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Merge #3792
3792: Add hammer_hit_fire_delay tune r=heinrich5991 a=def- as requested by J$ON for new map with Genex the current hammer_fire_delay is only used when no other tee has been hit. In order not to change any existing behaviour I have added a new tune for the case of hitting, instead of making the existing one control both. <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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commit
3becd45ea6
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@ -356,7 +356,10 @@ void CCharacter::FireWeapon()
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// if we Hit anything, we have to wait for the reload
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if(Hits)
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m_ReloadTimer = GameWorld()->GameTickSpeed() / 3;
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{
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float FireDelay = GetTuning(m_TuneZone)->m_HammerHitFireDelay;
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m_ReloadTimer = FireDelay * GameWorld()->GameTickSpeed() / 1000;
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}
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}
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break;
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@ -463,7 +463,14 @@ void CCharacter::FireWeapon()
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// if we Hit anything, we have to wait for the reload
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if(Hits)
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m_ReloadTimer = Server()->TickSpeed() / 3;
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{
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float FireDelay;
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if(!m_TuneZone)
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FireDelay = GameServer()->Tuning()->m_HammerHitFireDelay;
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else
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FireDelay = GameServer()->TuningList()[m_TuneZone].m_HammerHitFireDelay;
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m_ReloadTimer = FireDelay * Server()->TickSpeed() / 1000;
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}
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}
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break;
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@ -52,9 +52,10 @@ MACRO_TUNING_PARAM(ExplosionStrength, explosion_strength, 6.0f, "Explosion stren
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MACRO_TUNING_PARAM(HammerStrength, hammer_strength, 1.0f, "Hammer strength")
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MACRO_TUNING_PARAM(HookDuration, hook_duration, 1.25f, "Hook duration")
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MACRO_TUNING_PARAM(HammerFireDelay, hammer_fire_delay, 125, "Delay of hammering")
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MACRO_TUNING_PARAM(HammerFireDelay, hammer_fire_delay, 125, "Delay of hammering (when hitting nothing)")
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MACRO_TUNING_PARAM(GunFireDelay, gun_fire_delay, 125, "Delay of firing gun")
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MACRO_TUNING_PARAM(ShotgunFireDelay, shotgun_fire_delay, 500, "Delay of firing shotgun")
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MACRO_TUNING_PARAM(GrenadeFireDelay, grenade_fire_delay, 500, "Delay of firing grenade")
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MACRO_TUNING_PARAM(LaserFireDelay, laser_fire_delay, 800, "Delay of firing laser laser")
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MACRO_TUNING_PARAM(NinjaFireDelay, ninja_fire_delay, 800, "Delay of firing ninja")
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MACRO_TUNING_PARAM(HammerHitFireDelay, hammer_hit_fire_delay, 320, "Delay of hammering (when hitting another tee)")
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