mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 17:48:19 +00:00
Enable readability-inconsistent-declaration-parameter-name
This commit is contained in:
parent
7aac8b5386
commit
bc78ba57b9
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@ -42,6 +42,7 @@ Checks: >
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readability-qualified-auto,
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readability-container-size-empty,
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readability-delete-null-pointer,
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readability-inconsistent-declaration-parameter-name,
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performance-*,
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-performance-no-int-to-ptr,
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HeaderFilterRegex: 'src/.*'
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@ -155,7 +155,7 @@ public:
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};
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template<typename T, typename F>
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T color_cast(const F &f) = delete;
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T color_cast(const F&) = delete;
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template<>
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inline ColorHSLA color_cast(const ColorRGBA &rgb)
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@ -1873,14 +1873,14 @@ int str_utf8_to_skeleton(const char *str, int *buf, int buf_len);
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Compares two strings for visual appearance.
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Parameters:
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a - String to compare.
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b - String to compare.
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str1 - String to compare.
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str2 - String to compare.
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Returns:
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0 if the strings are confusable.
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!=0 otherwise.
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*/
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int str_utf8_comp_confusable(const char *a, const char *b);
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int str_utf8_comp_confusable(const char *str1, const char *str2);
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/*
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Function: str_utf8_tolower
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@ -1978,13 +1978,13 @@ const char *str_utf8_skip_whitespaces(const char *str);
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the string in-place.
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Parameters:
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str - Pointer to the string.
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param - Pointer to the string.
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Remarks:
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- The strings are treated as zero-terminated strings.
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- The string is modified in-place.
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*/
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void str_utf8_trim_right(char *str);
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void str_utf8_trim_right(char *param);
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/*
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Function: str_utf8_rewind
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@ -361,7 +361,7 @@ void CGhostLoader::Close()
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m_File = 0;
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}
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bool CGhostLoader::GetGhostInfo(const char *pFilename, CGhostInfo *pInfo, const char *pMap, SHA256_DIGEST MapSha256, unsigned MapCrc)
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bool CGhostLoader::GetGhostInfo(const char *pFilename, CGhostInfo *pGhostInfo, const char *pMap, SHA256_DIGEST MapSha256, unsigned MapCrc)
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{
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CGhostHeader Header;
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mem_zero(&Header, sizeof(Header));
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@ -395,7 +395,7 @@ bool CGhostLoader::GetGhostInfo(const char *pFilename, CGhostInfo *pInfo, const
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return false;
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}
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}
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*pInfo = Header.ToGhostInfo();
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*pGhostInfo = Header.ToGhostInfo();
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return true;
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}
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@ -83,20 +83,20 @@ void CDbConnectionPool::RegisterDatabase(std::unique_ptr<IDbConnection> pDatabas
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void CDbConnectionPool::Execute(
