Disable Chat render on TAB and fix tee icon position

This commit is contained in:
Дядя Женя 2020-10-30 21:51:59 +03:00
parent bf78847656
commit 75987a26cf
2 changed files with 22 additions and 24 deletions

View file

@ -58,8 +58,7 @@ void CChat::RebuildChat()
Graphics()->DeleteQuadContainer(m_aLines[i].m_QuadContainerIndex);
m_aLines[i].m_QuadContainerIndex = -1;
// recalculate sizes
m_aLines[i].m_YOffset[0] = -1.f;
m_aLines[i].m_YOffset[1] = -1.f;
m_aLines[i].m_YOffset = -1.f;
}
}
@ -85,7 +84,7 @@ void CChat::Reset()
m_aLines[i].m_TimesRepeated = 0;
m_aLines[i].m_HasRenderTee = false;
}
m_PrevScoreBoardShowed = false;
m_PrevShowChat = false;
m_ReverseTAB = false;
@ -702,8 +701,7 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
Graphics()->DeleteQuadContainer(pCurrentLine->m_QuadContainerIndex);
pCurrentLine->m_QuadContainerIndex = -1;
pCurrentLine->m_Time = time();
pCurrentLine->m_YOffset[0] = -1.f;
pCurrentLine->m_YOffset[1] = -1.f;
pCurrentLine->m_YOffset = -1.f;
return;
}
@ -712,8 +710,7 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine)
pCurrentLine = &m_aLines[m_CurrentLine];
pCurrentLine->m_TimesRepeated = 0;
pCurrentLine->m_Time = time();
pCurrentLine->m_YOffset[0] = -1.0f;
pCurrentLine->m_YOffset[1] = -1.0f;
pCurrentLine->m_YOffset = -1.0f;
pCurrentLine->m_ClientID = ClientID;
pCurrentLine->m_Team = Team;
pCurrentLine->m_NameColor = -2;
@ -893,12 +890,9 @@ void CChat::OnPrepareLines()
float y = 300.0f - 28.0f;
float FontSize = FONT_SIZE;
bool ForceRecreate = m_pClient->m_pScoreboard->Active() != m_PrevScoreBoardShowed;
bool ShowLargeArea = m_Show || g_Config.m_ClShowChat == 2;
bool ForceRecreate = ShowLargeArea != m_PrevShowChat;
ForceRecreate |= ShowLargeArea != m_PrevShowChat;
m_PrevScoreBoardShowed = m_pClient->m_pScoreboard->Active();
m_PrevShowChat = ShowLargeArea;
float RealMsgPaddingX = MESSAGE_PADDING_X;
@ -915,13 +909,12 @@ void CChat::OnPrepareLines()
RealMsgPaddingTee = 0;
int64 Now = time();
float LineWidth = (m_pClient->m_pScoreboard->Active() ? 90.0f : 200.0f) - RealMsgPaddingX - RealMsgPaddingTee;
float LineWidth = CHAT_WIDTH - RealMsgPaddingX - RealMsgPaddingTee;
float HeightLimit = m_pClient->m_pScoreboard->Active() ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
float HeightLimit = m_PrevShowChat ? CHAT_HEIGHT_MIN : CHAT_HEIGHT_FULL;
float Begin = x;
float TextBegin = Begin + RealMsgPaddingX / 2.0f;
CTextCursor Cursor;
int OffsetType = m_pClient->m_pScoreboard->Active() ? 1 : 0;
for(int i = 0; i < MAX_LINES; i++)
{
@ -967,7 +960,7 @@ void CChat::OnPrepareLines()
}
// get the y offset (calculate it if we haven't done that yet)
if(m_aLines[r].m_YOffset[OffsetType] < 0.0f)
if(m_aLines[r].m_YOffset < 0.0f)
{
TextRender()->SetCursor(&Cursor, TextBegin, 0.0f, FontSize, 0);
Cursor.m_LineWidth = LineWidth;
@ -997,10 +990,10 @@ void CChat::OnPrepareLines()
TextRender()->TextEx(&AppendCursor, m_aLines[r].m_aText, -1);
