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4381: Fix enter behavior when creating new folder in editor r=edg-l a=def- As reported by louis: > pressing enter while creating a new folder in the editor (while using > "save as") does not create the folder but instead enters the selected > folder in the background <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) 4382: Fix save typing when server settings are open in editor r=edg-l a=def- As reported by louis: > while saving a mapname while having the "Server Settings" tab open, > pressing "m" while typing the mapname will unfocus the cursor from the > mapname field onto the server settings field <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) 4387: Don't access switchers out of bounds (fixes #4386) r=edg-l a=def- It's possible that a map was saved with a different amount of switchers than it has at the moment. Happened on Jao Shooter. I'll check with mapper if they changed the number of switchers. <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de> |
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android | ||
antibot | ||
base | ||
engine | ||
game | ||
macos | ||
macoslaunch | ||
mastersrv | ||
steam | ||
test | ||
tools | ||
twping |