mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Remove stack pointer for pID in UIs
This commit is contained in:
parent
22ef342ffc
commit
18fa5bdc22
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@ -1251,7 +1251,8 @@ void CMenus::RenderDemoList(CUIRect MainView)
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}
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}
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if(DoButton_Menu(&DirectoryButton, Localize("Demos directory"), 0, &DirectoryButton))
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static int s_DirectoryButtonID = 0;
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if(DoButton_Menu(&s_DirectoryButtonID, Localize("Demos directory"), 0, &DirectoryButton))
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{
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char aBuf[MAX_PATH_LENGTH];
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char aBufFull[MAX_PATH_LENGTH + 7];
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@ -271,7 +271,8 @@ void CMenus::RenderSettingsGeneral(CUIRect MainView)
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RenderThemeSelection(Left);
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DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
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if(DoButton_Menu(&DirectoryButton, Localize("Themes directory"), 0, &DirectoryButton))
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static int s_ThemesButtonID = 0;
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if(DoButton_Menu(&s_ThemesButtonID, Localize("Themes directory"), 0, &DirectoryButton))
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{
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char aBuf[MAX_PATH_LENGTH];
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char aBufFull[MAX_PATH_LENGTH + 7];
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@ -583,7 +584,8 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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MainView.HSplitTop(20.0f, 0, &MainView);
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MainView.HSplitTop(20.0f, &Button, &MainView);
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Button.VSplitMid(&Button, &Button2);
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if(DoButton_CheckBox(&ColorBody, Localize("Custom colors"), *UseCustomColor, &Button))
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static int s_CustomColorID = 0;
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if(DoButton_CheckBox(&s_CustomColorID, Localize("Custom colors"), *UseCustomColor, &Button))
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{
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*UseCustomColor = *UseCustomColor ? 0 : 1;
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SetNeedSendInfo();
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@ -724,7 +726,8 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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SkinDB.VSplitLeft(150.0f, &SkinDB, &DirectoryButton);
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SkinDB.HSplitTop(5.0f, 0, &SkinDB);
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if(DoButton_Menu(&SkinDB, Localize("Skin Database"), 0, &SkinDB))
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static int s_SkinDBDirID = 0;
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if(DoButton_Menu(&s_SkinDBDirID, Localize("Skin Database"), 0, &SkinDB))
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{
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if(!open_link("https://ddnet.tw/skins/"))
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{
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@ -736,7 +739,8 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton);
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DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &RefreshButton);
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DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0);
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if(DoButton_Menu(&DirectoryButton, Localize("Skins directory"), 0, &DirectoryButton))
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static int s_DirectoryButtonID = 0;
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if(DoButton_Menu(&s_DirectoryButtonID, Localize("Skins directory"), 0, &DirectoryButton))
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{
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char aBuf[MAX_PATH_LENGTH];
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char aBufFull[MAX_PATH_LENGTH + 7];
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@ -751,7 +755,8 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
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if(DoButton_Menu(&RefreshButton, "\xEE\x97\x95", 0, &RefreshButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
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static int s_SkinRefreshButtonID = 0;
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if(DoButton_Menu(&s_SkinRefreshButtonID, "\xEE\x97\x95", 0, &RefreshButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
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{
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m_pClient->m_pSkins->Refresh();
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s_InitSkinlist = true;
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@ -898,13 +903,13 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
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static int s_ControlsList = 0;
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static int s_SelectedControl = -1;
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static float s_ScrollValue = 0;
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int OldSelected = s_SelectedControl;
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static int s_OldSelected = 0;
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// Hacky values: Size of 10.0f per item for smoother scrolling, 72 elements
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// fits the current size of controls settings
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UiDoListboxStart(&s_ControlsList, &MainView, 10.0f, Localize("Controls"), "", 72, 1, s_SelectedControl, s_ScrollValue);
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CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, DummySettings, MiscSettings, ResetButton;
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CListboxItem Item = UiDoListboxNextItem(&OldSelected, false, false, true);
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CListboxItem Item = UiDoListboxNextItem(&s_OldSelected, false, false, true);
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Item.m_Rect.HSplitTop(10.0f, 0, &Item.m_Rect);
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Item.m_Rect.VSplitMid(&MovementSettings, &VotingSettings);
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@ -1060,7 +1065,7 @@ int CMenus::RenderDropDown(int &CurDropDownState, CUIRect *pRect, int CurSelecti
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{
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CUIRect Button;
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pRect->HSplitTop(24.0f, &Button, pRect);
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if(DoButton_MenuTab(&pID, CurSelection > -1 ? pStr[CurSelection] : "", 0, &Button, CUI::CORNER_ALL, NULL, NULL, NULL, NULL, 4.0f))