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FRead pFunc,
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std::unique_ptr<const ISqlData> pThreadData,
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std::unique_ptr<const ISqlData> pSqlRequestData,
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const char *pName)
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{
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m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pThreadData), pName));
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m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pSqlRequestData), pName));
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FirstElem %= sizeof(m_aTasks) / sizeof(m_aTasks[0]);
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m_NumElem.Signal();
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}
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void CDbConnectionPool::ExecuteWrite(
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FWrite pFunc,
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std::unique_ptr<const ISqlData> pThreadData,
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std::unique_ptr<const ISqlData> pSqlRequestData,
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const char *pName)
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{
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m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pThreadData), pName));
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m_aTasks[FirstElem++].reset(new CSqlExecData(pFunc, std::move(pSqlRequestData), pName));
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FirstElem %= sizeof(m_aTasks) / sizeof(m_aTasks[0]);
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m_NumElem.Signal();
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}
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@ -10,7 +10,7 @@ void DilateImage(unsigned char *pImageBuff, int w, int h, int BPP);
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void DilateImageSub(unsigned char *pImageBuff, int w, int h, int BPP, int x, int y, int sw, int sh);
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// returned pointer is allocated with malloc
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uint8_t *ResizeImage(const uint8_t *pImgData, int Width, int Height, int NewWidth, int NewHeight, int BPP);
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uint8_t *ResizeImage(const uint8_t *pImageData, int Width, int Height, int NewWidth, int NewHeight, int BPP);
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int HighestBit(int OfVar);
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@ -181,7 +181,7 @@ public:
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int UnbanByRange(const CNetRange *pRange);
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int UnbanByIndex(int Index);
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void UnbanAll();
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bool IsBanned(const NETADDR *pAddr, char *pBuf, unsigned BufferSize) const;
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bool IsBanned(const NETADDR *pOrigAddr, char *pBuf, unsigned BufferSize) const;
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static void ConBan(class IConsole::IResult *pResult, void *pUser);
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static void ConBanRange(class IConsole::IResult *pResult, void *pUser);
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@ -88,8 +88,8 @@ public:
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int GetDataUpdates(int Index) const { return m_aSnapshotDataUpdates[Index]; }
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void SetStaticsize(int ItemType, int Size);
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const CData *EmptyDelta() const;
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int CreateDelta(class CSnapshot *pFrom, class CSnapshot *pTo, void *pData);
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int UnpackDelta(class CSnapshot *pFrom, class CSnapshot *pTo, const void *pData, int DataSize);
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int CreateDelta(class CSnapshot *pFrom, class CSnapshot *pTo, void *pDstData);
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int UnpackDelta(class CSnapshot *pFrom, class CSnapshot *pTo, const void *pSrcData, int DataSize);
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};
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// CSnapshotStorage
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@ -18,7 +18,7 @@ public:
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CAnimKeyframe *GetFrontFoot() { return &m_FrontFoot; };
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CAnimKeyframe *GetAttach() { return &m_Attach; };
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void Set(CAnimation *pAnim, float Time);
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void Add(CAnimation *pAdded, float Time, float Amount);
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void Add(CAnimation *pAnim, float Time, float Amount);
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static CAnimState *GetIdle();
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};
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@ -181,16 +181,16 @@ void CEmoticon::OnRender()
