mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Add windowed fullscreen ( a special case for Windows )
This commit is contained in:
parent
bc443ce4b4
commit
338b6b2238
|
@ -137,7 +137,7 @@ public:
|
|||
|
||||
// gfx
|
||||
virtual void SwitchWindowScreen(int Index) = 0;
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) = 0;
|
||||
virtual void ToggleWindowVSync() = 0;
|
||||
virtual void LoadFont() = 0;
|
||||
virtual void Notify(const char *pTitle, const char *pMessage) = 0;
|
||||
|
|
|
@ -668,7 +668,7 @@ void CGraphicsBackend_SDL_OpenGL::GetVideoModes(CVideoMode *pModes, int MaxModes
|
|||
|
||||
// Only collect fullscreen modes when requested, that makes sure in windowed mode no refresh rates are shown that aren't supported without
|
||||
// fullscreen anyway(except fullscreen desktop)
|
||||
bool IsFullscreenDestkop = m_pWindow != NULL && ((SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
bool IsFullscreenDestkop = m_pWindow != NULL && (((SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) || g_Config.m_GfxFullscreen == 3);
|
||||
bool CollectFullscreenModes = m_pWindow == NULL || ((SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_FULLSCREEN) != 0 && !IsFullscreenDestkop);
|
||||
|
||||
if(SDL_GetDesktopDisplayMode(Screen, &DesktopMode) < 0)
|
||||
|
@ -863,7 +863,7 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *pScreen, int *pWid
|
|||
else if(Flags & (IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN))
|
||||
SdlFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
|
||||
bool IsFullscreen = (SdlFlags & SDL_WINDOW_FULLSCREEN) != 0;
|
||||
bool IsFullscreen = (SdlFlags & SDL_WINDOW_FULLSCREEN) != 0 || g_Config.m_GfxFullscreen == 3;
|
||||
// use desktop resolution as default resolution, clamp resolution if users's display is smaller than we remembered
|
||||
// if the user starts in fullscreen, and the resolution was not found use the desktop one
|
||||
if((IsFullscreen && !SupportedResolution) || *pWidth == 0 || *pHeight == 0 || (IsDesktopChanged && (*pWidth > *pDesktopWidth || *pHeight > *pDesktopHeight)))
|
||||
|
@ -1105,10 +1105,15 @@ void CGraphicsBackend_SDL_OpenGL::Maximize()
|
|||
// TODO: SDL
|
||||
}
|
||||
|
||||
void CGraphicsBackend_SDL_OpenGL::SetWindowParams(int FullscreenMode, bool IsBorderless)
|
||||
void CGraphicsBackend_SDL_OpenGL::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
|
||||
{
|
||||
if(FullscreenMode > 0)
|
||||
{
|
||||
bool IsDesktopFullscreen = FullscreenMode == 2;
|
||||
#ifndef CONF_FAMILY_WINDOWS
|
||||
// special mode for windows only
|
||||
IsDesktopFullscreen |= FullscreenMode == 3;
|
||||
#endif
|
||||
if(FullscreenMode == 1)
|
||||
{
|
||||
#if defined(CONF_PLATFORM_MACOS) || defined(CONF_PLATFORM_HAIKU)
|
||||
|
@ -1117,16 +1122,35 @@ void CGraphicsBackend_SDL_OpenGL::SetWindowParams(int FullscreenMode, bool IsBor
|
|||
#else
|
||||
SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN);
|
||||
#endif
|
||||
SDL_SetWindowResizable(m_pWindow, SDL_TRUE);
|
||||
}
|
||||
else if(FullscreenMode == 2)
|
||||
else if(IsDesktopFullscreen)
|
||||
{
|
||||
SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
SDL_SetWindowResizable(m_pWindow, SDL_TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetWindowFullscreen(m_pWindow, 0);
|
||||
SDL_SetWindowBordered(m_pWindow, SDL_TRUE);
|
||||
SDL_SetWindowResizable(m_pWindow, SDL_FALSE);
|
||||
SDL_DisplayMode DPMode;
|
||||
if(SDL_GetDesktopDisplayMode(g_Config.m_GfxScreen, &DPMode) < 0)
|
||||
{
|
||||
dbg_msg("gfx", "unable to get display mode: %s", SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
ResizeWindow(DPMode.w, DPMode.h, DPMode.refresh_rate);
|
||||
