3059: Add box offset to align better on spec tab r=def- a=ardadem

Old:
![2020-10-11-12:07:54-screenshot](https://user-images.githubusercontent.com/13207692/95674696-91a0f700-0bba-11eb-8291-275cc263b6c1.png)

New:
![2020-10-11-12:08:36-screenshot](https://user-images.githubusercontent.com/13207692/95674697-92d22400-0bba-11eb-8b60-36f0d85fbae4.png)

Very small visual change but heart fits better now for >32 players.

Co-authored-by: Arda Demir <ddmirarda@gmail.com>
This commit is contained in:
bors[bot] 2020-10-11 09:15:25 +00:00 committed by GitHub
commit e44df2d136
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -215,6 +215,7 @@ void CSpectator::OnRender()
int TotalPlayers = 0;
int PerLine = 8;
float BoxMove = -10.0f;
float BoxOffset = 0.0f;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
@ -232,6 +233,7 @@ void CSpectator::OnRender()
PerLine = 16;
RoundRadius = 10.0f;
BoxMove = 3.0f;
BoxOffset = 6.0f;
}
if(TotalPlayers > 16)
{
@ -353,7 +355,7 @@ void CSpectator::OnRender()
if(NextDDTeam != DDTeam)
Corners |= CUI::CORNER_BL | CUI::CORNER_BR;
RenderTools()->DrawRoundRectExt(Width / 2.0f + x - 10.0f, Height / 2.0f + y + BoxMove, 270.0f, LineHeight, RoundRadius, Corners);
RenderTools()->DrawRoundRectExt(Width / 2.0f + x - 10.0f + BoxOffset, Height / 2.0f + y + BoxMove, 270.0f - BoxOffset, LineHeight, RoundRadius, Corners);
Graphics()->QuadsEnd();
}
@ -365,7 +367,7 @@ void CSpectator::OnRender()
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRect(Width / 2.0f + x - 10.0f, Height / 2.0f + y + BoxMove, 270.0f, LineHeight, RoundRadius);
RenderTools()->DrawRoundRect(Width / 2.0f + x - 10.0f + BoxOffset, Height / 2.0f + y + BoxMove, 270.0f - BoxOffset, LineHeight, RoundRadius);
Graphics()->QuadsEnd();
}