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Graphics()->WrapNormal();
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}
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void CEmoticon::Emote(int Emoticon)
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void CEmoticon::Emote(int Emote)
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{
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CNetMsg_Cl_Emoticon Msg;
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Msg.m_Emoticon = Emoticon;
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Msg.m_Emoticon = Emote;
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Client()->SendPackMsgActive(&Msg, MSGFLAG_VITAL);
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if(g_Config.m_ClDummyCopyMoves)
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{
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CMsgPacker Msg(NETMSGTYPE_CL_EMOTICON, false);
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Msg.AddInt(Emoticon);
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Msg.AddInt(Emote);
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Client()->SendMsg(!g_Config.m_ClDummy, &Msg, MSGFLAG_VITAL);
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}
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}
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@ -57,7 +57,7 @@ class CMapImages : public CComponent
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public:
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CMapImages();
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CMapImages(int ImageSize);
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CMapImages(int TextureSize);
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IGraphics::CTextureHandle Get(int Index) const { return m_aTextures[Index]; }
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int Num() const { return m_Count; }
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@ -75,7 +75,7 @@ public:
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IGraphics::CTextureHandle GetOverlayTop();
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IGraphics::CTextureHandle GetOverlayCenter();
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void SetTextureScale(int Size);
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void SetTextureScale(int Scale);
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int GetTextureScale();
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void ChangeEntitiesPath(const char *pPath);
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@ -180,18 +180,18 @@ void CSounds::Enqueue(int Channel, int SetId)
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}
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}
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void CSounds::PlayAndRecord(int Chn, int SetId, float Vol, vec2 Pos)
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void CSounds::PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos)
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{
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CNetMsg_Sv_SoundGlobal Msg;
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Msg.m_SoundID = SetId;
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Client()->SendPackMsgActive(&Msg, MSGFLAG_NOSEND | MSGFLAG_RECORD);
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Play(Chn, SetId, Vol);
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Play(Channel, SetId, Vol);
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}
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void CSounds::Play(int Chn, int SetId, float Vol)
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void CSounds::Play(int Channel, int SetId, float Vol)
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{
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if(Chn == CHN_MUSIC && !g_Config.m_SndMusic)
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if(Channel == CHN_MUSIC && !g_Config.m_SndMusic)
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return;
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int SampleId = GetSampleId(SetId);
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@ -199,15 +199,15 @@ void CSounds::Play(int Chn, int SetId, float Vol)
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return;
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int Flags = 0;
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if(Chn == CHN_MUSIC)
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if(Channel == CHN_MUSIC)
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Flags = ISound::FLAG_LOOP;
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Sound()->Play(Chn, SampleId, Flags);
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Sound()->Play(Channel, SampleId, Flags);
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}
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void CSounds::PlayAt(int Chn, int SetId, float Vol, vec2 Pos)
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void CSounds::PlayAt(int Channel, int SetId, float Vol, vec2 Pos)
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{
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if(Chn == CHN_MUSIC && !g_Config.m_SndMusic)
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if(Channel == CHN_MUSIC && !g_Config.m_SndMusic)
