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use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1
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@ -44,7 +44,7 @@ void CItems::RenderProjectile(const CProjectileData *pCurrent, int ItemID)
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bool LocalPlayerInGame = false;
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if(m_pClient->m_Snap.m_pLocalInfo)
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LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_pLocalInfo->m_ClientID].m_Team != -1;
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LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_pLocalInfo->m_ClientID].m_Team != TEAM_SPECTATORS;
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static float s_LastGameTickTime = Client()->GameTickTime(g_Config.m_ClDummy);
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if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_PAUSED))
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@ -557,7 +557,7 @@ void CItems::ReconstructSmokeTrail(const CProjectileData *pCurrent, int DestroyT
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bool LocalPlayerInGame = false;
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if(m_pClient->m_Snap.m_pLocalInfo)
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LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_pLocalInfo->m_ClientID].m_Team != -1;
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LocalPlayerInGame = m_pClient->m_aClients[m_pClient->m_Snap.m_pLocalInfo->m_ClientID].m_Team != TEAM_SPECTATORS;
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if(!m_pClient->AntiPingGunfire() || !LocalPlayerInGame)
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return;
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if(Client()->PredGameTick(g_Config.m_ClDummy) == pCurrent->m_StartTick)
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@ -740,7 +740,7 @@ void CCharacter::Tick()
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if(m_Core.m_TriggeredEvents & COREEVENT_HOOK_ATTACH_PLAYER)
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{
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if(m_Core.m_HookedPlayer != -1 && GameServer()->m_apPlayers[m_Core.m_HookedPlayer]->GetTeam() != -1)
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if(m_Core.m_HookedPlayer != -1 && GameServer()->m_apPlayers[m_Core.m_HookedPlayer]->GetTeam() != TEAM_SPECTATORS)
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{
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Antibot()->OnHookAttach(m_pPlayer->GetCID(), true);
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}
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@ -1161,9 +1161,9 @@ bool CCharacter::CanSnapCharacter(int SnappingClient)
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if(pSnapPlayer->GetTeam() == TEAM_SPECTATORS || pSnapPlayer->IsPaused())
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{
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if(pSnapPlayer->m_SpectatorID != -1 && !CanCollide(pSnapPlayer->m_SpectatorID) && (pSnapPlayer->m_ShowOthers == SHOW_OTHERS_OFF || (pSnapPlayer->m_ShowOthers == SHOW_OTHERS_ONLY_TEAM && !SameTeam(pSnapPlayer->m_SpectatorID))))
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if(pSnapPlayer->m_SpectatorID != SPEC_FREEVIEW && !CanCollide(pSnapPlayer->m_SpectatorID) && (pSnapPlayer->m_ShowOthers == SHOW_OTHERS_OFF || (pSnapPlayer->m_ShowOthers == SHOW_OTHERS_ONLY_TEAM && !SameTeam(pSnapPlayer->m_SpectatorID))))
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return false;
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else if(pSnapPlayer->m_SpectatorID == -1 && !CanCollide(SnappingClient) && pSnapPlayer->m_SpecTeam && !SameTeam(SnappingClient))
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else if(pSnapPlayer->m_SpectatorID == SPEC_FREEVIEW && !CanCollide(SnappingClient) && pSnapPlayer->m_SpecTeam && !SameTeam(SnappingClient))
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return false;
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}
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else if(pSnapChar && !pSnapChar->m_Super && !CanCollide(SnappingClient) && (pSnapPlayer->m_ShowOthers == SHOW_OTHERS_OFF || (pSnapPlayer->m_ShowOthers == SHOW_OTHERS_ONLY_TEAM && !SameTeam(SnappingClient))))
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@ -74,7 +74,7 @@ void CDoor::Snap(int SnappingClient)
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{
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CCharacter *Char = GameServer()->GetPlayerChar(SnappingClient);
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == -1 || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) && GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == TEAM_SPECTATORS || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) && GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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Char = GameServer()->GetPlayerChar(GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID);
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if(Char && Char->Team() != TEAM_SUPER && Char->IsAlive() && GameServer()->Collision()->m_NumSwitchers > 0 && GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()])
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@ -186,7 +186,7 @@ void CDragger::Snap(int SnappingClient)
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CCharacter *pChar = GameServer()->GetPlayerChar(SnappingClient);
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == -1 || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) && GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == TEAM_SPECTATORS || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) && GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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pChar = GameServer()->GetPlayerChar(GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID);
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if(pChar && pChar->Team() != m_CaughtTeam)
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@ -117,7 +117,7 @@ void CGun::Snap(int SnappingClient)
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CCharacter *Char = GameServer()->GetPlayerChar(SnappingClient);
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == -1 || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) &&
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == TEAM_SPECTATORS || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) &&
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GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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Char = GameServer()->GetPlayerChar(GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID);
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@ -112,7 +112,7 @@ void CLight::Snap(int SnappingClient)
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CCharacter *Char = GameServer()->GetPlayerChar(SnappingClient);
