r=Jupeyy a=heinrich5991

Previously, the old game info persevered into the next server.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-15 18:06:45 +00:00
Zwelf c6ef672985 Reset team of player leaving to 0 in teehistorian 2021-09-15 20:03:14 +02:00
BloodWod-513 4317c43c6b Console copy string 2021-09-15 19:47:01 +02:00
Jupeyy 08881e8a6f Refactor text renderer 2021-09-15 19:46:58 +02:00
Zwelf e9dec007b2 Address review to make code more consistent 2021-09-15 17:31:35 +02:00
heinrich5991 bebc417e99 Ensure a snap is evaluated before the world is rendered the first time 2021-09-15 16:58:33 +02:00
heinrich5991 b7fe9b112c Clear game info on connect
Previously, the old game info persevered into the next server.
2021-09-15 16:22:50 +02:00
heinrich5991 ca2d85107e Update world config even if the local character is dead
Interesting for weapons etc.
2021-09-15 16:05:30 +02:00
heinrich5991 ac50cd1fe7 Split long system message into two lines
Thanks to @murpii for noticing the long line.
2021-09-15 14:47:20 +02:00
ChillerDragon de4e1ea644 Merge UnloadTexture with UnloadTextureNew 2021-09-15 13:19:54 +02:00
bors[bot] a49082d510
Merge #4164
4164: Use gametick as int for emoticon calculation, add the fraction sepera… r=def- a=Jupeyy

I had a wrong parentheses, which resulted in the calculation using floats instead of double, which isnt nice with high ticks, bcs of the float value range

Then I decided to use the gametick as int, bcs in the if before the calc it compared the float against -1, which isnt really nice anyway

So I split the vars, which then doesnt require double

Also simplified the math for readability

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-09-15 06:51:21 +00:00
Jupeyy 9deac14667 Use gametick as int for emoticon calculation, add the fraction seperately 2021-09-15 01:06:30 +02:00
Zwelf eacd314701 Move team and practice mode recording to the beginning of the tick 2021-09-14 22:33:09 +02:00
Zwelf 81f4263428 Record team practice mode making replay easier 2021-09-14 22:10:43 +02:00
Alexander Akulich 895a0b3451 CServer::ProcessClientPacket(): Adjust the debug message buffer size
We allocated 512 bytes to dump up to 32 data bytes in a hex form.
According to the str_hex() implementation, we need three bytes per the
source data byte (a byte is represented as a two-digit hexadecimal number
with appended space char) plus the null-termination.

We actually could re-use the last space char for the null, but it is not
implemented in str_hex(). Keep this logic as-is.

The stack-allocated buffer size reduced from 512 to 97 bytes.
2021-09-14 20:59:29 +03:00
Alexander Akulich 92abe8d545 Use str_hex() for CServer::ProcessClientPacket() debug output 2021-09-14 20:49:53 +03:00
Jupeyy 4982f8536e Fix shift + tab selecting second last index in console, player name chat & command chat 2021-09-14 13:15:09 +02:00
Jupeyy 1e07a00c3b Refactor CUIElements 2021-09-14 00:21:20 +02:00
Jupeyy 7f5ca0ffe1 Small graphic refactoring 2021-09-14 00:21:17 +02:00
trml c194c7e710 Send extended entity info 2021-09-13 22:22:02 +02:00
bors[bot] 1d9557de20
Merge #3783
3783: Further fixes for Haiku r=def- a=panos

- Haiku is Unix-like, but it still doesn't use libnotify.
- Haiku comes with its own sets of definitions for certain long variables. There's still a problem revolving around the variables, but I removed a duplicate, conflicting definition on the Haiku platform.
- Changed some definition-related logic in detect.h, because the gcc compiler in Haiku (version 8.3.0) complained about duplicate definitions. I chose to use 'unknown' rather than an empty string.

I think that I'm very close.

Co-authored-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
Co-authored-by: def <dennis@felsin9.de>
2021-09-13 19:26:25 +00:00
def b357007897 Fix clang-format 2021-09-13 21:13:39 +02:00
heinrich5991 243c1daa96 Use #include <> instead of #include "" for non-relative includes 2021-09-13 21:04:21 +02:00
Panagiotis Vasilopoulos cc49273cb4
Fixed typo
TO BE SQUASHED LATER
2021-09-13 20:12:21 +02:00
bors[bot] 18eabe0038
Merge #4158
4158: Make emoticons smoother r=heinrich5991 a=Jupeyy

It's still not 100% the same as with high bandwidth, but atleast animation wise it should look the same.
The client doesn't predict if an emote actually is triggered, so it still only triggeres them every second tick without high bandwidth.

~Since this changes demo playing quite a bit, it should defs be tested~(not really xd)

fixes #4156

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-13 15:51:04 +00:00
Jupeyy c06edd9aeb Update server list silently 2021-09-13 16:50:40 +02:00
heinrich5991 91b60e6981 Make emoticons smoother 2021-09-13 16:26:48 +02:00
Panagiotis Vasilopoulos 3b1c074842
Further fixes for Haiku
- Haiku is Unix-like, but it still doesn't use libnotify.
- Haiku comes with its own sets of definitions for certain long variables.
  There's still a problem revolving around the variables, but I removed a
  duplicate, conflicting definition on the Haiku platform.
- Changed some definition-related logic in detect.h, because the gcc compiler
  in Haiku (version 8.3.0) complained about duplicate definitions. I chose to
  use 'unknown' rather than an empty string on one occasion.
- Changed size of m_aLastSoundPlayed[CHAT_NUM] in
  `src/game/client/components/chat.cpp` due to an undocumented/undiscovered bug
  in Haiku.
2021-09-13 15:29:32 +02:00
ChillerDragon d60e330085 Pointer naming convention in UnloadTexture 2021-09-13 14:55:21 +02:00
bors[bot] 2916f1b7d4
Merge #3991
3991: Implement upstream download code style r=heinrich5991 a=ChillerDragon

In https://github.com/teeworlds/teeworlds/pull/2556 teeworlds introduced temporary download files for maps. DDNet already has that but a bit different. Those temporary files are now also deleted on error like it is done in the upstream. The main goal of this pr is to reduce code diff to upstream.

Tested official ddnet maps over http and other maps.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@student.uni-siegen.de>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-13 12:00:29 +00:00
ChillerDragon 1e7dea54d6 Merge branch 'master' into pr_rm_incomplete_download 2021-09-13 13:57:09 +02:00
heinrich5991 43379503fc
Merge pull request #4114 from fokkonaut/pr-switch
Send switch states only for own team
2021-09-13 13:40:07 +02:00
oy 9e17281573 invalidate texture when unloading a texture.
Closes https://github.com/teeworlds/teeworlds/issues/1450

(cherry picked from commit 23a1b80f60)
2021-09-13 13:23:00 +02:00
bors[bot] 1a3eaff5f0
Merge #3851
3851: Record last 10 demos by default r=heinrich5991 a=def-

Opinions? Someone on Discord just had the issue that a gameplay on FNG wasn't recorded. I think keeping the last 10 demos around isn't too expensive disk-wise.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-09-13 11:16:53 +00:00
bors[bot] 84ea62d769
Merge #4148
4148: Kill unfinishable teams if they don't enter /practice within a minute r=Learath2 a=heinrich5991

This is to avoid players playing in unfinishable teams for a long time
if they don't understand the system messages.

Fixes #4088.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-13 11:04:03 +00:00
heinrich5991 406bb85873 Fix dbg_* comments to reflect reality
They also work in release mode.
2021-09-13 12:58:18 +02:00
heinrich5991 deb4917563 Revert "Let's not crash the client and server on dbg_assert"
This reverts commit a6e144ea72.
2021-09-13 12:57:53 +02:00
bors[bot] ebd74c72a5
Merge #4155
4155: Remove a `#include <base/system.h>` r=Jupeyy a=heinrich5991

The variable isn't actually a path, just the test name formatted as file
name, so the 64 isn't actually too strict.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-09-13 10:48:58 +00:00
heinrich5991 9b4b0cd4eb Remove a #include <base/system.h>
The variable isn't actually a path, just the test name formatted as file
name, so the 64 isn't actually too strict.
2021-09-13 12:40:40 +02:00
bors[bot] 38eba0c83c
Merge #4153
4153: Some char array naming convention r=heinrich5991 a=ChillerDragon

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-13 10:39:39 +00:00
bors[bot] 89e3d694b9
Merge #4152
4152: Make use of IO_MAX_PATH_LENGTH r=heinrich5991 a=ChillerDragon

Inspired by
0a7d0fee7c

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-13 10:31:26 +00:00
ChillerDragon 43b67b1c3a Remove commented out render code 2021-09-13 12:31:08 +02:00
ChillerDragon 5140854d68 Some char array naming convention 2021-09-13 12:21:56 +02:00
ChillerDragon 3eb3dcd48b Make use of IO_MAX_PATH_LENGTH
Inspired by
0a7d0fee7c
2021-09-13 12:14:50 +02:00
bors[bot] 357bc79310
Merge #4147
4147: Add -DHEADLESS option to cmake (nulled gfx) r=def- a=ChillerDragon

This allows compiling the client without graphics backend and thus it
can run also in a non graphical enviornment

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-12 08:49:14 +00:00
heinrich5991 d8423884a3 Use CGameContext::SendChatTeam where possible 2021-09-11 20:23:27 +02:00
heinrich5991 d6c344853a Kill unfinishable teams if they don't enter /practice within a minute
This is to avoid players playing in unfinishable teams for a long time
if they don't understand the system messages.

Fixes #4088.
2021-09-11 20:23:27 +02:00
fokkonaut 7aa4652715 Always send correct zoom dimensions 2021-09-11 01:08:32 +02:00
ChillerDragon 1c8165adaa Cleaner nulled gfx
Remove not needed method definitions.
Feed the graphics engine with some fake data.

This removes valgrind warnings.

Thanks to @Jupeyy for helping a lot :)
2021-09-09 14:03:59 +02:00
ChillerDragon 5997304080 Add -DHEADLESS_CLIENT option to cmake (nulled gfx)
This allows compiling the client without graphics backend and thus it
can run also in a non graphical enviornment
2021-09-09 13:29:15 +02:00
bors[bot] dc03672af3
Merge #4142
4142: Fix parantheses warning r=Jupeyy a=def-

This condition is too complicated to understand I think...
```
src/game/client/components/players.cpp: In member function ‘void CPlayers::RenderPlayer(const CNetObj_Character*, const CNetObj_Character*, const CTeeRenderInfo*, int, float)’:
src/game/client/components/players.cpp:546:130: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses]
  546 |         if(((!IVideo::Current() && (g_Config.m_ClShowDirection >= 1)) || (IVideo::Current() && g_Config.m_ClVideoShowDirection)) && ClientID >= 0 || DemoPlayer()->IsPlaying())
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-09-04 11:28:51 +00:00
bors[bot] 845c04fc22
Merge #4143
4143: Fix cl_show_direction wrong maximum r=Jupeyy a=HamidReza585

The maximum for cl_show_direction was supposed to be 2 but it looks like I forgot to change it in #4133  so if someone check show local player's key presses in DDNet settings (or do cl_show_direction 2), it will be reset to 1 next time the client launches.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: HamidReza <57710259+HamidReza585@users.noreply.github.com>
2021-09-04 11:19:52 +00:00
HamidReza 00e2206cc5 Fix cl_show_direction 2 wrong maximum 2021-09-04 15:37:37 +04:30
def f90722c817 Fix parantheses warning
This condition is too complicated to understand I think...

src/game/client/components/players.cpp: In member function ‘void CPlayers::RenderPlayer(const CNetObj_Character*, const CNetObj_Character*, const CTeeRenderInfo*, int, float)’:
src/game/client/components/players.cpp:546:130: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses]
  546 |         if(((!IVideo::Current() && (g_Config.m_ClShowDirection >= 1)) || (IVideo::Current() && g_Config.m_ClVideoShowDirection)) && ClientID >= 0 || DemoPlayer()->IsPlaying())
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~
2021-09-04 11:22:43 +02:00
bors[bot] c108d683c9
Merge #4139
4139: Fix spec-char not being shown r=def- a=fokkonaut

Caused by #4124, sorry for that. Characters are being removed from the Gameworld when entering /spec, therefore they dont get processed and the spec-char was not shown at all.
Also removed the m_Paused check in CCharacter::Snap because it does not even get called.

Edit: This still keeps the wanted effect from #4124, using CanSnapCharacter()

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-09-02 08:21:21 +00:00
fokkonaut 1da212207e Fix spec-char not being shown 2021-09-02 10:20:58 +02:00
fokkonaut ea08601435 Allow placing unused tiles from other layers (#fixes 3794) 2021-09-01 11:43:32 +02:00
bors[bot] 646a4c9fcd
Merge #4133
4133: Add cl_show_local_direction (fixes #3978) r=def- a=HamidReza585

cl_show_local_direction allows you to see your own key presses during the game.

I changed the statements so it will allow local player to have key press arrows (inside the game), and I added a statement for configs (settings), so if you have cl_show_local_direction enabled, it will render the directions (arrows) for the local player. (Also affects demos and videos, same as cl_show_direction)

![ScreenShot](https://user-images.githubusercontent.com/57710259/131379491-c32047ef-7941-40eb-9ed5-381ea0cf5497.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: HamidReza <57710259+HamidReza585@users.noreply.github.com>
2021-08-31 08:51:04 +00:00
HamidReza 8dbebab524 Remove cl_show_local_direction and add cl_show_direction 2 2021-08-31 03:04:44 +04:30
HamidReza 79a0fabb82 Update players.cpp 2021-08-30 23:37:11 +04:30
HamidReza cc88cb96ff Revert "Update players.cpp"
This reverts commit 9e5a0b8e21.
2021-08-30 23:27:28 +04:30
HamidReza 9e5a0b8e21 Update players.cpp 2021-08-30 23:21:17 +04:30
bors[bot] d2bfb1e12a
Merge #4132
4132: document CComponent r=Jupeyy a=edg-l

I think this will make it easier for future people looking into this class.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-30 18:43:09 +00:00
HamidReza 8bc5ec9bcc Add cl_show_local_direction
cl_show_local_direction allows you to see your own key presses during the game.
2021-08-30 21:26:23 +04:30
Edgar eb426c42e1
missed dots 2021-08-30 18:31:46 +02:00
Edgar f6220ed18d
document CComponent 2021-08-30 17:38:22 +02:00
bors[bot] a22f4ffc1e
Merge #4100
4100: Cleaned AFK checking r=def- a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

Using `bool` instead of `int` for `m_SendNAfkMsg`
Deleted `m_pAfkMsg` from `CPlayer` declaration
Cleaned last activity check code

Please test this PR, because I don't know what can go wrong here :P

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vlad <gerdoexx@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-08-30 15:08:41 +00:00
def 7d196976ce fix clang-format 2021-08-30 17:08:18 +02:00
Vlad df6f6bafc6 code re-use 2021-08-30 17:51:28 +03:00
bors[bot] f48249786c
Merge #4127
4127: Editor Bug Fixed r=def- a=HamidReza585

Fixed reported bug: #4007 

![ScreenShot](https://user-images.githubusercontent.com/57710259/131328675-41404b79-1b60-4e2b-8ab5-215c552432eb.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: HamidReza <57710259+HamidReza585@users.noreply.github.com>
2021-08-30 11:03:59 +00:00
HamidReza bc210df380 Editor Bug Fixed 2021-08-30 15:11:28 +04:30
bors[bot] 76db1d77f4
Merge #4121 #4124
4121: Editor Improvements r=def- a=HamidReza585

Added the option to write separate explanations for different entities and fixed the wrong explanation bug.

![ScreenShot](https://user-images.githubusercontent.com/57710259/131142608-a03ca2d3-6d34-4a8f-ac68-c99e1fb7c8e9.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4124: Fix specchar transparency and move spec-char to character snap (fixes #4123, #3816) r=def- a=fokkonaut

Fixes spec-char being rendered with transparency leading in almost invisible spec chars, aswell as moves spec-char to the character snap serverside.
Fixes #4123, #3816

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: HamidReza <57710259+HamidReza585@users.noreply.github.com>
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-08-30 09:10:53 +00:00
bors[bot] 121173b5d6
Merge #4111
4111: Fix filesystem/IO with unicode filenames on windows r=def- a=Robyt3

It was previously not possible to load a map or really any file with a filename containing unicode, e.g. german umlauts.

Now all filenames are converted from multibyte to widechar on windows, and the correct functions and structs (with the `W` suffix) are used consistently.

Some changes are made to synchronize ddnet's implementation with upstream (once https://github.com/teeworlds/teeworlds/pull/2936 has been merged there):
- The unused and not working `IOFLAG_RANDOM` is removed (on upstream ddnet's `IOFLAG_APPEND` is added instead).
- The `fs_listdir_info` function is renamed to `fs_listdir_fileinfo` and now using the parameter object `CFsFileInfo` that contains the filename, modified date and creation date, making it easier to add more properties in the future. `FS_LISTDIR_INFO_CALLBACK` is renamed to `FS_LISTDIR_CALLBACK_FILEINFO`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-08-30 09:02:24 +00:00
Vlad a10ffd8dfa Merge branch 'master' of https://github.com/ddnet/ddnet into pr-unnecessary-multi-use 2021-08-29 11:49:44 +03:00
fokkonaut 73a21cab62 Fix specchar transparency and move spec-char to character snap 2021-08-29 03:04:22 +02:00
HamidReza 3ca09259be New Tiles & Improvements 2021-08-28 22:21:38 +04:30
HamidReza 009a951635 clang-format 2021-08-28 13:13:18 +04:30
BloodWod b9d660dd95 Add colors for dbg_msg console 2021-08-28 04:42:42 +05:00
HamidReza c9018a2117 More Tiles 2021-08-28 01:50:39 +04:30
HamidReza 8b69ffef22 clang-format 2021-08-27 22:58:11 +04:30
HamidReza 91d7a676b1 Update explanations.cpp 2021-08-27 19:58:51 +04:30
HamidReza 8dbefa734f Editor Improvements
Added possibility to write separate explanations for different entities and fixed a bug.
2021-08-27 18:36:27 +04:30
def 9dd65b4dce Fix offset of strong symbol in nameplate
As reported by Skeith
2021-08-27 15:46:55 +02:00
fokkonaut ae7e6c05f0 Send switch state of team 0 if character is not alive 2021-08-24 22:56:39 +02:00
bors[bot] a8c36540e5
Merge #4117
4117: Make fullscreen changes better (especially under windows) r=def- a=Jupeyy

This bug already existed in our current release, so its not related to some SDL update

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 16:29:55 +00:00
Jupeyy 7234c04c15 Make fullscreen changes better (especially under windows) 2021-08-24 18:23:31 +02:00
bors[bot] 43c3391124
Merge #3967
3967: Add state if no master was found r=Learath2 a=Jupeyy

fixes #3951

by adding a state if no master was found

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 12:31:55 +00:00
bors[bot] 73e71951b9
Merge #3960 #4006 #4103
3960: Display colors for strong / weak hook states r=Jupeyy a=BloodWod-513

<!-- What is the motivation for the changes of this pull request -->
Off by default, cl_nameplates_strongweak 1 to enable;
Also shown in debug mode (ctrl-shift-d);
You can change the colors in the HUD.

![hkUp2p8chGA](https://user-images.githubusercontent.com/33897884/126379859-1dc29c09-57fb-4d4b-9810-a4f0b09599a0.jpg)
![WCZx_ZR8fQ0](https://user-images.githubusercontent.com/33897884/126379863-3f25295a-ca36-4184-a0ed-1946b40ed967.jpg)
## Checklist
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4006: Add /team -1 r=Jupeyy a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->

## Checklist
In addition for #4005.

Now /team -1 forces player to first empty team.

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4103: Fix swap resets switches. r=Jupeyy a=edg-l

Fixes #3806

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: BloodWod <dayn_2013@mail.ru>
Co-authored-by: Ilya <33897884+BloodWod-513@users.noreply.github.com>
Co-authored-by: gerdoe-jr <gerdoexx@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-24 12:23:12 +00:00
Jupeyy bde7e854ac Update GLEW 2021-08-24 14:05:35 +02:00
Jupeyy b216b6744a Add Android build scripts 2021-08-24 12:18:20 +02:00
bors[bot] acb87171a9
Merge #4107
4107: Upgrade resolution list r=def- a=Jupeyy

Quick overview about the changes made
- Add refresh rate to fullscreen modes
- Show current resolution(on window mode for example update the resolution). Current behavior is, that the list index isn't updated -> see picture below
- Save current resolution, even on windowed mode
- Move get videomodes to main thread, like all window API(probably safer)
- Better window states updates, e.g. in maximized state it should remove maximize flag, when resized by the resolution list
  And also update resolution when e.g. changing from fullscreen to windowed.
- No resolution list on desktop fullscreen, as this isn't intended anyway

windowed mode:
![screenshot_2021-08-22_13-30-07](https://user-images.githubusercontent.com/6654924/130354590-b92a2161-3207-498c-818e-34410092d2ed.png)

fullscreen:
![screenshot_2021-08-22_14-18-09](https://user-images.githubusercontent.com/6654924/130354801-821692ac-b1c3-41ad-a7b6-5ca59ceb6caa.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-24 07:52:08 +00:00
fokkonaut b75c5b015f
Only send switch states of own team 2021-08-24 00:43:12 +02:00
fokkonaut 69fe35f288 Send switch states per team and cleanup 2021-08-23 23:26:36 +02:00
Robert Müller 2171373e3c fix code format 2021-08-23 15:29:31 +02:00
Robert Müller c89cdc6806 add fs_file_time 2021-08-23 13:29:33 +02:00
Learath 4014385a42 Clean up CDoor 2021-08-23 14:28:38 +03:00
Robert Müller 355466e0bf fix fs_is_dir with unicode on windows 2021-08-23 12:57:31 +02:00
Robert Müller f6954c8001 fix io_open with unicode on windows 2021-08-23 12:56:23 +02:00
Robert Müller 4a375242c5 fix fs_listdir and fs_listdir_fileinfo with unicode on windows 2021-08-23 12:49:15 +02:00
Robert Müller 75662b6c1a remove unused and not implemented IOFLAG_RANDOM, add assert 2021-08-23 12:30:12 +02:00
Jupeyy c7580b374c Remove Windows XP code 2021-08-23 12:05:01 +02:00
Jupeyy ac56075b1b Upgrade resolution list 2021-08-22 15:00:12 +02:00
bors[bot] da59deea84
Merge #4105
4105: fix console name of GfxDesktopWidth r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-21 20:31:20 +00:00
Jupeyy 36ad87f70a fix console name of GfxDesktopWidth 2021-08-21 21:38:30 +02:00
Väinö Mäkelä d94f52b447 Fix fullscreen resolution setting on SDL 2.0.16
SDL_SetWindowSize's documentation tells that SDL_SetWindowDisplayMode
should be used to set the sizes of fullscreen windows. SDL commit
72d812852023450b7c3850b8e87b63575df041ee changed SDL_SetWindowSize's
behavior so that it can no longer be used to set the screen resolution
with windows that are created in fullscreen mode.
SDL_SetWindowDisplaymode is used instead when the window is fullscreen.
2021-08-21 21:33:40 +03:00
bors[bot] 42f21c6dd9
Merge #3986
3986: Use consistent case for error messages r=def- a=ChillerDragon

Use the style introduced by `@def-` in
61e47422f6

consistency :)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-08-21 10:03:10 +00:00
Edgar d7107da2f1
Fix swap resets switches.
Fixes #3806
2021-08-21 10:02:45 +02:00
def 9a03b6d01f Fix long maps not showing as finished (fixes #4092)
Only used client-side so no protocol change
2021-08-21 09:30:32 +02:00
Vlad 22df8707a1 less code, less memory use 2021-08-20 19:06:05 +03:00
bors[bot] 4ad16b0f74
Merge #4098
4098: Remove unused gfx_alphabits config variable and dead code r=def- a=Robyt3

The config variables are unused.

(First commit is also https://github.com/teeworlds/teeworlds/pull/2913)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-08-20 15:35:02 +00:00
bors[bot] 3de25b7290
Merge #4099
4099: Use minimum instead of std::min r=Learath2 a=Robyt3

This replaces remaining usages of `std::min` with `minimum`. Fixes build for me on Windows with Visual Studio 2015.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-08-20 15:27:08 +00:00
bors[bot] dba212112d
Merge #4089 #4093 #4094
4089: log git revision hash to stdout/console r=def- a=edg-l

Fixes #3963

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4093: Make fallback stronger and safer r=def- a=Jupeyy

- Save renderer & version string, so the fallback isn't portable between driver updates or system changes
- Only allow modern GL on modern systems(windows)
- Don't show modern GL in settings, if the driver is on the blocklist(this prevents Intel users from doing it, they can still force it over F1 console)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4094: Add prediction for switch tiles r=def- a=trml

Prediction of freeze and other tiles in switch layer (for #3990)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: trml <trml@users.noreply.github.com>
2021-08-20 15:18:59 +00:00
Robert Müller 1820c72513 use minimum instead of std::min 2021-08-20 17:16:18 +02:00
Robert Müller 769ae98279 remove dead code 2021-08-20 17:09:46 +02:00
bors[bot] 863f7a9951
Merge #4096
4096: Allow floats arguments for zoom r=def- a=Jupeyy

fixes #3716

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-20 15:09:44 +00:00
Robert Müller fd66957f3a remove unused gfx_alphabits config variable 2021-08-20 16:58:39 +02:00
Robert Müller 8fa7610463 remove obsolete engine/shared/message.h 2021-08-20 16:23:29 +02:00
Jupeyy fea9eb5be5 Allow floats arguments for zoom 2021-08-19 22:13:04 +02:00
trml 08ef63a64c Add prediction for switch tiles 2021-08-19 01:11:38 +02:00
Jupeyy 372dbf702e Don't promote modern GL setting in menu, if the driver is on blocklist 2021-08-18 12:42:40 +02:00
Jupeyy 55abc3f7bb Make fallback stronger and safer 2021-08-18 12:42:30 +02:00
BloodWod 4dd37f63a6 refactoring 2021-08-17 21:33:14 +05:00
Edgar 200af585d3
check if GIT_SHORTREV_HASH exists
Co-authored-by: Emir Marincic <learath2@gmail.com>
2021-08-16 18:29:24 +02:00
Jupeyy 915ab512bc Add STATE_NO_MASTER 2021-08-16 18:27:43 +02:00
Jupeyy 6101782290 Make clicking refresh before current load is finished to calculate best master again 2021-08-16 18:27:43 +02:00
Learath a9c11d07b3 Check for null. Fix #4090 2021-08-16 19:11:43 +03:00
Edgar 74fac43376
log git revision hash to stdout/console
Fixes #3963
2021-08-16 16:38:44 +02:00
bors[bot] 3594d89f85
Merge #4003
4003: Use GL_ARRAY_BUFFER r=Learath2 a=Jupeyy

For older OpenGL contexts

`@Learath2` can you check this?

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-08-16 12:31:30 +00:00
bors[bot] 8d9fa1045c
Merge #4084
4084: Send switch state to the client r=Learath2 a=edg-l

<!-- What is the motivation for the changes of this pull request -->

This PR is related to #3990

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-16 12:12:17 +00:00
bors[bot] 6b9bdbc259
Merge #4080
4080: Fix collecting weapon in solo part not making any sound. r=Jupeyy a=edg-l

fixes #3822
fixes #2219

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2021-08-16 09:52:45 +00:00
Edgar 1dd91feec6
send switch state to the client 2021-08-16 11:15:23 +02:00
bors[bot] 6ff6570c83
Merge #4083
4083: Fix transparent shotgun bullets r=Jupeyy a=trml

Fixes #3591

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-08-15 13:54:08 +00:00
trml 1977464f4b Fix transparent shotgun bullets 2021-08-15 11:33:45 +02:00
bors[bot] 140d36137e
Merge #3996
3996: Make the country/type selection more intuitive r=edg-l a=def-

I watched a live stream where someone struggled with this, not knowing
that right click has different functionality from left click, and had to
manually click on each entry to remove them all except one.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-15 08:28:18 +00:00
bors[bot] bfe8fac232
Merge #4008
4008: removed the operator int() from IGraphics::CTextureHandle and ISound:… r=Jupeyy a=ChillerDragon

…:CSampleHandle in order to catch more bugs

(cherry picked from commit 563f1d0c52)



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2021-08-15 08:14:02 +00:00
Edgar 1148d0aaa4
fix style 2021-08-15 10:11:00 +02:00
Edgar 34bf70ab5f
Fix collecting weapon in solo part not making any sound.
Fixes #3822
2021-08-15 09:12:59 +02:00
Magnus Auvinen f8153a4f2a removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
(cherry picked from commit 563f1d0c52)
2021-08-14 21:54:18 +02:00
BloodWod 5894c26724 refectoring 2021-08-14 18:57:57 +05:00
Zwelf d6912f7ced Record team change in teehistorian 2021-08-14 15:22:13 +02:00
Zwelf aa41b60934 Don't record sv_reserved_slots_pass in teehistorian 2021-08-14 15:22:13 +02:00
Zwelf 6c452c15cf Record tee position at the end of the tick
priviously spawning players were recorded one tick too late
and add teehistorian minor version for the validator to recognize the
change
2021-08-14 15:22:13 +02:00
bors[bot] 94624c16ed
Merge #3984
3984: Disable chat sounds when recording without chat (fixes #3983) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-14 13:10:52 +00:00
bors[bot] 5f1f13da95
Merge #4002
4002: Populate jetpack field properly r=Jupeyy a=Learath2

Noticed by Anime.pdf on discord

Doesn't seem to break anything else unintendedly but I'd be more comfortable with it if `@trml` takes a look.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2021-08-14 12:59:58 +00:00
bors[bot] c10508fbae
Merge #3981
3981: Add /emote normal description (thanks to tela) r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-08-14 12:49:20 +00:00
Ilya adb4729464
add description for bind 2021-08-14 16:53:43 +05:00
BloodWod 75289d1272 add strong/weak icon 2021-08-14 03:48:49 +05:00
BloodWod 0aa2e37bff check extended data 2021-08-12 23:23:44 +05:00
BloodWod b44dabd00d add bind and diff arrows 2021-08-12 16:22:28 +05:00
Ilya 1661d51794 fix display colors 2021-08-11 16:28:25 +05:00
gerdoe-jr eb92bd2453 Whoopsie 2021-08-10 23:12:11 +03:00
gerdoe-jr 1cf43b48ae Add /team -1 2021-08-10 22:26:07 +03:00
Jupeyy ac5d731b91 Use GL_ARRAY_BUFFER 2021-08-08 16:55:19 +02:00
Learath c1446c5ce4 Populate jetpack field properly 2021-08-08 13:36:25 +03:00
def 20f0078206 Make the country/type selection more intuitive
I watched a live stream where someone struggled with this, not knowing
that right click has different functionality from left click, and had to
manually click on each entry to remove them all except one.
2021-08-05 11:28:33 +02:00
def 7dcca97900 Revert "Fix client use-after-free reported by mmmds"
Seems to cause problems:

> Hussain wrote
> :last update+ beta
> my dummy stuck ( this second time)
> disconnect and connect again useless still stuck
> and disconnect server too
> have to restart the game

This reverts commit ce2f29b5f1.
2021-08-04 16:30:25 +02:00
Robert Müller f974117ce0 download to .%pid%.tmp, rename to .map when done
The commit message is misleading. DDNet already had the pid.tmp behavior.
This just uses more the teeworlds style of doing it.

(cherry picked from commit 0da0cb8044)
2021-08-04 14:09:29 +02:00
Robert Müller 4ba3d206a0 also remove incomplete map when restarting download
(cherry picked from commit b67b55448a)
2021-08-04 11:11:41 +02:00
Robert Müller 2e31cf3258 delete incomplete map file when download is aborted
(cherry picked from commit github.com/teeworlds/teeworlds/commit/494f74902dcb0271235d3a0831ecd4c6db58b7e9)
2021-08-04 11:03:31 +02:00
bors[bot] 4a77882fcc
Merge #3988
3988: improved the debug graphs. r=def- a=ChillerDragon

Closes https://github.com/teeworlds/teeworlds/issues/1058

(cherry picked from commit bf61d41c49)

No hard feelings from my side about the clamp. I am just hunting down em diffs to the upstream. But `@heinrich5991` seemed a bit concerned [back in 2013](https://github.com/teeworlds/teeworlds/issues/1058#issuecomment-12178577)

Old:
![screenshot_2021-08-04_10-12-54](https://user-images.githubusercontent.com/20344300/128148556-e818d45d-a455-4021-89a3-6f61cf187c93.png)


New:
![screenshot_2021-08-04_10-15-08](https://user-images.githubusercontent.com/20344300/128148516-b5a5fc79-2db8-4379-9d20-1a39c4d6285a.png)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: oy <Tom_Adams@web.de>
2021-08-04 08:29:58 +00:00
oy deea648bcd improved the debug graphs.
Closes https://github.com/teeworlds/teeworlds/issues/1058

(cherry picked from commit bf61d41c49)
2021-08-04 09:58:50 +02:00
ChillerDragon 02abc95c18 Use consistent case for error messages
Use the style introduced by @def- in
61e47422f6
2021-08-03 16:41:04 +02:00
bors[bot] b475d4ffc5
Merge #3987
3987: Fix client use-after-free reported by mmmds r=def- a=ChillerDragon

Fix https://github.com/teeworlds/teeworlds/issues/2645

The `Sv_ReadyToEnter` net message is only valid while we're still
loading stuff, it is used to signal that we can send the `ENTERGAME`
system message. Simply ignoring the server message while we're in the
wrong part of the state machine works.

(cherry picked from commit a97f8a22de)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-08-03 14:40:33 +00:00
heinrich5991 ce2f29b5f1 Fix client use-after-free reported by mmmds
Fix https://github.com/teeworlds/teeworlds/issues/2645

The `Sv_ReadyToEnter` net message is only valid while we're still
loading stuff, it is used to signal that we can send the `ENTERGAME`
system message. Simply ignoring the server message while we're in the
wrong part of the state machine works.

(cherry picked from commit a97f8a22de)
2021-08-03 16:36:15 +02:00
bors[bot] 06823e06db
Merge #3985
3985: remove unused MenuTick, reuse existing m_LocalStartTime r=def- a=ChillerDragon

(cherry picked from commit 009b072c34)

Ok that was a weird cherry pick... 90% was already in :D


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2021-08-03 13:48:59 +00:00
Robert Müller c335d84373 remove unused MenuTick, reuse existing m_LocalStartTime
(cherry picked from commit 009b072c34)
2021-08-03 15:41:00 +02:00
def 677c55613c Disable chat sounds when recording without chat (fixes #3983) 2021-08-03 15:13:54 +02:00
Alexander Akulich ed8955e60f math: Rename frandom() to random_float() to match with random_int()
(cherry picked from commit 5e4c7b66c5)
2021-08-03 14:29:52 +02:00
def 0b8380a593 Add /emote normal description (thanks to tela) 2021-08-03 12:38:17 +02:00
fokkonaut acaf4b8fcf
Increase antibot abi version 2021-07-27 12:50:14 +02:00
heinrich5991 1f68e11445 Mark the inverted exclamation mark as confusable with i
They look pretty much the same in our font, but for some reason, the
inverted exclamation mark doesn't have confusables.
2021-07-27 02:43:04 +02:00
heinrich5991 707e13ff7a Update confusables_data.h to Unicode 13.0.0 2021-07-27 02:41:55 +02:00
bors[bot] d0b7802d9f
Merge #3969
3969: Stop accepting invalid ipv4's r=heinrich5991 a=gerdoe-jr

<!-- What is the motivation for the changes of this pull request -->
Fixes #3774.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vlad <51330274+gerdoe-jr@users.noreply.github.com>
2021-07-27 00:19:42 +00:00
bors[bot] baff204b71
Merge #3971
3971: Disabling quick editing in the console r=def- a=BloodWod-513

<!-- What is the motivation for the changes of this pull request -->
I think it should fix #3925.

Previously, the game stopped due to the fact that it was possible to turn on the selection by a random click, but if you disable the quick edit flags, then the selection can be made only by right-clicking the mouse and selecting an necessery option. 

The game will also stop, but after copying it will immediately continue, and this eliminates accidental pressing, that is, the person is fully responsible for his actions.
![console](https://user-images.githubusercontent.com/33897884/126964490-89bb6138-3bdf-4325-8241-30fff3bfb7f0.jpg)
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Ilya <33897884+BloodWod-513@users.noreply.github.com>
Co-authored-by: BloodWod <dayn_2013@mail.ru>
2021-07-26 12:01:19 +00:00
Vlad af3de10e72
Enable related tests 2021-07-26 13:48:12 +03:00
BloodWod 89bd2c6b15 disabling quick editing in the console 2021-07-26 14:27:27 +05:00
bors[bot] ffcc722e8b
Merge #3970
3970: Fix pressing Home or End in server address field changes the selected server r=Learath2 a=BloodWod-513

<!-- What is the motivation for the changes of this pull request -->
I think it should fix #3964.
# Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: BloodWod <dayn_2013@mail.ru>
2021-07-26 06:51:15 +00:00
BloodWod 48cd8ea740 fix home/end buttons 2021-07-26 11:34:31 +05:00
Vlad 01822cada8
EOF x2 2021-07-26 01:30:01 +03:00
Vlad e78ba96f3b
EOF 2021-07-26 01:23:10 +03:00
Vlad 28c34bd101
Stop accepting invalid ipv4's 2021-07-26 01:13:05 +03:00
bors[bot] b98263bfdb
Merge #3952
3952: Remove global components and global gameclient instance r=heinrich5991 a=Jupeyy

Prevents global constructors/destructors and is a bit of cleanup

would also fix the issue from #3948

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-25 09:49:08 +00:00
bors[bot] 9bfe4ec76a
Merge #3966
3966: Fix "tee hasn't hit the start line yet" error r=def- a=heinrich5991

It has been happening to all teams. Send `CGameTeams::OnCharacterStart`
even if the team has already started.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-07-24 22:37:41 +00:00
BloodWod 49686d81be delete hud and config variables 2021-07-25 01:22:36 +05:00
bors[bot] 95c936d6c9
Merge #3956
3956: Fix out of bounds in editor render image r=heinrich5991 a=Jupeyy

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-24 11:34:53 +00:00
heinrich5991 78d5cd8d76 Shuffle a condition around to get cleaner code 2021-07-24 13:04:03 +02:00
heinrich5991 b5363d4c01 Fix "tee hasn't hit the start line yet" error
It has been happening to all teams. Send `CGameTeams::OnCharacterStart`
even if the team has already started.
2021-07-24 12:57:06 +02:00
heinrich5991 b24fad1006 Make "can tee start the race" condition readable 2021-07-24 12:56:23 +02:00
heinrich5991 8b2c5949e4 Fix save codes (symptom: always jumping after load)
"\t" was missing for one variable.
2021-07-23 01:17:06 +02:00
Jupeyy c10a74c396 Go back to constructor destructor 2021-07-22 21:49:26 +02:00
bors[bot] 5ff7b7f9b5
Merge #3959
3959: Try to fix "start line skipping" r=Learath2 a=heinrich5991

Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.

Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-07-22 17:27:34 +00:00
fokkonaut 845ce60031
Forgot it here too 2021-07-22 02:15:28 +02:00
fokkonaut 5450808d03
Forgot to add target here 2021-07-22 00:22:12 +02:00
fokkonaut e30db2bf29 Add target clientid to antibot OnHammerHit 2021-07-21 22:28:59 +02:00
heinrich5991 9f57293ce8 Warn teams after 30s if not every tee has started
Part of fixing startline skipping.
2021-07-21 17:54:46 +02:00
heinrich5991 4c2bd53e9b /save each tee's starting state
Part of fixing start line skipping.
2021-07-21 17:54:46 +02:00
heinrich5991 35402b07d7 Try to fix "start line skipping"
Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.

Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.
2021-07-21 17:54:46 +02:00
bors[bot] 2aafda3fcb
Merge #3949
3949: Remove unused m_LastInput r=Learath2 a=Jupeyy

fixes #3948

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-21 10:37:13 +00:00
BloodWod f66abb79bf Added color for strong and weak states 2021-07-20 22:39:44 +05:00
Jupeyy 4338b4fda6 Fix out of bounds in editor render image 2021-07-17 12:53:16 +02:00
Jupeyy 432568bfd4 Fix disallowing arrow keys in editor edit box 2021-07-17 12:48:22 +02:00
Jupeyy 7e55b64556 Remove global CGameClient instance 2021-07-12 12:53:08 +02:00
Jupeyy 26c5332dc6 Remove components pointers 2021-07-12 12:14:02 +02:00
Jupeyy 8451775821 Make components member of CGameClient 2021-07-12 12:07:31 +02:00
Jupeyy f67a0055e7 Remove unused m_LastInput 2021-07-11 17:41:22 +02:00
bors[bot] dbc05f6bb0
Merge #3947
3947: Allow zooming to levels. Close #3923 r=def- a=Learath2

I guess no harm in adding this since it's such a trivial addition? If it's useful to someone might as well have it.

Closes #3923 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-07-10 14:16:20 +00:00
Learath2 1a6de7caf8 Allow zooming to levels. Close #3923 2021-07-10 15:53:23 +02:00
def 2a74ca331e Avoid double free on m_pScore (fixes #3939) 2021-07-08 20:21:22 +02:00
def 6598e0a543 Another MacOS -> macOS in translations 2021-07-08 09:08:08 +02:00
def 2cb3c575f5 Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
bors[bot] f23475665f
Merge #3942
3942: Allow the antibot to get more insight into the network r=Learath2 a=heinrich5991

E.g. allow it to see the messages the server sends.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-07-01 14:55:12 +00:00
bors[bot] 5d73c31863
Merge #3932
3932: Reset relative mouse motion on toggle r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-01 12:20:06 +00:00
bors[bot] 0e4e884b13
Merge #3935
3935: Remove switch state from prediction, initialize m_Layer r=def- a=trml

I couldn't reproduce #3934, but I believe it was caused by uninitialized values in projectiles (m_Layer and m_Number), which should be fixed now. Also cleaned up the unused switch code (all except tiles with number 0).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2021-06-29 12:51:06 +00:00
def c24060f244 Compare lower case strings respecting utf8 (fixes #3937) 2021-06-28 22:51:14 +02:00
trml 48a84aef46 Remove switch state from prediction, initialize m_Layer 2021-06-28 00:29:42 +02:00
Sefa Eyeoglu 801ebbd161
fix: switch servers after player confirms
When a player wants to switch servers in-game, but needs to confirm the
action because of cl_confirm_disconnect, the game used to not actually
connect to the new server.

This adds a way to still connect to that server, after the player
confirms.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2021-06-26 14:29:06 +02:00
Jupeyy 734ed86bd9 Reset relative mouse motion on toggle 2021-06-25 14:52:26 +02:00
heinrich5991 fe082b9a6a Allow the antibot to get more insight into the network
E.g. allow it to see the messages the server sends.
2021-06-24 20:32:41 +02:00
Jupeyy 69aa97fe9e Remove (void) parameter of functions 2021-06-24 17:19:17 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
Jupeyy 3e1d4ad0b3 Use chrono 2021-06-24 17:19:17 +02:00
Jupeyy 9dfea5511a Use cpp 2021-06-24 17:19:17 +02:00
bors[bot] 0393ac0f88
Merge #3930
3930: Still allow lock/unlock/practice while sv_chat_initial_delay is set r=Jupeyy a=def-

Not sure if we should just allow them whenever someone is muted

Fixes #3929

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-06-23 09:11:17 +00:00
def 29c95bc0a2 Still allow lock/unlock/practice while sv_chat_initial_delay is set
Not sure if we should just allow them whenever someone is muted

Fixes #3929
2021-06-23 08:51:13 +02:00
bors[bot] dc2fb88929
Merge #3927
3927: Forbid votes while being muted r=def- a=heinrich5991

Fixes the problem of people abusing the vote reason for spamming.

Fixes #3926.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-22 21:05:08 +00:00
bors[bot] 0bac9ab9d0
Merge #3928
3928: Properly export antibot DLL symbols on Windows r=def- a=heinrich5991

Supersedes #3917.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-22 20:55:53 +00:00
heinrich5991 0750ae0fbd Properly export antibot DLL symbols on Windows 2021-06-22 22:51:49 +02:00
heinrich5991 15c6ad2fe7 Forbid votes while being muted
Fixes the problem of people abusing the vote reason for spamming.

Fixes #3926.
2021-06-22 22:45:30 +02:00
Dennis Felsing 0892405ba7 sjon -> json 2021-06-21 14:51:45 +02:00
def a79d7b1965 Version 15.5.4 2021-06-20 11:39:04 +02:00
def f5c2748552 Fix test.cpp compilation 2021-06-20 11:30:42 +02:00
def d3e7306457 Version 15.5.3 2021-06-20 09:35:10 +02:00
effyn 286c99805f
Fix typo 2021-06-17 02:41:45 -07:00
bors[bot] 4a13ba2536
Merge #3912
3912: Use time_get_microseconds in CChoseMaster's job r=heinrich5991 a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-06-15 14:05:03 +00:00
bors[bot] a4e2457eed
Merge #3905
3905: Init mouse diff floats in editor r=def- a=Jupeyy

I assume is the cause the cursor in editor often is gone, bcs when alt tab it moves the cursor based on uninitialized values

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-06-15 13:29:11 +00:00
Jupeyy a43d1698c5 Use time_get_microseconds in ChoseMaster class 2021-06-15 02:18:36 +02:00
bors[bot] ca14d87b13
Merge #3911
3911: Don't set cached pings for servers without info r=def- a=heinrich5991

Fixes #3899.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-14 22:29:48 +00:00
heinrich5991 c5cd8d354d Add a new failure log level to the HTTP module
Use it for the "determine best masterserver" job, so that we can debug
failures.
2021-06-15 00:12:06 +02:00
heinrich5991 97b53c4409 Don't set cached pings for servers without info
Fixes #3899.
2021-06-15 00:06:26 +02:00
Jupeyy d873a5d663 Fix str comp parameter in updater 2021-06-14 07:47:54 +02:00
Jupeyy 942cbba7cf Init mouse diff floats in editor 2021-06-13 21:07:40 +02:00
def 56df0cf4ee Version 15.5.2 2021-06-13 18:07:33 +02:00
heinrich5991 5a584bd82b Fix help text of cfg var to mention correct filename
I missed this during the `serverlist_urls.cfg` →
`ddnet-serverlist-urls.cfg` rename.
2021-06-12 19:34:18 +02:00
def 6388002467 Version 15.5.1 2021-06-12 18:51:48 +02:00
Dennis Felsing e869c29aeb
Merge pull request #3896 from Jupeyy/pr_read_pixel_ignore_alpha
Force alpha values from glReadPixel to 255
2021-06-12 18:51:34 +02:00
Jupeyy f8fc05ec49 Force alpha values from glReadPixel to 255 2021-06-12 16:58:45 +02:00
Dennis Felsing ac584fa648
Merge pull request #3889 from Jupeyy/pr_fix_queuehttps_refresh
Don't refresh, if a job is already running
2021-06-12 11:31:43 +02:00
def b767d7a37c Version 15.5 2021-06-12 11:21:08 +02:00
bors[bot] ddcf654e7a
Merge #3895
3895: Translate "Name" and "Time" header in ghost menu r=def- a=TsFreddie

![image](https://user-images.githubusercontent.com/3797859/121635979-cb176280-cab9-11eb-9304-49a99bd4c048.png)

These two headers weren't translated.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-06-11 07:17:15 +00:00
Freddie Wang 32b8c8c192
Translate "Name" and "Time" header in ghost menu 2021-06-11 13:31:30 +08:00
def c60715e907 Add timeout for serverbrowser http request 2021-06-09 17:40:46 +02:00
Jupeyy 90303692df Don't refresh, if a job is already running 2021-06-09 17:40:46 +02:00
bors[bot] b445862628
Merge #3888
3888: Send server info request for ping with different token r=Jupeyy a=heinrich5991

Thanks to @Jupeyy for figuring out this bug.

Previously, the client would send the request for server info and the
server info ping packet with the same token, making the answer
indistinguishable from each other. Fix this by generating a token that
won't collide.

Fixes #3862.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-09 15:36:38 +00:00
heinrich5991 97a8fcca04 Send server info request for ping with different token
Thanks to @Jupeyy for figuring out this bug.

Previously, the client would send the request for server info and the
server info ping packet with the same token, making the answer
indistinguishable from each other. Fix this by generating a token that
won't collide.

Fixes #3862.
2021-06-09 17:29:06 +02:00
Jupeyy fea070a712 Remove unused variables 2021-06-09 05:35:28 +02:00
Jupeyy 9956242b4e Remove cl_load_country_flags 2021-06-08 01:06:07 +02:00
bors[bot] 8bd552d3b8
Merge #3884
3884: Make mouse pos calculation more robust against NaNs r=def- a=Jupeyy

1. Since the config didn't have a limit set, they could be negative, which directly caused bugs
2. If you set a min mouse distance, lets say 5, It can mathematically happen that you drag your mouse exactly so much that you hit the (0, 0) point and the if(.. < MinDistance) branch normalizes that point, which causes non restorable NaNs.
It's now safe, the min distance is later in code checked to be atleast 1, i "even" just made it safe enough, so there shouldn't be any change in behaviour:
07ab4d5356/src/game/client/components/controls.cpp (L298-L304)
Which casts the float to an int and checks the int, and this does not restore the mouse pos for NaNs, because nan to int is not 0
its some insanly high value int_max or smth

To reproduce both bugs "easily" on current master you can abuse a SDL limitation,
relative mouse mode seems to only move upto +-1 unit,
- so for 1. set the ingame mouse sens to 100000 and the max mouse distance to -1000 and move your mouse fast for a few seconds, happens relativly easy (Thanks to Souly how to reproduce it)
- for 2. set mouse sens to 100 and max distance to 1 and min distance to 5, this case is a bit harder to reprod in debug mode, probably bcs of the way mouse pos is later handled and also maybe bcs of floating point differences with signs that go close to 0... had to move the mouse few seconds but still got it relativly fast (with -0fast it happens almost instant)

it will exactly happen what i explained in 2. that the reported mouse movement negates the current mouse pos, resulting in mouse pos (0,0)

![screenshot_2021-06-06_21-55-18](https://user-images.githubusercontent.com/6654924/120938281-35bf4b80-c712-11eb-9b6b-7523e8b436bd.png)

This this was also a bug reported in #bugs channel, i think we could also add it to the release

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-06-07 08:28:24 +00:00
Jupeyy cd68b4608e Make calculation which sets mouse pos safer 2021-06-06 23:38:11 +02:00
Jupeyy 403803df4f Give mouse settings a maximum 2021-06-06 23:38:11 +02:00
bors[bot] 07ab4d5356
Merge #3882
3882: Fix inconsistent handling of death tile between front and game layer r=def- a=Zwelf

Fixes #3880

I believe that it can be safely merged. I tried to see the difference, but I couldn't get a measureable difference with only Kill-Tiles and Stoppers.

All affected maps with number of death tiles in front layer (generated with Patigas twmap library):