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return;
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int SampleId = GetSampleId(SetId);
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@ -215,10 +215,10 @@ void CSounds::PlayAt(int Chn, int SetId, float Vol, vec2 Pos)
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return;
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int Flags = 0;
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if(Chn == CHN_MUSIC)
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if(Channel == CHN_MUSIC)
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Flags = ISound::FLAG_LOOP;
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Sound()->PlayAt(Chn, SampleId, Flags, Pos.x, Pos.y);
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Sound()->PlayAt(Channel, SampleId, Flags, Pos.x, Pos.y);
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}
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void CSounds::Stop(int SetId)
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Sound()->Stop(pSet->m_aSounds[i].m_Id);
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}
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ISound::CVoiceHandle CSounds::PlaySample(int Chn, int SampleId, float Vol, int Flags)
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ISound::CVoiceHandle CSounds::PlaySample(int Channel, int SampleId, float Vol, int Flags)
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{
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if((Chn == CHN_MUSIC && !g_Config.m_SndMusic) || SampleId == -1)
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if((Channel == CHN_MUSIC && !g_Config.m_SndMusic) || SampleId == -1)
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return ISound::CVoiceHandle();
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if(Chn == CHN_MUSIC)
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if(Channel == CHN_MUSIC)
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Flags |= ISound::FLAG_LOOP;
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return Sound()->Play(Chn, SampleId, Flags);
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return Sound()->Play(Channel, SampleId, Flags);
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}
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ISound::CVoiceHandle CSounds::PlaySampleAt(int Chn, int SampleId, float Vol, vec2 Pos, int Flags)
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ISound::CVoiceHandle CSounds::PlaySampleAt(int Channel, int SampleId, float Vol, vec2 Pos, int Flags)
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{
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if((Chn == CHN_MUSIC && !g_Config.m_SndMusic) || SampleId == -1)
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if((Channel == CHN_MUSIC && !g_Config.m_SndMusic) || SampleId == -1)
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return ISound::CVoiceHandle();
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if(Chn == CHN_MUSIC)
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if(Channel == CHN_MUSIC)
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Flags |= ISound::FLAG_LOOP;
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return Sound()->PlayAt(Chn, SampleId, Flags, Pos.x, Pos.y);
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return Sound()->PlayAt(Channel, SampleId, Flags, Pos.x, Pos.y);
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}
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@ -500,7 +500,7 @@ public:
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class CTeamsCore m_Teams;
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int IntersectCharacter(vec2 Pos0, vec2 Pos1, vec2 &NewPos, int ownID);
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int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int ownID);
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virtual int GetLastRaceTick();
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@ -67,7 +67,7 @@ public:
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bool m_IsLocal;
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CTeamsCore *TeamsCore();
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bool Freeze(int Time);
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bool Freeze(int Seconds);
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bool Freeze();
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bool UnFreeze();
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void GiveAllWeapons();
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@ -21,7 +21,7 @@ public:
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vec2 Pos,
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vec2 Dir,
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int Span,
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bool Freeeze,
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bool Freeze,
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bool Explosive,
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float Force,
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int SoundImpact,
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@ -287,9 +287,9 @@ CTuningParams *CGameWorld::Tuning()
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return &m_Core.m_Tuning[g_Config.m_ClDummy];