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == -1 || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) && GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == TEAM_SPECTATORS || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) && GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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Char = GameServer()->GetPlayerChar(GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID);
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if(pEntData)
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@ -157,7 +157,7 @@ void CPickup::Snap(int SnappingClient)
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CCharacter *Char = GameServer()->GetPlayerChar(SnappingClient);
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == -1 || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) && GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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if(SnappingClient != SERVER_DEMO_CLIENT && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == TEAM_SPECTATORS || GameServer()->m_apPlayers[SnappingClient]->IsPaused()) && GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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Char = GameServer()->GetPlayerChar(GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID);
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int SnappingClientVersion = SnappingClient != SERVER_DEMO_CLIENT ? GameServer()->GetClientVersion(SnappingClient) : CLIENT_VERSIONNR;
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@ -94,13 +94,13 @@ void CPlasma::Snap(int SnappingClient)
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if(SnapChar && SnapChar->IsAlive() && (m_Layer == LAYER_SWITCH && m_Number > 0 && !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[SnapChar->Team()]) && (!Tick))
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return;
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if(SnapPlayer && (SnapPlayer->GetTeam() == TEAM_SPECTATORS || SnapPlayer->IsPaused()) && SnapPlayer->m_SpectatorID != -1 && GameServer()->GetPlayerChar(SnapPlayer->m_SpectatorID) && GameServer()->GetPlayerChar(SnapPlayer->m_SpectatorID)->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != SHOW_OTHERS_ON)
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if(SnapPlayer && (SnapPlayer->GetTeam() == TEAM_SPECTATORS || SnapPlayer->IsPaused()) && SnapPlayer->m_SpectatorID != SPEC_FREEVIEW && GameServer()->GetPlayerChar(SnapPlayer->m_SpectatorID) && GameServer()->GetPlayerChar(SnapPlayer->m_SpectatorID)->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != SHOW_OTHERS_ON)
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return;
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if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != SHOW_OTHERS_ON)
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return;
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if(SnapPlayer && (SnapPlayer->GetTeam() == TEAM_SPECTATORS || SnapPlayer->IsPaused()) && SnapPlayer->m_SpectatorID == -1 && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_SpecTeam)
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if(SnapPlayer && (SnapPlayer->GetTeam() == TEAM_SPECTATORS || SnapPlayer->IsPaused()) && SnapPlayer->m_SpectatorID == SPEC_FREEVIEW && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_SpecTeam)
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return;
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CNetObj_Laser *pObj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(
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@ -1784,7 +1784,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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int GameTeam = ((CGameControllerDDRace *)m_pController)->m_Teams.m_Core.Team(pPlayer->GetCID());
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if(Team)
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Team = ((pPlayer->GetTeam() == -1) ? CHAT_SPEC : GameTeam);
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Team = ((pPlayer->GetTeam() == TEAM_SPECTATORS) ? CHAT_SPEC : GameTeam);
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else
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Team = CHAT_ALL;
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@ -560,7 +560,7 @@ void IGameController::Snap(int SnappingClient)
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if(pPlayer && (pPlayer->m_TimerType == CPlayer::TIMERTYPE_GAMETIMER || pPlayer->m_TimerType == CPlayer::TIMERTYPE_GAMETIMER_AND_BROADCAST) && pPlayer->GetClientVersion() >= VERSION_DDNET_GAMETICK)
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{
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if((pPlayer->GetTeam() == -1 || pPlayer->IsPaused()) && pPlayer->m_SpectatorID != SPEC_FREEVIEW && (pPlayer2 = GameServer()->m_apPlayers[pPlayer->m_SpectatorID]))
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if((pPlayer->GetTeam() == TEAM_SPECTATORS || pPlayer->IsPaused()) && pPlayer->m_SpectatorID != SPEC_FREEVIEW && (pPlayer2 = GameServer()->m_apPlayers[pPlayer->m_SpectatorID]))
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{
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if((pChr = pPlayer2->GetCharacter()) && pChr->m_DDRaceState == DDRACE_STARTED)
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{
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@ -196,7 +196,7 @@ void CGameWorld::UpdatePlayerMaps()
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// copypasted chunk from character.cpp Snap() follows
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CCharacter *SnapChar = GameServer()->GetPlayerChar(i);
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if(SnapChar && !SnapChar->m_Super &&
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!GameServer()->m_apPlayers[i]->IsPaused() && GameServer()->m_apPlayers[i]->GetTeam() != -1 &&
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!GameServer()->m_apPlayers[i]->IsPaused() && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS &&
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!ch->CanCollide(i) &&
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(!GameServer()->m_apPlayers[i] ||
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GameServer()->m_apPlayers[i]->GetClientVersion() == VERSION_VANILLA ||
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@ -493,7 +493,7 @@ int64_t CGameTeams::TeamMask(int Team, int ExceptID, int Asker)
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if(!GetPlayer(i))
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continue; // Player doesn't exist
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if(!(GetPlayer(i)->GetTeam() == -1 || GetPlayer(i)->IsPaused()))
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if(!(GetPlayer(i)->GetTeam() == TEAM_SPECTATORS || GetPlayer(i)->IsPaused()))
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{ // Not spectator
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if(i != Asker)
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{ // Actions of other players
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