```
"types/brutal/maps/Rogue World.map": 189
"types/brutal/maps/New World.map": 214
"types/brutal/maps/Flow Fever.map": 7
"types/brutal/maps/A Strange Dream.map": 372
"types/brutal/maps/Jungledread.map": 1253
"types/brutal/maps/Lobster Party.map": 19
"types/novice/maps/Tangerine.map": 354
"types/solo/maps/Vesper.map": 238
"types/ddmax/maps/Creative.map": 6
"types/dummy/maps/Juma.map": 1
"types/dummy/maps/Ulver.map": 15
"types/dummy/maps/NoTeleBro.map": 1
"types/dummy/maps/Gummy.map": 1
"types/dummy/maps/Cultist.map": 5
"types/dummy/maps/Nincorn.map": 42
"types/dummy/maps/Squadron.map": 85
"types/dummy/maps/DarkSpy 2.map": 49
"types/dummy/maps/Capricorn.map": 1
"types/moderate/maps/Kero-Gores8.map": 109
"types/moderate/maps/The Swamp.map": 62
"types/insane/maps/Redefined 2.map": 1
"types/insane/maps/1AndOnLyLife.map": 2
```

I looked into some of these maps and it doesn't make a difference there.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2021-06-05 17:27:32 +00:00
bors[bot] f6e887f7aa
Merge #3881
3881: Use str_length r=def- a=ChillerDragon

Either we should delete str_length or we should use it. Feel free to downvote this pr if u think delete is the way to go.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-06-05 17:17:30 +00:00
ChillerDragon 8a4f4fc6c9 Use str_length 2021-06-05 16:46:01 +02:00
Zwelf 4d14bcea0b Fix inconsistent handling of death tile between front and game layer 2021-06-05 16:38:53 +02:00
bors[bot] 46f204bda7
Merge #3873
3873: Add japanese compressed font r=def- a=TsFreddie

This is a 57kb hiragana/katakana font sits between deja vu sans and source han sans. GlowSansJCompressed is a fork of Source Han Sans so the style and license are the same: https://github.com/welai/glow-sans/blob/master/docs/README-en.md

Was torn between condensed (thiner) font and compressed (thinnest) font, but I figure since we want to fit them better, might as well make more text fit rather than less:

![image](https://user-images.githubusercontent.com/3797859/120436727-e0053f00-c3b1-11eb-8760-4c5afbb4a6da.png)

The font weight is "book" because glow sans has 9 font weights instead of matching source han sans's 7. so the weight name was shifted.

_Japanese translation will come later._

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-06-04 14:28:24 +00:00
Freddie Wang 66caa896b9 Add japanese condensed font 2021-06-04 21:15:29 +08:00
bors[bot] af6a3778e3
Merge #3876
3876: Fix crash in serverbrowser initialization r=def- a=heinrich5991

Another missing commit.

Fixes #3875.

CC #3772 #3855

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-02 22:42:52 +00:00
heinrich5991 26a577b891 Fix crash in serverbrowser initialization
Another missing commit.

Fixes #3875.

CC #3772 #3855
2021-06-03 00:27:00 +02:00
def 87ed889747 Move hammer and pistol weapons (fixes #3872) 2021-06-02 12:28:14 +02:00
bors[bot] 593ce122e6
Merge #3866
3866: Add Input handling to UI Ex initialization r=def- a=Jupeyy




fixes #3865

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-31 17:07:26 +00:00
Jupeyy aa9338614f Use FontSize for rendered cursor 2021-05-31 16:23:07 +02:00
Jupeyy 14f448d6d6 Init input handling in UI Ex 2021-05-31 12:27:04 +02:00
ChillerDragon 68962e9b40 Fix a woopsie in snapshot docs
Thanks to @def- and @murpii :)
2021-05-29 11:07:33 +02:00
bors[bot] e5e2e46da2
Merge #3837
3837: Use "occupado" spawn spots when nothing else is left r=heinrich5991 a=def-

Better than not spawning at all

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 17:21:50 +00:00
bors[bot] 992cd86d8e
Merge #3848
3848: Update German translation, some minor English fixes, update language files r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 17:11:05 +00:00
bors[bot] 7e9b0fcb6b
Merge #3858
3858: Reduce spamminess of http server browser r=heinrich5991 a=def-

As reported by fokkonaut on Discord. Not sure if we lose relevant
information.

Previously:
```
[2021-05-28 12:08:54][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=2437ms
[2021-05-28 12:08:57][http]: http https://master4.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master4.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master3.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master3.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
```
Now:
```
[2021-05-28 12:29:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:29:59][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=799ms
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
[2021-05-28 12:30:00][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 15:13:42 +00:00
def bcdb3e0247 Reduce spamminess of http server browser
As reported by fokkonaut on Discord. Not sure if we lose relevant
information.

Previously:

[2021-05-28 12:08:54][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=2437ms
[2021-05-28 12:08:57][http]: http https://master4.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master4.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master3.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master3.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json

Now:

[2021-05-28 12:29:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:29:59][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=799ms
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
[2021-05-28 12:30:00][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
2021-05-28 12:30:27 +02:00
def badaae58e9 [http]: http -> [http]: fetching 2021-05-28 12:11:59 +02:00
heinrich5991 f5e91ba192 Remove unused parts of the new serverinfo 2021-05-27 21:48:10 +02:00
heinrich5991 bfef7c9ba3 Add forgotten commit data from #3772
Change filename `serverlist_urls.cfg` → `ddnet-serverlist-urls.cfg`,
change filename `cache.sqlite3` → `ddnet-cache.sqlite3`, add `const` to
a variable and change pings to just before multiples of 100.

Fixes #3853.
2021-05-27 21:48:04 +02:00
Learath2 7e95911714 Fix alignment for CVoteOptionServer 2021-05-27 19:35:20 +02:00
heinrich5991 039f2c6823 Fix (harmless) array OOB access when no pings were cached
Use `vector.data()` instead of `&vector[0]` to get access to the
underlying array.

Fixes #3850.
2021-05-27 15:53:40 +02:00
def cc81ca973c Record last 10 demos by default 2021-05-27 14:57:50 +02:00
Freddie Wang 769970b30b Only predict pickup if affected by movers 2021-05-27 15:45:41 +08:00
def 3716bece80 masterserver -> master server, serverlist -> server list 2021-05-27 09:03:36 +02:00
bors[bot] efde7523e4
Merge #3772
3772: Add client-side HTTP server info r=def- a=heinrich5991

Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-26 21:00:49 +00:00
bors[bot] fbf3d6e943
Merge #3844
3844: Add UI Ex class to share common ui implementations r=def- a=Jupeyy

Between menus and editor for example

Currently only did DoEditBox, as this created crashes in the editor

fixes #3395

It's copy and paste from the implementation of CMenus, except for 4 lines, which i'll mark below

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-26 13:21:01 +00:00
Jupeyy b7adc5a690 Add UI Ex class to share common ui implementations
between menus and editor for example
2021-05-26 15:02:33 +02:00
bors[bot] 47d63317aa
Merge #3826
3826: Respect TuneZone for characters r=def- a=TsFreddie

*I might be totally insane for doing this.
*The effect is only truly noticeable if you have high ping AND dropping packets.*

*clang-tidy's warning doesn't seems to relate to anything I've changed*


Now characters will try to respect TuneZones when ~~evolving and~~ predicting (like projectiles do). Since it is really important to keep TuningList as accurate as possible, I made a TuningList update logic so we try our best to update tunings only for the correct TuneZone (instead of constantly shoving current tuning into TuningList)

And each CCharacterCore now has its own Tunings to avoid any characters influencing GameWorld's tuning. Some server code has to be updated accordingly. I checked the code path, didn't notice anything that would make our server behave differently.

And I guess I should tag @trml myself this time.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps (as far as I could tell)
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-05-23 08:16:57 +00:00
Zwelf fa79ffa1a1 Simplify entities destruction 2021-05-22 20:02:00 +02:00
bors[bot] bf1fa15380
Merge #3841
3841: Add better support for compose binds in demo menu r=def- a=ChillerDragon

I assume shift is a common compose bind. So users might have bound
shift+scroll or shift+arrowkeys to something else and do not want to
change the playback speed while triggering that compose bind.

I have to admit this is something I personally need and I am not sure what the demand for it is.
But for example my zoom bind is shift+mousewheelup and shift+mousewheeldown and I change that a lot while watching demos but it keeps affecting the playback speed. Maybe someone else has a compose bind using the alt key I do not know. But this solves my issue :)

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-05-22 10:03:42 +00:00
bors[bot] 502711541e
Merge #3804
3804: HiDPI-aware Resolution List r=def- a=TsFreddie

This is a version of https://github.com/teeworlds/teeworlds/pull/2827

Which gives you a resolution list that allows you to select appropriate window size (which is saved in config and used to initialize videos), while showing the canvas size (which is the drawing resolution), at least on MacOS.

This also fixes incorrect clips that happens without HiDPI enabled, because `Graphics()->ScreenWidth()` (in canvas size) was reported incorrectly before, which is now fixed.

Also, I noticed that `m_DesktopScreenWidth` and `m_DesktopScreenHeight` (in window size in MacOS) is used incorrectly or differently from what it was used during initialization:

* During initialization, DesktopScreenWidth is the "screen width of your desktop", but it was used as the "game window size on your desktop" when checking whether to resize window. I added a separate window size calculation to use during resize.

Also, god, I hope SDL's different sizes and stuff is reported consistently at least in Wayland or X, so please test. I know in Windows they are always in pixel/canvas size so it might not be a huge issue there.

## Checklist

- [x] Tested the change ~~ingame~~ on MacOS
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (again, on MacOS, with both HiDPI and non-HiDPI settings)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-05-22 09:56:09 +00:00
ChillerDragon 7d87089acd Make sure ctrl+shift+s works same as clicking UI
Do not overwrite the current map when saving as a new file

closed #1972
2021-05-22 11:40:08 +02:00
ChillerDragon 18e69b4df1 Add better support for compose binds in demo menu
I assume shift is a common compose bind. So users might have bound
shift+scroll or shift+arrowkeys to something else and do not want to
change the playback speed while triggering that compose bind.
2021-05-22 11:31:15 +02:00
Jupeyy b607cf0f60 Remove texture quality config 2021-05-21 15:00:14 +02:00
bors[bot] 309cc79899
Merge #3815
3815: Remove "Show only supported" switch from graphics tab r=def- a=ardadem

gfx_display_all_modes can be used instead

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2021-05-21 12:47:22 +00:00
def 72f3b774b8 Use "occupado" spawn spots when nothing else is left
Better than not spawning at all
2021-05-20 21:39:04 +02:00
bors[bot] 42545ebcdb
Merge #3834
3834: Remove alpha clamp r=def- a=Jupeyy

Was still from the first version of the HSL sliders, which didn't had a border around the selector and made the alpha slider invisible(for menu colors slider), but thats not needed anymore(bcs borders are not transparent).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-19 10:58:07 +00:00
def ae6a78c0ca Try to fix clang-tidy warnings (untested) 2021-05-19 12:58:04 +02:00
Jupeyy d39322d7a6 Differenciate between width and height for body part 2021-05-19 12:10:58 +02:00
Jupeyy 835901460c Remove alpha clamp 2021-05-19 12:04:04 +02:00
def 304d9f36ec Fix UB with super (fixes #3830) 2021-05-17 11:41:15 +02:00
Jupeyy 18fa5bdc22 Remove stack pointer for pID in UIs 2021-05-17 10:02:21 +02:00
heinrich5991 ad26358853 Fix clang-tidy warnings
Even fix a bug in the process, if `m_pDDNetInfo` is null.
2021-05-14 01:25:59 +02:00
heinrich5991 53e9457965 Save previously determined best serverlist
Also make the whole process more robust against failures, retry finding
the best serverlist if the current one is broken.
2021-05-14 01:01:09 +02:00
heinrich5991 9002c9f9a2 Allow pinging favorites directly, leaking your IP address
This is on by default for favorites added in the LAN tab, otherwise off.
2021-05-14 01:01:09 +02:00
heinrich5991 47c803f3fb Remove server info backward compatibility that is no longer needed
Goes all the way back to 04eddacd65 in
2008, pre 0.5.0.
2021-05-14 01:01:09 +02:00
heinrich5991 bd4e0f7fd8 Try parsing the server list before considering a masterserver 2021-05-14 01:01:08 +02:00
heinrich5991 afe6ab87e2 Also sort HTTP server info by score/name 2021-05-14 01:01:08 +02:00
heinrich5991 ee42faac1f Determine one's own location automatically, but provide override
Automatically determine the approximate location of the client by
including that info in the already fetched https://info2.ddnet.tw/info.
Can be overridden using the the config variable `br_location`.
2021-05-14 01:01:08 +02:00
heinrich5991 9eca91de74 Special case China as its own continent for ping estimation
It has an exceptionally bad connection to the outside due to the Great
Firewall of China:
https://en.wikipedia.org/w/index.php?title=Great_Firewall&oldid=1019589632
2021-05-14 01:01:08 +02:00
heinrich5991 acbaa87835 Use in-band ping for determining latency, if supported
Still fall back to server info requests for pinging.
2021-05-14 01:01:08 +02:00
heinrich5991 5ae0c3f3a0 Fix server capabilities only working after disconnect 2021-05-14 01:01:08 +02:00
heinrich5991 6567743546 Add PINGEX and PONGEX messages that are correlatable
The current NETMSG_PING and NETMSG_PING_REPLY messages suffer from the
fact that you cannot know whether a given NETMSG_PING_REPLY is from your
NETMSG_PING.
2021-05-14 01:01:08 +02:00
heinrich5991 a0df2bdf9c Measure the ping to the current server occasionally
This is done using the serverbrowser extended GETINFO packet. It's done
when the client enters the game and every ten minutes afterwards.
2021-05-14 01:01:08 +02:00
heinrich5991 ed561c3602 Add a command to ping all servers
Name it in a way to make clear what information it leaks to anyone who
wants to listen.
2021-05-14 01:01:07 +02:00
heinrich5991 bce7a4f84e Add serverbrowser ping cache 2021-05-14 01:00:41 +02:00
heinrich5991 355c6fccd3 Add sqlite3 to the client 2021-05-14 01:00:41 +02:00
heinrich5991 4301ffab58 Give tests their own playground IStorage
Also add a function to clean it up after the test.
2021-05-14 01:00:41 +02:00
heinrich5991 fb27b83d79 Add function to remove directories
Add tests. Unify behavior of `fs_remove` across operating systems to
only remove files, not directories. Previously on Linux, it would also
delete directories.
2021-05-14 01:00:41 +02:00
heinrich5991 436e202cbd Add client-side HTTP server info
Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
2021-05-14 01:00:39 +02:00
heinrich5991 11adc8c1ff Make it possible to run jobs in the current thread 2021-05-13 03:15:18 +02:00
Freddie Wang 500ba7609f Respect tunezone for characters 2021-05-13 00:57:50 +08:00
heinrich5991 782c826381 Add secure_rand_below function
It works by masking the numbers and the using rejection sampling to
ensure a uniform generation.
2021-05-12 17:02:02 +02:00
bors[bot] 22ef342ffc
Merge #3825
3825: Add sv_swap r=heinrich5991 a=def-

Because swap is broken and the current way of disabling is horrible.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-11 20:05:47 +00:00
def 6a348c8f60 Add sv_swap
Because swap is broken and the current way of disabling is horrible.
2021-05-11 17:05:17 +02:00
bors[bot] e7787bf58d
Merge #3823
3823: Add hookcollision color changeable r=heinrich5991 a=Jupeyy

![t](https://cdn.discordapp.com/attachments/293493549758939136/841549439742378034/unknown.png)

in HUD

## Checklist

- [ ] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-11 14:39:42 +00:00
Jupeyy f8b15e0412 Add hookcollision color changeable 2021-05-11 14:34:53 +02:00
Freddie Wang 796035a358 Remove dangling declaration 2021-05-09 15:14:16 +08:00
bors[bot] 5d0e820af4
Merge #3814
3814: Fix x11 notify by Maiski r=def- a=Jupeyy

This works on KDE without problems, he also tested on i3

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 21:33:46 +00:00
Arda Demir 500670cfba Rename gfx_display_all_modes to gfx_display_all_video_modes 2021-05-07 12:56:50 +03:00
bors[bot] 1d0253aa67
Merge #3811
3811: Add Intel as vendor to the block list on windows r=def- a=Jupeyy

I also added, that the warning doesnt require to be displayed, as it currently won't help anyway to update the driver.