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}
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CEntity *CGameWorld::GetEntity(int ID, int EntType)
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CEntity *CGameWorld::GetEntity(int ID, int EntityType)
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{
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for(CEntity *pEnt = m_apFirstEntityTypes[EntType]; pEnt; pEnt = pEnt->m_pNextTypeEntity)
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for(CEntity *pEnt = m_apFirstEntityTypes[EntityType]; pEnt; pEnt = pEnt->m_pNextTypeEntity)
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if(pEnt->m_ID == ID)
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return pEnt;
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return 0;
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@ -476,34 +476,34 @@ void CRenderTools::DrawRoundRect(float x, float y, float w, float h, float r)
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DrawRoundRectExt(x, y, w, h, r, 0xf);
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}
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void CRenderTools::DrawUIRect(const CUIRect *r, ColorRGBA Color, int Corners, float Rounding)
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void CRenderTools::DrawUIRect(const CUIRect *pRect, ColorRGBA Color, int Corners, float Rounding)
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{
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Graphics()->TextureClear();
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// TODO: FIX US
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Graphics()->QuadsBegin();
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Graphics()->SetColor(Color);
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DrawRoundRectExt(r->x, r->y, r->w, r->h, Rounding * UI()->Scale(), Corners);
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DrawRoundRectExt(pRect->x, pRect->y, pRect->w, pRect->h, Rounding * UI()->Scale(), Corners);
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Graphics()->QuadsEnd();
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}
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void CRenderTools::DrawUIRect4(const CUIRect *r, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight, int Corners, float Rounding)
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void CRenderTools::DrawUIRect4(const CUIRect *pRect, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight, int Corners, float Rounding)
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{
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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DrawRoundRectExt4(r->x, r->y, r->w, r->h, ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight, Rounding, Corners);
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DrawRoundRectExt4(pRect->x, pRect->y, pRect->w, pRect->h, ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight, Rounding, Corners);
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Graphics()->QuadsEnd();
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}
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void CRenderTools::DrawUIRect4NoRounding(const CUIRect *r, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight)
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void CRenderTools::DrawUIRect4NoRounding(const CUIRect *pRect, vec4 ColorTopLeft, vec4 ColorTopRight, vec4 ColorBottomLeft, vec4 ColorBottomRight)
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{
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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Graphics()->SetColor4(ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight);
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IGraphics::CQuadItem ItemQ = IGraphics::CQuadItem(r->x, r->y, r->w, r->h);
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IGraphics::CQuadItem ItemQ = IGraphics::CQuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
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Graphics()->QuadsDrawTL(&ItemQ, 1);
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Graphics()->QuadsEnd();
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@ -129,11 +129,11 @@ public:
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// DDRace
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void RenderTeleOverlay(CTeleTile *pTele, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderSpeedupOverlay(CSpeedupTile *pTele, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderSpeedupOverlay(CSpeedupTile *pSpeedup, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderSwitchOverlay(CSwitchTile *pSwitch, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderTuneOverlay(CTuneTile *pTune, int w, int h, float Scale, float Alpha = 1.0f);
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void RenderTelemap(CTeleTile *pTele, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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void RenderSpeedupmap(CSpeedupTile *pTele, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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void RenderSpeedupmap(CSpeedupTile *pSpeedup, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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void RenderSwitchmap(CSwitchTile *pSwitch, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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void RenderTunemap(CTuneTile *pTune, int w, int h, float Scale, ColorRGBA Color, int RenderFlags);