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if(DoButton_MenuTab(pID, CurSelection > -1 ? pStr[CurSelection] : "", 0, &Button, CUI::CORNER_ALL, NULL, NULL, NULL, NULL, 4.0f))
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CurDropDownState = 1;
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return CurSelection;
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}
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@ -2441,7 +2446,8 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
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Left.HSplitTop(20.0f, &Button, &Left);
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bool ShowOwnTeam = g_Config.m_ClShowOthers == 2;
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if(DoButton_CheckBox(&ShowOwnTeam, Localize("Show others (own team only)"), ShowOwnTeam, &Button))
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static int s_ShowOwnTeamID = 0;
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if(DoButton_CheckBox(&s_ShowOwnTeamID, Localize("Show others (own team only)"), ShowOwnTeam, &Button))
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{
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g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != 2 ? 2 : 0;
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}
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@ -2548,7 +2554,8 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
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Left.HSplitTop(20.0f, &Button, &Left);
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bool UseCurrentMap = str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0;
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if(DoButton_CheckBox(&UseCurrentMap, Localize("Use current map as background"), UseCurrentMap, &Button))
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static int s_UseCurrentMapID = 0;
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if(DoButton_CheckBox(&s_UseCurrentMapID, Localize("Use current map as background"), UseCurrentMap, &Button))
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{
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if(UseCurrentMap)
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g_Config.m_ClBackgroundEntities[0] = '\0';
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@ -322,13 +322,15 @@ void CMenus::RenderSettingsCustom(CUIRect MainView)
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Page2Tab.VSplitLeft(TabsW / 4, &Page2Tab, &Page3Tab);
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Page3Tab.VSplitLeft(TabsW / 4, &Page3Tab, &Page4Tab);
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if(DoButton_MenuTab((void *)&Page1Tab, Localize("Entities"), s_CurCustomTab == 0, &Page1Tab, 5, NULL, NULL, NULL, NULL, 4))
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static int s_aPageTabs[4] = {};
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if(DoButton_MenuTab((void *)&s_aPageTabs[0], Localize("Entities"), s_CurCustomTab == 0, &Page1Tab, 5, NULL, NULL, NULL, NULL, 4))
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s_CurCustomTab = 0;
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if(DoButton_MenuTab((void *)&Page2Tab, Localize("Game"), s_CurCustomTab == 1, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4))
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if(DoButton_MenuTab((void *)&s_aPageTabs[1], Localize("Game"), s_CurCustomTab == 1, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4))
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s_CurCustomTab = 1;
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if(DoButton_MenuTab((void *)&Page3Tab, Localize("Emoticons"), s_CurCustomTab == 2, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4))
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if(DoButton_MenuTab((void *)&s_aPageTabs[2], Localize("Emoticons"), s_CurCustomTab == 2, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4))
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s_CurCustomTab = 2;
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if(DoButton_MenuTab((void *)&Page4Tab, Localize("Particles"), s_CurCustomTab == 3, &Page4Tab, 10, NULL, NULL, NULL, NULL, 4))
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if(DoButton_MenuTab((void *)&s_aPageTabs[3], Localize("Particles"), s_CurCustomTab == 3, &Page4Tab, 10, NULL, NULL, NULL, NULL, 4))
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s_CurCustomTab = 3;
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if(s_CurCustomTab == 0)
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@ -529,7 +531,8 @@ void CMenus::RenderSettingsCustom(CUIRect MainView)
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DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton);
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DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &ReloadButton);
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DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0);
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if(DoButton_Menu(&DirectoryButton, Localize("Assets directory"), 0, &DirectoryButton))
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static int s_AssetsDirID = 0;
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if(DoButton_Menu(&s_AssetsDirID, Localize("Assets directory"), 0, &DirectoryButton))
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{
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char aBuf[MAX_PATH_LENGTH];
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char aBufFull[MAX_PATH_LENGTH + 7];
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@ -553,7 +556,8 @@ void CMenus::RenderSettingsCustom(CUIRect MainView)
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TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
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if(DoButton_Menu(&ReloadButton, "\xEE\x97\x95", 0, &ReloadButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
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static int s_AssetsReloadBtnID = 0;
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if(DoButton_Menu(&s_AssetsReloadBtnID, "\xEE\x97\x95", 0, &ReloadButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
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{
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ClearCustomItems(s_CurCustomTab);
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}
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@ -1159,7 +1159,8 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
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TB_Top.VSplitLeft(45.0f, &Button, &TB_Top);
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if(DoButton_Editor(&Button, "Entities", 0, &Button, 0, "Choose game layer entities image for different gametypes"))
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static int s_EntitiesButtonID = 0;
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if(DoButton_Editor(&s_EntitiesButtonID, "Entities", 0, &Button, 0, "Choose game layer entities image for different gametypes"))
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{
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m_SelectEntitiesFiles.clear();
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Storage()->ListDirectory(IStorage::TYPE_ALL, "editor/entities", EntitiesListdirCallback, this);
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