Should set all Intel users to OGL 2.0 default, they can ofc still manually change the setting as they want

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 07:52:57 +00:00
bors[bot] 23b8ad5cc2
Merge #3812
3812: Make init/shutdown when GL processor creation fails safer r=def- a=Jupeyy

Especially with GL 3.3, which has a shutdown command implemented, it should only get called, if it actually created the the backend stuff.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 07:43:27 +00:00
Arda Demir 9f0f305e21 Remove "Show only supported" switch 2021-05-07 10:25:00 +03:00
Freddie Wang 08ecb91622 detect display changes and clamp the resolution 2021-05-07 12:00:32 +08:00
Jupeyy 99e460deb7 Fix x11 notify by Maiski 2021-05-07 02:07:37 +02:00
Freddie Wang 24ccffb005 calculate canvas size instead of window size 2021-05-06 22:29:49 +08:00
bors[bot] 70f79bf3bc
Merge #3813
3813: Only sort friends, if you got any r=def- a=Jupeyy

as TsFreddie pointed out, it asserts inside the array function back(), bcs the list is empty.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-05-06 13:40:09 +00:00
def 6465e482a1 Add unit test for empty range 2021-05-06 15:39:34 +02:00
Jupeyy f99f062d0a Only sort friends, if you got any 2021-05-06 14:45:34 +02:00
Jupeyy fbbfbf7890 don't initialize opengl stuff, if not required 2021-05-06 13:39:17 +02:00
Jupeyy a0fdacf54f make tests work 2021-05-06 13:10:39 +02:00
Freddie Wang 2f008d04d3 dpi-aware resolution list 2021-05-06 18:59:30 +08:00
Jupeyy 9104c19a1a remove dublicate code 2021-05-06 12:48:46 +02:00
def 427c01294a av_init_packet is deprecated, use av_packet_alloc instead 2021-05-06 12:25:12 +02:00
Jupeyy 899c30406d Add Intel as vendor to the block list on windows 2021-05-06 12:23:40 +02:00
bors[bot] 97ab2c6c01
Merge #3798
3798: Add GLES support r=def- a=Jupeyy

I know i *****ed up, that i didnt move the files in a different commit, but when i noticed it was already too late.
Its mostly disabling stuff that GLES doesn't support. Global LOD bias or glOrtho for examlpe.

~***Strong note***:
This will move ALL linux implementation to GLES instead of GL, since GLES is supported by X11 and wayland, we probably want some testing for this.
This also means, that the default for Linux gets GLES 3.0 which is equivalent to OpenGL 3.3, not OpenGL 3.0!!!~

~If you wonder "why":
Gles just works differently to OGL, it knows about all functions that exists, and e.g. doesn't require GLEW at all, but that also means, that GLES does NOT work while we use OGL, because GLEW would kill GLES.~
GLEW in EGL mode works fine with wayland, just requires X11 to use EGL too(SDL_VIDEO_X11_FORCE_EGL)

_Additionally, for GLES only, only 3.0 and 1.0 context are supported._(doesn't matter anymore for linux)

probably fixes:
~not_really_fixes  #3797~
fixes #2885

And would also allow android support, if i ever get these build scripts upto date, or smby is interested into fixing them for me :D

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-06 09:50:26 +00:00
bors[bot] 4f974effa0
Merge #3809
3809: Compress IPv6 string representations according to RFC5952 r=def- a=heinrich5991

https://tools.ietf.org/html/rfc5952#section-4

Also add some tests.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-05 22:16:02 +00:00
heinrich5991 b2a54dc7f8 Compress IPv6 string representations according to RFC5952
https://tools.ietf.org/html/rfc5952#section-4

Also add some tests.
2021-05-05 18:22:52 +02:00
Dennis Felsing 6bd41d5dd2
Support ipv6
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-05 17:32:37 +02:00
def 6a6ba69189 Steam: Support connecting to hostname
instead of just ip address, untested
2021-05-05 16:10:30 +02:00
Jupeyy 8be6f1791c Make video's pixel read GLES conform 2021-05-03 23:02:45 +02:00
bors[bot] ea3f74abf4
Merge #3805
3805: Implement HSL sliders r=def- a=Jupeyy

Different approach to #3588

This is HSL aware, so clamping the light is easier/possible.
Also fixes #3576

![screenshot_2021-05-03_08-39-35](https://user-images.githubusercontent.com/6654924/116847587-2026a580-abeb-11eb-8f79-888d1df7febe.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-03 20:59:21 +00:00
Jupeyy 26880ba05e Implement HSL sliders 2021-05-03 22:54:29 +02:00
Patiga ec53b8742e Fix duplicate uuid index in maps edited by tools 2021-05-03 12:02:18 +02:00
Jupeyy 6f01de1193 Fix modern GL graphic settings for the multi backend 2021-05-02 23:21:00 +02:00
Patiga 9730e80e08 Fix duplication of ITEMTYPE_EX (uuid index) items
Credits to heinrich5991 for his feeling that the UUID index duplication
could originate in this file.
2021-05-02 17:22:15 +02:00
bors[bot] ddf3212555
Merge #3802
3802: Make pixel alignment numerical more robust r=def- a=Jupeyy

Notice the game mode "DDRace" jumping/jittering while scrolling,
probably bcs it was near the next floating point (smth like 0.9999f) but rounded down:

https://user-images.githubusercontent.com/6654924/116807307-c06cc380-ab32-11eb-8076-fd8d8aeb5a09.mp4




## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-02 08:52:16 +00:00
Jupeyy fc1b87785f make pixel alignment numerical more robust 2021-05-02 10:35:46 +02:00
Jupeyy b8f96ce500 Allow GLES3 coexists with OpenGL on Linux 2021-05-02 04:39:02 +02:00
Jupeyy e05abbaa91 Remove GL includes from headers 2021-05-01 23:56:30 +02:00
Jupeyy ecc5a7af81 Make GLES3 only makros 2021-05-01 21:21:09 +02:00
bors[bot] cd19e22959
Merge #3800
3800: Get rid of current tuning in predicted world r=Jupeyy a=TsFreddie

Missed a spot where the predicted world still returns current tuning.
closes #3799 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-05-01 19:05:02 +00:00
bors[bot] 3becd45ea6
Merge #3792
3792: Add hammer_hit_fire_delay tune r=heinrich5991 a=def-

as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-01 14:43:45 +00:00
def f6de0ef267 Add hammer_hit_fire_delay tune
as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.
2021-05-01 16:36:12 +02:00
bors[bot] aa6217d38e
Merge #3784
3784: Fix serverbrowser crash r=heinrich5991 a=Jupeyy

Putting a search string that doesnt find any server, or hold Up key while loading the client, or switching tabs can cause a crash, bcs the server list is empty, but input signals, it was changed

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-01 14:30:39 +00:00
Freddie Wang 223f21530c Get rid of redundant tuning data in CGameWorld 2021-05-01 10:34:20 +08:00
Freddie Wang a05960412f Get rid of current tuning in predicted world 2021-05-01 09:51:29 +08:00
Jupeyy f5f05f3dcb make screenshot work 2021-05-01 01:39:37 +02:00
Jupeyy c0d6ce6d25 Add GLES support 2021-05-01 01:39:37 +02:00
bors[bot] 826a979b05
Merge #3778
3778: Fix composed binds involving F-keys r=def- a=Learath2

<!-- What is the motivation for the changes of this pull request -->
This fixes the issues for the meanwhile, but I think I want to rewrite this. We are kind of wasting memory and it behaves really oddly with multiple binds that match the chord progression. The bug was introduced in #2675

Fixed #3771 for now. @fokkonaut please check

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-04-30 15:53:46 +00:00
Freddie Wang 20dbd20769 Avoid spawn effect being clipped 2021-04-30 15:37:20 +08:00
bors[bot] db52fab0ad
Merge #3790
3790: Fix crash on test servers (fixes #3789) r=heinrich5991 a=def-

Thanks to Cøke for report

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-04-25 13:58:23 +00:00
bors[bot] c82970cf09
Merge #3788
3788: Allow unpredicted TuneZone settings for projectiles and lasers r=def- a=TsFreddie

Video demo: https://cdn.discordapp.com/attachments/293493549758939136/834971531464671252/2021-04-23_09-57-35.mp4
(notice the speed difference between player's shotgun bullets and the bouncing ones)

Video demo2: https://cdn.discordapp.com/attachments/293493549758939136/834990657147764736/demotopleftisnew.mp4
(Right: before, Left: after)

Since TuneZones are known (baked into the map), and entities' position received are known. We have a pretty good reason, if the server is believed to make use of it (GAMEINFOFLAG_PREDICT_DDRACE_TILES), to make entities always reference TuneZone settings, even if they are not predicted. 

Introduced a new worldconfig, `m_UseTuneZones`, that ignores antiping settings and apply TuneZone where applicable if the server is believed to support TuneZone.

When antiping is off, predictedworld is still inactive and only the rendering are affected, making them still **unpredicted** but now with correct intra-tick interpolations.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (with different antiping settings and ping)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps (client-side only)
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-04-25 09:38:12 +00:00
def 47b167c697 Fix crash on test servers (fixes #3789) 2021-04-23 16:44:19 +02:00
Freddie Wang b1051d2398 always use inferred tuning instead of current one 2021-04-23 13:53:54 +08:00
Freddie Wang f18a47ae30 set m_usetunezones before local char spawns 2021-04-23 13:17:41 +08:00
Freddie Wang d2faabe913 force tunezone 2021-04-23 11:01:38 +08:00
Freddie Wang bef5dee897 Fix dummy's airjump trigger 2021-04-22 20:58:30 +08:00
Freddie Wang 75d185cf18 fix airjump for antiping 2021-04-22 20:52:49 +08:00
Freddie Wang 00540deaef initialize CClient::m_HasPersistentData 2021-04-21 15:45:58 +08:00
Jupeyy e958e0f33c Fix serverbrowser crash 2021-04-20 22:13:59 +02:00
bors[bot] 6572f9e4fe
Merge #3779
3779: Copied Teeworld patches for the Haiku operating system r=def- a=panos

I initiated a port of ddnet and received a lot of help from the IRC in order to do so as seen in #2986. Unfortunately, my efforts went stale after one point. Fortunately, however, @threedeyes released a [set of patches for Teeworlds](2ea72967cd/games-action/teeworlds/patches/teeworlds-0.7.5.patchset). I decided to take down my repository with my own work and attempt to port Gerasim's work, which includes code for setting the directories that ddnet should use the same way one would do so in a Mac OS X-system in `src/base/system.c`, which was precisely the part where I got stuck in on my first attempt.

The changes have not been tested thoroughly yet and were the result of methodic copying and pasting.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
2021-04-17 18:15:34 +00:00
Panagiotis Vasilopoulos 6c02076c05 Copied Teeworld patches for the Haiku operating system
Co-authored-by: Gerasim Troeglazov <3dEyes@gmail.com>
2021-04-17 20:10:56 +02:00
Learath2 4275dfed75 Fix composed binds. Close #3771 2021-04-17 17:37:39 +02:00
heinrich5991 8d6b62d8f8 Fix parsing an IPv6 address without port
The port in the NETADDR struct was left uninitialized.

Add some tests to ensure behavior.

CC #3774 #3775
2021-04-17 16:05:39 +02:00
ChillerDragon 67f4944630 Fix auto reconnect while in game 2021-04-15 12:44:24 +02:00
bors[bot] faaf47bbbf
Merge #3768
3768: Fixed hook being lost for specific teleports r=def- a=kyle-bradley

Removed the reset of external tees hooks on the specific teleport types. 

For issue #3766 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: kyle-bradley <kyle@houseme.co.za>
Co-authored-by: Kyle Bradley <kyle@house.me>
2021-04-12 09:23:23 +00:00
Jupeyy 0012e72d34 Add console chain for assets, reload current asset on reload button click 2021-04-11 14:34:08 +02:00
Kyle Bradley b4a5956f72 Kept hook when needed 2021-04-10 17:29:20 +02:00
Jupeyy 7c992e296a Center more tees 2021-04-09 20:11:53 +02:00
Kyle Bradley cad6b82cd9 Removed unintended format changes 2021-04-08 16:39:17 +02:00
Kyle Bradley 13fae16817 Reset hook of all players in a team whenever swap occurs.
Standardized hook resets
2021-04-08 16:36:43 +02:00
bors[bot] d969e8a922
Merge #3763
3763: Make AddCommand usage in graphics class safer r=def- a=Jupeyy

so it doesnt add commands without rechecking if the command was actually added

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-04-07 22:34:35 +00:00
Jupeyy ec03261aa5 Refactor add command in graphics_threaded class 2021-04-07 19:03:07 +02:00
heinrich5991 c29874daf1 Fix team rank updating not working
With the MySQL C API, we need to distinguish between SQL statements that
return result sets and those that do not, UPDATE is one of those that
don't produce a result set.

Fixes #3725.
2021-04-07 17:19:53 +02:00
Emir Marincic 565cd76d31
Merge pull request #3753 from Jupeyy/pr_generalize_some_ui_stuff
Fix out of list clip clickable/hoverable items
2021-04-07 16:43:46 +02:00
Emir Marincic b66a9d6283
Merge pull request #3759 from def-/pr-swap
sv_swap_timeout <=
2021-04-07 16:37:40 +02:00
def 9a56b229ca sv_swap_timeout <= 2021-04-07 16:16:50 +02:00
Dennis Felsing 567e555b5a
Merge pull request #3755 from Jupeyy/pr_remove_windowed_fullscreen
Only remove windowed fullscreen and restore mouse focus loss behavior
2021-04-03 09:45:22 +02:00
Dennis Felsing 805966537d
Merge pull request #3754 from def-/pr-choseong-filler
Detect hangul choseong filler character as whitespace (fixes #3752)
2021-04-02 23:37:52 +02:00
Jupeyy 8eac8b0afc Only remove windowed fullscreen and restore mouse focus loss behavior 2021-04-02 22:45:49 +02:00
def 1d636a4b43 Detect hangul choseong filler character as whitespace (fixes #3752) 2021-04-01 18:32:04 +02:00
Jupeyy 75cdd8042c Fix out of list clip clickable/hoverable items 2021-04-01 16:48:38 +02:00
Jupeyy a293470e89 Different screenshot console color(by Ravie) 2021-03-30 11:39:38 +02:00
bors[bot] 73b62cbb1e
Merge #3577
3577: Differenciate better between window modes r=def- a=Jupeyy

Yeah no idea, without dropdown it looks weird xd, so more of an idea:

hopefully fixes #3571 by making it clear what borderless is intended to be(not fullscreen)

![screenshot_2021-01-31_21-55-43](https://user-images.githubusercontent.com/6654924/106397735-213f0f80-640f-11eb-8f0f-3394834209f0.png)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-03-30 08:10:52 +00:00
Jupeyy f0160b5313 Differenciate better between window modes 2021-03-30 10:07:41 +02:00
def 50d08036e2 Lower save/swap delay 2021-03-28 11:27:51 +02:00
Jupeyy c23f1e51be Print GPU info into console 2021-03-26 11:38:03 +01:00
def 8c9e7c1231 Version 15.4 2021-03-25 07:58:27 +01:00
bors[bot] e55f7fbc0a
Merge #3733
3733: Please wait %d seconds r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-25 05:59:10 +00:00
def afe16b7e53 Please wait %d seconds 2021-03-24 19:16:00 +01:00
bors[bot] 76b6a07afa
Merge #3729
3729: Clear up documentation of cl_dummy_control r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-24 07:49:00 +00:00
def 9a0243821a Fix scrolling in controls settings with ui_scale < 100 (fixes #3727) 2021-03-23 23:16:28 +01:00
def 5a6da005a0 Clear up documentation of cl_dummy_control 2021-03-23 14:54:47 +01:00
bors[bot] 02feecf41e
Merge #3707 #3709
3707: Set search field active when opening vote menu ingame r=Jupeyy a=def-

As suggested by RafaelFF

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3709: Switch back to using a stable sort r=Jupeyy a=def-

so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.

as reported by Shyzo

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-23 13:09:43 +00:00
bors[bot] 23a6c6e206
Merge #3718
3718: No negative count in server browser r=Jupeyy a=def-

With "Count playery only" and "Filter connecting players" both activated

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-23 12:59:15 +00:00
def 03c2caaa1a Different comparators for skins in UI (no case) and regular skins (with case)
Broke x_ skins, caused by https://github.com/ddnet/ddnet/pull/3214
2021-03-23 13:39:54 +01:00
bors[bot] 027e1d8b14
Merge #3654
3654: Added swap functionality to server client: r=def- a=houseme-kyle

Added a new chat command /swap based on the discussion in the associated issue: 
https://github.com/ddnet/ddnet/issues/1103

Swaps the character's position with another tee using the existing Save/Load functionality. 

Restrictions:
- Has to be in a team similar to the save/load feature

Possible additions:
- Time penalty

**Disclaimer**
This is my first contribution to the project. I tried my best to apply the correct coding standards and understand the purpose of each class/method. Please do provide feedback if used incorrectly. 

![Initiate Swap](https://user-images.githubusercontent.com/25198124/109426245-46ff0a80-79f5-11eb-935a-2b228a72695e.JPG)
![Pre-Acceptance](https://user-images.githubusercontent.com/25198124/109426249-4bc3be80-79f5-11eb-986a-eea9c6b84334.JPG)
![Post-Swap](https://user-images.githubusercontent.com/25198124/109426251-4e261880-79f5-11eb-80a3-772e23a23013.JPG)

## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Kyle Bradley <kyle@house.me>
Co-authored-by: houseme-kyle <kyle@houseme.co.za>
Co-authored-by: def <dennis@felsin9.de>
2021-03-21 09:04:21 +00:00
houseme-kyle 6ecd326b4c
Scenario of (invalid) or (connection) names breaking /swap
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-03-21 10:58:50 +02:00
Kyle Bradley 35991ea973 Fixed names 2021-03-20 18:33:34 +02:00
bors[bot] daef3d6c98
Merge #3694
3694: Fix automapper crash (fixes #3675) r=Learath2 a=def-

Thanks to bojidar-bg for the way to fix, verified locally

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-20 16:31:58 +00:00
Kyle Bradley 23c36e637f Reverted test config 2021-03-20 18:09:43 +02:00
Kyle Bradley decaeb8934 PR feedback:
- Changed names of variables
- Changed config descriptions
- Fix for perma timeout
2021-03-20 18:08:54 +02:00
Learath2 a3dd47d7e8 Actually check all tees. Fixes #3697 2021-03-20 15:45:11 +01:00
def ae34e2df6f Banned for life -> Banned
Since we mostly use them for limited global bans
2021-03-19 15:02:28 +01:00
def ac6ae40806 No negative count in server browser
With "Count playery only" and "Filter connecting players" both activated
2021-03-19 11:46:02 +01:00
bors[bot] b35e8f880c
Merge #3715
3715: Add dummy_reset and remove +resetdummy r=def- a=ardadem

<!-- What is the motivation for the changes of this pull request -->

It's works now for both on console/cfg and as bind. Also tried to fix annoying dummy hammer issue when reset dummy

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2021-03-19 08:18:01 +00:00
Patiga 55117fcfaa Externalize only images with vanilla names 2021-03-19 01:06:37 +01:00
Kyle Bradley 6c9cbee41c Merge branch 'feature-swap' of https://github.com/houseme-kyle/ddnet into feature-swap 2021-03-17 21:23:52 +02:00
Kyle Bradley a68b28fc14 Further tests and edge cases dealt with 2021-03-17 21:23:41 +02:00
def 61b3a7c554 Fix clang-format
By using clang-format-10 from AUR clang-format-static package
2021-03-17 20:19:35 +01:00
Kyle Bradley 2d4834ffcf Edge case for player state when changing team 2021-03-17 20:51:52 +02:00
houseme-kyle e11345807f
Merge pull request #5 from ddnet/master
Merge
2021-03-17 19:07:18 +02:00
Arda Demir 2aefdf2a5e Add dummy_reset and remove +resetdummy 2021-03-17 18:09:39 +03:00
Kyle Bradley 1a35e3be12 Removed comments and added variable reset 2021-03-17 00:48:24 +02:00
Kyle Bradley 73aea2426b Style fixes 2021-03-17 00:33:48 +02:00
Kyle Bradley 4afe62a596 Updated to include penalty, cooldown and timeout 2021-03-17 00:31:16 +02:00
def a4bb2f8764 Switch back to using a stable sort
so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.

as reported by Shyzo
2021-03-15 23:36:25 +01:00
Kyle Bradley 0b6da7ece1 Applied community feedback.
- Always show global /top5
2021-03-15 15:38:53 +02:00
def 9f58b0f608 Set search field active when opening vote menu ingame
As suggested by RafaelFF
2021-03-14 19:57:23 +01:00
Jupeyy 331ee9aa56 Center tees in more places 2021-03-12 21:23:29 +01:00
def 5350f98e8d Fix automapper crash (fixes #3675)
Thanks to bojidar-bg for the way to fix, verified locally
2021-03-11 20:31:45 +01:00
Kyle Bradley 6ed2b2277d Added break on primary message while still processing subsequent 2021-03-11 09:20:26 +02:00
heinrich5991 f694dd68e9 Don't bypass the anti-spam system
Quick-fix for
https://github.com/ddnet/ddnet/pull/3669#issuecomment-794805243.

Probably breaks that feature a bit.
2021-03-10 21:50:56 +01:00
bors[bot] 46864c0e08
Merge #3683 #3684
3683: More colors from components in console r=heinrich5991 a=Jupeyy


![screenshot_2021-03-08_01-18-23](https://user-images.githubusercontent.com/6654924/110260454-9d97b600-7fac-11eb-9437-e5b31c9146ab.png)

dunno how to trigger that echo chat, but rest looks fine i think

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3684: Increase max ban duration from 1 month to 1 year r=heinrich5991 a=def-

to show ban message more accurately when player gets globally banned

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2021-03-09 21:41:23 +00:00
bors[bot] 01dd157995
Merge #3687
3687: Free Client.m_PersistentData r=heinrich5991 a=def-

Caused by https://github.com/ddnet/ddnet/pull/3605

Found by ASAN:
```
==11628==ERROR: LeakSanitizer: detected memory leaks

Direct leak of 64 byte(s) in 64 object(s) allocated from:
    #0 0x4f36b3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f36b3)
    #1 0x5536a7 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2362:31
    #2 0x562408 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3594:21
    #3 0x7f6ee56d209a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-09 21:30:49 +00:00
Kyle Bradley c79f874c54 Removd unusual characters and added a base dash to mirror previous implementation 2021-03-09 18:41:48 +02:00
Kyle Bradley 0a183673c5 Hide local when there are duplicates 2021-03-09 18:27:25 +02:00
def 5261764fb0 Free Client.m_PersistentData
Caused by https://github.com/ddnet/ddnet/pull/3605

Found by ASAN:

==11628==ERROR: LeakSanitizer: detected memory leaks

Direct leak of 64 byte(s) in 64 object(s) allocated from:
    #0 0x4f36b3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f36b3)
    #1 0x5536a7 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2362:31
    #2 0x562408 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3594:21
    #3 0x7f6ee56d209a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2021-03-09 11:44:20 +01:00
bors[bot] e2cb24b7d9
Merge #3669
3669: Local ranking info viewable in-game r=def- a=houseme-kyle

The feature is based on the issue below:
https://github.com/ddnet/ddnet/issues/3655

The main concern was the impact it would have if we had to double our ranking/point commands to support it. I took the feedback into account and combined the info into one command. The PR is in draft as I don't want to implement it for the remaining commands before getting thoughts on the approach taken.

**Feature**
Display local stats alongside global while using the same commands

**Implementation**
- /rank, /top5 etc to display their local position alongside global. 
- Top 5 changed to top 3 due to space limitations
- Message limit increased by 1
- Don't show "requested by" when the request was made by the same individual

**Reason for feature**
- Foster growth in the smaller communities as they compete amongst each other in their own leaderboard
- The names become more relevant to all communities as they can better relate to the names displayed 

**TODO**
~- Tested with production sqlite data but not MySQL storage~
~- Expand concept to other relevant ranking commands~

(Example of NovaShock who is the top player in South Africa)
![image](https://user-images.githubusercontent.com/25198124/109824890-f03a4080-7c41-11eb-84dc-ad319cb98f1e.png)
![image](https://user-images.githubusercontent.com/25198124/109824910-f6302180-7c41-11eb-9013-f3254c08f068.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: houseme-kyle <kyle@houseme.co.za>
Co-authored-by: Kyle Bradley <kyle@house.me>
Co-authored-by: = <=>
2021-03-08 22:51:05 +00:00
Jupeyy af2e19c4e7 Add color for non chat(binds, ghost, client, demo) 2021-03-08 18:39:25 +01:00
def 271ab5f9de Increase max ban duration from 1 month to 1 year
to show ban message more accurately when player gets globally banned
2021-03-08 18:15:00 +01:00
Kyle Bradley b1e200df88 Formatted player.cpp using ClangFormat 2021-03-08 15:56:20 +02:00
Kyle Bradley 8957005f48 Kept rank spam protection 2021-03-08 15:33:26 +02:00
Kyle Bradley ecf70319fc Fixed formatting issues 2021-03-08 14:53:35 +02:00
Jupeyy 853e00ed15 More colors from chat in console 2021-03-08 01:20:28 +01:00
bors[bot] 75e9b20e45
Merge #3680
3680: Fix legacy serverinfo with reserved slots and num_players > 15 (fixes #3678) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-07 23:49:17 +00:00
= 380664aae4 PR feedback 2021-03-08 00:41:48 +02:00
= f6ddfe830d Added PR feedback:
- Server name included in output
- Better output for unranked local
2021-03-08 00:39:11 +02:00
def 9ea88f1197 Remove 45° aim too 2021-03-07 23:12:57 +01:00
def fb8f689460 Remove deepfly binds (fixes #3667)
Anyone have a better idea?
2021-03-07 23:11:53 +01:00
def b1ed91b835 Fix legacy serverinfo with reserved slots and num_players > 15 (fixes #3678) 2021-03-07 23:11:09 +01:00
heinrich5991 d6097cb64c Automatically use HTTPS compression if the server supports it
Our typical HTTPS answer is reduced by 85% by this. Our JSON seems to
compress really well.
2021-03-07 22:41:34 +01:00
def e5bcac3ca2 std::max -> maximum 2021-03-07 11:14:37 +01:00
def 9e009e280d Support localizing discord link
link to http://chat.teeworlds.cn/ for Simplified Chinese

Maintained by TsFreddie, KaiHei is a Chinese Discord clone
2021-03-05 17:29:18 +01:00
Kyle Bradley f950f27424 Formatting fixes 2021-03-03 16:50:43 +02:00
Kyle Bradley 50966f04e1 Updates config variables 2021-03-03 16:49:11 +02:00
Kyle Bradley ef1b30661e Add local rank and top 5 2021-03-03 15:23:18 +02:00
Kyle Bradley d276005697 Fixed missing variable 2021-03-02 21:42:53 +02:00
Kyle Bradley 2c11fedfb0 - Added name to message
- Fixed format issue
2021-03-02 16:35:29 +02:00
bors[bot] f78bbb5864
Merge #3662
3662: Don't allocate the windows console default r=def- a=Jupeyy

fixes #3661

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-03-02 08:03:25 +00:00
bors[bot] 8e4e4940d2
Merge #3664
3664: Add initial delay to talking in chat r=heinrich5991 a=Learath2

<!-- What is the motivation for the changes of this pull request -->
This adds a delay before one can chat. It should help mods in situations where people are spamming chat
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-03-01 20:10:14 +00:00
Learath2 f1af68dff9 Add initial delay to talking in chat 2021-03-01 20:37:07 +01:00
bors[bot] 7be0f30037
Merge #3665
3665: Add a way to block people from chatting on vpns r=def- a=Learath2

<!-- What is the motivation for the changes of this pull request -->
Another tool that should help moderators
## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-03-01 19:27:43 +00:00
Learath2 5f50d1dc57 Add a way to block people from chatting on vpns 2021-03-01 19:54:59 +01:00
Jupeyy 7e00407659 Fix chat repeated messages 2021-03-01 18:35:06 +01:00
Jupeyy c20b9801d4 Don't allocate the windows console default 2021-03-01 15:25:45 +01:00
bors[bot] a6aa74f520
Merge #3658
3658: Fix /mapinfo displaying a time when not having finished r=def- a=heinrich5991

The C API doesn't return 0.0f for NULL values, check for them
explicitly.

Fixes #3653.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-28 23:53:24 +00:00
heinrich5991 9f41b5d910 Fix /mapinfo displaying a time when not having finished
The C API doesn't return 0.0f for NULL values, check for them
explicitly.

Fixes #3653.
2021-03-01 00:37:38 +01:00
Kyle Bradley 44bd43f38b Fixed for formatting check 2021-03-01 00:47:22 +02:00
Kyle Bradley 894885eef0 Removed space 2021-03-01 00:40:59 +02:00
Kyle Bradley cf7fb72dbf - Added timeout penalty
- Applied PR feedback
2021-03-01 00:37:49 +02:00
def c92f818a3c Don't leak memory on Windows in logger
Thanks to 拓真 on Discord for report
2021-02-28 23:22:18 +01:00
Vlad a780dd691d Memory leak in system.c
> Here I get a memory leak
> https://github.com/ddnet/ddnet/blob/master/src/base/system.c#L167

Thanks to @kurosio
2021-02-28 23:22:15 +01:00
Kyle Bradley 94dbae981f Added swap functionality to server client:
- New chat command
- Swaps character's position with other tee using existing Save/Load methods.
2021-02-28 18:35:35 +02:00
heinrich5991 dd964316cb Fix duplicate teamranks getting inserted
There was a logic error that caused the loop to never execute.
2021-02-27 22:35:44 +01:00
heinrich5991 d7f0de3f29 Use ExecuteUpdate instead of Step for INSERT INTO
Forgot an instance of this in mysql.cpp in the previous commit.
2021-02-27 22:34:44 +01:00
heinrich5991 bdcabe8a2d Fix ": " being included in "*** : abc" server messages 2021-02-27 16:21:42 +01:00
heinrich5991 61b46746d7 Fix /times query by reordering fields
Pull request #3630 started showing the countries where ranks are from,
but created a mismatch between the two queries, one selected

Time, Ago, Stamp

the other

Time, Ago, Stamp, Name, Server

but both tried accessing the server. Add Server to the former query and
swap Name and Server in the second query to fix the problem.

Fixes #3643.
2021-02-26 23:44:26 +01:00
Jupeyy 33b75bde9a Make statboard work with up to 32 players 2021-02-26 12:46:32 +01:00
heinrich5991 35dca7e17d Forgot to actually send Sv_RecordLegacy to old clients 2021-02-24 23:40:11 +01:00
heinrich5991 44437eed39 Fix return values for loading saves
Introduced by an incorrect rebase.
2021-02-24 20:43:07 +01:00
heinrich5991 83da81e8c3 Use ExecuteUpdate for SQL INSERT statements
Fixes
```
save score failed: (fetch:stmt:2014): Commands out of sync; you can't run this command now
```
2021-02-24 20:42:47 +01:00
bors[bot] 2fb1c723c9
Merge #3568
3568: Get rid of the MySQL C++ connector as a dependency and disable C++ exceptions r=Learath2 a=heinrich5991

We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.

Also remove exceptions from database code.

The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.

This allows us to enable the -fno-exceptions flag.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-24 16:43:16 +00:00
heinrich5991 9568d1055a Remove exceptions from database code
The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.

This allows us to enable the -fno-exceptions flag.
2021-02-24 17:39:48 +01:00
heinrich5991 d37b62e91d Get rid of unused IN_USE status for db connections 2021-02-24 17:39:45 +01:00
heinrich5991 d7019a244e Get rid of the MySQL C++ connector as a dependency
We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.
2021-02-24 17:34:08 +01:00
heinrich5991 794d768ccb Bump version for the new protocol to DDNet 15.4
This fixes interoperability with DDNet 15.3 which did in the end not
support the new messages.
2021-02-24 17:09:39 +01:00
bors[bot] 908646eea5
Merge #3605
3605: Adopt some more refactoring from upstream r=heinrich5991 a=Kaffeine

- Backport 'Make spectators stay specs on map changed'
- Adopt upstream refactoring: Mark several functions as 'const'
- CGameContext::SendVoteStatus: Hide the trick for 64 clients
- GameController: Add OnPlayerConnect() like in the upstream
- Move DDRace-specific player initialization code to the Controller. Dependencies:
  - CGameControllerDDRace: Add Score() getter
  - Get rid of gamemode.h with confusing/conflicting definitions (re-defined `GAME_NAME`)
- Replace remaining int64_t by int64 for the sake of consistency

I checked the changes in-game (I ran a server and tested with two players)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2021-02-23 18:22:28 +00:00
Alexander Akulich 6b49bf1388 Make spectators stay specs on map changed
Based on PRs to the upstream:
https://github.com/teeworlds/teeworlds/pull/2065
https://github.com/teeworlds/teeworlds/pull/2066

Co-authored-by: Jordy Ruiz <jordy.ruiz@univ-lille.fr>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-23 19:36:52 +03:00
Alexander Akulich 2790270abf Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
Alexander Akulich dfc75806c6 CGameContext::SendVoteStatus: Hide the trick for 64 clients
as an implementation detail. This way the caller is synced with the upstream
and does not care about 64 players.
2021-02-23 18:26:16 +03:00
Alexander Akulich 688f11ef34 Move DDRace-specific player initialization code to the Controller 2021-02-23 18:26:16 +03:00
Alexander Akulich b0c0fb316c Get rid of gamemode.h with confusing definitions
We also have GAME_NAME macro in game/version.h and the macros
from gamemode are not used anywhere else.
2021-02-23 18:26:16 +03:00
Alexander Akulich a6bdda60ed GameController: Add OnPlayerConnect() like in the upstream 2021-02-23 18:26:16 +03:00
Alexander Akulich a9bc6190eb CGameControllerDDRace: Add Score() getter 2021-02-23 18:26:16 +03:00
Alexander Akulich ef6282d2e0 Replace remaining int64_t by int64 for the sake of consistency
The codebase uses int64 since commit f4344dc420.
2021-02-23 18:26:16 +03:00
def 7f9110b67c Remove fifo file on shutdown 2021-02-21 17:31:25 +01:00
Jupeyy 05dfc51770 Fix scoreboard overlapping 2021-02-21 12:58:45 +01:00
bors[bot] 141a738ba6
Merge #3634
3634: Fix zoom (fixes #3619) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-20 22:24:46 +00:00
def 85aff4362a Version 15.3.2 2021-02-20 23:15:26 +01:00
def b2abbb54b5 Fix zoom (fixes #3619) 2021-02-20 23:15:07 +01:00
bors[bot] daf13cb85a
Merge #3630
3630: /times: Show country rank is from r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-20 22:09:30 +00:00
def 660d23adac /times: Show country rank is from 2021-02-20 23:07:02 +01:00
def 2efbd53cbc Version 15.3.1 2021-02-20 22:39:53 +01:00
bors[bot] a73bf0e9bd
Merge #3606 #3617 #3628 #3631
3606: Remove gfx_show_warnings r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3617: Update translations + update Brazilian Portuguese translation (supersedes #3616) r=heinrich5991 a=def-

Thanks to @rffontenelle for the Brazilian Portuguese translation update.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3628: Don't toggle Destructive in editor when pressing ctrl-shift-d r=heinrich5991 a=def-

As reported by texnonik on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3631: Prevent editor crash when setting image to None r=heinrich5991 a=def-

As reported by Anoian

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
2021-02-20 16:46:00 +00:00
bors[bot] 71477de816
Merge #3581
3581: Improve performance of /top5points query, remove negative /top5points since it makes no sense anyway r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-20 16:36:20 +00:00
def 82f762c5ac Prevent editor crash when setting image to None
As reported by Anoian
2021-02-19 15:43:41 +01:00
bors[bot] 1ac07fe797
Merge #3626
3626: Rename save/load to conform to the code style r=def- a=Zwelf

Small cleanup

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2021-02-16 22:47:32 +00:00
def 670f318779 Don't toggle Destructive in editor when pressing ctrl-shift-d
As reported by texnonik on Discord
2021-02-16 22:26:58 +01:00
Zwelf 9daf1274a4 Rename save/load to conform to the code style 2021-02-16 18:15:50 +01:00
Zwelf c59c41bd3f Inform player while loading when save exists, but they don't belong to the team 2021-02-16 17:54:13 +01:00
Jupeyy 00e22d8d14 Fix chat refind skins 2021-02-15 15:15:21 +01:00
Jupeyy 50e6b3c4d8 Update missing file from dilate 2021-02-13 14:04:42 +01:00
def dd3062a61b Use same warning text for both warnings
so we only have to translate it once
2021-02-13 11:30:21 +01:00
bors[bot] 55a8293e7e
Merge #3608
3608: Fix crash on autoban unsupported client r=heinrich5991 a=fokkonaut

I moved the check where it returns to after the join message because if a client uses the new CLIENTVER system it would just drop without even a join message, looks weird if the chat only shows a player leaving, but not joining :D

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2021-02-12 19:04:00 +00:00
bors[bot] e6846827cf
Merge #3614
3614: Mac OS X -> macOS r=heinrich5991 a=def-

Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that

> Apple shortened the name to "OS X" in 2012 and then changed it to "macOS" in 2016

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-12 13:49:29 +00:00
def e985632fae OSX -> macOS
Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that
2021-02-12 13:41:41 +01:00
bors[bot] d37baf9f1a
Merge #3611
3611: Don't try to update .so files on Windows r=Jupeyy a=def-

