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Merge #3488
3488: Implement network statistics for recvmmsg r=heinrich5991 a=def- ![screenshot-20210109@114810](https://user-images.githubusercontent.com/2335377/104089616-9b490200-5270-11eb-8956-26c8c930f3c4.png) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -1629,12 +1629,11 @@ int net_udp_recv(NETSOCKET sock, NETADDR *addr, void *buffer, int maxsize, MMSGS
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if(m->pos < m->size)
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{
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sockaddr_to_netaddr((struct sockaddr *)&(m->sockaddrs[m->pos]), addr);
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// TODO: network_stats
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//network_stats.recv_bytes += bytes;
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//network_stats.recv_packets++;
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bytes = m->msgs[m->pos].msg_len;
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*data = (unsigned char *)m->bufs[m->pos];
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m->pos++;
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network_stats.recv_bytes += bytes;
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network_stats.recv_packets++;
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return bytes;
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}
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#else
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