ddnet/src
bors[bot] 06a155a40d
Merge #4258
4258: Fix data race in backend_sdl r=def- a=Jupeyy


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-10-28 09:34:23 +00:00
..
android Add Android build scripts 2021-08-24 12:18:20 +02:00
antibot Properly export antibot DLL symbols on Windows, this time for real 2021-10-05 17:38:58 +02:00
base Fix detect.h 2021-10-16 21:16:47 +02:00
engine Fix data race in backend_sdl 2021-10-28 00:52:06 +02:00
game Allow zooming any distance in editor 2021-10-28 10:14:30 +02:00
macos OSX -> macOS 2021-02-12 13:41:41 +01:00
macoslaunch OSX -> macOS 2021-02-12 13:41:41 +01:00
mastersrv uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
steam Run clang-format 2020-09-26 21:50:15 +02:00
test teehistorian: Test statefulness of PLAYER_TEAM and TEAM_PRACTICE 2021-10-06 18:06:19 +02:00
tools Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
twping uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00