SDL_SetWindowPosition(m_pWindow, SDL_WINDOWPOS_CENTERED_DISPLAY(g_Config.m_GfxScreen), SDL_WINDOWPOS_CENTERED_DISPLAY(g_Config.m_GfxScreen));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_SetWindowFullscreen(m_pWindow, 0);
|
||||
SDL_SetWindowBordered(m_pWindow, SDL_bool(!IsBorderless));
|
||||
SDL_SetWindowResizable(m_pWindow, SDL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1196,7 +1220,7 @@ bool CGraphicsBackend_SDL_OpenGL::ResizeWindow(int w, int h, int RefreshRate)
|
|||
{
|
||||
#ifdef CONF_FAMILY_WINDOWS
|
||||
// in windows make the window windowed mode first, this prevents strange window glitches (other games probably do something similar)
|
||||
SetWindowParams(0, 1);
|
||||
SetWindowParams(0, 1, true);
|
||||
#endif
|
||||
SDL_DisplayMode SetMode = {};
|
||||
SDL_DisplayMode ClosestMode = {};
|
||||
|
@ -1208,7 +1232,7 @@ bool CGraphicsBackend_SDL_OpenGL::ResizeWindow(int w, int h, int RefreshRate)
|
|||
#ifdef CONF_FAMILY_WINDOWS
|
||||
// now change it back to fullscreen, this will restore the above set state, bcs SDL saves fullscreen modes appart from other video modes (as of SDL 2.0.16)
|
||||
// see implementation of SDL_SetWindowDisplayMode
|
||||
SetWindowParams(1, 0);
|
||||
SetWindowParams(1, 0, true);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -253,7 +253,7 @@ public:
|
|||
|
||||
virtual void Minimize();
|
||||
virtual void Maximize();
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless);
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing);
|
||||
virtual bool SetWindowScreen(int Index);
|
||||
virtual bool UpdateDisplayMode(int Index);
|
||||
virtual int GetWindowScreen();
|
||||
|
|
|
@ -3950,10 +3950,10 @@ void CClient::SwitchWindowScreen(int Index)
|
|||
// Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged)
|
||||
if(g_Config.m_GfxFullscreen)
|
||||
{
|
||||
SetWindowParams(0, g_Config.m_GfxBorderless);
|
||||
SetWindowParams(0, g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
|
||||
if(Graphics()->SetWindowScreen(Index))
|
||||
g_Config.m_GfxScreen = Index;
|
||||
SetWindowParams(g_Config.m_GfxFullscreen, g_Config.m_GfxBorderless);
|
||||
SetWindowParams(g_Config.m_GfxFullscreen, g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3974,11 +3974,11 @@ void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData,
|
|||
pfnCallback(pResult, pCallbackUserData);
|
||||
}
|
||||
|
||||
void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless)
|
||||
void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
|
||||
{
|
||||
g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 2);
|
||||
g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 3);
|
||||
g_Config.m_GfxBorderless = (int)IsBorderless;
|
||||
Graphics()->SetWindowParams(FullscreenMode, IsBorderless);
|
||||
Graphics()->SetWindowParams(FullscreenMode, IsBorderless, AllowResizing);
|
||||
}
|
||||
|
||||
void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
||||
|
@ -3987,7 +3987,7 @@ void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IC
|
|||
if(pSelf->Graphics() && pResult->NumArguments())
|
||||
{
|
||||
if(g_Config.m_GfxFullscreen != pResult->GetInteger(0))
|
||||
pSelf->SetWindowParams(pResult->GetInteger(0), g_Config.m_GfxBorderless);
|
||||
pSelf->SetWindowParams(pResult->GetInteger(0), g_Config.m_GfxBorderless, pResult->GetInteger(0) != 3);
|
||||
}
|
||||
else
|
||||
pfnCallback(pResult, pCallbackUserData);
|
||||
|
@ -3999,7 +3999,7 @@ void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData
|
|||
if(pSelf->Graphics() && pResult->NumArguments())
|
||||
{
|
||||
if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0)))
|
||||
pSelf->SetWindowParams(g_Config.m_GfxFullscreen, !g_Config.m_GfxBorderless);
|
||||
pSelf->SetWindowParams(g_Config.m_GfxFullscreen, !g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