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};
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@ -204,11 +204,11 @@ float CUIRect::Scale() const
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return g_Config.m_UiScale / 100.0f;
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}
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void CUI::ClipEnable(const CUIRect *r)
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void CUI::ClipEnable(const CUIRect *pRect)
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{
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float XScale = Graphics()->ScreenWidth() / Screen()->w;
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float YScale = Graphics()->ScreenHeight() / Screen()->h;
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Graphics()->ClipEnable((int)(r->x * XScale), (int)(r->y * YScale), (int)(r->w * XScale), (int)(r->h * YScale));
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Graphics()->ClipEnable((int)(pRect->x * XScale), (int)(pRect->y * YScale), (int)(pRect->w * XScale), (int)(pRect->h * YScale));
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}
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void CUI::ClipDisable()
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@ -507,14 +507,14 @@ float CUI::DoTextLabel(float x, float y, float w, float h, const char *pText, fl
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return tw;
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}
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void CUI::DoLabel(const CUIRect *r, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically, CTextCursor *pSelCursor)
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void CUI::DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically, CTextCursor *pSelCursor)
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{
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DoTextLabel(r->x, r->y, r->w, r->h, pText, Size, Align, MaxWidth, AlignVertically, false, pSelCursor);
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DoTextLabel(pRect->x, pRect->y, pRect->w, pRect->h, pText, Size, Align, MaxWidth, AlignVertically, false, pSelCursor);
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}
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void CUI::DoLabelScaled(const CUIRect *r, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically)
|
||||
void CUI::DoLabelScaled(const CUIRect *pRect, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically)
|
||||
{
|
||||
DoLabel(r, pText, Size * Scale(), Align, MaxWidth, AlignVertically);
|
||||
DoLabel(pRect, pText, Size * Scale(), Align, MaxWidth, AlignVertically);
|
||||
}
|
||||
|
||||
void CUI::DoLabel(CUIElement::SUIElementRect &RectEl, const CUIRect *pRect, const char *pText, float Size, int Align, float MaxWidth, int AlignVertically, bool StopAtEnd, int StrLen, CTextCursor *pReadCursor)
|
||||
|
|
|
@ -1352,7 +1352,7 @@ void CEditor::DoSoundSource(CSoundSource *pSource, int Index)
|
|||
Graphics()->QuadsDraw(&QuadItem, 1);
|
||||
}
|
||||
|
||||
void CEditor::DoQuad(CQuad *q, int Index)
|
||||
void CEditor::DoQuad(CQuad *pQuad, int Index)
|
||||
{
|
||||
enum
|
||||
{
|
||||
|
@ -1365,7 +1365,7 @@ void CEditor::DoQuad(CQuad *q, int Index)
|
|||
};
|
||||
|
||||
// some basic values
|
||||
void *pID = &q->m_aPoints[4]; // use pivot addr as id
|
||||
void *pID = &pQuad->m_aPoints[4]; // use pivot addr as id
|
||||
static array<array<CPoint>> s_lRotatePoints;
|
||||
static int s_Operation = OP_NONE;
|
||||
static float s_RotateAngle = 0;
|
||||
|
@ -1373,8 +1373,8 @@ void CEditor::DoQuad(CQuad *q, int Index)
|
|||
float wy = UI()->MouseWorldY();
|
||||
|
||||
// get pivot
|
||||
float CenterX = fx2f(q->m_aPoints[4].x);
|
||||
float CenterY = fx2f(q->m_aPoints[4].y);
|
||||
float CenterX = fx2f(pQuad->m_aPoints[4].x);
|
||||
float CenterY = fx2f(pQuad->m_aPoints[4].y);
|
||||
|
||||
float dx = (CenterX - wx) / m_WorldZoom;
|
||||
float dy = (CenterY - wy) / m_WorldZoom;
|
||||
|
@ -1417,13 +1417,13 @@ void CEditor::DoQuad(CQuad *q, int Index)
|
|||
else
|
||||
y = (int)((wy - (LineDistance / 2) * m_GridFactor) / (LineDistance * m_GridFactor)) * (LineDistance * m_GridFactor);
|
||||
|
||||
q->m_aPoints[4].x = f2fx(x);
|
||||
q->m_aPoints[4].y = f2fx(y);
|
||||
pQuad->m_aPoints[4].x = f2fx(x);
|
||||
pQuad->m_aPoints[4].y = f2fx(y);
|
||||
}
|
||||
else
|
||||
{
|
||||
q->m_aPoints[4].x = f2fx(wx);
|
||||
q->m_aPoints[4].y = f2fx(wy);
|
||||
pQuad->m_aPoints[4].x = f2fx(wx);
|
||||
pQuad->m_aPoints[4].y = f2fx(wy);
|
||||
}
|
||||
}
|
||||
else if(s_Operation == OP_MOVE_ALL)
|
||||
|
@ -1445,8 +1445,8 @@ void CEditor::DoQuad(CQuad *q, int Index)
|
|||
else
|
||||
y = (int)((wy - (LineDistance / 2) * m_GridFactor) / (LineDistance * m_GridFactor)) * (LineDistance * m_GridFactor);
|
||||
|
||||
int OffsetX = f2fx(x) - q->m_aPoints[4].x;
|
||||
int OffsetY = f2fx(y) - q->m_aPoints[4].y;
|
||||
int OffsetX = f2fx(x) - pQuad->m_aPoints[4].x;
|
||||
int OffsetY = f2fx(y) - pQuad->m_aPoints[4].y;
|
||||
|
||||
for(int i = 0; i < m_lSelectedQuads.size(); ++i)
|
||||
{
|
||||
|
@ -1460,8 +1460,8 @@ void CEditor::DoQuad(CQuad *q, int Index)
