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Merge #5619
5619: Make UI inputs more secure r=def- a=C0D3D3V fixes #3560 finally :) what a dream xD This in addition also fixes an input bug, if you hold a mouse button on an input and then open f1 it no longer presses that button. ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
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commit
96896ddf5c
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@ -2385,6 +2385,8 @@ void CMenus::SetActive(bool Active)
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{
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ms_ColorPicker.m_Active = false;
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Input()->SetIMEState(Active);
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UI()->SetHotItem(nullptr);
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UI()->SetActiveItem(nullptr);
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}
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m_MenuActive = Active;
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if(!m_MenuActive)
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@ -155,6 +155,11 @@ void CUI::Update(float MouseX, float MouseY, float MouseWorldX, float MouseWorld
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if(m_pActiveItem)
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m_pHotItem = m_pActiveItem;
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m_pBecomingHotItem = 0;
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if(!Enabled())
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{
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m_pHotItem = nullptr;
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m_pActiveItem = nullptr;
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}
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}
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bool CUI::MouseInside(const CUIRect *pRect) const
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