```
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/discord_game_sdk.dll -> Z:\DDNet-15.2.5-win64/discord_game_sdk.dll.old
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/discord_game_sdk.so -> Z:\DDNet-15.2.5-win64/discord_game_sdk.so.old
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/update/discord_game_sdk.so -> Z:\DDNet-15.2.5-win64/discord_game_sdk.so
[2021-02-12 10:33:01][updater]: replacing DDNet.exe
[2021-02-12 10:33:01][storage]: failed to remove: Z:\DDNet-15.2.5-win64/DDNet.old
[2021-02-12 10:33:01][updater]: replacing DDNet-Server.exe
[2021-02-12 10:33:01][storage]: failed to remove: Z:\DDNet-15.2.5-win64/DDNet-Server.old
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-12 09:37:43 +00:00
def 3b83a5d9bd Don't try to update .so files on Windows 2021-02-12 10:21:23 +01:00
bors[bot] 2b29a9a0c8
Merge #3610
3610: Fix top time not being displayed on old servers r=def- a=heinrich5991

Fix #3599.

(Forgot to check for both NETMSG_RECORD and NETMSG_RECORDLEGACY in one
place.)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-11 23:49:20 +00:00
heinrich5991 f199b5101f Change record message to record@netmsg.ddnet.tw
Now that I understand that the message is still in use, rename it from
`weird-record@netmsg.ddnet.tw`.
2021-02-12 00:31:51 +01:00
heinrich5991 e1448bebc7 Fix top time not being displayed on old servers
Fix #3599.

(Forgot to check for both NETMSG_RECORD and NETMSG_RECORDLEGACY in one
place.)
2021-02-11 23:33:50 +01:00
fokkonaut c79bb91b16 Fix crash on autoban unsupported client 2021-02-11 12:51:56 +01:00
bors[bot] 1a8eae72bb
Merge #3600
3600: Lower dilate threshold r=def- a=Jupeyy

Mh hoped the diff is smaller, dunno if all diffs are caused by the redilate or if my zopfli version changed

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-02-11 09:57:24 +00:00
def 2a87814d84 Version 15.3 2021-02-11 10:45:20 +01:00
def 28eb4b15af Remove gfx_show_warnings 2021-02-10 23:02:34 +01:00
trml e6de475a72 Don't predict other teams 2021-02-07 23:27:45 +01:00
Jupeyy 15129ad721 lower alpha threshold 2021-02-03 20:05:02 +01:00
def c28d949f0c Improve performane of /top5points query
Thanks to Learath2

Also remove negative /top5points since it makes no sense anyway
2021-02-02 00:15:56 +01:00
def 15220d4545 Fix button presses after esc after color picker usage (fixes# 3575) 2021-02-01 23:49:44 +01:00
bors[bot] ed9abba485
Merge #3586 #3587
3586: Disallow some more switch entities r=heinrich5991 a=def-

As reported by ReD

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3587: Fix color picker positioning (fixes #3574) r=heinrich5991 a=def-

![screenshot-20210201@193418](https://user-images.githubusercontent.com/2335377/106502369-93256080-64c4-11eb-832f-6c2318d63e87.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-02-01 20:49:35 +00:00
def 5e4481d9cc Fix color picker positioning (fixes #3574) 2021-02-01 19:34:41 +01:00
def 75a2ca613e Disallow some more switch entities
As reported by ReD
2021-02-01 15:01:46 +01:00
def 6f2c82c0d4 SUBSTRACT -> SUBTRACT 2021-02-01 14:55:26 +01:00
heinrich5991 211b1d9155 Allow to dynamically load the Discord SDK on Linux
Set `-DDISCORD_DYNAMIC=ON` on the CMake command line to enable this
feature.

Fixes #3580.
2021-02-01 12:20:11 +01:00
heinrich5991 18bb0ed92c Fix /pause not working
Caused by a logic error in a comparison, comparing a client ID with a
DDNet version.

Fixes #3578.
2021-02-01 00:58:09 +01:00
bors[bot] e2c7c81c55
Merge #3572
3572: Fix sizing in graphics menu r=heinrich5991 a=def-

As reported by louis
![screenshot-20210131@202748](https://user-images.githubusercontent.com/2335377/106395490-cc959780-6402-11eb-8217-77c026ce2b4f.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)



Co-authored-by: def <dennis@felsin9.de>
2021-01-31 22:17:25 +00:00
def f49e8b060d DDnet -> DDNet
As reported by Ravie
2021-01-31 20:29:43 +01:00
def 32f7a7979e Fix sizing in graphics menu
As reported by louis
2021-01-31 20:27:10 +01:00
bors[bot] 8be462af26
Merge #3557
3557: Log duplicate messages in console r=edg-l a=def-

As reported by fokkonaut

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-31 14:55:45 +00:00
bors[bot] 2b5723cdef
Merge #3492 #3559 #3561 #3565
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991

This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.

Supersedes #3439.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf

Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.

And record exact tick where load/save result is returned.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-

![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-31 14:37:48 +00:00
def b3c93b091a Use map download url from info2.ddnet.tw (fixes #3546)
which info2.ddnet.tw provides using a geolite db to provide a better
server for players in China
2021-01-31 11:15:16 +01:00
heinrich5991 c2b28f124b Put the Discord stuff into its own file 2021-01-31 10:17:21 +01:00
Edgar 96db08b760 add discord rich presence 2021-01-31 10:17:21 +01:00
Zwelf 80df59ba5a Clarify teehistorian code 2021-01-28 23:42:01 +01:00
Zwelf 04e8ce56a9 Record exact tick where load/save result is returned 2021-01-28 22:50:15 +01:00
Zwelf cd407a08a8 Fix teehistorian PLAYER_INPUT message position
Previously the message was recorded when incoming. But the time when the input
should apply wasn't recorded.
Now inputs are recorded right before they get applied in the game world.
2021-01-28 22:50:00 +01:00
Dennis Felsing 243f330e3c
Merge pull request #3550 from def-/pr-revert-freeze-rescue
Revert "rescue on freeze/dfreeze"
2021-01-28 18:53:07 +01:00
bors[bot] b08b93ee73
Merge #3556
3556: Don't highlight echo messages (fixes #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-28 14:37:20 +00:00
def af8b306dfb Don't highlight us if we have no name 2021-01-28 15:36:30 +01:00
bors[bot] f02c1baf53
Merge #3558
3558: sv_reserved_slots: allow up to 64 r=heinrich5991 a=def-


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-28 14:29:03 +00:00
def 4bd3525b38 sv_reserved_slots: allow up to 64 2021-01-28 13:57:53 +01:00
def 487bd18a39 Log duplicate messages in console
As reported by fokkonaut
2021-01-28 11:32:38 +01:00
def c30b596dab Don't highlight echo messages (fixes #3554) 2021-01-28 11:21:55 +01:00
def cbf5aa6e36 Reset filter: Refresh browser in DDNet/KoG tabs
so that countries/types is also updated
2021-01-27 19:24:10 +01:00
heinrich5991 43998ce41a Replace projectile hack with a new extended snapshot object
Still send the old hack to old clients, still accept the old hack from
old servers. This is so F-Client can support DDNet servers without such
hacks.
2021-01-26 20:58:42 +01:00
def f2cf038248 Revert "rescue on freeze/dfreeze"
This reverts commit 28cf3b31ba.
2021-01-26 14:44:01 +01:00
def e16dd5c1d2 HTTP Map Download: Time out faster
Since our maps2.ddnet.tw doesn't work well for players in China
2021-01-26 00:19:19 +01:00
bors[bot] a3ae016177
Merge #3531
3531: Add set_view camera position command r=heinrich5991 a=ChillerDragon

Allows to bind spectator camera positions. Can be used to write teleport binds for test server or quickly spectate specific spots of the map.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-01-25 11:46:32 +00:00
bors[bot] aa43e329b6
Merge #3538
3538: Improve error messages when you can't join team r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-25 11:35:39 +00:00
bors[bot] f5280919f1
Merge #3541
3541: rank/teamrank: Display how much better you are r=def- a=def-

![screenshot-20210123@231642](https://user-images.githubusercontent.com/2335377/105615509-8c666180-5dd1-11eb-94b4-a3f5d9131383.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-24 17:34:07 +00:00
Zwelf 953ea87929 Use sql PERCENTAGE_RANK() window function 2021-01-24 16:41:43 +01:00
bors[bot] ab897f21f1
Merge #3539
3539: Inform player about possibility to keep the hook when loading r=def- a=Zwelf

Message is displayed when saving with an active hook

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-24 14:50:43 +00:00
bors[bot] 319c382167
Merge #3343
3343: rescue on freeze/dfreeze (supersedes #3335) r=heinrich5991 a=def-

Fixed all the merges and clang-format (hopefully)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vlad <gerdoexx@gmail.com>
2021-01-24 00:07:31 +00:00
def b28cdc933a rank/teamrank: Display how much better you are 2021-01-23 23:19:45 +01:00
ChillerDragon 9a3e8bb0a2 Add set_view camera position command 2021-01-23 17:36:35 +01:00
Zwelf a3702e8314 Inform player about possibility to keep the hook when loading
Message is displayed when saving with an active hook
2021-01-23 16:49:50 +01:00
bors[bot] a176990649
Merge #3537
3537: Fix condition for eye emote (fixes #3536) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-23 14:53:00 +00:00
def d39a17933d Improve error messages when you can't join team 2021-01-23 15:52:57 +01:00
def 4eeb14d2f4 Fix condition for eye emote (fixes #3536) 2021-01-23 12:04:14 +01:00
bors[bot] 14e70506e1
Merge #3535
3535: Fix a possible race in load code  r=def- a=heinrich5991

Previously, a save could possibly be loaded twice given enough latency
discrepancy between servers. The server only verified that it deleted
*some* save with the given password, not *the* save it is trying to
load. This is fixed by also checking the SaveID column that is random
and globally unique (except for the old NULLs). Since users can't create
new saves with NULL SaveID, these pose no problem.

Also change the default UUID for saves without save ID to something
nonzero, so we can't accidentally hit it due to a bug.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-01-23 10:14:32 +00:00
heinrich5991 7b0b1c4162 Fix a possible race in load code
Previously, a save could possibly be loaded twice given enough latency
discrepancy between servers. The server only verified that it deleted
*some* save with the given password, not *the* save it is trying to
load. This is fixed by also checking the SaveID column that is random
and globally unique (except for the old NULLs). Since users can't create
new saves with NULL SaveID, these pose no problem.

Also change the default UUID for saves without save ID to something
nonzero, so we can't accidentally hit it due to a bug.
2021-01-23 01:21:20 +01:00
heinrich5991 3539f2b183 Allow ParseUuid to report errors and add tests 2021-01-23 01:21:20 +01:00
def 281492c0fa Fix memory leak in Thread.Lock unit test 2021-01-22 19:18:25 +01:00
def a99f4f15b6 Add str_utf8_truncate test for size 0 2021-01-22 19:18:11 +01:00
def 9196a9a3d4 Fix crash on namechange (fixes #3444) 2021-01-22 19:17:21 +01:00
bors[bot] 989d26bfec
Merge #3527
3527: Prevent OpenSSL SIGPIPE (fixes #3513) r=heinrich5991 a=def-

by making libcurl handle the signal itself

See https://curl.se/libcurl/c/CURLOPT_NOSIGNAL.html

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:41:04 +00:00
bors[bot] 93acedf00e
Merge #3523
3523: Handle switch number 0 r=heinrich5991 a=def-

Thanks to ReD for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:31:35 +00:00
def 199da2410d Prevent OpenSSL SIGPIPE (fixes #3513)
by ignoring the signal ourselves

See https://curl.se/libcurl/c/CURLOPT_NOSIGNAL.html
2021-01-22 18:28:15 +01:00
bors[bot] 77a9f41268
Merge #3530
3530: Improve ClShowDistance a bit r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:16:37 +00:00
def 23c145d760 Improve ClShowDistance a bit 2021-01-21 17:07:07 +01:00
bors[bot] 0b2c457c37
Merge #3526
3526: Run server in background on Windows (fixes #3525) r=Learath2 a=def-

https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow

> Displays a window in its most recent size and position. This value is
> similar to SW_SHOWNORMAL, except that the window is not activated.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-21 11:05:35 +00:00
bors[bot] 5d927f35b6
Merge #3502
3502: Some (mostly backported) refactor r=Learath2 a=Kaffeine

Port some cleanup and refactoring from the upstream and add some custom refactoring.

Changes overview:
- Backported angle() and direction() functions (upstream commit 7735557aa5)
- Backported vector math cleanup (remove some pointless templates, refactor other functions; upstream commit bdaabc10bc)
- `ddracechat.h` (used by both client and server) moved to a shared dir next to `ddracecommands.h`
- Backport `IGameController::DoActivityCheck()`
- Backport `IGameController::DoTeamChange()`
- Backport `IGameController::OnPlayerDisconnect()`
- Refactor Emote-related code (decouple the code and hide the details in CPlayer class)
- Fix: restore default emote on the emote override ended over.
- CCharacter::HandleTiles(): Move a part of DDRace-specific code to the DDRace GameController
- Add `IGameController::GetMaskForPlayerWorldEvent()` to port classes away from direct `CGameControllerDDRace/CGameTeams` usage.

Result overview:
- CPlayer does not depend on CGameControllerDDRace nor CGameTeams anymore
- CCharacter does not depend on CGameControllerDDRace anymore

I'm not sure that `GetMaskForPlayerWorldEvent()` is a good name for that. The idea of the method is to abstract the users of `CreateExplosion`, `CreatePlayerSpawn`, `CreateDeath`, `CreateSound`, and other world events from thinking about the player team.

I checked that the client and server work (didn't do deep testing though).

## Checklist

- [x] Tested the change ingame
- Provided screenshots if it is a visual change (no visual changes)
- Tested in combination with possibly related configuration options (no related options)
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
Co-authored-by: BeaR <cinaera@web.de>
2021-01-21 10:56:38 +00:00
bors[bot] 29fbaddce4
Merge #3520
3520: Fix median calculation r=Learath2 a=def-

as reported by I.K.U on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-21 10:05:32 +00:00
def b3062d04a0 Fix median calculation
as reported by I.K.U on Discord
2021-01-21 11:02:01 +01:00
def 8edb561f4e Run server in background on Windows (fixes #3525)
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow

> Displays the window as a minimized window. This value is similar to
> SW_SHOWMINIMIZED, except the window is not activated.
2021-01-21 10:01:11 +01:00
Zwelf cf80ace45a Remove locking from database interface 2021-01-20 21:55:22 +01:00
Zwelf 4375bc1ac6 Don't depend on table locking for savegame load/save synchronization 2021-01-20 21:42:44 +01:00
Zwelf bad2d71d77 Add ExecuteUpdate to database interface reporting affected rows 2021-01-20 21:42:25 +01:00
def cd8e67df66 Handle switch number 0
Thanks to ReD for report
2021-01-20 20:00:25 +01:00
Alexander Akulich c28bd693d3 CPlayer: Port to GetMaskForPlayerWorldEvent
The CPlayer class does not depend on CGameTeams anymore.
2021-01-19 22:36:23 +03:00
Alexander Akulich d2744d595a GameController: Introduce GetMaskForPlayerWorldEvent() 2021-01-19 22:36:23 +03:00
Alexander Akulich d536743dda DDRace GameController: Set Teams to CCharacter on Spawned
Since this commit, CCharacter does not directly depend on
CGameControllerDDRace anymore.
2021-01-19 22:36:22 +03:00
Alexander Akulich e0affc3f34 CCharacterCore: Join Init() methods 2021-01-19 22:36:09 +03:00
Alexander Akulich 33dc79d190 Character: Make the GameController set the Teleports info
CCharacter::HandleTiles() doesn't depend on the CGameControllerDDRace anymore.
2021-01-19 22:36:03 +03:00
trml 34d80e65c8 Don't predict input from the dummy when it is paused 2021-01-18 23:55:13 +01:00
bors[bot] cdb5a5c280
Merge #3519
3519: Send logout packet after using timeout protection r=def- a=heinrich5991

Only send the logout packet if you're actually logged in.

Fixes #3490. Supersedes #3495.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-01-17 18:00:00 +00:00
heinrich5991 91b1f62fa0 Send logout packet after using timeout protection
Only send the logout packet if you're actually logged in.

Fixes #3490. Supersedes #3495.
2021-01-17 17:44:48 +01:00
bors[bot] 174eeab80d
Merge #3504
3504: Display median time instead of average (fixes #3399) r=heinrich5991 a=def-

Do we want average too or just median?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-17 16:40:50 +00:00
bors[bot] 2363efbed5
Merge #3514
3514: Also display DDNet version for 0.7 clients r=def- a=heinrich5991

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-01-17 14:14:07 +00:00
Alexander Akulich d5dbd94c66 CCharacter: Move Team-related tiles handling to the DDRace Controller 2021-01-16 03:20:58 +03:00
Alexander Akulich f7dfd8c9b9 CCharacter: Move start/finish tiles handling to the DDRace Controller 2021-01-16 03:20:58 +03:00
Alexander Akulich acfb541db9 DDrace GameController: Add GetPlayerTeam() 2021-01-16 03:20:58 +03:00
Alexander Akulich a14607f818 Introduce GameController::HandleCharacterTiles() 2021-01-16 03:20:58 +03:00
Alexander Akulich d924d9bf68 CCharacter: Extract ResetPickups() 2021-01-16 03:20:58 +03:00
Alexander Akulich 729262b896 GameController: Move the DDRace-specific code to the subclass
This leads to some small code duplication but let us remove the ugly casts.
2021-01-16 03:20:58 +03:00
Alexander Akulich 39938b6b2f Adjust the CGameControllerDDRace header file
- Reorder the methods as they're in the source file
- Move the member variables to the end (to later apply a special access-control)
- Mark Tick() override (we use C++11 and this is our own code)
2021-01-16 03:20:58 +03:00
Alexander Akulich cba66d96f2 CPlayer: Remove unused GameControllerDDRace include 2021-01-16 03:20:58 +03:00
Alexander Akulich 2191996254 CPlayer: Make the emote-related members private 2021-01-16 03:20:58 +03:00
Alexander Akulich 281186468f CPlayer: Correctly restore the default emote on override emote expired
We used to set EMOTE_NORMAL even on 'special' days ('events' config option).
2021-01-16 03:20:58 +03:00
Alexander Akulich f0e34c9c36 Move DefaultEmote logic into CPlayer 2021-01-16 03:20:58 +03:00
Alexander Akulich 4004fc093c CPlayer: Add missing reset for m_LastEyeEmote 2021-01-16 03:20:58 +03:00
Alexander Akulich 5a9af45f9a CPlayer: Rename EyeEmote to EyeEmoteEnabled (to be clear) 2021-01-16 03:20:58 +03:00
Alexander Akulich 2286771349 ConEyeEmote: Don't count the command if arguments not valid 2021-01-16 03:20:58 +03:00
Alexander Akulich 9197075654 Refactor the SetEmote code to remove custom CCharacter methods 2021-01-16 03:20:58 +03:00
Alexander Akulich b36a4fd8c3 Process CPlayer::m_DefEmoteReset in CPlayer 2021-01-16 03:20:58 +03:00
Alexander Akulich ecce5631ed Move Halloween emoticon to CPlayer and send it once per client
GameServer()->SendEmoticon() sends CNetMsg_Sv_Emoticon packet to everyone.

Calling SendEmoticon() from Character::Snap(ClientID) triggers as many
messages to everyone as there are active players.

Move the SendEmoticon() because it is not the Character (a world entity object)
responsibility to celebrate a day. Actually it is not CPlayer responsibility
either but CPlayer is the class where we deciding to celebrate (checking the
date) so at least let's keep the coupled stuff together.
2021-01-16 03:20:58 +03:00
Alexander Akulich 457f91ca8d CCharacter: Add GetLastAction() 2021-01-16 03:20:58 +03:00
Alexander Akulich 19234987c9 Backport IGameController::OnPlayerDisconnect() from the upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:58 +03:00
Alexander Akulich 7512ad285b Backport IGameController::DoTeamChange from the upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:58 +03:00
Alexander Akulich c4405c4811 GameController: Backport reorder from upstream
Upstream commit 5e4caa9b9c
2021-01-16 03:20:57 +03:00
Alexander Akulich e34f268bed Make CSaveTee and CPlayer not friends anymore 2021-01-16 03:20:57 +03:00
Alexander Akulich ffe3f110eb GameController: Extract DoActivityCheck()
Apply refactoring from the upstream.
2021-01-16 03:20:57 +03:00
Alexander Akulich 242aa63178 ddracechat.h is used by the client, so move it to src/game
where ddracecommands.h already is.
2021-01-16 03:20:57 +03:00
Alexander Akulich dfd60e6668 CGameContext: Remove ugly CGameControllerDDRace::m_Teams.Reset()
We called CGameControllerDDRace constructor on the previous line.
The CGameControllerDDRace invokes CGameTeams constructor which calls
Reset() on his own.

There is no chance how this can change anything.
2021-01-16 03:20:57 +03:00
Alexander Akulich 5d0bb4cf3c Backport vector functions cleanup from the upstream
Keep closest_point_on_line() as-is.

(commit 6b69f94dc8)
2021-01-16 03:20:57 +03:00
BeaR 9f0b0af862 Add angle<->direction conversion functions to vector math (Cleanup)
Keep angle() (ex. GetAngle()) as-is.

(cherry picked from commit 7735557aa5)
2021-01-16 03:20:57 +03:00
Alexander Akulich 59deb42252 CConfig: Use str_escape in EscapeParam() 2021-01-16 03:20:57 +03:00
heinrich5991 c2ed416f43 Fix clang-style 2021-01-15 23:59:48 +01:00
heinrich5991 b66e090425 Also display DDNet version for 0.7 clients 2021-01-15 22:39:18 +01:00
nobody-mb 46387373d1
show sixup in status (#3512)
* show sixup in status

* format sixup in status

* str_copy
2021-01-15 19:26:40 +01:00
Dennis Felsing c0cbef731b
Merge pull request #3506 from heinrich5991/pr_ddnet_moreprotocolex
Send the NETMSG_ITIS/NETMSG_IDONTKNOW from the correct connection
2021-01-15 15:03:43 +01:00
Edgar 4344f46d1c
only delete it if exists 2021-01-15 12:27:01 +01:00
Edgar 98554be75d
move tmp file deletion before the break 2021-01-15 12:14:14 +01:00
Edgar 066b3a3f78
remove ddnet info tmp file always when quitting 2021-01-15 12:07:16 +01:00
Zwelf 0aed8cf8eb Fix memory leak in SQLite3 print statement
https://www.sqlite.org/c3ref/expanded_sql.html
2021-01-14 19:47:01 +01:00
Dennis Felsing 8c392ee51c
Merge pull request #3503 from def-/pr-hook-symbol
Differentiate hook number by showing symbol
2021-01-13 18:05:04 +01:00
heinrich5991 802a5439c2 Send the NETMSG_ITIS/NETMSG_IDONTKNOW from the correct connection
Noticed after #3505, thanks @fokkonaut.
2021-01-13 17:15:24 +01:00
fokkonaut 7e169d92e5 Fix dummy not sending DDNet version 2021-01-12 16:57:53 +01:00
def 39d06c5e85 Display median time instead of average (fixes #3399) 2021-01-12 14:24:38 +01:00
def dccbf26ca0 Differentiate hook symbol 2021-01-12 10:22:39 +01:00
heinrich5991 9784726683 Replace remaining non-extended extension messages
Add backward compatibility stuff, but this allows newer clients to only
care for new messages.
2021-01-12 01:48:10 +01:00
heinrich5991 0d916e2ef6 Remove F-Client-specific messages
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7
bridge and will be sent to clients identifying themselves as DDNet
clients.

Add a new extended message that mirror the old `Sv_TeamsState`.
2021-01-12 01:38:23 +01:00
fokkonaut 9940a806fa Support for F-Client 2021-01-12 01:38:23 +01:00
bors[bot] 5d45f061fa
Merge #3498
3498: Make netclipping of entities and events respect shown distance (fixes #3420) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-11 22:21:01 +00:00
def cbda5b720a Make netclipping of entities and events respect shown distance (fixes #3420) 2021-01-11 23:11:28 +01:00
bors[bot] d0cdf23526
Merge #3493 #3497
3493: Keep showing last checkpoint after kill r=heinrich5991 a=def-

Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3497: No network clip in client prediction r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-11 20:21:44 +00:00
def f9aae5d53a No network clip in client prediction 2021-01-11 18:02:52 +01:00
def 9033968518 Freeview mouse moves faster when zoomed out (fixes #3459) 2021-01-11 17:54:33 +01:00
Zwelf 87d422df5a Remove unused onChangeTeamState 2021-01-11 14:29:01 +01:00
def 95e4418026 Keep showing last checkpoint after kill
Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".
2021-01-11 14:09:37 +01:00
bors[bot] c8b4ce9c92
Merge #3465
3465: Reset practice after team saved and got killed r=Zwelf a=def-

As reported by Polector on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-11 13:09:18 +00:00
def 4520ea3bb7 Reset practice after team saved and got killed
As reported by Polector on Discord
2021-01-11 00:23:36 +01:00
bors[bot] e0d6fa4670
Merge #3476 #3484
3476: Indicate strength of hook in nameplates r=heinrich5991 a=def-

off by default, cl_nameplates_strong 1 to enable

also shown in debug mode (ctrl-shift-d)

![screenshot-20210105@142505](https://user-images.githubusercontent.com/2335377/103651612-2b7e0300-4f62-11eb-8b45-09b8b125f2a6.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3484: Fix up/down keys in demo browser r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 16:57:26 +00:00
bors[bot] 6f4fb1a926
Merge #3468
3468: Improve grammar when locking team (fixes #3467) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 16:46:08 +00:00
bors[bot] 124c4b1acf
Merge #3463
3463: Dynamically size scoreboard title r=heinrich5991 a=def-

![screenshot_2020-12-31_10-01-53](https://user-images.githubusercontent.com/2335377/103403147-80c7a800-4b4f-11eb-90d3-90d032439cf3.png)
![screenshot_2020-12-31_10-13-23](https://user-images.githubusercontent.com/2335377/103403580-ed8f7200-4b50-11eb-9798-01fd4e283405.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 15:46:11 +00:00
bors[bot] 40a36c2dfc
Merge #3377 #3487
3377: Add Thread Safety Analysis r=heinrich5991 a=def-

https://clang.llvm.org/docs/ThreadSafetyAnalysis.html

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3487: Fix centisecs rounding in str_time_float r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 15:00:19 +00:00
Alexander Akulich c2f276cee1 Port CConfig API from the upstream (0.7.5)
The old (g_Config) API is kept to not break the stuff.

See commits:
    de5859b371
    78076761eb
2021-01-10 17:10:19 +03:00
Alexander Akulich 09c05ab99f Port CConsole::Init() from the upstream code
Partial port of upstream commit c0bf37fb48
2021-01-10 16:51:18 +03:00
Alexander Akulich 77b2b22dd2 Entity: Restrict the access to some (now) private members
Follow upstream commit e86a486688
2021-01-10 14:25:12 +03:00
Alexander Akulich b0db610a47 Entities: Get rid of direct m_ID access 2021-01-10 14:25:12 +03:00
Alexander Akulich 035a50dd0b Entities: Get rid of direct m_ProximityRadius access 2021-01-10 14:25:12 +03:00
Alexander Akulich b865306b56 Entity: Add API changes from the upstream
The upstream restricted access to the class member.
Keep the some protected API as public and some private API as protected
for now to avoid massive changes in a hundreds places (related to m_Pos).