m_aLines[r].m_YOffset[OffsetType] = AppendCursor.m_Y + AppendCursor.m_FontSize + RealMsgPaddingY;
m_aLines[r].m_YOffset = AppendCursor.m_Y + AppendCursor.m_FontSize + RealMsgPaddingY;
}
y -= m_aLines[r].m_YOffset[OffsetType];
y -= m_aLines[r].m_YOffset;
// cut off if msgs waste too much space
if(y < HeightLimit)
@ -1111,7 +1104,7 @@ void CChat::OnPrepareLines()
if(g_Config.m_ClChatBackground && (m_aLines[r].m_aText[0] != '\0' || m_aLines[r].m_aName[0] != '\0'))
{
float Height = m_aLines[r].m_YOffset[OffsetType];
float Height = m_aLines[r].m_YOffset;
Graphics()->SetColor(1, 1, 1, 1);
m_aLines[r].m_QuadContainerIndex = RenderTools()->CreateRoundRectQuadContainer(Begin, y, (AppendCursor.m_LongestLineWidth - TextBegin) + RealMsgPaddingX * 1.5f, Height, MESSAGE_ROUNDING, CUI::CORNER_ALL);
}
@ -1126,6 +1119,10 @@ void CChat::OnPrepareLines()
void CChat::OnRender()
{
// Do not render chat when scoreboard active
if(m_pClient->m_pScoreboard->Active())
return;
// send pending chat messages
if(m_PendingChatCounter > 0 && m_LastChatSend + time_freq() < time())
{
@ -1222,8 +1219,7 @@ void CChat::OnRender()
OnPrepareLines();
int64 Now = time();
float HeightLimit = m_pClient->m_pScoreboard->Active() ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
int OffsetType = m_pClient->m_pScoreboard->Active() ? 1 : 0;
float HeightLimit = m_PrevShowChat ? CHAT_HEIGHT_MIN : CHAT_HEIGHT_FULL;
float RealMsgPaddingX = MESSAGE_PADDING_X;
float RealMsgPaddingY = MESSAGE_PADDING_Y;
@ -1240,7 +1236,7 @@ void CChat::OnRender()
if(Now > m_aLines[r].m_Time + 16 * time_freq() && !m_PrevShowChat)
break;
y -= m_aLines[r].m_YOffset[OffsetType];
y -= m_aLines[r].m_YOffset;
// cut off if msgs waste too much space
if(y < HeightLimit)
@ -1277,7 +1273,7 @@ void CChat::OnRender()
float RowHeight = FONT_SIZE + RealMsgPaddingY;
float OffsetTeeY = MESSAGE_TEE_SIZE / 2.0f;
float FullHeightMinusTee = RowHeight - MESSAGE_TEE_SIZE;
float TWSkinUnreliableOffset = 1.0f; // teeworlds skins were always a bit in the ground
float TWSkinUnreliableOffset = 0.25f; // teeworlds skins were always a bit in the ground
CAnimState *pIdleState = CAnimState::GetIdle();
RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), vec2(x + (RealMsgPaddingX + MESSAGE_TEE_SIZE) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset), Blend);

View file

@ -11,6 +11,9 @@ class CChat : public CComponent
{
CLineInput m_Input;
static constexpr float CHAT_WIDTH = 200.0f;
static constexpr float CHAT_HEIGHT_FULL = 200.0f;
static constexpr float CHAT_HEIGHT_MIN = 50.0f;
static constexpr float MESSAGE_PADDING_X = 5.0f;
static constexpr float MESSAGE_TEE_SIZE = 7.0f;
static constexpr float MESSAGE_TEE_PADDING_RIGHT = 0.5f;
@ -27,7 +30,7 @@ class CChat : public CComponent
struct CLine
{
int64 m_Time;
float m_YOffset[2];
float m_YOffset;
int m_ClientID;
int m_Team;
int m_NameColor;
@ -51,7 +54,6 @@ class CChat : public CComponent
int m_TimesRepeated;
};
bool m_PrevScoreBoardShowed;
bool m_PrevShowChat;
CLine m_aLines[MAX_LINES];