|
|||
}
|
||||
else
|
||||
{
|
||||
int OffsetX = f2fx(wx) - q->m_aPoints[4].x;
|
||||
int OffsetY = f2fx(wy) - q->m_aPoints[4].y;
|
||||
int OffsetX = f2fx(wx) - pQuad->m_aPoints[4].x;
|
||||
int OffsetY = f2fx(wy) - pQuad->m_aPoints[4].y;
|
||||
|
||||
for(int i = 0; i < m_lSelectedQuads.size(); ++i)
|
||||
{
|
||||
|
|
|
@ -976,7 +976,7 @@ public:
|
|||
|
||||
void RenderGrid(CLayerGroup *pGroup);
|
||||
|
||||
void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect, void *pContext), void *pExtra = 0);
|
||||
void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect, void *pContext), void *pContext = 0);
|
||||
void UiDoPopupMenu();
|
||||
bool UiPopupExists(void *pID);
|
||||
bool UiPopupOpen();
|
||||
|
|
|
@ -186,7 +186,7 @@ public:
|
|||
|
||||
void FillAntibot(CAntibotCharacterData *pData);
|
||||
void Pause(bool Pause);
|
||||
bool Freeze(int Time);
|
||||
bool Freeze(int Seconds);
|
||||
bool Freeze();
|
||||
bool UnFreeze();
|
||||
void GiveAllWeapons();
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
|
||||
virtual void Reset();
|
||||
virtual void Tick();
|
||||
virtual void Snap(int snapping_client);
|
||||
virtual void Snap(int SnappingClient);
|
||||
};
|
||||
|
||||
class CDraggerTeam
|
||||
|
|
|
@ -15,7 +15,7 @@ public:
|
|||
vec2 Pos,
|
||||
vec2 Dir,
|
||||
int Span,
|
||||
bool Freeeze,
|
||||
bool Freeze,
|
||||
bool Explosive,
|
||||
float Force,
|
||||
int SoundImpact,
|
||||
|
|
|
@ -145,7 +145,7 @@ public:
|
|||
|
||||
// DDRace
|
||||
|
||||
bool GetNearestAirPos(vec2 Pos, vec2 ColPos, vec2 *pOutPos);
|
||||
bool GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos);
|
||||
bool GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *OutPos);
|
||||
|
||||
int m_Number;
|
||||
|
|
|
@ -197,7 +197,7 @@ public:
|
|||
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
|
||||
void CreateHammerHit(vec2 Pos, int64_t Mask = -1);
|
||||
void CreatePlayerSpawn(vec2 Pos, int64_t Mask = -1);
|
||||
void CreateDeath(vec2 Pos, int Who, int64_t Mask = -1);
|
||||
void CreateDeath(vec2 Pos, int ClientID, int64_t Mask = -1);
|
||||
void CreateSound(vec2 Pos, int Sound, int64_t Mask = -1);
|
||||
void CreateSoundGlobal(int Sound, int Target = -1);
|
||||
|
||||
|
@ -215,7 +215,7 @@ public:
|
|||
};
|
||||
|
||||
// network
|
||||
void CallVote(int ClientID, const char *aDesc, const char *aCmd, const char *pReason, const char *aChatmsg, const char *pSixupDesc = 0);
|
||||
void CallVote(int ClientID, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = 0);
|
||||
void SendChatTarget(int To, const char *pText, int Flags = CHAT_SIX | CHAT_SIXUP);
|
||||
void SendChatTeam(int Team, const char *pText);
|
||||
void SendChat(int ClientID, int Team, const char *pText, int SpamProtectionClientID = -1, int Flags = CHAT_SIX | CHAT_SIXUP);
|
||||
|
|
|
@ -131,7 +131,7 @@ public:
|
|||
virtual void Snap(int SnappingClient);
|
||||
|
||||
//spawn
|
||||
virtual bool CanSpawn(int Team, vec2 *pPos);
|
||||
virtual bool CanSpawn(int Team, vec2 *pOutPos);
|
||||
|
||||
virtual void DoTeamChange(class CPlayer *pPlayer, int Team, bool DoChatMsg = true);
|
||||
/*
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
int GetTeam() const { return m_Team; };
|
||||
int GetCID() const { return m_ClientID; };
|
||||
int GetClientVersion() const;
|
||||
bool SetTimerType(int NewType);
|
||||
bool SetTimerType(int TimerType);
|
||||
|
||||
void Tick();
|
||||
void PostTick();
|
||||
|
|
|
@ -129,7 +129,7 @@ public:
|
|||
static bool HandleSaveError(int Result, int ClientID, CGameContext *pGameContext);
|
||||
|
||||
private:
|
||||
CCharacter *MatchCharacter(int ClientID, int SaveID, bool KeepCurrentWeakStrong);
|
||||
CCharacter *MatchCharacter(int ClientID, int SaveID, bool KeepCurrentCharacter);
|
||||
|
||||
IGameController *m_pController;
|
||||
|
||||
|
|
|
@ -158,19 +158,19 @@ void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float C
|
|||
m_pPool->ExecuteWrite(CScoreWorker::SaveScore, std::move(Tmp), "save score");
|
||||
}
|
||||
|
||||
void CScore::SaveTeamScore(int *aClientIDs, unsigned int Size, float Time, const char *pTimestamp)
|
||||
void CScore::SaveTeamScore(int *pClientIDs, unsigned int Size, float Time, const char *pTimestamp)
|
||||
{
|
||||
CConsole *pCon = (CConsole *)GameServer()->Console();
|
||||
if(pCon->m_Cheated)
|
||||
return;
|
||||
for(unsigned int i = 0; i < Size; i++)
|
||||
{
|
||||
if(GameServer()->m_apPlayers[aClientIDs[i]]->m_NotEligibleForFinish)
|
||||
if(GameServer()->m_apPlayers[pClientIDs[i]]->m_NotEligibleForFinish)
|
||||
return;
|
||||
}
|
||||
auto Tmp = std::unique_ptr<CSqlTeamScoreData>(new CSqlTeamScoreData());
|
||||
for(unsigned int i = 0; i < Size; i++)
|
||||
str_copy(Tmp->m_aaNames[i], Server()->ClientName(aClientIDs[i]), sizeof(Tmp->m_aaNames[i]));
|
||||
str_copy(Tmp->m_aaNames[i], Server()->ClientName(pClientIDs[i]), sizeof(Tmp->m_aaNames[i]));
|
||||
Tmp->m_Size = Size;
|
||||
Tmp->m_Time = Time;
|
||||
str_copy(Tmp->m_aTimestamp, pTimestamp, sizeof(Tmp->m_aTimestamp));
|
||||
|
|
|
@ -91,7 +91,7 @@ public:
|
|||
|
||||
// returns nullptr if successful, error string if failed
|
||||
const char *SetCharacterTeam(int ClientID, int Team);
|
||||
void CheckTeamFinished(int ClientID);
|
||||
void CheckTeamFinished(int Team);
|
||||
|
||||
void ChangeTeamState(int Team, int State);
|
||||
|
||||
|
|
Loading…
Reference in a new issue