See upstream commit e86a486688.
2021-01-10 14:25:12 +03:00
Alexander Akulich 476c2c60d7 Cleanup includes
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich f16937b361 gamecontext.h: Remove unused player.h include
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 164cb9907a player.h: Remove unused character.h include
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 8ee8351b68 Move WEAPON enum from character.h to player.h
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich dc5b9340d5 Extract allocation macros to alloc.h (mimic the upstream)
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich 80539245c8 GameContext: Extract SendMotd() and SendSettings() methods
Partial cherry-pick from upstream d8d259a166
2021-01-10 00:47:06 +03:00
bors[bot] fc2a49d15b
Merge #3488
3488: Implement network statistics for recvmmsg r=heinrich5991 a=def-

![screenshot-20210109@114810](https://user-images.githubusercontent.com/2335377/104089616-9b490200-5270-11eb-8956-26c8c930f3c4.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-09 13:55:15 +00:00
def b5440d7d5a Implement network statistics for recvmmsg 2021-01-09 11:48:05 +01:00
def 52616a5f35 Fix unused variable warnings 2021-01-08 11:43:26 +01:00
Дядя Женя afb4ce5fc7 Revert horizontal sliders 2021-01-08 11:43:26 +01:00
Дядя Женя 7d576c41b4 H Slider 2021-01-08 11:43:26 +01:00
Дядя Женя eb796c6b5c More fixes 2021-01-08 11:43:26 +01:00
Дядя Женя 38e6878c48 Temp fixes for controls 2021-01-08 11:43:26 +01:00
Дядя Женя b8ba2b226a Sliders 2021-01-08 11:43:26 +01:00
Дядя Женя aefcbf812d Vertical sliders and lists 2021-01-08 11:43:24 +01:00
def 7fa331a5e9 Fix centisecs rounding in str_time_float 2021-01-08 11:22:21 +01:00
def 83b5601d62 Fix up/down keys in demo browser 2021-01-07 10:42:13 +01:00
bors[bot] d65ae499a4
Merge #3480
3480: Fix client crash with too many items (fixes #3479) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-06 19:47:33 +00:00
hhh26459 ef2dd39cf5
typo in gamecontext.cpp
specators...
2021-01-06 18:16:30 +01:00
bors[bot] 4fb8798fd1
Merge #3474
3474: Fix scrollbar going out of bounce (fixes #3416) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-06 16:08:47 +00:00
def 2e5a13ec09 Fix client crash with too many items (fixes #3479) 2021-01-06 10:02:39 +01:00
def 143985a68e Indicate strength of hook in nameplates
only shown in debug mode (ctrl-shift-d)
2021-01-05 19:32:53 +01:00
bors[bot] f68e7853be
Merge #3478
3478: Fix server crash with too many items (fixes #3477) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-05 18:20:24 +00:00
def 5c4fc9471a Fix server crash with too many items (fixes #3477) 2021-01-05 19:09:29 +01:00
def 088420459f Fix scrollbar going out of bounce (fixes #3416) 2021-01-04 19:16:38 +01:00
Tim Schumacher 56bfab6f1c Make dragging quads in the editor more sensitive to small mouse deltas
Closes #963
2021-01-02 13:49:16 +01:00
def 134b644d40 Improve grammar when locking team (fixes #3467) 2021-01-01 23:40:34 +01:00
def 992683c772 Dynamically size scoreboard title 2020-12-31 10:13:53 +01:00
bors[bot] 871fd94531
Merge #3448 #3449
3448: Same default map as in autoexec_server.cfg r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3449: Fix x of y servers r=Jupeyy a=def-

as reported by louis

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-29 15:11:47 +00:00
bors[bot] b1531642cd
Merge #3458
3458: Respect possible particle size increase, of worst case rotation r=def- a=Jupeyy

Particle's achsis aligned bounding box can increase in size if the particle is rotating.
Even if the particle images are all "pretty" round and so it wouldn't matter for default particles,
its not correct and with a custom image it could break.
following #3441

Basically this:
![image](https://user-images.githubusercontent.com/6654924/103292756-be60ef80-49ee-11eb-8518-dd120d19ca17.png)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 15:02:20 +00:00
Jupeyy bce1f45a2b Respect possible particle size increase, of worst case rotation 2020-12-29 15:58:05 +01:00
bors[bot] 1c750a73ff
Merge #3457
3457: Don't render fully transparent quads r=def- a=Jupeyy

@def- i mean u could test the fps diff, its quite huge
and if u really only have 50fps, others will only have 30fps xd

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 14:12:37 +00:00
Jupeyy 288a18fa95 Don't render fully transparent quads 2020-12-29 14:59:17 +01:00
def 78870a5fcd Version 15.2.5 2020-12-29 14:30:00 +01:00
bors[bot] 505656313c
Merge #3451
3451: Add New Year season theme by mind and use for 2 days r=Learath2 a=def-

Map reduces my FPS from 60 to 53, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.

![screenshot_2020-12-28_14-51-48](https://user-images.githubusercontent.com/2335377/103228624-83e54d00-4931-11eb-96fd-c408a353cda0.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-29 13:12:13 +00:00
bors[bot] 262439b5bb
Merge #3455
3455: Readd round start tick to the calculation r=def- a=Jupeyy

fixes #3454

@bretonium would you be so kind and test this quickly, if everything looks fine again? :D

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 11:37:53 +00:00
bors[bot] 1211fcdfef
Merge #3456
3456: Fix quad shader r=def- a=Jupeyy

OGL 3.3 only

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 07:58:27 +00:00
Jupeyy 54d937d88d Fix quad shader 2020-12-29 03:40:35 +01:00
Jupeyy 30d089b45c Readd round start tick to the calculation 2020-12-29 03:08:28 +01:00
Zwelf 72455ed32d Fix use of uninitialized variable during /load of old saves 2020-12-28 18:02:43 +01:00
def 59f1c2cbe6 Add New Year season theme by mind and use for 2 days
Map reduces my FPS from 60 to 45, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.
2020-12-28 17:45:04 +01:00
def 5a23bc1ab1 Fix veto 2020-12-28 12:01:35 +01:00
def ff2d2f6fc4 Fix x of y servers
as reported by louis
2020-12-28 08:56:55 +01:00
def f1358b537e Same default map as in autoexec_server.cfg 2020-12-27 23:19:28 +01:00
def 98aec6bffc Fewer repetitions 2020-12-27 10:57:50 +01:00
def 21886f2741 Fix spacing of cl_show_ids by using figure space (U+2007) 2020-12-27 01:19:36 +01:00
def 89e2371b9b Improve some chat settings 2020-12-27 01:14:34 +01:00
def 18ccb39384 Add (un)endless_hook command
As requested by Kicker
2020-12-26 23:09:38 +01:00
def e592afc98c Add Thread Safety Analysis
and annotate some code: https://clang.llvm.org/docs/ThreadSafetyAnalysis.html
2020-12-23 18:13:21 +01:00
Jupeyy 2ea2d67b56 Only render visible particles 2020-12-23 14:55:49 +01:00
def e981d1b477 Fix veto vote, simplified logic
Also allow IPs to change their vote when multiple players are connected,
with 1 player it always worked.

Reported by Lenah on Discord
2020-12-23 10:51:51 +01:00
Jupeyy f21687a927 remove unused chains 2020-12-22 19:25:32 +01:00
bors[bot] 440337eb5c
Merge #3384 #3437
3384: Add w as default bind for dummy hammer r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3437: Update .clang-tidy file to 11 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 11:40:35 +00:00
def 93a0dc3eee Add more commonly used binds
from https://forum.ddnet.tw/viewtopic.php?t=2537
2020-12-22 12:36:01 +01:00
bors[bot] 0b2eda2bd9
Merge #3434
3434: Add F-DDrace entities r=heinrich5991 a=fokkonaut



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2020-12-22 11:31:56 +00:00
bors[bot] e9b174a00f
Merge #3389
3389: Alternative alternative fix for malloc of size 0 r=def- a=heinrich5991

Has a short diff to the original code before a4f13ed4a8.
Supersedes #3353. Thanks for the idea, @timakro.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-12-22 11:23:40 +00:00
fokkonaut d4c4031f20 Add F-DDrace entities 2020-12-22 12:23:21 +01:00
heinrich5991 bd1c133fa1 Work around clang-analyzer-unix.Malloc false positive 2020-12-22 12:17:50 +01:00
bors[bot] e708f3a1b1
Merge #3405
3405: Keep veto right after joining dummy with lower ID (fixes #3404) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 11:15:46 +00:00
bors[bot] 8a15bc15d5
Merge #3417 #3419 #3432
3417: Notify about vote when authed r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3419: Only assign aOldName when we need it r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3432: Fix localization of version/game type/ping in server details r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 10:55:34 +00:00
Jupeyy fb74bcbb55 Don't sort on entry adding 2020-12-22 11:30:20 +01:00
def 57b1311b4b Fix localization of version/game type/ping in server details 2020-12-21 12:17:07 +01:00
bors[bot] f190e529b6
Merge #3427
3427: Remove hardcoded zoom level r=def- a=Jupeyy

E.g. on current tournament map its really annoying to not see the whole map at once to get a feeling for the map size

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-20 22:13:17 +00:00
bors[bot] f6ef42ce0d
Merge #3430
3430: Filter invalid kill messages r=def- a=Jupeyy

Fixes #3429

Also made it a bit safer by checking what the server sends

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-20 22:02:56 +00:00
Jupeyy cedb3e0b1f Filter invalid kill messages 2020-12-20 20:25:42 +01:00
Jupeyy 56d81678bd Remove hardcoded zoom level 2020-12-20 18:32:16 +01:00
bors[bot] 8d4e1a8b1a
Merge #3425
3425: Remove redundant check for pPlayer->m_IsReady r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-19 11:12:43 +00:00
bors[bot] c13eef8481
Merge #3424
3424: Fix dragger being shown (fixes #3414) r=Jupeyy a=def-

Still doesn't seem to work with different team and /showothers 1, but
maybe that has always been the case

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-19 11:03:35 +00:00
def bdfb8bb06e Fix dragger being shown (fixes #3414)
Still doesn't seem to work with different team and /showothers 1, but
maybe that has always been the case
2020-12-19 11:30:56 +01:00
def 7260dec878 Don't print name change message when trying to change to banned name
Introduced in https://github.com/ddnet/ddnet/pull/3095/files?w=1
2020-12-19 11:21:15 +01:00
def 7eb26c62d1 Remove redundant check for pPlayer->m_IsReady 2020-12-19 10:20:18 +01:00
def 4d3d9d7049 Only assign aOldName when we need it 2020-12-18 23:18:55 +01:00
bors[bot] 5fa2e04c97
Merge #3410
3410: Color picker r=def- a=Banana090

Kinda lost track of all the updates this PR contains, so... It's just huge.
For in-game changes it changes HUD settings tab and adds Color Picker UI feature with preview, editboxes on RMB and so on...

https://cdn.discordapp.com/attachments/295908390956433410/787843848810135582/unknown.png

(Github does not want to upload my image here...)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Дядя Женя <spy090@yandex.ru>
Co-authored-by: def <dennis@felsin9.de>
2020-12-18 22:07:56 +00:00
Дядя Женя b745feec73 Format 2020-12-18 23:35:22 +03:00
Дядя Женя 2c3d24d5b3 Merge branch 'pr_color_picker' of https://github.com/Banana090/ddnet into pr_color_picker 2020-12-18 23:29:52 +03:00
Дядя Женя b57d934b69 Polish 2020-12-18 23:28:33 +03:00
def fc75e95e35 Merge branch 'master' into pr_color_picker 2020-12-18 19:13:51 +01:00
def 6586ab20bc Play highlight sound on vote too when authed 2020-12-18 18:38:12 +01:00
Дядя Женя 095727e8c3 Fixed mouse jumping 2020-12-18 16:50:45 +03:00
def 567f0aa6d4 Notify about vote when authed 2020-12-18 12:58:01 +01:00
def da6930fba5 Version 15.2.4 2020-12-16 13:28:16 +01:00
Дядя Женя 9d77b8f716 Discard unnesaccery changes 2020-12-16 07:59:45 +03:00
Дядя Женя f4b8033056 Fixes 2020-12-16 07:55:41 +03:00
bors[bot] c564d788ad
Merge #3402
3402: Move PNG loading in SkinDL to fetch thread (fixes #3398) r=Jupeyy a=def-

Sorry for the trouble, seems to work.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-15 15:09:44 +00:00
bors[bot] 0f9f71d73c
Merge #3409
3409: Menu tabs animations r=def- a=Banana090

Cool menu tabs animations, please merge


Co-authored-by: Дядя Женя <spy090@yandex.ru>
Co-authored-by: def <dennis@felsin9.de>
2020-12-15 13:55:16 +00:00
Дядя Женя d80cdd20d4 Fix merge conflicts 2020-12-14 22:18:00 +03:00
Learath2 bd1c847300 Allow reordering in the settings editor 2020-12-14 12:06:11 +01:00
Дядя Женя ebee286f00 Another attempt to fix Lin & Mac build 2020-12-14 04:49:24 +03:00
Дядя Женя c084c9cde2 Fix Mac & Linux build 2020-12-14 04:18:04 +03:00
Дядя Женя 77f84ac831 Ready 2020-12-14 03:51:31 +03:00
def 82faad33e9 Fix clang-format 2020-12-13 19:31:37 +01:00
Дядя Женя 9b4dfc142a Merge branch 'master' into pr_color_picker
# Conflicts:
#	src/game/client/components/chat.h
#	src/game/client/components/menus_settings.cpp
2020-12-13 20:40:33 +03:00
Дядя Женя e234776de2 Merge branch 'master' into pr_animations_hud 2020-12-13 20:34:53 +03:00
def ea70c347a3 Keep veto right after joining dummy with lower ID (fixes #3404) 2020-12-13 17:58:24 +01:00
bors[bot] 483e7b2624
Merge #3403
3403: Allow resizing on Windows too r=def- a=Jupeyy

I actually wanted to fix the grabbing issue on Windows, but sadly couldn't fix it, while trying to fix it, i fixed the resizing stuff tho(tested with a vm on win10 and win7), also gfx_resizable 1 should be fine now with KDE too(couldn't reproduce that blackscreen bug anymore)

Tho I also want to share some things about the grabbing thing, maybe someone is interested in improving it:
I found out that disabling the console on windows and creating the window as fast as possible reduces the grabbing issues.
Even better was making the windows always on top so SDL doesn't call the grab when our window looses focus, while the IO stuff is blocking.
The code is really random but here are the things i tried(c881720137)



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-13 10:23:04 +00:00
Jupeyy bae42b9284 Recreate kill messages if required 2020-12-13 01:08:34 +01:00
Jupeyy cafd1a4e8f Allow windows resizing 2020-12-13 00:52:57 +01:00
def 3c9d1ab804 No need to call png_init every time 2020-12-13 00:08:49 +01:00
def cd00c4c04b Move PNG loading in SkinDL to fetch thread (fixes #3398)
Sorry for the trouble, seems to work.
2020-12-13 00:08:46 +01:00
Zwelf 037bac8f13 Add /top5team s?i command to show all team ranks of a player 2020-12-10 13:44:11 +01:00
Zwelf b256250b7b Synchronize database thread via atomic_bool instead of use_count from shared pointer 2020-12-08 18:11:00 +01:00
def 2544c758a0 Add w as default bind for dummy hammer 2020-12-08 14:42:22 +01:00
heinrich5991 e805e42a94 Alternative alternative fix for malloc of size 0
Has a short diff to the original code before a4f13ed4a8.
Supersedes #3353. Thanks for the idea, @timakro.
2020-12-08 12:29:10 +01:00
heinrich5991 490a436ee6 Remove failing blocklist_driver tests
These were tests that fail when the blocklist changes.
2020-12-08 10:24:22 +01:00
Dennis Felsing 516c1cc599
Merge pull request #3382 from Zwelf/pr-fix-race-condition
Fix storing load/save result in main thread without incrementing usage count
2020-12-04 11:48:14 +01:00
Zwelf e15a91911e Fix storing load/save result in main thread without incrementing usage count
Resulting to race condition, since the main thread always thought that the
load/save thread already completed. Passing the shared_ptr by reference to
prevent a similar future bug to happen.

Fixes #3380
2020-12-04 11:09:21 +01:00
Jupeyy 7c4f7cd265 Increase Intel driver blocklist range 2020-12-03 16:42:50 +01:00
def b63d20a6e0 Check for m_pCharacter before accessing it (fixes #3372) 2020-12-02 11:37:55 +01:00
bors[bot] 0848df797a
Merge #3315
3315: Remove annoying "added option" logging r=heinrich5991 a=def-

Fills our logs all the time

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-30 15:46:25 +00:00
def b32e421dff Remove annoying "added option" logging
Fills our logs all the time
2020-11-30 08:08:37 +01:00
Edgar 105b049497
Rename lock and semaphore classes to match current naming 2020-11-29 18:12:58 +01:00
bors[bot] 6eb56ffb13
Merge #3341
3341: Check finish of team after player joins spectators r=heinrich5991 a=def-

Reported by Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-28 20:18:37 +00:00
def 9d66c2530b Check finish of team after player joins spectators
Reported by Jupeyy
2020-11-28 20:59:51 +01:00
bors[bot] b8fca40851
Merge #3340
3340: Fix vec_base constructors & remove useless operator r=heinrich5991 a=Jupeyy

Interestingly besides it found unused variables, this also found some "logic" errors, where vectors were used in `if`.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-28 17:06:25 +00:00
bors[bot] 80a65c6326
Merge #3358
3358: Fix prediction with global collision off tiles and tunings (fix #2510) r=def- a=trml

Tested it now, and it seems that only the hook and collision off tiles were affected by this.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2020-11-25 22:59:17 +00:00
trml 7bfd708405 Set ddnetchar flags when collision is disabled with server tunings 2020-11-25 23:38:29 +01:00
Jupeyy c0dbd4a6f5 Fix leak, initialize UI Element Rect 2020-11-25 13:11:34 +01:00
Headshot 9b460750fa
fix typo "authroized" 2020-11-24 21:50:10 -04:00
def bb43660cd4 Fix scroll bar (fixes #3347) 2020-11-21 18:30:24 +01:00
bors[bot] 1883546939
Merge #3201
3201: Map optimizer r=def- a=Jupeyy

Wrote a map optimizer(very aggressive, explain later why).
It reduces map sizes by ~40% (optimized the whole ddnet-maps repo and it was around 40% smaller afterwards)

Test and idea by mind, credits to him

What it does, and why I called it aggressive:

- It removes all unused tiles from embedded images
- It clears transparent pixels and dilates them as 2D array textures, instead of simple 2D textures.
- It uses zlibs best compression

So yeah, it changes the output map(keeps the source file working, output is in "out" dir), its not the same as before, it's a nice tool for optimizing size with a lot of embedded images as a final release, or when using higher resolution textures.

Co-authored-by: jupeyy <jupeyy@am-6036ddb5ef41.intern>
2020-11-21 11:19:29 +00:00
jupeyy 259629db9f Map optimizer 2020-11-21 12:10:20 +01:00
bors[bot] 8b8eed3f0d
Merge #3337
3337: Add benchmark command for pts r=Jupeyy a=def-

More platform-independent than using libframetime: https://github.com/clbr/libframetime
Uses the same output format.

Made some commands use rest instead of string so you don't need quotes for the parameter.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-21 10:03:29 +00:00
Vlad 28cf3b31ba rescue on freeze/dfreeze 2020-11-21 10:52:43 +01:00
Jupeyy f83d528f5d Fix vector constructor impl & remove useless operator 2020-11-20 12:14:33 +01:00
def d618c8e1e1 Fix assets menu
Multiple assets would be highlighted

Bug introduced in https://github.com/ddnet/ddnet/pull/3304
2020-11-19 18:11:00 +01:00
def b70a59d112 Add benchmark command for pts 2020-11-19 16:46:21 +01:00
def 0278200da8 Version 15.2.3 2020-11-19 16:17:01 +01:00
bors[bot] 797116fbfe
Merge #3316
3316: Disable ninja jetpack when player has telegun r=heinrich5991 a=def-

Required for map Taceht because of weapon tele interaction with jetpack

As requested by Cøke

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-11-19 13:06:24 +00:00
Dennis Felsing 227405b645
Update src/game/server/entities/character.cpp
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-11-19 10:20:13 +01:00
bors[bot] b138c4038c
Merge #3304 #3310
3304: Improve list box behaviour, make it more consistent r=heinrich5991 a=def-

Make keys work after searching in vote menu
Unify some duplicated code

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3310: Found some more times with mins, use hours for consistency r=heinrich5991 a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-18 23:43:22 +00:00
bors[bot] 38d0bf3c40
Merge #3325
3325:  Add ball effects, even for invalid projectiles r=heinrich5991 a=Jupeyy

@pure-luck-999 can you test, if this is already enough?

fixes #3323

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 23:35:00 +00:00
bors[bot] a74af2523c
Merge #3331
3331: Allow utf8 ban reasons (fixes #3329) r=heinrich5991 a=def-

![screenshot-20201118@143227](https://user-images.githubusercontent.com/2335377/99536634-e9e1ca80-29aa-11eb-92f2-6ee306a8439e.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-18 23:16:55 +00:00
Jupeyy 2a7ba8fe30 Add ball particles, even for invalid projectiles 2020-11-18 14:48:18 +01:00
def d99f1b9340 Allow utf8 ban reasons (fixes #3329) 2020-11-18 14:42:12 +01:00
bors[bot] 078247dd3e
Merge #3327
3327: Check skin/sprite images for correctness r=def- a=Jupeyy

I hope this helps with downloading things at wrong resolution again.

Note that this commit is smaller than it seems, bcs of renaming files and moving code to it.
Also this requires new translations.

In the skin database are invalid skins too:

![screenshot_2020-11-18_07-51-02](https://user-images.githubusercontent.com/6654924/99495409-e7637e80-2972-11eb-91ec-f8bb02a80e83.png)
![screenshot_2020-11-18_07-51-05](https://user-images.githubusercontent.com/6654924/99495410-e7fc1500-2972-11eb-94b8-aedc98e8ef67.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 12:27:47 +00:00
bors[bot] 00247f0409
Merge #3328
3328: Unlimited texture names r=def- a=Jupeyy

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 12:18:01 +00:00
Jupeyy f38e4e133e Unlimited texture names 2020-11-18 12:50:53 +01:00
bors[bot] b4f8f7928f
Merge #3319
3319: Fix random map vote reason to set stars r=Learath2 a=def-

Caused by the hotfix for solo cheat

As reported by maggi323

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-18 11:49:36 +00:00
Jupeyy c989cd67f9 Check skin/sprite images for correctness 2020-11-18 07:59:15 +01:00
def f8b07f705e Version 15.2.2 2020-11-17 18:34:42 +01:00
bors[bot] 6e5d0cce6f
Merge #3321
3321: Mod by zero r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-17 17:08:04 +00:00
Jupeyy 6cefbcbbf9 Mod by zero 2020-11-17 18:01:23 +01:00
def f9be02c411 Version 15.2.1: Quick autoupdate fix 2020-11-17 17:04:21 +01:00
def d65af80291 Version 15.2 2020-11-17 13:27:23 +01:00
bors[bot] 39f4e94ba2
Merge #3312
3312: DoEditBox clamp cursor position r=def- a=TsFreddie

Fix freezing with DoEditBox
Pretty small patch but seems to be working
Also removed the linewidth limit in DoEditBox to avoid multiline

fixes #3256

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-17 11:19:28 +00:00
def c0b48ad89f Disable ninja jetpack when player has telegun
Required for map Taceht because of weapon tele interaction with jetpack

As requested by Cøke
2020-11-16 20:28:17 +01:00
def c3f6d89cac Fix random map vote reason to set stars
Caused by the hotfix for solo cheat

As reported by maggi323
2020-11-16 17:32:48 +01:00
Jupeyy fbf0aedfb2 Fix statboard rendering 2020-11-15 09:06:03 +01:00
Jupeyy e2be287827 numeric robustness 2020-11-15 07:40:24 +01:00
Jupeyy 51a31774f8 Don't trigger text alignment for editboxes 2020-11-15 07:15:38 +01:00
Freddie Wang d31397ade4 doeditbox 2020-11-15 13:24:18 +08:00
def cfd3f84106 Found some more times with mins, use hours for consistency 2020-11-14 00:22:21 +01:00
bors[bot] d80d1df0db
Merge #3297 #3305 #3307
3297: Fix memleak in CServer on instant shutdown r=Jupeyy a=def-

```
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
    #0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
    #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
    #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
    #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
    #4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3305: DemoRecorder: Only remove existing filenames r=Jupeyy a=def-

As noticed by Jupstar

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3307: Don't crash with debug mode in demo r=Jupeyy a=def-

Since character doesn't exist then. Reported by murpi

Originally introduced in https://github.com/ddnet/ddnet/pull/2578

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-13 10:31:20 +00:00
bors[bot] 5602d3e9fb
Merge #3306
3306: Respect friend color in spectate mode ♥ too r=Jupeyy a=def-

As suggested by Cøke
![screenshot_2020-11-12_19-17-01](https://user-images.githubusercontent.com/2335377/98979616-d7cfda00-251b-11eb-857d-b592655ef538.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-13 10:20:08 +00:00
bors[bot] cb9e546440
Merge #3303
3303: Respect outline in skin metrics r=def- a=Jupeyy

beast.png has no body at all,
so for this skin we need to calculate the metrics with the outline.

Sadly comes with more overheat ofc

old:
![screenshot_2020-11-12_08-42-52](https://user-images.githubusercontent.com/6654924/98910148-15544900-24c3-11eb-8cde-3c5bfb847527.png)
new:
![screenshot_2020-11-12_08-41-30](https://user-images.githubusercontent.com/6654924/98910094-0077b580-24c3-11eb-804b-7849a7d18d14.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-13 09:08:52 +00:00
def 81bb7e661c Improve list box behaviour, make it more consistent
Make keys work after searching in vote menu

Unify some duplicated code
2020-11-13 08:03:34 +01:00
def 0c416df935 Respect friend color in spectate mode ♥ too
As suggested by Cøke
2020-11-13 07:44:25 +01:00
def 7aa6be9e12 Don't crash with debug mode in demo
Since character doesn't exist then. Reported by murpi

Originally introduced in https://github.com/ddnet/ddnet/pull/2578
2020-11-12 22:56:50 +01:00
def 8c4beb987c DemoRecorder: Only remove existing filenames
As noticed by Jupstar
2020-11-12 14:53:42 +01:00
Jupeyy 0c231c3668 Respect outline in skin metrics 2020-11-12 08:45:10 +01:00
bors[bot] 11d5e87047
Merge #3255
3255: Add block list for drivers r=def- a=Jupeyy

Only briefly tested,
- the error message is bad
- the impl basically only works for the intel windows string, so its not really a generalized list

fixes #3234
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-11-12 07:40:10 +00:00
Zwelf 03179af14d Fix updating points on SQLite3 backend 2020-11-11 20:27:22 +01:00
bors[bot] a12ec3c9a8
Merge #3279
3279: Add a script to check for variable name style violations, fix some variable names r=def- a=heinrich5991

Didn't fix all variable names because there were far too many. Ideas? At least the second commit should probably go in.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-11-11 17:42:12 +00:00
bors[bot] bddb02e34d
Merge #3292
3292: Some shader refactoring r=def- a=Jupeyy

Small refactoring for GL 3.3+ shaders.
Removes "if" checks where unneeded or CPU can calculate the result faster.

Also renames some uniforms to be consistent within all shaders.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-11 17:32:04 +00:00
def 71674b13da Fix memleak in CServer on instant shutdown
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
    #0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
    #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
    #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
    #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
    #4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-11-11 17:24:51 +01:00
Jupeyy 4d9f4da3ec Fix dragger logic 2020-11-11 05:41:42 +01:00
Jupeyy a77e3ca842 Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
bors[bot] b7f9e7a277
Merge #3284 #3289
3284: play command: Only quit when demo exists (fixes #3283) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3289: Fix server browser columns r=heinrich5991 a=Jupeyy

Fixes the wrong text calculation for playercount, ping, etc. as reported in #bugs on discord

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-09 21:24:52 +00:00
bors[bot] b44bcd7228
Merge #3285
3285: Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) r=heinrich5991 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-09 21:15:35 +00:00
Jupeyy 06c2e0af50 Fix server browser columns 2020-11-09 21:24:06 +01:00
def 225787ea39 Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) 2020-11-09 18:10:55 +01:00
bors[bot] 8dd1cd50ed
Merge #3274
3274: Add skin metrics r=def- a=Jupeyy

Finally i had time for this.
This addresses the problem with skin sizes( yes @Banana090 I care for you :* )

Finally a way to calculate skin sizes correctly:

**new**
![image](https://user-images.githubusercontent.com/6654924/98458133-b1154a80-218d-11eb-9c80-1dccec36a250.png)

old:
![image](https://user-images.githubusercontent.com/6654924/98458263-1ddd1480-218f-11eb-9ff2-25c318e8e89a.png)

Maybe more obvious(left new, right old):
![image](https://user-images.githubusercontent.com/6654924/98458338-c5f2dd80-218f-11eb-83f0-d3020a39f1a2.png)


So we can center skins always.

Currently I only applied this to chat, but it should be used everywhere, where a skin is rendered(except the actual game skin)
- Scoreboard
- Skin selection
- and so on

@def- i'd really like to get this into this next release, because I know ppl with smaller skins will complain about the offset.
I'll test it a bit tomorrow, maybe others can test it too already.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-09 10:44:56 +00:00
def e0f7a0d64f play command: Only quit when demo exists (fixes #3283) 2020-11-09 09:10:25 +01:00
Jupeyy a9631bf9cd Fix text color change 2020-11-08 19:43:01 +01:00
heinrich5991 7663641ed2 Fix some variable name's style 2020-11-08 17:15:48 +01:00
trml 984352dd00 Only use individual character flags for collision when ddnetchar is available 2020-11-08 14:05:44 +01:00
Jupeyy df4c7a08c8 Add skin metrics 2020-11-08 10:28:47 +01:00
bors[bot] 03fbb9f423
Merge #3273
3273: Fix spawnpoints calculation r=def- a=Jupeyy

m_aNumSpawnPoints wasn't increased causing no spawn points to be loaded at all.
Also the maximum value it can have should be 64, not 64 - 1, bcs it's the upper limit, not the index.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-08 09:09:27 +00:00
bors[bot] f6bcc3ca41
Merge #3272
3272: Fix browser wrong alignment r=def- a=Jupeyy

Must be a 1 instead of -1, caused at 74515d4b95



## Checklist 

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-08 09:00:38 +00:00
Jupeyy 6db4323daf Fix spawnpoints calculation 2020-11-08 03:42:35 +01:00
Jupeyy 6fbb161846 Fix wrong alignment 2020-11-08 01:41:12 +01:00
bors[bot] 848bbf543d
Merge #3268
3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def-

Thanks to PopCorn181 for report
![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 23:07:38 +00:00
def 7c0e2212e2 Fix ScaleFontSize with too long strings
Thanks to PopCorn181 for report
2020-11-08 00:02:35 +01:00
bors[bot] be06146c49
Merge #3252
3252: cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) r=Jupeyy a=def-

![screenshot-20201105@131601](https://user-images.githubusercontent.com/2335377/98240075-30760480-1f69-11eb-91ab-4be84ab84aab.png)
![screenshot-20201105@131537](https://user-images.githubusercontent.com/2335377/98240077-310e9b00-1f69-11eb-8454-71d2c6612a2a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 21:27:19 +00:00
bors[bot] 556f64775e
Merge #3242
3242: Enable most clang-tidy bugprone-*, misc-*, performance-* checks r=Jupeyy a=def-

Fixes #3134

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 20:15:30 +00:00
bors[bot] 536295ec74
Merge #3266 #3267
3266: Fix chat scoreboard collision for 16:9 and disable scoreboard checks … r=def- a=Jupeyy

…for lower aspect ratios

fixes #3223

![screenshot_2020-11-07_19-04-54](https://user-images.githubusercontent.com/6654924/98448455-6d3e2900-212c-11eb-9352-730119577178.png)

![screenshot_2020-11-07_19-04-43](https://user-images.githubusercontent.com/6654924/98448454-6c0cfc00-212c-11eb-89dd-51a74e4aa8d3.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3267: Add czech translation by eNJi r=heinrich5991 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-11-07 19:02:55 +00:00
def 7e0cbb5b09 Fix sizeof differently 2020-11-07 19:57:25 +01:00
def d04f2cf962 blocklist_driver unit test: also check gl version 2020-11-07 19:56:21 +01:00
bors[bot] 3d00ae4414
Merge #3257
3257: Add cl_showhud_timer option (requested by hussainx3) r=heinrich5991 a=def-

![screenshot-20201106@092559](https://user-images.githubusercontent.com/2335377/98343428-1a704e80-2012-11eb-8fa2-37fe734c5056.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:54:32 +00:00
bors[bot] 2583343a4a
Merge #3254
3254: Warn when connecting to new server with high gametime r=heinrich5991 a=def-

as suggested by HalfNoob on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:46:44 +00:00
bors[bot] 85c4384045
Merge #3245
3245: Don't access m_aaSpawnPoints out of bounds r=heinrich5991 a=def-

As discovered by ASAN:

```
/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
    #0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
    #1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
    #2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
    #3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:32:42 +00:00
Jupeyy 5f7e8a7901 Fix chat scoreboard collision for 16:9 and disable scoreboard checks for lower aspect ratios 2020-11-07 19:05:23 +01:00
bors[bot] 17895d701a
Merge #3265
3265: Fix scoreboard on ddnet server r=Jupeyy a=def-

![screenshot_2020-11-07_18-36-44](https://user-images.githubusercontent.com/2335377/98447851-5990c380-2128-11eb-8577-62a795aa915e.png)

Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 17:46:58 +00:00
def 6da48a0bc3 Fix scoreboard on ddnet server
Broken in https://github.com/ddnet/ddnet/pull/3251

Thanks to louis for report
2020-11-07 18:36:26 +01:00
def d0437df51d Smooth Camera -> Smooth Dynamic Camera, only show if dyncam active
As suggested by Pipou
2020-11-07 12:10:59 +01:00
def 254c970a8e Fix behaviour with cl_confirm_disconnect_time 0 2020-11-07 11:00:30 +01:00
Jupeyy 81a11532c5 Track the driver state 2020-11-07 07:01:12 +01:00
bors[bot] 612c592ef2
Merge #3260
3260: "Connect to" popup: Don't disconnect on enter (fixes #3259) r=Jupeyy a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 00:56:46 +00:00
bors[bot] b0ea7585b8
Merge #3248
3248: Update translations for 15.2 release r=Jupeyy a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:31:03 +00:00
bors[bot] eae65b2f5d
Merge #3251
3251: Scoreboard same line height and font size for each team (fixes #3216) r=Jupeyy a=def-

supersedes #3219
![screenshot_2020-11-05_12-21-53](https://user-images.githubusercontent.com/2335377/98235019-8cd52600-1f61-11eb-8d28-29ba62308008.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:13:52 +00:00
bors[bot] a59f8495f4
Merge #3247
3247: Initialize pointer in dragger r=Jupeyy a=def-

How did this not blow up all day long for years?!
    