|
||||
}
|
||||
else
|
||||
pfnCallback(pResult, pCallbackUserData);
|
||||
|
|
|
@ -487,7 +487,7 @@ public:
|
|||
|
||||
// gfx
|
||||
virtual void SwitchWindowScreen(int Index);
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless);
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing);
|
||||
virtual void ToggleWindowVSync();
|
||||
virtual void LoadFont();
|
||||
virtual void Notify(const char *pTitle, const char *pMessage);
|
||||
|
|
|
@ -2075,14 +2075,24 @@ void CGraphics_Threaded::IndicesNumRequiredNotify(unsigned int RequiredIndicesCo
|
|||
|
||||
int CGraphics_Threaded::IssueInit()
|
||||
{
|
||||
int Flags = IGraphicsBackend::INITFLAG_RESIZABLE;
|
||||
int Flags = 0;
|
||||
|
||||
bool IsPurlyWindowed = g_Config.m_GfxFullscreen == 0;
|
||||
bool IsExclusiveFullscreen = g_Config.m_GfxFullscreen == 1;
|
||||
bool IsDesktopFullscreen = g_Config.m_GfxFullscreen == 2;
|
||||
#ifndef CONF_FAMILY_WINDOWS
|
||||
// special mode for windows only
|
||||
IsDesktopFullscreen |= g_Config.m_GfxFullscreen == 3;
|
||||
#endif
|
||||
|
||||
if(g_Config.m_GfxBorderless)
|
||||
Flags |= IGraphicsBackend::INITFLAG_BORDERLESS;
|
||||
if(g_Config.m_GfxFullscreen == 1)
|
||||
if(IsExclusiveFullscreen)
|
||||
Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
|
||||
else if(g_Config.m_GfxFullscreen == 2)
|
||||
else if(IsDesktopFullscreen)
|
||||
Flags |= IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN;
|
||||
if(IsPurlyWindowed || IsExclusiveFullscreen || IsDesktopFullscreen)
|
||||
Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
|
||||
if(g_Config.m_GfxVsync)
|
||||
Flags |= IGraphicsBackend::INITFLAG_VSYNC;
|
||||
if(g_Config.m_GfxHighdpi)
|
||||
|
@ -2310,9 +2320,9 @@ void CGraphics_Threaded::Maximize()
|
|||
m_pBackend->Maximize();
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::SetWindowParams(int FullscreenMode, bool IsBorderless)
|
||||
void CGraphics_Threaded::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
|
||||
{
|
||||
m_pBackend->SetWindowParams(FullscreenMode, IsBorderless);
|
||||
m_pBackend->SetWindowParams(FullscreenMode, IsBorderless, AllowResizing);
|
||||
CVideoMode CurMode;
|
||||
m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen);
|
||||
GotResized(CurMode.m_WindowWidth, CurMode.m_WindowHeight, CurMode.m_RefreshRate);
|
||||
|
|
|
@ -669,7 +669,7 @@ public:
|
|||
|
||||
virtual void Minimize() = 0;
|
||||
virtual void Maximize() = 0;
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) = 0;
|
||||
virtual bool SetWindowScreen(int Index) = 0;
|
||||
virtual bool UpdateDisplayMode(int Index) = 0;
|
||||
virtual int GetWindowScreen() = 0;
|
||||
|
@ -1169,7 +1169,7 @@ public:
|
|||
int GetNumScreens() const override;
|
||||
void Minimize() override;
|
||||
void Maximize() override;
|
||||
void SetWindowParams(int FullscreenMode, bool IsBorderless) override;
|
||||
void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) override;
|
||||
bool SetWindowScreen(int Index) override;
|
||||
void Move(int x, int y) override;
|
||||
void Resize(int w, int h, int RefreshRate) override;
|
||||
|
|
|
@ -147,7 +147,7 @@ public:
|
|||
int GetNumScreens() const override { return 0; };
|
||||
void Minimize() override{};
|
||||
void Maximize() override{};
|
||||
void SetWindowParams(int FullscreenMode, bool IsBorderless) override{};
|
||||
void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) override{};
|
||||
bool SetWindowScreen(int Index) override { return false; };
|
||||
void Move(int x, int y) override{};
|
||||
void Resize(int w, int h, int RefreshRate) override{};
|
||||
|
|
|
@ -209,7 +209,7 @@ public:
|
|||
int WindowWidth() const { return m_ScreenWidth / m_ScreenHiDPIScale; }
|
||||
int WindowHeight() const { return m_ScreenHeight / m_ScreenHiDPIScale; }
|
||||
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
|
||||
virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) = 0;
|
||||
virtual bool SetWindowScreen(int Index) = 0;
|
||||
virtual bool SetVSync(bool State) = 0;
|
||||
virtual int GetWindowScreen() = 0;
|
||||
|
|
|
@ -104,10 +104,10 @@ MACRO_CONFIG_INT(GfxDesktopWidth, gfx_desktop_width, 0, 0, 0, CFGFLAG_SAVE | CFG
|
|||
MACRO_CONFIG_INT(GfxDesktopHeight, gfx_desktop_height, 0, 0, 0, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Desktop resolution height for detecting display changes (not recommended to change manually)")
|
||||
#if !defined(CONF_PLATFORM_MACOS)
|
||||
MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)")
|
||||
MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen")
|
||||
MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 3, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen")
|
||||
#else
|
||||
MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)")
|
||||
MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 0, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen")
|
||||
MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 0, 0, 3, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen")
|
||||
#endif
|
||||
MACRO_CONFIG_INT(GfxHighdpi, gfx_highdpi, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enable high-dpi")
|
||||
MACRO_CONFIG_INT(GfxColorDepth, gfx_color_depth, 24, 16, 24, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Colors bits for framebuffer (fullscreen only)")
|
||||
|
|
|
@ -1170,27 +1170,29 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
|
|||
|
||||
// switches
|
||||
static float s_ScrollValueDrop = 0;
|
||||
static const int s_NumWindowMode = 4;
|
||||
const char *pWindowModes[] = {Localize("Windowed"), Localize("Windowed borderless"), Localize("Windowed fullscreen"), Localize("Desktop fullscreen"), Localize("Fullscreen")};
|
||||
static const int s_NumWindowMode = sizeof(pWindowModes) / sizeof(pWindowModes[0]);
|
||||
static int s_aWindowModeIDs[s_NumWindowMode];
|
||||
const void *aWindowModeIDs[s_NumWindowMode];
|
||||
for(int i = 0; i < s_NumWindowMode; ++i)
|
||||
aWindowModeIDs[i] = &s_aWindowModeIDs[i];
|
||||
static int s_WindowModeDropDownState = 0;
|
||||
const char *pWindowModes[] = {Localize("Windowed"), Localize("Windowed borderless"), Localize("Desktop fullscreen"), Localize("Fullscreen")};
|
||||
|
||||
OldSelected = (g_Config.m_GfxFullscreen ? (g_Config.m_GfxFullscreen == 1 ? 3 : 2) : (g_Config.m_GfxBorderless ? 1 : 0));
|
||||
OldSelected = (g_Config.m_GfxFullscreen ? (g_Config.m_GfxFullscreen == 1 ? 4 : (g_Config.m_GfxFullscreen == 2 ? 3 : 2)) : (g_Config.m_GfxBorderless ? 1 : 0));
|
||||
|
||||
const int NewWindowMode = RenderDropDown(s_WindowModeDropDownState, &MainView, OldSelected, aWindowModeIDs, pWindowModes, s_NumWindowMode, &s_NumWindowMode, s_ScrollValueDrop);
|
||||
if(OldSelected != NewWindowMode)
|
||||
{
|
||||
if(NewWindowMode == 0)
|
||||
Client()->SetWindowParams(0, false);
|
||||
Client()->SetWindowParams(0, false, true);
|
||||
else if(NewWindowMode == 1)
|
||||
Client()->SetWindowParams(0, true);
|
||||
Client()->SetWindowParams(0, true, true);
|
||||
else if(NewWindowMode == 2)
|
||||
Client()->SetWindowParams(2, false);
|
||||
Client()->SetWindowParams(3, false, false);
|
||||
else if(NewWindowMode == 3)
|
||||
Client()->SetWindowParams(1, false);
|
||||
Client()->SetWindowParams(2, false, true);
|
||||
else if(NewWindowMode == 4)
|
||||
Client()->SetWindowParams(1, false, true);
|
||||
}
|
||||
|
||||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||||
|
|
Loading…
Reference in a new issue