Found by UBSAN:

    /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
    0x0000013319b8: note: object has invalid vptr
     00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
                  ^~~~~~~~~~~~~~~~~~~~~~~
                  invalid vptr
        #0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
        #1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
        #2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
        #3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
        #4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
        #5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
        #6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
        #7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-06 23:06:27 +00:00
def 373275dc6c Connect to menu: Don't disconnect on enter (fixes #3259) 2020-11-07 00:00:25 +01:00
def 62e291b4d1 Allow opengl version 2.0 2020-11-06 19:00:23 +01:00
def 3b90f97aa5 Pull out blocklist_driver.cpp and unit test it 2020-11-06 19:00:14 +01:00
def 5c79e9aa80 Less deep nesting in ParseBlocklistDriverVersions 2020-11-06 17:15:47 +01:00
def 75b7474443 Add cl_showhud_timer option (requested by hussainx3) 2020-11-06 09:25:21 +01:00
Jupeyy 54946518dc Add block list for drivers 2020-11-05 21:07:14 +01:00
def c478600935 Warn when connecting to new server with high gametime
as suggested by HalfNoob on Discord
2020-11-05 20:19:31 +01:00
def b03b75146c cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) 2020-11-05 13:16:25 +01:00
def e75d7a2ff8 Scoreboard same line height and font size for each team (fixes #3216, supersedes #3219) 2020-11-05 12:15:27 +01:00
def 7a9a67c5d7 Enable most clang-tidy misc-* checks 2020-11-05 12:03:14 +01:00
def 312b9d3bd8 Enable clang-tidy performance-* checks 2020-11-05 11:34:20 +01:00
def b0f9dc2139 Update credits 2020-11-05 09:53:03 +01:00
def 5b5cfa7d9e nick name -> nickname 2020-11-05 09:32:14 +01:00
def 21d76ed31d NOLINT bugprone-parent-virtual-call where clang-tidy is stupid
/media/ddnet/src/game/editor/layer_game.cpp:42:35: warning: qualified name 'm_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile' refers to a member overridden in subclass; did you mean 'CLayerTiles'? [bugprone-parent-virtual-call]
                m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut);
                                                ^~~~~~~~~~~~~
                                                CLayerTiles::
/media/ddnet/src/game/editor/layer_game.cpp:42:35: note: FIX-IT applied suggested code changes
2020-11-05 08:25:34 +01:00
def 809ce102bd NOLINT bugprone-forward-declaration-namespace 2020-11-05 08:25:34 +01:00
def ed27c49eea Fix bugprone-unused-return-value 2020-11-05 08:25:34 +01:00
def bf8ae71b7d Fix and NOLINT bugprone-sizeof-expression 2020-11-05 08:25:34 +01:00
def 5e2776de0d Fix bugprone-misplaced-widening-cast 2020-11-05 08:25:34 +01:00
def 1877943ceb Fix bugprone-signed-char-misuse with tolower 2020-11-05 08:25:27 +01:00
def ba53c7e20c Add most bugprone checks 2020-11-05 08:25:26 +01:00
def 2c3000ba81 Minor code cleanup in dragger.cpp 2020-11-05 07:53:04 +01:00
def 5b5d4404a6 Don't access m_aaSpawnPoints out of bounds
As discovered by ASAN:

/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
    #0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
    #1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
    #2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
    #3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:16:04 +01:00
def 5a9d93f160 Initialize pointer in dragger
How did this not blow up all day long for years?!

Found by UBSAN:

/home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
0x0000013319b8: note: object has invalid vptr
 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              invalid vptr
    #0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
    #1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
    #2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
    #3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
    #4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
    #5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
    #6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
    #7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
2020-11-04 23:06:45 +01:00
def fea4481f8d Fix network x_ check (thanks to Jupeyy) 2020-11-04 19:28:06 +01:00
bors[bot] dcfdd05911
Merge #3237
3237: Create fallback wordlist in sourcecode (fixes #3206) r=Learath2 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 23:45:20 +00:00
Zwelf 5914dbb8fa Fix UUID in test case comment for teehistorian-ddnetver-old@ddnet.tw 2020-11-03 23:00:39 +01:00
def 06b534c07d Create fallback wordlist in sourcecode (fixes #3206) 2020-11-03 17:01:16 +01:00
bors[bot] 9b64b9ba1d
Merge #3222
3222: Kick-voting someone from team doesn't kill locked team (fixes #3207) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 11:59:34 +00:00
bors[bot] 643bbb53c0
Merge #3233
3233: Fix clang-tidy in text.cpp r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-03 11:52:36 +00:00
def 2c98f2b76b Kick-voting someone from team doesn't kill locked team (fixes #3207) 2020-11-03 08:37:56 +01:00
def 27625832f7 Fix clang-tidy in text.cpp 2020-11-03 08:30:12 +01:00
TsFreddie 996e519fe6 hint for disabling debug mode 2020-11-03 15:06:31 +08:00
bors[bot] 4abf699726
Merge #3117
3117: Enable further clang-tidy checks to modernize the code r=heinrich5991 a=def-

https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-auto.html

And fix the code:

    cmake -GNinja -DWEBSOCKETS=OFF -DMYSQL=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo -DVIDEORECORDER=ON -DAUTOUPDATE=OFF -DANTIBOT=OFF -DUPNP=OFF -DPREFER_BUNDLED_LIBS=OFF -DINFORM_UPDATE=OFF -DCMAKE_CXX_CLANG_TIDY="clang-tidy;--fix-errors" -DCMAKE_C_CLANG_TIDY="clang-tidy;--fix-errors" .
    ninja -j 1

Manually fixed sizeof(auto) in a few occurences (i.e. server.cpp:1359)

First steps for #3088

Co-authored-by: def <dennis@felsin9.de>
2020-11-02 21:56:04 +00:00
bors[bot] 1ee2462078
Merge #3231
3231: Fix skin index r=def- a=Jupeyy

Beside that this was wrong anyway, i hoped i could atleast get the index from the sorted list insert, but that returns the last index in the list, instead of the new inserted index(just like rn), so just revert what I added in 8d6148b20b

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-02 21:48:33 +00:00
bors[bot] d1cc109933
Merge #3228
3228: Add m_PosEnv (of sound sources) as index that must be offset when appending a map r=heinrich5991 a=Patiga

If you append a map to another, all indices of it must be offset. This doesn't happen with the position envelope index of sound sources, meaning it would (if the original maps had at least one envelope) point to the wrong envelope.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Patiga <dev@patiga.eu>
2020-11-02 21:40:50 +00:00
def 63c093c065 Get rid of remaining strcpy calls 2020-11-02 22:40:41 +01:00
def 165857a5a8 Fix variable names manually 2020-11-02 22:40:40 +01:00
def b1f0fd8969 Enable modernize-loop-convert clang-tidy check
and run clang-format afterwards

https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def dad91eb763 Enable readability-qualified-auto clang-tidy check
https://clang.llvm.org/extra/clang-tidy/checks/readability-qualified-auto.html
2020-11-02 22:40:02 +01:00
bors[bot] 37ccb77377
Merge #3220
3220: Fix overlapping of combined binds with modifiers [Fixes #3182] r=heinrich5991 a=Banana090

Just fixes https://github.com/ddnet/ddnet/issues/3182

Works as it used to work, but does not call for binds with no modifier when the same key was used already for modified bind


Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-11-02 20:49:12 +00:00
bors[bot] 54b970b68b
Merge #3180
3180: Warn new players about name with points (fixes #3178) r=heinrich5991 a=def-

![screenshot-20201023@233252](https://user-images.githubusercontent.com/2335377/97056097-73f36a80-1588-11eb-8a43-dd42e4ef6e7d.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-02 20:34:49 +00:00
Jupeyy 532d845aed Fix skin load 2020-11-02 21:21:57 +01:00
Patiga 143074349e Add m_PosEnv as index that must be offset when appended 2020-11-01 23:04:33 +01:00
Jupeyy 1d912b2df6 Don't align text with scoreboard open 2020-11-01 04:56:50 +01:00
Jupeyy c984203c2d Revert "Disable Chat render on TAB and fix tee icon position"
This reverts commit 75987a26cf.
2020-11-01 04:48:10 +01:00
bors[bot] 84ed6b7be2
Merge #3221
3221: Revert "Show halloween skins only on Halloween" r=Jupeyy a=def-

People are clearly unhappy with this event, so let's revert it. On
servers I've set events 0 already.

This reverts commit ae90bdf3f9.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-31 22:55:33 +00:00
bors[bot] 664fa86071
Merge #3214
3214: Sort skins without case (fixes #3213) r=Jupeyy a=def-

![screenshot-20201030@100602](https://user-images.githubusercontent.com/2335377/97680791-8f360c80-1a97-11eb-8cdf-87f8c2014d47.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-31 22:47:52 +00:00
def bb7ff2a482 Revert "Show halloween skins only on Halloween"
People are clearly unhappy with this event, so let's revert it. On
servers I've set events 0 already.

This reverts commit ae90bdf3f9.
2020-10-31 09:51:06 +01:00
Дядя Женя 119625d1c3
Merge branch 'master' into pr_animations_hud 2020-10-31 01:48:52 +03:00
Дядя Женя 7e180f93cb Fix rarest bug and typedef in UI animations 2020-10-31 01:45:46 +03:00
Дядя Женя 71079f0944 Fix overlapping of combined binds with modifiers 2020-10-31 01:23:07 +03:00
Дядя Женя c77648362d Some fixes to color picker 2020-10-30 22:30:06 +03:00
Дядя Женя 638a82b9bb Merge branch 'master' into pr_color_picker 2020-10-30 22:18:47 +03:00
Дядя Женя 75987a26cf Disable Chat render on TAB and fix tee icon position 2020-10-30 21:51:59 +03:00
bors[bot] 1f6eff2cd1
Merge #3204
3204: Much more readable Call Vote menu and code r=def- a=Banana090

I find "Call Vote" menu useless af right now, because it's simply impossible to read it. So when you want to call vote for a map you open website and find the one you want, after that making /map skipping the "Call Vote" menu completely. It's useful for calling for random map btw, but anyway too ugly to look at.

**OLD LOOK**
![callvoteold](https://user-images.githubusercontent.com/39315809/97338602-a48e1980-1892-11eb-8c93-5d8656d3abeb.png)

**NEW LOOK**
![callvotenew](https://user-images.githubusercontent.com/39315809/97339380-9096e780-1893-11eb-8c3c-1f8630096d9f.png)

**NEW LOOK (RconAuted)**
![callvotenewrcon](https://user-images.githubusercontent.com/39315809/97340605-0e0f2780-1895-11eb-898b-3c3b8258cced.png)



Changed nothing, but row and text size + View rect size, because for some reason it was small for preserving space for RCON Auted users. Why?
Also changed the name of rect "Extended" to "RconExtension" to make it more clear what is it for.

Would be cool also to remove all that junk that is not actual votes from DDNet server vote list (finishers, average time) and merge it into one line with map's name. 

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-30 09:08:51 +00:00
def 055eadd88d Sort skins without case (fixes #3213) 2020-10-30 10:05:48 +01:00
Дядя Женя d681cc6787 Rcon Panel looks just like before in call vote 2020-10-30 06:40:15 +03:00
Дядя Женя 0f0e0caab9 ColorPicker 2020-10-30 00:39:07 +03:00
bors[bot] 641d4db676
Merge #3171
3171: Some chat fixes r=def- a=Jupeyy

Very round:
![screenshot_2020-10-22_22-16-56](https://user-images.githubusercontent.com/6654924/96926091-6a4d0280-14b5-11eb-81bf-387019f29562.png)

bit round:
![screenshot_2020-10-22_22-17-33](https://user-images.githubusercontent.com/6654924/96926098-6de08980-14b5-11eb-8086-6b1ffc48bc86.png)

No rounding left:
![screenshot_2020-10-22_22-18-16](https://user-images.githubusercontent.com/6654924/96926111-72a53d80-14b5-11eb-93d3-cb3e4ff8b475.png)

No rounding at all:
![screenshot_2020-10-22_22-18-54](https://user-images.githubusercontent.com/6654924/96926120-76d15b00-14b5-11eb-8ab8-1cb1dfc8c1a8.png)

old chat:
![screenshot_2020-10-22_22-28-43](https://user-images.githubusercontent.com/6654924/96926568-04ad4600-14b6-11eb-92eb-ff3400edc499.png)


Just gave some examples so its easier to see what is nice

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-29 17:04:14 +00:00
Дядя Женя 94e227c8c3 Color picker: Settings UI + Picker Logic, Editboxes left 2020-10-29 03:55:01 +03:00
Zwelf 6eb95c6b96 Fix random_map and random_unfinished_map on SQLite server 2020-10-28 22:36:54 +01:00
Jupeyy 34d597f428 Always render line, if we already are on a new line 2020-10-28 15:57:08 +01:00
Дядя Женя e817a179da Started making color picker 2020-10-28 05:59:50 +03:00
Дядя Женя 15f5ec9297 Tweaked call vote values 2020-10-27 20:31:27 +03:00
Дядя Женя ccbdfbb823 Much more readable Call Vote menu and code 2020-10-27 20:23:20 +03:00
bors[bot] dd7da191f6
Merge #3203
3203: Fix style in render.cpp r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-27 12:20:18 +00:00
Dennis Felsing 333218e8c2
Merge pull request #3200 from Patiga/pr-remove-duplicate-function
Use IntsToStr function from gamecore.h
2020-10-27 13:18:59 +01:00
Dennis Felsing 1347537561 Fix style in render.cpp 2020-10-27 13:18:33 +01:00
Patiga 1253215018 Fix style 2020-10-27 12:35:55 +01:00
Patiga cce91746da Use IntsToStr function from gamecore.h 2020-10-27 12:15:11 +01:00
bors[bot] a050370055
Merge #3197
3197: 0.7 map converter - Stop embedding rgb images r=heinrich5991 a=Patiga

DDNet doesn't CMapItemTypeImage version 2, meaning it doesn't have
support yet for having rgb images in maps. Currently, trying that would result in
invalid map files.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Patiga <dev@patiga.eu>
2020-10-27 09:44:16 +00:00
Дядя Женя 05d6201a72 DrawRoundRectEx readability 2020-10-26 21:50:56 +03:00
Patiga 090b0942fb Stop embedding rgb images
DDNet doesn't CMapItemTypeImage version 2, meaning it doesn't have
support yet for having rgb images in maps. Currently, trying that would result in
invalid map files.
2020-10-26 17:08:52 +01:00
Дядя Женя b18d72db1f using time_get_mircoseconds and storing it as int64 val 2020-10-26 17:47:26 +03:00
Dennis Felsing e55eecc88b Fix map_convert_07
Broken in 5c1b8cd221 (diff-17a71d0838a3f107d2baf573a0885c3b7727266b432a13836525737e83a81a58)

Thanks to Jupstar for noticing
2020-10-26 15:11:54 +01:00
bors[bot] 9a257a76e1
Merge #3195
3195: Use str_truncate more often r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 12:08:34 +00:00
bors[bot] a03df3a4d1
Merge #3141
3141: More hours (fixes #3140) r=heinrich5991 a=def-

Will also look into #3140 and fix here.

Co-authored-by: def <dennis@felsin9.de>
2020-10-26 12:00:13 +00:00
Dennis Felsing 9c8c36456b Use str_truncate more often 2020-10-26 12:56:21 +01:00
bors[bot] 499cbb254d
Merge #3128
3128: Add add_map_votes command for easier local map testing r=heinrich5991 a=def-

No need to tell new players how to manually add a vote or load a map from rcon

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 11:52:39 +00:00
Dennis Felsing 9b810017e1 str_truncate instead of str_copy 2020-10-26 12:49:19 +01:00
Dennis Felsing bb2f446802 Escape map in change_map 2020-10-26 11:28:04 +01:00
bors[bot] 331c9f695c
Merge #3124
3124: Remove option to make map sounds external r=def- a=Patiga

![2020-10-17-180507_401x333_scrot](https://user-images.githubusercontent.com/44099679/96347669-8dd21080-10a3-11eb-8b24-abdab7f41020.png)
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and
2. it adds unnecessary complexity and confusion, 
I propose removing it entirely.

None of the ddnet maps use external sounds, only 25 maps from the map archive have external sounds

Please have a look over the changed ui code.

Co-authored-by: Patiga <dev@patiga.eu>
2020-10-26 09:50:06 +00:00
Dennis Felsing 23c005144b consistent formatting for dbg_msg
no capital letters, no spaces
2020-10-26 10:04:03 +01:00
bors[bot] b0803b26e0
Merge #3077
3077: UI Elements r=def- a=Jupeyy

Build will fail bcs of clang-format,
i'll update this comment to explain.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:37:25 +00:00
bors[bot] 08e0c0311f
Merge #3189
3189: Disable text alignment for editboxes r=def- a=Jupeyy

I think they create to much issues with the cursor

![screenshot_2020-10-25_15-16-37](https://user-images.githubusercontent.com/6654924/97109755-52ec6000-16d5-11eb-8f26-48a2bec1d4c9.png)

changed the thing in menus and editor, dunno if there are more editbox impl somewhere

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:22:54 +00:00
Дядя Женя b6d94a85f3 Visual Improvements, Fixed check-style 2020-10-26 06:10:58 +03:00
Дядя Женя 9b3d9965fb More UI Animation settings, more tabs animated 2020-10-26 05:48:05 +03:00
bors[bot] b17fb2827c
Merge #3107 #3155
3107: Log close error to console r=Jupeyy a=def-



3155: Add memcheck/asan/ubsan to readme r=Jupeyy a=def-

To be linked from https://github.com/ddnet/ddnet/pull/3133

Co-authored-by: def <dennis@felsin9.de>
2020-10-26 02:42:03 +00:00
bors[bot] 58afe9fc0a
Merge #3184
3184: Add non-space blanks: Hangul Filler characters r=Jupeyy a=def-

Taken from https://en.wikipedia.org/wiki/Whitespace_character#Non-space_blanks

Had to Hangul Jungseong Filler to that Wiki article as it was missing.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-26 02:32:18 +00:00
Дядя Женя c02086a689 Fixes 2020-10-26 04:43:34 +03:00
Дядя Женя e40539c9fd Settings Tabs Animations 2020-10-26 04:10:55 +03:00
Jupeyy 19ce3fa20e Disable text alignment for editboxes 2020-10-25 22:19:19 +01:00
bors[bot] e75cc41a9b
Merge #3191
3191: Fix IME state softlock under fcitx and macos + Update DoEditBox logic to be the same as chat r=def- a=TsFreddie

IME state fix closes #3185 and closes #3150 
DoEditBox update closes #3186, now cursor behave the same as chat where only one cursor (either the real one or the editing one) will be shown.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-25 21:05:29 +00:00
TsFreddie cc8fe178b5 Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
TsFreddie f7ac41adeb Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
Jupeyy 13c5e039c9 Some chat fixes 2020-10-25 15:57:21 +01:00
Jupeyy 95824b24a3 Fix weapon muzzle texture cutoff 2020-10-25 15:40:22 +01:00
Jupeyy e96aba648b Reset quadsubset for muzzles 2020-10-25 14:34:02 +01:00
def 4f44472e59 Add non-space blanks: Hangul Filler characters
Taken from https://en.wikipedia.org/wiki/Whitespace_character#Non-space_blanks

Had to Hangul Jungseong Filler to that Wiki article as it was missing.
2020-10-25 10:17:56 +01:00
bors[bot] bc5b19b644
Merge #3161
3161: Fix texture create with multi units r=def- a=Jupeyy

~Possibly `fixes` #3104~

Ravie can you test? 
Does not fix the issue.

[only affects gl 3.3]

Still is required, bcs that looks wrong

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-24 06:42:30 +00:00
trml 6fc1316d63 Fix combined player/ping sorting function 2020-10-24 01:17:03 +02:00
def b83b4c8e33 Warn new players about name with points (fixes #3178) 2020-10-23 23:37:49 +02:00
bors[bot] f74c3e5776
Merge #3176
3176: Fix float loops r=def- a=Jupeyy

Tested that one map from #bug channel

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-23 13:36:22 +00:00
Jupeyy 6414d8d879 Fix float loops 2020-10-23 15:12:59 +02:00
Jupeyy be23e92671 Remove one particle component 2020-10-23 14:57:20 +02:00
bors[bot] 6332f90852
Merge #3115
3115: Smooth Camera r=def- a=TsFreddie

closes #3096

Since nobody expressed any opinions, how about we get this in and see some reactions. it is off by default anyway.

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-10-23 11:39:52 +00:00
bors[bot] 2ba4d5d6cb
Merge #3136
3136: Fix some asan issues r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:26:41 +00:00
bors[bot] 9832829633
Merge #3157
3157: Show option to disable system messages in settings r=Jupeyy a=def-

## Summary

Makes it a bit easier to find, prefer it on a busy server. Also clarified the friend message toggle is for highlighting only.

![screenshot-20201020@182835](https://user-images.githubusercontent.com/2335377/96615964-41d0d700-1302-11eb-910e-4c56f0c8451c.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options [does not apply]
- [x] Written a unit test if it works standalone, system.c especially [does not apply]
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:19:31 +00:00
bors[bot] d9f08203a0
Merge #3169
3169: Allow zooming in further in Editor r=Jupeyy a=def-

As requested by Cøke

![screenshot-20201022@165820](https://user-images.githubusercontent.com/2335377/96890625-1a0b7b80-1488-11eb-9bf0-83d59f29c529.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:10:47 +00:00
def 64c7f2b731 Allow zooming in further in Editor
As requested by Cøke
2020-10-22 16:59:31 +02:00
Jupeyy 07ca9b796c Killmessages should reset screen 2020-10-22 16:58:49 +02:00
Jupeyy dec7fd25fb Fix texture create with multi units 2020-10-21 00:57:20 +02:00
bors[bot] b014d6199c
Merge #3160
3160: Make gfx_quad_as_triangle 0 default r=def- a=Jupeyy

fixes #3097
I added a TrianglesBeing/End() instead for ingame quads
Let me quickly explain why #177 failed.

In the screenshots of #177 you already see the problem

the driver can built a quad like:
![image](https://user-images.githubusercontent.com/6654924/96621122-86f80780-1308-11eb-881a-eb51bdbe558c.png)

or like:

![image](https://user-images.githubusercontent.com/6654924/96621195-a131e580-1308-11eb-91c4-cc4cab96bdfd.png)

or somehow it wants, but it will always do them as triangles

And thats why the ingame quads were basically flipped in the screenshots of #177

But this almost never matters.
Tiles are single colored, text is single colored, ui elements are single colored.
So it only matters for ingame quads probably, which specify the color of each edge

Also even if it would matter, we can simply change the quads to triangles now.

Pro:
- Generally less vertices upload
- Less vertices building on CPU side

Cons:
- nothing



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 20:53:54 +00:00
Jupeyy 6eacccfba6 Make gfx_quad_as_triangle 0 default 2020-10-20 19:11:19 +02:00
Jupeyy eb2689cf9e Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering 2020-10-20 18:45:03 +02:00
def 3397869b31 Show option to disable system messages in settings 2020-10-20 18:27:58 +02:00
bors[bot] 3bdded3c4f
Merge #3122 #3137
3122: Fix arithmentic problems r=def- a=Jupeyy

The first three commits are safe

The ones i'll add later will be inside the gamecore, so might alter behaviour.

I'll see which ones are critical, but takes me some time

i fixed most in #3081

3137: Add gfx debug r=def- a=Jupeyy

If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 16:19:55 +00:00
bors[bot] e5870ab06f
Merge #3113
3113: Visual Chat Update r=def- a=Banana090

https://github.com/ddnet/ddnet/pull/3093

Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-20 16:03:57 +00:00
bors[bot] 2709afb007
Merge #3095
3095: Disallow player name changes when the player is muted r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-20 15:56:16 +00:00
def 655bbd2cb6 Clamp /emote duration
/home/teeworlds/src/master/src/game/server/ddracechat.cpp:1108:65: runtime error: signed integer overflow: 99999999 * 50 cannot be represented in type 'int'
2020-10-20 16:46:25 +02:00
Jupeyy 74515d4b95 UI Elements 2020-10-19 23:52:29 +02:00
bors[bot] c1dea54d80
Merge #3149
3149: Fix memory leak on team finish and read of uninitialized data r=def- a=Zwelf

Fixes #2522, fixes #3144 and fixes second leak from #3134.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-10-19 17:09:43 +00:00
bors[bot] dfe3bb44cb
Merge #3139
3139: Use NUM_DUMMYS for dummy array length r=def- a=ChillerDragon

Should make code more readable by explaining that the array is used for dummy. Also makes modders life easier if there is a need to scale up dummy count.

I left out two places that do not include client.h

3be8a592e5/src/game/client/prediction/gameworld.h (L92)

3be8a592e5/src/game/gamecore.h (L212)

Moving the enum to protocol.h for example is probably not nice.

Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2020-10-19 16:37:22 +00:00
Zwelf 81131c7831 Fix grammar mistake 2020-10-19 15:23:48 +02:00
Zwelf 6d11c34d63 Load game UUID on /load
Fixes #2522 and #3144
2020-10-19 15:21:23 +02:00
bors[bot] aca143cb7d
Merge #3129 #3138 #3143
3129: Editor: Fix selection of None value in auto rules (fixes #3013) r=Jupeyy a=def-

by starting the indexing at 0

3138: Fix out of bounds access in GetSolo r=Jupeyy a=def-

As discovered in #3135

3143: Ignore ddnet-info.json dl failure again r=Jupeyy a=def-

too aggressive, might just be bad internet at the moment

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:46:44 +00:00
bors[bot] 4360d78753
Merge #3148
3148: Fix out of bounds array access in DoEditBox r=Jupeyy a=def-

Introduced in 186206d40c

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:39:39 +00:00
def 8e6b9f017d Fix out of bounds array access in DoEditBox
Introduced in 186206d40c
2020-10-19 14:34:10 +02:00
bors[bot] 51b5858b7e
Merge #3146
3146: Disallow cl_text_entities_size 0 (fixes #3145) r=Jupeyy a=def-

@BannZay 

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:30:33 +00:00
bors[bot] e002ab118a
Merge #3147
3147: Clamp font size to atleast 2 (fixes #3145) r=def- a=Jupeyy

We dont need to `close` #3146
i think setting it to 0 makes no sense anyway the config to disable entities text is `cl_text_entities` not this one

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-19 12:23:46 +00:00
Jupeyy 90db24c356 clamp font size to atleast 2 (fixes #3145) 2020-10-19 14:18:23 +02:00
Zwelf aa53f28449 Fix memory leak in MySQL getBlob function
Direct leak of 768 byte(s) in 2 object(s) allocated from:
    #0 0x4e91ad in operator new(unsigned long)
    #1 0x7f0c54a3bf63 in sql::mysql::MySQL_Prepared_ResultSet::getBlob(unsigned int) const (/usr/lib/x86_64-linux-gnu/libmysqlcppconn.so.7+0x77f63)
2020-10-19 14:00:53 +02:00
def 5ba8d8ecdb Disallow cl_text_entities_size 0 (fixes #3145) 2020-10-19 13:49:38 +02:00
def bd14545b47 Show times with hours in SQL (fixes #3140) 2020-10-18 23:47:13 +02:00
def 67178b0ea0 Use str_time/str_time_float everywhere 2020-10-18 23:47:09 +02:00
def 8dfcd67fe6 Add str_time/str_time_float
Handles centisecs < 0

Uses int64, otherwise we're limited to ~260 days
2020-10-18 23:44:47 +02:00
def 709d700e5b Ignore ddnet-info.json dl failure again
too aggressive, might just be bad internet at the moment
2020-10-18 23:40:00 +02:00
ChillerDrgon f1bb5b5bd9 Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
Jupeyy bdb53e3dad Fix two more filter out of bounds 2020-10-18 18:41:18 +02:00
def 3d94f9c7af Finish chat msg: Add comment 2020-10-18 17:57:27 +02:00
def 0748ad7a6b Finish time in HUD: Show hours 2020-10-18 17:57:02 +02:00
def debf263326 Fix out of bounds access in GetSolo
As discovered in #3135
2020-10-18 16:52:29 +02:00
def c203d787d2 Free allocated data
Direct leak of 8 byte(s) in 2 object(s) allocated from:
    #0 0x4f08e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f08e3)
    #1 0x68c9d1 in CDataFileWriter::AddItem(int, int, int, void*) /home/teeworlds/src/master/src/engine/shared/datafile.cpp:666:33
    #2 0x5e4a3e in CGameContext::OnMapChange(char*, int) /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3398:10
    #3 0x553473 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2235:16
    #4 0x55509e in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2440:8
    #5 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
    #6 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-10-18 16:39:08 +02:00
Jupeyy 5b4d99275f Add gfx debug 2020-10-18 14:38:19 +02:00
def 1081a6870c Put CLineReader on stack so we can't forget to delete it
Found in https://github.com/ddnet/ddnet/issues/3134

Direct leak of 360712 byte(s) in 11 object(s) allocated from:
    #0 0x51fb22 in operator new(unsigned long) (/home/teeworlds/servers/DDNet-Server-asan+0x51fb22)
    #1 0x561d77 in CServer::GetAnnouncementLine(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:3563:20
    #2 0x5c00a7 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:971:32
    #3 0x556073 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2544:19
    #4 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
    #5 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-10-18 12:57:36 +02:00
ChillerDragon c81eb50b50 Fix halloween logic 2020-10-18 10:26:52 +02:00
bors[bot] 91773cd991
Merge #3116
3116: Show halloween skins only on Halloween r=heinrich5991 a=def-

Making use of the skin downloader.

Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings

Co-authored-by: def <dennis@felsin9.de>
2020-10-18 00:33:47 +00:00
def 343e48248e Editor: Fix selection of None value in auto rules (fixes #3013)
by starting the indexing at 0
2020-10-18 00:33:04 +02:00
def 81bc68d9d0 Add add_map_votes command for easier local map testing
No need to tell new players how to manually add a vote or load a map
from rcon
2020-10-18 00:06:43 +02:00
def ad3bc98578 Revert "Make GL 1.5 default"
As discussed with Lerath2, we should try to debug

This reverts commit 537f47d11d.
2020-10-17 23:34:16 +02:00
bors[bot] 54c7a5bba5
Merge #3108
3108: Make GL 1.5 default r=def- a=Jupeyy

If ppl see white textures its related to
#2125
and you need to revert it, bcs thats not fixable, there is no extension for GL_GENERATE_MIPMAP or smth

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-17 21:09:11 +00:00
Jupeyy 896dd66dfe Don't render invalid laser 2020-10-17 21:34:10 +02:00
Jupeyy 3aef2ebfe0 Make closest_point_on_line safer
Does not change behaviour, all NaNs resulted in false checks
2020-10-17 20:22:13 +02:00
Patiga 8d7b00275f Remove obselete line 2020-10-17 20:16:26 +02:00
Jupeyy d52cd5c41a Check if distance is bigger than 0
Is safe, the first check even checks if Distance is > 0
The second check, checks if Distance is > something positive
2020-10-17 20:00:18 +02:00
Jupeyy 9f10dba7d1 Fix NaN in ninja muzzle 2020-10-17 19:58:17 +02:00
Jupeyy fa8b8b9324 More Target cleanup 2020-10-17 19:58:07 +02:00
Jupeyy 28ee13949b Fix NaN in gamecore move
Is safe, if the distance is zero and the NaN is created by 0 / 0.0
all values multiplied or checked stay NaN, so no new position is set
2020-10-17 18:45:59 +02:00
Jupeyy c9a1586dec Fix obvious division by zero 2020-10-17 18:24:34 +02:00
Jupeyy 6426e341f3 Fix NaNs created by bad initialization 2020-10-17 18:17:13 +02:00
Jupeyy 331249ed89 Fix NaN in LoadSkin 2020-10-17 17:59:18 +02:00
Patiga 14539a8046 Remove option to make map sounds external
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and 2. it adds unnecessary complexity and
confusion, I propose removing it entirely.
2020-10-17 17:45:56 +02:00
Learath2 ba7b95f7ad Revert #3066
This reverts commits:
	a2b3f45f8b
	26a07c804f
2020-10-17 17:32:52 +02:00
bors[bot] b93896b37c
Merge #3112
3112: Fix and change text cursor r=def- a=Jupeyy

Pls check if u like the new cusor and if it works now
fixes #3110

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-17 15:00:57 +00:00
def 08045f6bd9 Only assign skin when non-Halloween skin has been chosen 2020-10-17 16:58:47 +02:00
Дядя Женя 6708a7a69d Chat visual update 2020-10-17 15:50:35 +02:00
Jupeyy 186206d40c Fix and change text cursor 2020-10-17 15:26:33 +02:00
bors[bot] 996270af18
Merge #3120
3120: Embed map sounds by default r=heinrich5991 a=Patiga

Not one ddnet map has a external map sound since there are none which would work that way

Co-authored-by: Patiga <dev@patiga.eu>
2020-10-17 13:16:55 +00:00
Patiga 17e531374c Embed sounds by default 2020-10-17 14:05:06 +02:00
def ae90bdf3f9 Show halloween skins only on Halloween
Making use of the skin downloader.

Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings
2020-10-17 12:10:56 +02:00
def 28250897d3 Version 15.1.3 2020-10-15 18:59:17 +02:00
Jupeyy 537f47d11d Make GL 1.5 default 2020-10-15 18:47:06 +02:00
def 040876b0d3 Log close error to console 2020-10-15 17:48:22 +02:00
Learath 85f385b37b Optimize nameplate rendering. Fix #3103 2020-10-15 15:35:25 +02:00
bors[bot] 9e060d78b0
Merge #3100
3100: Fix offline client that is not in menu r=heinrich5991 a=Jupeyy

E.g. popups like "ddnet-info.json" failed will cause weird NaN glitches, bcs the impl relys on ChangePosition to clean movetime and animation start

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:54:46 +00:00
bors[bot] 09549ebc85
Merge #3101
3101: Fix hookchains r=heinrich5991 a=Jupeyy

Its already increased by the for loop.
Might have made the hook shorter(for very very long hooks) the past 3 years xd

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:47:21 +00:00
bors[bot] 6ed79fff5f
Merge #3099
3099: Add missing UpdateRenderInfo call r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-14 21:27:28 +00:00
Jupeyy ca645bf53e Fix hookchains 2020-10-14 23:03:14 +02:00
Jupeyy 6eb6fad867 Fix offline client that is not in menu 2020-10-14 22:10:48 +02:00
Jupeyy fd0848291d Add missing UpdateRenderInfo call 2020-10-14 19:00:39 +02:00
heinrich5991 a604d913ce Move ghost code to client
It's not used by the server, so there's no reason to put it into the
shared codebase.
2020-10-14 17:08:58 +02:00
heinrich5991 070504b5c8 Update ghost format to v6: Replace CRC with SHA256
To be friendly to other implementors of the format, the CRC field is now
zeroed out instead of completely gone.

Drop support for v2 and v3 of the ghost format, the ghost files should
have been automatically converted by the client already.
2020-10-14 17:08:58 +02:00
heinrich5991 6ff53358d3 Remove code for CRC in most places, except where needed for net compat
This should path the way to remove it altogether in the future.
2020-10-14 17:08:58 +02:00
heinrich5991 246d2ac3d6 Allow IServer users to check when client's names change
Use that available interface to process name change spam protection more
cleanly.
2020-10-14 16:42:35 +02:00
def 7f38bc0941 Fix clang-analyzer-core.uninitialized.Assign
/media/ddnet/src/engine/shared/dilate.cpp:32:22: warning: The left expression of the compound assignment is an uninitialized value. The computed value will also be garbage [clang-analyzer-core.uninitialized.Assign]
2020-10-14 15:45:47 +02:00
def 87b06d307f Fix clang-analyzer-core.UndefinedBinaryOperatorResult
/media/ddnet/src/game/client/animstate.cpp:54:27: warning: The left operand of '*' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
        pSeq->m_X += pAdded->m_X * Amount;
                                 ^
2020-10-14 15:45:47 +02:00
def 6443e708b5 Fix clang-analyzer-core.CallAndMessage
/media/ddnet/src/game/editor/auto_map.cpp:94:17: warning: Called C++ object pointer is null [clang-analyzer-core.CallAndMessage]
                                int RunID = pCurrentConf->m_aRuns.add(NewRun);
                                            ^
2020-10-14 15:45:47 +02:00
def 0867424749 Fix clang-analyzer-security.insecureAPI.strcpy
/media/ddnet/src/engine/server/sql_string_helpers.cpp:74:3: warning: Call to function 'strcpy' is insecure as it does not provide bounding of the memory buffer. Replace unbounded copy functions with analogous functions that support length arguments such as 'strlcpy'. CWE-119 [clang-analyzer-security.insecureAPI.strcpy]
2020-10-14 15:45:47 +02:00
def 98d4baabed Fix clang-analyzer-core.NonNullParamChecker
/media/ddnet/src/game/server/entities/projectile.cpp:201:37: warning: Forming reference to null pointer [clang-analyzer-core.NonNullParamChecker]
                                        Found = GetNearestAirPosPlayer(pTargetChr->m_Pos, &PossiblePos);
                                                                       ^
2020-10-14 15:45:47 +02:00
def 5c1b8cd221 Fix clang-analyzer-deadcode.DeadStores
/media/ddnet/src/game/client/components/statboard.cpp:288:3: warning: Value stored to 'tw' is never read [clang-analyzer-deadcode.DeadStores]
2020-10-14 15:45:47 +02:00
def 7c86dd8e5c Fix external directory in .clang-tidy 2020-10-14 15:45:47 +02:00
def a4f13ed4a8 Fix clang-analyzer-optin.portability.UnixAPI
and mark some false positives

/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
2020-10-14 15:45:43 +02:00
def 469888e156 array: Don't allocate size 0
/media/ddnet/src/game/editor/auto_map.h:30:9: warning: Use of zero-allocated memory [clang-analyzer-cplusplus.NewDelete]
        struct CIndexRule
               ^
2020-10-14 14:54:33 +02:00
def 911cb5cb9b CAutoMapper: Delete pUpdateLayer
/media/ddnet/src/game/editor/auto_map.cpp:433:1: warning: Potential leak of memory pointed to by 'pUpdateLayer' [clang-analyzer-cplusplus.NewDeleteLeaks]
}
^
2020-10-14 14:54:33 +02:00
def 476ac6951f Fix memory leak in lock_create
/media/ddnet/src/base/system.c:805:3: warning: Potential leak of memory pointed to by 'lock' [clang-analyzer-unix.Malloc]
2020-10-14 14:54:33 +02:00
def 7d476c3858 Fix clang-analyzer-security.FloatLoopCounter
[81/219] Building CXX object CMakeFiles/game-shared.dir/src/game/collision.cpp.o
/media/ddnet/src/game/collision.cpp:1197:2: warning: Variable 'f' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
        for(float f = 0; f < d; f++)
        ^
2020-10-14 14:54:33 +02:00
Edgar baa8b93d2f Add clang-tidy to CI and enable clang-analyzer checks
The actual work will be fixing those or at least
NOLINT(clang-analyzer-optin.cplusplus.VirtualCall) them so we can enable
this. Disable checks that we don't want.

Exclude external directory from clang-tidy.
2020-10-14 14:54:33 +02:00
TsFreddie 6006c9d85b smooth camera 2020-10-14 08:43:30 +08:00
heinrich5991 5b4c64005f Disallow player name changes when the player is muted 2020-10-14 01:19:41 +02:00
Jupeyy 8e9baedf9a Use pointer directly for tile layer building 2020-10-13 19:52:14 +02:00
bors[bot] 0689466002
Merge #3089
3089: Fix out of bounds access in snapshot delta handling r=heinrich5991 a=axblk

Same as 293209e722 + c87a7b438f in 0.7

Co-authored-by: Redix <redix@hotmail.de>
2020-10-13 17:15:40 +00:00
bors[bot] e11511fe8b
Merge #3086
3086: Fix 2 leaks in CServerBrowser r=def- a=Learath2

The only leaks reported by ASan that are allocated by us. There is one other by SDL and one by X11.

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-13 16:33:39 +00:00
Learath2 48548090be Fix 2 leaks in CServerBrowser 2020-10-13 18:05:59 +02:00
bors[bot] 6ee362fa0e
Merge #3083
3083: Make menu background camera impl more robust r=def- a=Jupeyy

The vanilla code isnt really robust against short distances, hope this fixes almost all edge cases

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-13 16:00:42 +00:00
Learath2 b3b90796dc Don't waste bytes when we are already aligned 2020-10-13 17:30:30 +02:00
Jupeyy 4c87b0cf05 Make menu background camera impl more robust 2020-10-13 15:37:34 +02:00
Patiga a252097e9a Fix comments 2020-10-13 09:53:33 +02:00
Patiga 06e90505b1 Use the same value as vanilla 2020-10-13 09:50:03 +02:00
bors[bot] 3244eba39d
Merge #3078
3078: Make initial borderless work again r=heinrich5991 a=def-

Mistakenly disabled in https://github.com/ddnet/ddnet/pull/1418

Co-authored-by: def <dennis@felsin9.de>
2020-10-12 17:42:03 +00:00
bors[bot] d006b400ec
Merge #3068
3068: Fix alignment issues in CCommandBuffer r=def- a=Learath2

Though I prefer this version I also made one keeping the old ugly pointer arithmetic cb61356105

Feel  free to take whichever. Supersedes #3061 

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-12 17:26:41 +00:00
bors[bot] 8f65839f4a
Merge #3079
3079: Reset renderflags directly after use r=def- a=Jupeyy

created by 5ebabe2ece 

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-12 16:20:23 +00:00
Jupeyy 2d88d44b07 Reset renderflags directly after use 2020-10-12 17:46:06 +02:00
def f85db90357 Make initial borderless work again
Mistakenly disabled in https://github.com/ddnet/ddnet/pull/1418/files
2020-10-12 16:30:50 +02:00
def fedb031250 Version 15.1.2 2020-10-12 15:13:22 +02:00
Jupeyy ec16abdb54 Fix skin load 2020-10-12 12:31:43 +02:00
Redix d172286c6c Fix out of bounds access in snapshot delta handling 2020-10-11 18:42:06 +02:00
bors[bot] 1d961a262f
Merge #3069
3069: Recreate score hud when any score changed r=Learath2 a=def-

Fixes problem with too long strings because we display the score centered

Thanks to ExP for report:
![screenshot_2020-10-11_17-18-45](https://user-images.githubusercontent.com/2335377/95682429-7a2b3380-0be5-11eb-8186-c1dbf922b960.png)

Fixed:
![screenshot-20201011@171419](https://user-images.githubusercontent.com/2335377/95682443-88794f80-0be5-11eb-9d10-79ea5df785c0.png)
![screenshot-20201011@171423](https://user-images.githubusercontent.com/2335377/95682441-857e5f00-0be5-11eb-805a-8312e43f5ba1.png)


Co-authored-by: def <dennis@felsin9.de>
2020-10-11 15:45:35 +00:00
def d0005d3866 Right-align hud scores 2020-10-11 17:27:55 +02:00
Learath2 200c4fc12e Fix alignment issues in CCommandBuffer 2020-10-11 17:18:49 +02:00
def 2a06b3ccb5 Recreate score hud when any score changed
Fixes problem with too long strings because we display the score centered

Thanks to ExP for report
2020-10-11 17:15:43 +02:00
bors[bot] ea1acfd22c
Merge #3067
3067: Document highest and lowest values for cl_video_crf r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-11 14:54:03 +00:00
bors[bot] 91619b9886
Merge #3051
3051: Fix some undefined behaviour r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-11 14:46:44 +00:00
bors[bot] 7e84e1ef43
Merge #3066
3066: Disallow more commands with testing mode r=def- a=heinrich5991

Also show some useful error message

Supersedes #2778.

Co-authored-by: Andrii <bannzay3@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-11 14:39:29 +00:00
def ae1a266dac CCharacterCore::Tick caused out of bounds
src/game/teamscore.cpp:27:78: runtime error: index -1 out of bounds for type 'int const[64]'
    #0 0xf5b948 in CTeamsCore::CanKeepHook(int, int) const src/game/teamscore.cpp:27
    #1 0xf46fe1 in CCharacterCore::Tick(bool) src/game/gamecore.cpp:325
    #2 0xaf7366 in CGameClient::DetectStrongHook() src/game/client/gameclient.cpp:2441
    #3 0xadd734 in CGameClient::UpdatePrediction() src/game/client/gameclient.cpp:2249
    #4 0xad6e17 in CGameClient::OnNewSnapshot() src/game/client/gameclient.cpp:1675
    #5 0x522d55 in CClient::Update() src/engine/client/client.cpp:2767
    #6 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #7 0x557fda in main src/engine/client/client.cpp:4341
    #8 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #9 0x433e29 in _start (build/DDNet+0x433e29)

src/game/teamscore.cpp:34:78: runtime error: index -1 out of bounds for type 'int const[64]'
    #0 0xf5be68 in CTeamsCore::CanCollide(int, int) const src/game/teamscore.cpp:34
    #1 0xf46458 in CCharacterCore::Tick(bool) src/game/gamecore.cpp:271
    #2 0xaf7374 in CGameClient::DetectStrongHook() src/game/client/gameclient.cpp:2442
    #3 0xadd734 in CGameClient::UpdatePrediction() src/game/client/gameclient.cpp:2249
    #4 0xad6e17 in CGameClient::OnNewSnapshot() src/game/client/gameclient.cpp:1675
    #5 0x522d55 in CClient::Update() src/engine/client/client.cpp:2767
    #6 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #7 0x557fda in main src/engine/client/client.cpp:4341
    #8 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #9 0x433e29 in _start (build/DDNet+0x433e29)
2020-10-11 16:37:03 +02:00
def 476a912b3f Fix CRaceDemo + CGhost out of bounds access
#0 0x9f70dd in CRaceDemo::OnMessage(int, void*) src/game/client/components/race_demo.cpp:134
    #1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
    #2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
    #3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
    #4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
    #5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #6 0x557fda in main src/engine/client/client.cpp:4341
    #7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #8 0x433e29 in _start (build/DDNet+0x433e29)

src/game/client/components/ghost.cpp:600:35: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x78201a in CGhost::OnMessage(int, void*) src/game/client/components/ghost.cpp:600
    #1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
    #2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
    #3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
    #4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
    #5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
    #6 0x557fda in main src/engine/client/client.cpp:4341
    #7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
    #8 0x433e29 in _start (build/DDNet+0x433e29)
2020-10-11 16:37:03 +02:00
def 6680ec388c Reset CCharacterCore at start
Hopefully fixes these by initializing m_Pos:

src/game/collision.cpp:345:10: runtime error: -nan is outside the range of representable values of type 'int'
    #0 0x55e85a8f0967 in CCollision::IntersectLineTeleHook(vector2_base<float>, vector2_base<float>, vector2_base<float>*, vector2_base<float>*, int*) /media/ddnet/src/game/collision.cpp:345:10
    #1 0x55e85a90767b in CCharacterCore::Tick(bool) /media/ddnet/src/game/gamecore.cpp:255:27
    #2 0x55e85af8e477 in CCharacter::Tick() /media/ddnet/src/game/client/prediction/entities/character.cpp:562:9
    #3 0x55e85afc867f in CGameWorld::Tick() /media/ddnet/src/game/client/prediction/gameworld.cpp:193:10
    #4 0x55e85af500b8 in CGameClient::UpdatePrediction() /media/ddnet/src/game/client/gameclient.cpp:2279:16
    #5 0x55e85af48b9b in CGameClient::OnNewSnapshot() /media/ddnet/src/game/client/gameclient.cpp:1675:3
    #6 0x55e85a9fdf8c in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2767:22
    #7 0x55e85aa0cefe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #8 0x55e85aa2eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7feedbc65151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x55e85a77be0d in _start (/media/ddnet/DDNet+0x705e0d)

src/base/math.h:22:40: runtime error: -nan is outside the range of representable values of type 'int'
    #0 0x55e85a900c2f in round_to_int(float) /media/ddnet/src/base/math.h:22:40
    #1 0x55e85a90cac1 in CCharacterCore::Write(CNetObj_CharacterCore*) /media/ddnet/src/game/gamecore.cpp:515:22
    #2 0x55e85a90e171 in CCharacterCore::Quantize() /media/ddnet/src/game/gamecore.cpp:574:2
    #3 0x55e85af90be9 in CCharacter::TickDefered() /media/ddnet/src/game/client/prediction/entities/character.cpp:580:9
    #4 0x55e85afc8a1b in CGameWorld::Tick() /media/ddnet/src/game/client/prediction/gameworld.cpp:201:10
    #5 0x55e85af500b8 in CGameClient::UpdatePrediction() /media/ddnet/src/game/client/gameclient.cpp:2279:16
    #6 0x55e85af48b9b in CGameClient::OnNewSnapshot() /media/ddnet/src/game/client/gameclient.cpp:1675:3
    #7 0x55e85a9fdf8c in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2767:22
    #8 0x55e85aa0cefe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #9 0x55e85aa2eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #10 0x7feedbc65151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #11 0x55e85a77be0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 23db49db63 Server browser: Don't access friends out of bounds
src/engine/client/serverbrowser.cpp:295:88: runtime error: index 64 out of bounds for type 'CServerInfo::CClient [64]'
    #0 0x565020e035bd in CServerBrowser::Filter() /media/ddnet/src/engine/client/serverbrowser.cpp:295:128
    #1 0x565020e053b3 in CServerBrowser::Sort() /media/ddnet/src/engine/client/serverbrowser.cpp:352:2
    #2 0x565020e0c364 in CServerBrowser::Set(NETADDR const&, int, int, CServerInfo const*) /media/ddnet/src/engine/client/serverbrowser.cpp:620:2
    #3 0x565020cf9854 in CClient::ProcessServerInfo(int, NETADDR*, void const*, int) /media/ddnet/src/engine/client/client.cpp:1524:20
    #4 0x565020cf8132 in CClient::ProcessConnlessPacket(CNetChunk*) /media/ddnet/src/engine/client/client.cpp:1357:4
    #5 0x565020d11656 in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2575:5
    #6 0x565020d1ba21 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
    #7 0x565020d26efe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #8 0x565020d48b2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7f4311524151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x565020a95e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 60f4e078b7 Out of bounds access in RenderPlayer
src/game/client/components/players.cpp:197:5: runtime error: index -2 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x56548eec0487 in CPlayers::RenderPlayer(CNetObj_Character const*, CNetObj_Character const*, CTeeRenderInfo const*, int, float) /media/ddnet/src/game/client/components/players.cpp:197:37
    #1 0x56548ec97234 in CGhost::OnRender() /media/ddnet/src/game/client/components/ghost.cpp:344:26
    #2 0x56548ef92b26 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #3 0x56548ea4659e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #4 0x56548ea7b90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #5 0x56548ea9bb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #6 0x7f7c844f1151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #7 0x56548e7e8e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 3d76010fe9 aPastIndecies -> aPastIndices 2020-10-11 16:37:03 +02:00
def 47299e8586 Out of bounds access in CMenus::RenderGame
src/game/client/components/menus_ingame.cpp:108:16: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x55733e6a64c4 in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:108:73
    #1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
    #2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
    #3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)

SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/game/client/components/menus_ingame.cpp:108:16 in
src/game/client/components/menus_ingame.cpp:109:14: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
    #0 0x55733e6a699a in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:109:71
    #1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
    #2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
    #3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 346853e817 Signed overflow is undefined in CSnapshot::Crc
src/engine/shared/snapshot.cpp:72:8: runtime error: signed integer overflow: -1297193910 + -1824658838 cannot be represented in type 'int'
    #0 0x565165b0687d in CSnapshot::Crc() /media/ddnet/src/engine/shared/snapshot.cpp:72:8
    #1 0x565165c4d20b in CClient::ProcessServerPacket(CNetChunk*) /media/ddnet/src/engine/client/client.cpp:1981:49
    #2 0x565165c5d960 in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2589:6
    #3 0x565165c67a71 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
    #4 0x565165c72f4e in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #5 0x565165c94b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #6 0x7fba5af2c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #7 0x5651659e1e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def e6b0283722 No null pointer to mem_copy in SendControlMsg
src/base/system.c:261:15: runtime error: null pointer passed as argument 2, which is declared to never be null
/usr/include/string.h:44:28: note: nonnull attribute specified here
    #0 0x565165b348dc in mem_copy /media/ddnet/src/base/system.c:261:2
    #1 0x565165aeb27d in CNetBase::SendControlMsg(NETSOCKET, NETADDR*, int, int, void const*, int, int, bool) /media/ddnet/src/engine/shared/network.cpp:313:2
    #2 0x565165aeeb4e in CNetConnection::SendControl(int, void const*, int) /media/ddnet/src/engine/shared/network_conn.cpp:169:2
    #3 0x565165af08c5 in CNetConnection::Feed(CNetPacketConstruct*, NETADDR*, int) /media/ddnet/src/engine/shared/network_conn.cpp:367:6
    #4 0x565165aec7d2 in CNetClient::Recv(CNetChunk*) /media/ddnet/src/engine/shared/network_client.cpp:94:174
    #5 0x565165c5d5ea in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2571:24
    #6 0x565165c67a71 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
    #7 0x565165c72f4e in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #8 0x565165c94b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7fba5af2c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x5651659e1e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 7e297aff59 Don't pass null pointer into mem_copy in CServerBrowser
src/base/system.c:261:15: runtime error: null pointer passed as argument 2, which is declared to never be null
/usr/include/string.h:44:28: note: nonnull attribute specified here
    #0 0x5651235308dc in mem_copy /media/ddnet/src/base/system.c:261:2
    #1 0x56512375218d in CServerBrowser::Add(NETADDR const&) /media/ddnet/src/engine/client/serverbrowser.cpp:503:3
    #2 0x565123752f6a in CServerBrowser::Set(NETADDR const&, int, int, CServerInfo const*) /media/ddnet/src/engine/client/serverbrowser.cpp:548:13
    #3 0x5651237564cb in CServerBrowser::Refresh(int) /media/ddnet/src/engine/client/serverbrowser.cpp:705:6
    #4 0x5651239a32f8 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1164:21
    #5 0x5651239bd331 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
    #6 0x565123b878f6 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
    #7 0x56512363b5ee in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
    #8 0x56512367095f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
    #9 0x565123690b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #10 0x7fa8487e8151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #11 0x5651233dde0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def f94d476cf2 Don't divide by 0 in LoadSkin
src/game/client/components/skins.cpp:142:14: runtime error: -nan is outside the range of representable values of type 'int'
    #0 0x55b6bd0f49e1 in CSkins::LoadSkin(char const*, char const*, int, int*) /media/ddnet/src/game/client/components/skins.cpp:142:14
    #1 0x55b6bd0f0942 in CSkins::SkinScan(char const*, int, int, void*) /media/ddnet/src/game/client/components/skins.cpp:55:16
    #2 0x55b6bcb33928 in fs_listdir /media/ddnet/src/base/system.c:2033:6
    #3 0x55b6bcb04024 in CStorage::ListDirectory(int, char const*, int (*)(char const*, int, int, void*), void*) /media/ddnet/src/engine/shared/storage.cpp:316:5
    #4 0x55b6bd0f9e2f in CSkins::Refresh() /media/ddnet/src/game/client/components/skins.cpp:222:13
    #5 0x55b6bd0f6e33 in CSkins::OnInit() /media/ddnet/src/game/client/components/skins.cpp:194:2
    #6 0x55b6bd14c63f in CGameClient::OnInit() /media/ddnet/src/game/client/gameclient.cpp:322:28
    #7 0x55b6bcc5f9f8 in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3089:16
    #8 0x55b6bcc84b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #9 0x7f1144ded151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #10 0x55b6bc9d1e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
def 612f665a6e Document highest and lowest values for cl_video_crf 2020-10-11 16:29:39 +02:00
heinrich5991 a2b3f45f8b Reintroduce CMDFLAG_TEST
Add some more helpful messages for executing test/game commands.
2020-10-11 16:27:28 +02:00
def b7c8da54a3 Make clan plates fit & only show when name plates enabled
Thanks to HamidReza for report
2020-10-11 16:24:01 +02:00
Andrii 26a07c804f Disallow game-related commands unless testing is enabled 2020-10-11 16:02:10 +02:00
bors[bot] 1a79fdec82
Merge #3053
3053: Optimize uuid lookup r=heinrich5991 a=Jupeyy

Already wrote that patch when i noticed its not about this, maybe we can use it, else nvm

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-11 13:07:36 +00:00
bors[bot] 6ab806fde8
Merge #3048 #3063
3048: Add GUI & Game sound volume sliders r=heinrich5991 a=def-

As requested by Pipou

3063: increase buffer size for name_ban messages r=heinrich5991 a=12pm

otherwise reason can be cut off

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-10-11 13:00:23 +00:00
Andrii 52efb23545 Update demo browser on demo save 2020-10-11 15:45:31 +03:00
12pm e34acce0cd increase buffer size for name_ban messages 2020-10-11 14:25:31 +02:00
bors[bot] 692c37398e
Merge #3058
3058: Always clear first frame r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-11 09:34:55 +00:00
bors[bot] e44df2d136
Merge #3059
3059: Add box offset to align better on spec tab r=def- a=ardadem

Old:
![2020-10-11-12:07:54-screenshot](https://user-images.githubusercontent.com/13207692/95674696-91a0f700-0bba-11eb-8291-275cc263b6c1.png)

New:
![2020-10-11-12:08:36-screenshot](https://user-images.githubusercontent.com/13207692/95674697-92d22400-0bba-11eb-8b60-36f0d85fbae4.png)

Very small visual change but heart fits better now for >32 players.

Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2020-10-11 09:15:25 +00:00
Jupeyy 008800d30d Always clear first frame 2020-10-11 11:13:31 +02:00
def 4327194d27 Add GUI & Game sound volume sliders
As requested by Pipou
2020-10-11 10:16:38 +02:00
def 284c287c99 Version 15.1.1 2020-10-11 10:14:21 +02:00
Jupeyy 9e8cbfea5d Optimize uuid lookup 2020-10-11 08:39:29 +02:00
bors[bot] a68fca6d7c
Merge #3036
3036: Consider as not-afk on emoticon, chat, vote, r=heinrich5991 a=def-

call vote, spectator mode, info change

Co-authored-by: def <dennis@felsin9.de>
2020-10-11 00:26:30 +00:00
def 7dc33abe23 Add back Australia... 2020-10-11 01:00:56 +02:00
def 507f7f6085 Version 15.1 2020-10-11 00:00:33 +02:00
Jupeyy 58bd8dcbb6 Fix virtual call in Constructor 2020-10-10 12:16:27 +02:00
bors[bot] 9d39e1da6d
Merge #3046
3046: Remove usages of qsort r=def- a=Learath2

Caught my eye while doing the integrity PR.

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-10 08:38:12 +00:00
Learath2 d8c9a71e18 Remove usages of qsort 2020-10-10 01:18:42 +02:00
bors[bot] 2917681bf5
Merge #3047
3047: Fix ui_page/ui_settings_page ranges r=Learath2 a=def-

For ui_page makes no difference since we limited in code

For ui_settings_page assets page is now remembered

Co-authored-by: def <dennis@felsin9.de>
2020-10-09 23:16:51 +00:00
def 10e7b2ed7b Fix ui_page/ui_settings_page ranges
For ui_page makes no difference since we limited in code

For ui_settings_page assets page is now remembered
2020-10-09 22:51:16 +02:00
Arda Demir 75cd653f4c Add box offset to align better on spec tab 2020-10-09 22:14:54 +03:00
ChillerDragon 263fdbd8e1 Use 0.7 gameskin by @Zatline
a5105264ff
db08239506
31c6d2684d
2020-10-09 21:04:06 +02:00
bors[bot] f93c8e4fdb
Merge #2987
2987: Modulize skins, particles, emoticons and game r=def- a=Jupeyy

fixes #2203 

Puh, something i always wanted todo.
Need to error read, bcs alot of copy paste.

Modulizes all images, so that all images are mipmap indepedent, without texeloffset problems

I also added the ninja bar analyzer for #2921


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 15:20:48 +00:00
bors[bot] ce9ba5ec09
Merge #3018
3018: Editor: Improve usability of server settings r=Jupeyy a=def-

- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable

As requested by Cøke

Co-authored-by: def <dennis@felsin9.de>
2020-10-09 14:48:59 +00:00
def ea8bee4d34 Focus command field when something changed 2020-10-09 16:40:59 +02:00
bors[bot] b208ee3a81
Merge #3039
3039: Show friends on spectate tab r=def- a=ardadem

![2020-10-08-13:22:48-screenshot](https://user-images.githubusercontent.com/13207692/95447050-d5e98880-0969-11eb-923a-2b647933774d.png)
![2020-10-08-13:23:14-screenshot](https://user-images.githubusercontent.com/13207692/95447054-d71ab580-0969-11eb-8ace-a893cfa80a97.png)

Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2020-10-09 14:38:12 +00:00
bors[bot] cf6ace1744
Merge #3022
3022: Text alignment r=def- a=Jupeyy

i think the round borders create a bit of optical illusion, e.g. the "V" in edtior is only 1 pixel of, but looks like its completly left xd

i checked at few resolutions with gimp and only saw around 1 pixel margin of error, but go ahead and test yourself :D

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 14:31:25 +00:00
Jupeyy 8d6148b20b Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
Jupeyy 94a20d11fa Use renderinfo for player death effect 2020-10-08 21:54:53 +02:00
heinrich5991 eb4699de2c Revert "Reset m_ServerCapabilities on Disconnect"
This reverts commit a6d2a35e11.

It's unclear how this should have fixed the mentioned bug.
2020-10-08 13:12:31 +02:00
Arda Demir 84c36b3423 Show friends on spectate tab 2020-10-08 13:25:05 +03:00
bors[bot] 2d0c65bf53
Merge #3038
3038: Use std::sort instead of bubble_sort r=def- a=Jupeyy

Noticed, that its really slow, when you have alot of auto demos

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-08 08:36:53 +00:00
bors[bot] cbec1a5eb4
Merge #3037
3037: Init date for demo dirs r=def- a=Jupeyy

Just to not rely on uninitialized values

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-08 08:30:05 +00:00
Jupeyy 52911e4302 Use std::sort instead of bubble_sort 2020-10-08 08:00:01 +02:00
Jupeyy a4b32d19a1 Init date for demo dirs 2020-10-08 07:20:32 +02:00
bors[bot] 6376890fc1
Merge #3035
3035: Fix button rendering in "Render demo" r=Jupeyy a=def-

hopefully. For me "Show chat" didn't work, works now. For Дядя Женя
"Use sounds" was flickering, but can't reproduce

![screenshot-20201007@231230](https://user-images.githubusercontent.com/2335377/95388468-a3e90f80-08f2-11eb-8818-5b9e91116c49.png)

Co-authored-by: def <dennis@felsin9.de>
2020-10-08 04:59:34 +00:00
def 04b840f542 Consider as not-afk on emoticon, chat, vote,
call vote, spectator mode, info change
2020-10-07 23:24:50 +02:00
def 51b967085a Fix button rendering in "Render demo"
hopefully. For me "Show chat" didn't work, works now. For Дядя Женя
"Use sounds" was flickering, but can't reproduce
2020-10-07 23:12:18 +02:00
Arda Demir 9ead551b98 Render afk emote instead of chat emote 2020-10-07 22:04:07 +03:00
bors[bot] 8d336f61ec
Merge #3033
3033: Reset m_ServerCapabilities on Disconnect r=Jupeyy a=def-

Reported by builder17 that on Vanilla server timeout code can get sent

Co-authored-by: def <dennis@felsin9.de>
2020-10-07 16:58:40 +00:00
def a6d2a35e11 Reset m_ServerCapabilities on Disconnect
Reported by builder17 that on Vanilla server timeout code can get sent
2020-10-07 18:08:09 +02:00
Tim Schumacher 29644780af
Redownload skins of other players on skin directory refresh (closes #3030) 2020-10-07 12:19:38 +02:00
Jupeyy bfe55728d2 fix c++ one definition rule for config 2020-10-07 08:06:26 +02:00
Jupeyy 5ebabe2ece Text alignment 2020-10-07 04:44:35 +02:00
bors[bot] 4a30ef1e9a
Merge #3020
3020: Fix all Multiplication type alerts by CodeQL r=heinrich5991 a=def-

> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster

Co-authored-by: def <dennis@felsin9.de>
2020-10-07 00:56:19 +00:00
bors[bot] bbd87eb128
Merge #3025
3025: Don't make width depend on localized text r=heinrich5991 a=def-

or we end up with totally broken input boxes

As reported by Rezee:
![unknown](https://user-images.githubusercontent.com/2335377/95226414-31e2ce80-07fd-11eb-8ea6-a612bc2397bb.png)

Co-authored-by: def <dennis@felsin9.de>
2020-10-06 21:40:14 +00:00
def 6a0a1ce522 Don't make width depend on localized text
or we end up with totally broken input boxes
2020-10-06 17:55:24 +02:00
bors[bot] 1a4866182e
Merge #3023
3023: Add refresh button for skins, closes #2979 r=def- a=Blacksky780i

![image](https://user-images.githubusercontent.com/72441389/95212455-00163b80-07ee-11eb-953e-2e0593b8cfea.png)


Co-authored-by: Irisk <>
2020-10-06 15:14:46 +00:00
bors[bot] 4706b0f5be
Merge #3005
3005: Use rest instead of string in some commands r=heinrich5991 a=def-

where it makes sense, means you don't need to quote strings for those

Co-authored-by: def <dennis@felsin9.de>
2020-10-06 15:06:45 +00:00
Irisk fb0372b97f Add refresh button for skins, closes #2979 2020-10-06 16:04:59 +02:00
bors[bot] 1f7d544349
Merge #3010 #3014
3010: Use hours in score hud and record r=Learath2 a=def-



3014: Scale auto mapper text size (partially fixes #3013) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-06 11:22:06 +00:00
bors[bot] 25e025dd16
Merge #3008
3008: Censor string multiple times r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-06 11:04:45 +00:00
bors[bot] 79b5852e17
Merge #3021
3021: only load + save auto mappers for tile layers, not physics layers r=def- a=Patiga

If I'm not mistaken, loading a map without auto mappers, then saving would've caused uninitialized values to be written to the auto mappers of physics layers.

Co-authored-by: patiga <dev@patiga.eu>
2020-10-06 07:37:26 +00:00
bors[bot] ecb5e4c790
Merge #3015
3015: Allow quitting instantly with SDL_QUIT when non-warning dialog showing r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-06 00:33:04 +00:00
patiga 95fadea794 Fix style properly 2020-10-05 20:09:19 +02:00
patiga 09a9ca9699 Conform to style 2020-10-05 19:59:48 +02:00
patiga d123d928b4 only load + save auto mappers for tile layers, not physics layers 2020-10-05 19:44:26 +02:00
def 62dc12aacb Fix all Multiplication type alerts by CodeQL
> Multiplication result converted to larger type

> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.

Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
bors[bot] 75bdcce3ce
Merge #2980
2980: Fix laser prediction for non ddrace mods r=def- a=Jupeyy

Correct me, if this is wrong, but only ddrace based mods cannot shot laser through itself.
Tested on vanilla, ictf and fng(with antiping on and prediction on)

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-05 16:29:35 +00:00
def 032ae67814 Editor: Improve usability of server settings
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable

As requested by Cøke
2020-10-05 17:16:48 +02:00
bors[bot] 1b253bfbfd
Merge #3002
3002: Make animations more consistent with high float values r=def- a=Jupeyy

fixes what is described in #2997

Old client animation when server time is huge:

[vid_old.zip](https://github.com/ddnet/ddnet/files/5322484/vid_old.zip)

 client animation when server time is huge:

[vid_new.zip](https://github.com/ddnet/ddnet/files/5322486/vid_new.zip)

@Fireball-Teeworlds maybe u can try, if that fixes the stuff for u

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-05 14:48:09 +00:00
def 5b06f54d06 censorlist without case 2020-10-05 10:55:32 +02:00
Jupeyy 50b20fb1cd Make animations more consistent with high float values 2020-10-05 02:32:50 +02:00
def 1a83651cf1 Allow quitting instantly with SDL_QUIT when non-warning dialog showing 2020-10-04 22:46:28 +02:00
def c25aede8ea Scale auto mapper text size (partially fixes #3013) 2020-10-04 22:39:43 +02:00
def d5fc613b8b Revert "Show File button in demo player"
As reported by Soreu, doesn't work on Windows (Can't open file warning
pops up)

This reverts commit 8efff70d88.
2020-10-04 18:24:15 +02:00
def 1067e2b844 Use hours in score hud and record
to be consistent with score board
2020-10-04 18:20:29 +02:00
def 5ec702ad2f Use rest instead of string in some commands
where it makes sense, means you don't need to quote strings for those
2020-10-04 17:52:05 +02:00
def 04f2fc5d41 Censor string multiple times 2020-10-04 17:49:19 +02:00
bors[bot] 2b7b92355f
Merge #3006
3006: Only ignore ctrl+shift for press, not release r=Jupeyy a=def-

@Jupeyy How about this?

Co-authored-by: def <dennis@felsin9.de>
2020-10-04 11:26:29 +00:00
def 6507b1b802 Only ignore ctrl+shift for press, not release 2020-10-04 12:14:16 +02:00
bors[bot] 4058765b2d
Merge #2998
2998: Create more config_dir subdirectories at start (fixes #2992) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-04 08:10:15 +00:00
bors[bot] 9df4299bb5
Merge #2999 #3001 #3003
2999: Add Serbian Cyrillic translation r=def- a=cobisimo

This is adding Serbian Cyrillic translation and contain complete translation with latest strings.

by Veljko Radovanovic (VekiPro)

3001: Use skin pointer directly r=def- a=Jupeyy

Can't tell if setting the hot item in gui invalidly can potentially break stuff, also a skin refresh button would make this useless anyway

3003: Update brazilian_portuguese.txt r=def- a=rffontenelle



Co-authored-by: Nikola Radovanovic <nikola.r@toptal.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
2020-10-04 08:01:53 +00:00
bors[bot] b33b3295c0
Merge #2997
2997: Make menu background animations smoother r=def- a=Fireball-Teeworlds

time_get_microseconds() can potentially return big numbers (on my system it seems to be equal to uptime) and at some point float's precision is no longer enough for every 1/60th of a second.

I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.

I've tested menu and in-game animations.

Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-10-04 07:55:23 +00:00
bors[bot] 9717c4453f
Merge #2982 #2985 #2996
2982: Update french translation r=Jupeyy a=def-

by SunnyPistache & Pipou

2985: No country flag for Traditional Chinese r=Jupeyy a=def-



2996: Make types/countries fit ingame (fixes #2989) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-04 02:22:18 +00:00
bors[bot] e368dabc80
Merge #3000
3000: Add more video modes, reorder them for consistency (fixes #2991) r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-04 02:15:29 +00:00
Jupeyy 7f78ecde82 Use skin pointer directly 2020-10-04 00:56:19 +02:00
bors[bot] a7333fe08e
Merge #2964
2964: Set libnotify icon r=def- a=yangfl



Co-authored-by: yangfl <yangfl@users.noreply.github.com>
2020-10-03 19:25:21 +00:00
def 17ec99138c Add more video modes, reorder them for consistency (fixes #2991) 2020-10-03 21:23:38 +02:00
def 74499e9336 Create more config_dir subdirectories at start (fixes #2992) 2020-10-03 21:09:19 +02:00
Fireball 88c31a4711 Make menu background animations smoother
time_get_microseconds() count starts from 1970-01-01 and float's precision is not enough for every 1/60 of a second.

I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.

I've tested menu and in-game animations.
2020-10-03 20:07:14 +01:00
def 3a55ff86d6 Make types/countries fit ingame (fixes #2989) 2020-10-03 21:02:36 +02:00
bors[bot] 1040b59c05
Merge #2994
2994: Fix multiple layer editing r=def- a=Learath2

Idk how I thought this ever worked. Fixes #2981 

Co-authored-by: Learath2 <learath2@gmail.com>
2020-10-03 18:59:04 +00:00
Learath2 db9a762f58 Fix multiple layer editing. Close #2981 2020-10-03 18:35:45 +02:00
def 1e900af5fa Disable +xxx binds when pressing ctrl+shift
Seems a bit more general than hardcoding ctrl+shift+d, ctrl+shift+g, ctrl+shift+e
2020-10-03 10:03:20 +02:00
def 830352fd70 Revert "Fix ctrl+shift+d moving tee (fixes #2930)"
This reverts commit 9b0081de57.
2020-10-03 09:57:20 +02:00
Jupeyy 54bbf69488 Fix laser prediction for non ddrace mods 2020-10-03 03:10:54 +02:00
bors[bot] b27b54a051
Merge #2893 #2972 #2974
2893: Determine binary dir independently of data dir (fixes #2891) r=heinrich5991 a=def-

@Learath2 Could you check if this can be extended to also find the DDNet-Server executable on Mac?

2972: Add explicit button for current map as BG r=heinrich5991 a=def-



2974: Fix autoformatting wrt. generated files r=def- a=heinrich5991

Fix #2962.

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-02 17:43:04 +00:00
bors[bot] 839f0862fb
Merge #2968 #2969
2968: Create codeql-analysis.yaml r=heinrich5991 a=def-



2969: Print error when opening config file for writing fails r=heinrich5991 a=def-



Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: def <dennis@felsin9.de>
2020-10-02 17:35:09 +00:00
bors[bot] 663d60fa9a
Merge #2941
2941: Fix ctrl+shift+d moving tee (fixes #2930) r=heinrich5991 a=def-

@plsplsplslol ok from your side?

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 17:21:39 +00:00
bors[bot] d2df9c6a66
Merge #2948 #2956 #2965
2948: Show File button in demo player r=heinrich5991 a=def-

to easily get the file instead of having to search for it in the file browser again. Complements #2946

2956: Add Background music volume slider r=heinrich5991 a=def-

as requested by hussainx3

2965: Clean up some data r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:56:17 +00:00
bors[bot] 5dd1721e63
Merge #2958 #2961 #2963
2958: AntiPing limit is unintuitive, remove from settings r=heinrich5991 a=def-



2961: Fix hash in formatting-revs.txt r=heinrich5991 a=def-



2963: Handle PNG read errors (fixes #2959) r=heinrich5991 a=def-

and print a more telling error message

I'll check all our existing maps for failures now:
```
$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done
```
For skins Soreu and the skin DB team is already taking care. (but I checked and the ones in Skin DB now can all be loaded without error)

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:31:13 +00:00
def 606701abff No more hardcoded binary paths for POSIX 2020-10-02 18:24:40 +02:00
bors[bot] 4383b8a7e7
Merge #2942 #2943
2942: Update swedish translations (by cur.ie) r=heinrich5991 a=def-



2943: Need to send info when updating skin in text field r=heinrich5991 a=def-

As reported by abcqwerty on Discord

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:23:49 +00:00
def db01e068d9 Add Mac OSX standalone client handling
to find server executable
2020-10-02 18:19:41 +02:00
def 6a79cc3e59 Determine binary dir independently of data dir (fixes #2891)
@Learath2 Could you check if this can be extended to also find the
DDNet-Server executable on Mac?
2020-10-02 18:19:41 +02:00
bors[bot] 2a76cddb4e
Merge #2922
2922: Don't show wrong decisecs in game time in HUD r=heinrich5991 a=def-

I think .me' reported this to me 7 years ago and I've been noticing that they're wrong since then. Time to remove I guess, they don't seem useful anyway.

Co-authored-by: def <dennis@felsin9.de>
2020-10-02 16:16:55 +00:00
def 512d146d56 Quit hard on second SDL_QUIT input even if dialogs are shown 2020-10-02 18:02:10 +02:00
bors[bot] 4a6a299d2e
Merge #2973
2973: initialize physics layer pointer, layer item version (partially fixes #2971) r=def- a=Patiga

Note that the zlib compression still makes it non-deterministic across different machines/versions

Co-authored-by: patiga <patigatus21@gmail.com>
2020-10-02 15:59:38 +00:00
patiga fc9e1bc325 initialize physics layer pointer, layer item version 2020-10-02 17:45:28 +02:00
Dennis Felsing 317bf6bba4 Don't try to load %current% as a normal map 2020-10-02 16:23:16 +02:00
Dennis Felsing 2dc725e0f6 Rename CURRENT to CURRENT_MAP 2020-10-02 16:21:18 +02:00
Dennis Felsing 0f177bad46 Add explicit button for current map as BG 2020-10-02 16:20:19 +02:00
Dennis Felsing 6839e5f20d QUITING -> QUITTING 2020-10-02 16:06:21 +02:00
Dennis Felsing 2ba9535529 Use warnings popups for some io failures 2020-10-02 16:06:16 +02:00
Dennis Felsing 5b50d4f310 Print error when opening config file fails 2020-10-02 11:11:34 +02:00
bors[bot] 74550e2c45
Merge #2932
2932: Don't change SpectatorID when not spectating r=def- a=Fireball-Teeworlds

This prevents a confusing situation where /pause and /spec lead to spectating yourself: https://youtu.be/9MzvDoXtMLc (looks as if /pause is broken unless you notice that you are spectating yourself).

This could've happened when you pressed spectate_next button while playing and SpectatorID got changed to yourself. I think it doesn't make sense to allow changing SpectatorID when playing at all.

I've also tried to simplify the code: the number of `for` loops in the updated code goes down from 10 to 3.

Things tested with this change:
1. Cycling through players when spectating (works)
2. Changing SpectatorID when not spectating (no longer possible)
3. Spectating yourself (still possible with "spectate N" command but no longer happens accidentally because of 2)
4. "spectate_closest" command (works)
5. Replaying demos where player goes into spectators (works)


Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-10-02 07:55:30 +00:00
def 134400158a Clean up MapLayers 2020-09-30 23:59:50 +02:00
def 406d383c45 Clean up OpenGL command processor 2020-09-30 23:59:44 +02:00
def 12f150393b Free assets 2020-09-30 23:59:38 +02:00
def 61e985457d Clean up font buffers & texturedata 2020-09-30 23:59:33 +02:00
yangfl 8ce6de6d8e Set libnotify icon 2020-10-01 04:40:19 +08:00
def b0a3de60b2 Handle PNG read errors (fixes #2959)
and print a more telling error message

I'll check all our existing maps for failures now:

$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done

For skins Soreu and the skin DB team is already taking care.
2020-09-30 18:23:52 +02:00
Pure luck 9a89b6fc68 fix for a SixUp vote creator id which wasn't set 2020-09-30 18:01:50 +03:00
def 1560a88413 AntiPing limit is unintuitive, remove from settings 2020-09-30 10:17:17 +02:00
def ba258d7343 Add Background music volume slider
as requested by hussainx3
2020-09-30 10:06:55 +02:00
def 973a4caf4b Show days and hours in game time 2020-09-29 22:58:34 +02:00
def 1b1d8f7964 Don't show wrong decisecs in game time in HUD 2020-09-29 22:58:34 +02:00
def 9b0081de57 Fix ctrl+shift+d moving tee (fixes #2930) 2020-09-29 22:58:26 +02:00
def 10355851ca Need to send info when updating skin in text field
As reported by abcqwerty on Discord
2020-09-29 22:58:09 +02:00
def 8efff70d88 Show File button in demo player
to easily get the file instead of having to search for it in the file
browser again. Complements #2946
2020-09-29 22:57:55 +02:00
def b6e4626053 Add clear button to server address field
as suggested by Cøke
2020-09-29 22:41:41 +02:00
Dennis Felsing 1a7eed4937
Merge pull request #2951 from def-/pr-repeated
Reset m_TimesRepeated on new line
2020-09-29 19:02:34 +02:00
def 90211d18ef Reset m_TimesRepeated on new line
otherwise random lines will mistakenly show [2]
2020-09-29 17:01:57 +02:00
Learath 88c054261a Fix multiple layer selection for groups 2020-09-29 13:31:22 +03:00
bors[bot] 7432f569e2
Merge #2946
2946: Add directory buttons r=def- a=Jupeyy

fixes #2944

windows:

![screenshot_2020-09-29_03-16-32](https://user-images.githubusercontent.com/6654924/94502023-78d03300-0203-11eb-8807-ba9d9dca801b.png)

skin:

![screenshot_2020-09-29_03-20-32](https://user-images.githubusercontent.com/6654924/94502035-85548b80-0203-11eb-8105-d1e52593f1e5.png)


but no chance for demo:
![screenshot_2020-09-29_03-23-13](https://user-images.githubusercontent.com/6654924/94502044-8b4a6c80-0203-11eb-8161-4897082a5a66.png)

naming suggestions are welcome
theme directory, themes directory
whatever

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-29 09:30:39 +00:00
Jupeyy 456625893b Add directory buttons 2020-09-29 10:24:40 +02:00
def e4023cb18b Dynamic Camera button: Use g_Config.m_ClDyncam as pID 2020-09-29 08:25:38 +02:00
Dennis Felsing 16f965a0e6
Merge pull request #2940 from def-/pr-empty-lines
Fix empty lines in chat (fixes #1835)
2020-09-29 07:51:12 +02:00
Dennis Felsing b88b33cea4
Merge pull request #2928 from Jupeyy/pr_multiple_pngs
Add changeable assets
2020-09-29 07:46:43 +02:00
def 18ad5b58c0 Fix empty lines in chat (fixes #1835) 2020-09-28 23:25:04 +02:00
Jupeyy 0e71a47708 Add customization 2020-09-28 23:21:32 +02:00
Fireball d06e956739 Don't change SpectatorID when not spectating, simplify code
This prevents a confusing situation where /pause and /spec lead to spectating yourself.
This happens if you accidentally pressed spectate_next key when playing.
2020-09-28 19:55:47 +01:00
bors[bot] 9d19770a10
Merge #2933
2933: Handle rcon cmd completion properly with dummy r=heinrich5991 a=def-

Only active player received them, reconnecting dummy a few times lead to
duplicate entries in tab completion. Now only main player is considered
for the completion.

as reported by Betz@lel-$h@l0m on Discord

Co-authored-by: def <dennis@felsin9.de>
2020-09-28 16:32:53 +00:00
bors[bot] 616c0e8ad8
Merge #2889
2889: Allow specifying texture LOD BIAS r=def- a=Jupeyy

For Ravie, and others that want the old renderer opengl 3.3 feeling back xd

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-28 16:01:56 +00:00
plsplsplslol 236015c474 print out modifiers when unbinding 2020-09-27 17:38:50 -07:00
bors[bot] af958704ca
Merge #2887
2887: Join identical chat lines to prevent spam r=def- a=edg-l

![image](https://user-images.githubusercontent.com/15859336/93714967-6f412e00-fb66-11ea-9b56-2ff2c053b8c1.png)

May fix https://github.com/ddnet/ddnet/issues/259

Needs a bit more testing

Co-authored-by: Edgar <git@edgarluque.com>
2020-09-27 19:28:55 +00:00
Edgar 5391ff8cc9
fix auto rules scrollbar bugs 2020-09-27 17:20:41 +02:00
Edgar 12161cc55b
change and fix how counter is displayed 2020-09-27 13:28:50 +02:00
def 2deb8aa380 Fix Windows compilation 2020-09-27 11:05:54 +02:00
Dennis Felsing cb2fa0800f
Merge pull request #2934 from def-/pr-show_ips2
Fix show_ips on non-SQL servers
2020-09-27 10:38:37 +02:00
Zwelf cb2c1d2144 Fix cutting of one character when showing ips in rcon
The buffer size passed to `str_append` includes the null terminator.
2020-09-27 10:15:41 +02:00
def b0b47e1286 Fix show_ips on non-SQL servers
Mistake was introduced in 7c31a15c93

We didn't notice since official servers are SQL, except Block servers,
and we just started moderating them a bit.
2020-09-27 01:16:18 +02:00
Edgar 1d8a20f17a join multiple identic chat lines 2020-09-27 00:39:16 +02:00
Jupeyy 6a1cf963d1 try trilinear filtering 2020-09-27 00:37:43 +02:00
Jupeyy c951fc3ee4 Allow specifying texture LOD BIAS 2020-09-27 00:37:42 +02:00
def 25fe5471c5 Handle rcon cmds properly with dummy
Only active player received them, reconnecting dummy a few times lead to
duplicate entries in tab completion. Now only main player is considered
for the completion.

as reported by Betz@lel-$h@l0m on Discord
2020-09-27 00:31:53 +02:00
bors[bot] 6bb8cda483
Merge #2926
2926: clang-format entire repo r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-26 22:10:58 +00:00
def b178c7c74a Make sure headers compile standalone
Not planning to do this automatically, but at least cleaning it up once
provides some benefit. Every header should include what it uses.

$ for i in src/**/*.h; do j=${i#"src/"}; echo $j; echo "#include <$j>\nint main() { return 0; }" | /usr/bin/c++ -DCONF_OPENSSL -DCONF_SQL -DCONF_VIDEORECORDER -DCONF_WAVPACK_CLOSE_FILE -DCONF_WAVPACK_OPEN_FILE_INPUT_EX -DGAME_RELEASE_VERSION=\"15.0.5\" -DGLEW_STATIC -D_FORTIFY_SOURCE=2 -I/usr/include/freetype2 -I/usr/include/opus -I/usr/include/SDL2 -I/usr/include/wavpack -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/libmount -I/usr/include/blkid -Isrc -I/usr/include/mysql -I/home/deen/sys/include/ -O2 -g -DNDEBUG -fdiagnostics-color=always -fstack-protector-all -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wformat=2 -Wno-nullability-completeness -Wduplicated-cond -Wduplicated-branches -Wlogical-op -Wrestrict -std=gnu++11 -o /dev/null -x c++ -; done

Ignored: tuning.h, variables.h, config_common.h, mapitems_ex_types.h, mapbugs_list.h, protocol7.h, teehistorian_ex_chunks.h, protocol_ex_msgs.h, config.h, config_variables.h, external, keynames.h
2020-09-26 21:50:27 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def 0bac9f0de8 Manual preparation for cleaner clang-format
Also include what you use explicitly
2020-09-26 21:41:01 +02:00
bors[bot] 50b8771d04
Merge #2931
2931: Only auto dilate for transparent images r=def- a=Jupeyy

As reported by mind

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-26 19:37:32 +00:00
def f8fc11b880 clang-format 2020-09-26 21:33:36 +02:00
def f74cc43f4c Remove pure server filters, add space for Countries/Types
Not so relevant anymore
2020-09-26 21:33:25 +02:00
Jupeyy c69c765507 Only auto dilate for transparent images 2020-09-26 18:57:19 +02:00
def dcfa752e61 After initialization: Agressively try to grab window again
Since some users on Windows report window not being initially focussed
2020-09-26 09:09:05 +02:00
bors[bot] 8b399ba1be
Merge #2861
2861: Implement censoring words on server r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-25 23:07:15 +00:00
bors[bot] c6ade7eeeb
Merge #2917
2917: Create ALLOW_X_SKINS game info flag r=heinrich5991 a=def-

To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.

Co-authored-by: def <dennis@felsin9.de>
2020-09-25 21:22:38 +00:00
def f2386d5c02 Address reviewer comments 2020-09-25 22:25:45 +02:00
bors[bot] 5f6ba345b8
Merge #2923 #2924
2923: Don't str_copy into string itself r=Learath2 a=def-

when reconnecting after server was full:

[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
   at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
   by 0x249180: str_copy (system.c:2328)
   by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
   by 0x287864: CClient::Update() (client.cpp:2914)
   by 0x28891B: CClient::Run() (client.cpp:3216)
   by 0x28EDEC: main (client.cpp:4309)

2924: Fix Score/Time alignment r=def- a=Learath2

![screenshot_2020-09-25_16-52-30](https://user-images.githubusercontent.com/490500/94275676-e81dfc80-ff4f-11ea-9f21-dbf5d1cf73a9.png)

Also adds hours to the time

Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Learath <learath2@gmail.com>
2020-09-25 14:55:51 +00:00
Learath 32c3cba4fa Fix scoreboard alignment issues 2020-09-25 17:44:37 +03:00
Pure luck 3cd0f30d55 laser_damage bugfix styling 2020-09-25 17:41:17 +03:00
Pure luck e7d830a01e bugfix: laser_damage was removed from tunes of 0.7 protocol 2020-09-25 17:25:59 +03:00
def 8cdc4066ff Don't str_copy into string itself
when reconnecting after server was full:

[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
   at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
   by 0x249180: str_copy (system.c:2328)
   by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
   by 0x287864: CClient::Update() (client.cpp:2914)
   by 0x28891B: CClient::Run() (client.cpp:3216)
   by 0x28EDEC: main (client.cpp:4309)
2020-09-25 15:43:34 +02:00
bors[bot] 32c77faecc
Merge #2920
2920: stop disabling textinput during connecting r=def- a=TsFreddie

closes #2919 

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-09-25 05:51:32 +00:00
TsFreddie 712e9e90c0 stop disabling textinput during connecting 2020-09-25 01:08:48 +01:00
def 9ab8de5718 fix clang-format 2020-09-24 19:05:30 +02:00
def 00b66362c3 Allow zooming on city mod 2020-09-24 19:05:30 +02:00
def 9f9ccaccf7 Create ALLOW_X_SKINS game info flag
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
2020-09-24 19:05:30 +02:00
bors[bot] 7000987ff5
Merge #2884
2884: Add scrollbar to auto rules list, fixes #2514 r=def- a=edg-l

![image](https://user-images.githubusercontent.com/15859336/93710826-afde7e80-fb49-11ea-9754-c44c79d5ff94.png)

It doesn't show a scrollbar when there aren't more than 5 rules.

Co-authored-by: Edgar <git@edgarluque.com>
2020-09-24 17:01:19 +00:00
Edgar fb3b40917a
fix style script 2020-09-24 18:53:11 +02:00
Edgar 76f3dbfe64
fix scrolling triggering zoom 2020-09-24 18:52:31 +02:00
def f7cf854c36 Make sure turning dyncam off in settings works
Even if players have cl_mouse_followfactor turned on

Alternative fix for #2761 since players keep reporting confusion about this
2020-09-24 18:27:31 +02:00
Edgar af29d8da99
remove unnecessary condition 2020-09-24 18:09:35 +02:00
bors[bot] 75dcbb8ca6
Merge #2918
2918: Allow specifying -DGAME_RELEASE_VERSION r=Learath2 a=def-

to be used for nightlies and release candidates to be able to tell them from regular releases more easily. For example:

CPPFLAGS="-DGAME_RELEASE_VERSION=\\\"15.0.5-rc1\\\"" cmake .

Co-authored-by: def <dennis@felsin9.de>
2020-09-24 16:07:30 +00:00
bors[bot] 56e996cbb6
Merge #2915
2915: HTTP: Set final m_State after running completion function r=Jupeyy a=def-

Ensures that we don't delete a file that is being used by ingame map downloader already.

As reported by Jupeyy in #2901


Co-authored-by: def <dennis@felsin9.de>
2020-09-24 15:54:35 +00:00
def ebb4e3debe Center update info text, add -DINFORM_UPDATE flag
to be used for Steam release, since autoupdates are enforced anyway and
players don't need to be reminded to update
2020-09-24 13:41:59 +02:00
def eb725f800e Allow specifying -DGAME_RELEASE_VERSION
to be used for nightlies and release candidates to be able to tell them
from regular releases more easily. For example:

CPPFLAGS="-DGAME_RELEASE_VERSION=\\\"15.0.5-rc1\\\"" cmake .
2020-09-24 12:20:38 +02:00
def 2be54a30ad HTTP: Set final m_State after running completion function
Ensures that we don't delete a file that is being used by ingame map
downloader already.

As reported by Jupeyy in #2901
2020-09-24 10:21:12 +02:00
bors[bot] ceefdacfbc
Merge #2894
2894: Add new renderer(as streamed vertices) for editor r=def- a=Jupeyy

Does not improve performance in editor!

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-24 08:06:42 +00:00
def d9719a3c15 Fix spacing in themes selection 2020-09-23 23:38:29 +02:00
Jupeyy 8235df7752 Add menu background map 2020-09-23 23:38:28 +02:00
bors[bot] d707b3883c
Merge #2909
2909: Set IME Window Position & Prevent Input from fighting with IME r=def- a=TsFreddie

Mainly solves the backspace problem where you were able to delete from chat and ime comps at the same time.
Also set the position of composition window

Need some testing from other languages' users.
Need https://github.com/ddnet/ddnet-libs/pull/14 to work on windows

Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-09-23 21:23:02 +00:00
Dennis Felsing bedd559988
Merge pull request #2900 from def-/pr-15.0.5
Version 15.0.5
2020-09-23 17:32:57 +02:00
nobody-mb 78040b31e5
automatically kick k-client (#2912) 2020-09-23 16:52:50 +02:00
Jupeyy 84cad658d6 Add new renderer(as streamed vertices) for editor 2020-09-23 16:45:32 +02:00
bors[bot] 1b26312e3c
Merge #2902
2902: Don't rely on snapshot for ddnet gametype r=heinrich5991 a=Jupeyy

@fokkonaut you need to test again if you mod works.
This time i also did the test for masked entites(but not for non masked ones).

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-23 14:15:01 +00:00
patiga 4e893561c8 run fix_style script 2020-09-23 08:15:06 +02:00
patiga df72c0ee7c set the correct variable 2020-09-23 08:14:37 +02:00
Jupeyy 7e436ff2b1 Don't rely on snapshot for ddnet gametype 2020-09-23 08:14:33 +02:00
def 91d2f89b54 Version 15.0.5 2020-09-23 08:14:28 +02:00
Jupeyy eb7c84cd7f Add hover for demo list 2020-09-22 18:42:03 +02:00
TsFreddie d4da82f977 clang-format 2020-09-22 17:02:03 +01:00
TsFreddie 387bc53030 ime window position & ime input handling 2020-09-22 17:01:13 +01:00
Jupeyy 0ddc7fddb4 Don't rely on snapshot for ddnet gametype 2020-09-22 17:42:19 +02:00
bors[bot] fddb8b34c0
Merge #2898 #2901 #2908
2898: Inform players that they are in team already r=heinrich5991 a=def-



2901: Remove failed downloaded files immediately r=heinrich5991 a=def-

Especially skins were only deleted after they were requested again

2908: Don't log skin downloading progress r=heinrich5991 a=def-

since it's not really interesting for most players, as long as things work fine

Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:57:20 +00:00
def 56b152e962 Remove failed downloaded files immediately
Especially skins were only deleted after they were requested again
2020-09-22 16:51:40 +02:00
def ae4dc1032e Inform players that they are in team already 2020-09-22 16:45:46 +02:00
def 1505b64af0 Don't log skin downloading progress
since it's not really interesting for most players, as long as things work fine
2020-09-22 16:36:01 +02:00
bors[bot] 2a3b254b47
Merge #2890
2890: Finish /showothers 2 implementation on server r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:35:27 +00:00
bors[bot] 4875b0993a
Merge #2907
2907: properly set sound envelope offsets for sound sources r=def- a=Patiga

before, `m_SoundEnvOffset` was always set to the same value as `m_PosEnvOffset`, due to wrong behavior in the ui.

Co-authored-by: patiga <patigatus21@gmail.com>
2020-09-22 14:17:21 +00:00
patiga b437526925 run fix_style script 2020-09-22 15:42:20 +02:00
bors[bot] 06b519398b
Merge #2906
2906: Use fixed point conversion consistently r=def- a=Learath2

This fixes the issue with the Tex UV coords being complete garbage

Co-authored-by: Learath <learath2@gmail.com>
2020-09-22 13:13:16 +00:00
patiga 2ef344ea1a set the correct variable 2020-09-22 14:50:04 +02:00
Learath bbdcb7035d Style 2020-09-22 15:47:21 +03:00
bors[bot] d9e748ee91
Merge #2888
2888: Fix dilate alpha threshold & auto apply dilate on embedded texture in editor r=def- a=Jupeyy

editor dilate can be turned off.
about the threshold:

old:
![Screenshot_20200920_175749](https://user-images.githubusercontent.com/6654924/93716689-8d605b80-fb71-11ea-8049-848c8bd3a7f2.png)

new:
![Screenshot_20200920_175846](https://user-images.githubusercontent.com/6654924/93716692-8e918880-fb71-11ea-8108-9be5378cd932.png)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-22 12:38:53 +00:00
Learath 586043fc64 Use fixed point conversion consistently 2020-09-22 15:29:16 +03:00
bors[bot] 9e23623fa1
Merge #2874
2874: Add unmasked entities for all mods r=def- a=Jupeyy

Fixes switch tile for unmasked ddnet
And ddnet mods send that they are a race and ddrace mod appearently?
Not very intuitive that ddnet is a superset of them, bcs tiles changed.

Waiting for a review from @fokkonaut 

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-21 20:46:51 +00:00
bors[bot] 481a56da2a
Merge #2899
2899: Editor: Select game layer by default (fixes #2834) r=Jupeyy a=def-

Since it's the most important layer

Co-authored-by: def <dennis@felsin9.de>
2020-09-21 20:23:56 +00:00
bors[bot] d61c97370f
Merge #2896
2896: Add edit box to write skin name, Add link to Skin Database r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-09-21 17:50:09 +00:00
def ddb88c6f3b Editor: Select game layer by default
Since it's the most important layer
2020-09-21 19:36:28 +02:00
Jupeyy 0ec7f1e1dc Fix dilate threshold & automatically apply dilate on embedded textures in the editor 2020-09-21 19:17:38 +02:00
def 3a3d3bcb99 Fix UpdatePlayerMaps 2020-09-21 15:32:16 +02:00
def cfd32c357b Fix clang-format 2020-09-21 15:32:16 +02:00
def 35fc180559 Finish /showothers 2 implementation on server 2020-09-21 15:32:16 +02:00
def a273969bc1 Fix clang-format 2020-09-21 10:44:13 +02:00
def d17e0e4819 Add link to Skin Database 2020-09-21 10:39:42 +02:00
def f9e66f0b41 Add edit box to write skin name 2020-09-21 10:35:13 +02:00
def 3276f2925d Reload skin menu when skin count changed
fixes graphics bug when new skins are added, skins array is reallocated
and we accessed freed memory

Thanks to Jupeyy & Learath2 for also looking into this
2020-09-21 10:19:54 +02:00
Edgar 9cdaba88dc
fix style 2020-09-20 14:08:27 +02:00
Edgar ffade19e19
don't show scrollbar if not needed on auto rules 2020-09-20 14:01:28 +02:00
Edgar 2587328aa4
add scrollbar to auto rules list, fixes #2514 2020-09-20 13:52:38 +02:00
bors[bot] 4cbcde06e5
Merge #2872
2872: mention rules r=edg-l a=12pm



Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-09-20 10:22:52 +00:00
def 5cc826d6f5 edit box: only highlight x when hovering it
not when hovering the text field itself

Thanks to Ryozuki for report
2020-09-20 11:52:17 +02:00
def a99b673042 Some browser improvements
- Increase size of Name and Clan in adding friend fields
- Smaller Search and Exclude fields
- No more duplicate Search - Search - Search text
- Smaller Connect and Refresh buttons
2020-09-20 11:47:04 +02:00
bors[bot] d4c14505bf
Merge #2883
2883: Ask for confirmation before placing border tiles r=def- a=Fireball-Teeworlds

Fixes #2823 

Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2020-09-20 09:36:55 +00:00
Fireball bb2be60a08 Ask for confirmation before placing border tiles (fixes #2823) 2020-09-20 01:42:07 +01:00
def 4e157c64e3 clang-format fix 2020-09-20 02:24:51 +02:00
def dfa072353d Fix skin lookup
Thanks for Jupeyy for looking into this with me
2020-09-20 02:19:58 +02:00
def 61f89533c5 Clean up skin downloader code a bit
Was trying to find what's causing the issues with skin downloader, but
didn't find anything suspicious.
2020-09-20 02:19:49 +02:00
def 8ef6a0da16 Revert "Revert "Fix clang-format""
This reverts commit 833e3640b4.
2020-09-20 02:19:32 +02:00