mirror of
https://github.com/ddnet/ddnet.git
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Add null backend
Thanks to @Jupeyy for the idea. Replacing graphics_threaded_null.h with a null backend makes code maintenance and memory cleanup easier.
This commit is contained in:
parent
e81ebfb0bb
commit
9ee3534ec6
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@ -1824,6 +1824,8 @@ if(CLIENT)
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backend/backend_base.h
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backend/glsl_shader_compiler.cpp
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backend/glsl_shader_compiler.h
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backend/null/backend_null.cpp
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backend/null/backend_null.h
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backend/opengl/backend_opengl.cpp
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backend/opengl/backend_opengl.h
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backend/opengl/backend_opengl3.cpp
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@ -1858,7 +1860,6 @@ if(CLIENT)
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graphics_defines.h
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graphics_threaded.cpp
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graphics_threaded.h
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graphics_threaded_null.h
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http.cpp
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http.h
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input.cpp
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59
src/engine/client/backend/null/backend_null.cpp
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59
src/engine/client/backend/null/backend_null.cpp
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@ -0,0 +1,59 @@
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#include "backend_null.h"
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bool CCommandProcessorFragment_Null::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandProcessorFragment_Null::CMD_INIT:
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Cmd_Init(static_cast<const SCommand_Init *>(pBaseCommand));
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break;
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case CCommandBuffer::CMD_TEXTURE_CREATE:
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Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand));
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break;
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case CCommandBuffer::CMD_TEXT_TEXTURES_CREATE:
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Cmd_TextTextures_Create(static_cast<const CCommandBuffer::SCommand_TextTextures_Create *>(pBaseCommand));
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break;
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case CCommandBuffer::CMD_TEXT_TEXTURE_UPDATE:
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Cmd_TextTexture_Update(static_cast<const CCommandBuffer::SCommand_TextTexture_Update *>(pBaseCommand));
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break;
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}
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return true;
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}
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bool CCommandProcessorFragment_Null::Cmd_Init(const SCommand_Init *pCommand)
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{
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pCommand->m_pCapabilities->m_TileBuffering = false;
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pCommand->m_pCapabilities->m_QuadBuffering = false;
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pCommand->m_pCapabilities->m_TextBuffering = false;
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pCommand->m_pCapabilities->m_QuadContainerBuffering = false;
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pCommand->m_pCapabilities->m_MipMapping = false;
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pCommand->m_pCapabilities->m_NPOTTextures = false;
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pCommand->m_pCapabilities->m_3DTextures = false;
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pCommand->m_pCapabilities->m_2DArrayTextures = false;
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pCommand->m_pCapabilities->m_2DArrayTexturesAsExtension = false;
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pCommand->m_pCapabilities->m_ShaderSupport = false;
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pCommand->m_pCapabilities->m_TrianglesAsQuads = false;
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pCommand->m_pCapabilities->m_ContextMajor = 0;
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pCommand->m_pCapabilities->m_ContextMinor = 0;
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pCommand->m_pCapabilities->m_ContextPatch = 0;
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return false;
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}
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void CCommandProcessorFragment_Null::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
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{
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free(pCommand->m_pData);
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}
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void CCommandProcessorFragment_Null::Cmd_TextTextures_Create(const CCommandBuffer::SCommand_TextTextures_Create *pCommand)
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{
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free(pCommand->m_pTextData);
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free(pCommand->m_pTextOutlineData);
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}
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void CCommandProcessorFragment_Null::Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand)
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{
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free(pCommand->m_pData);
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}
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16
src/engine/client/backend/null/backend_null.h
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16
src/engine/client/backend/null/backend_null.h
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@ -0,0 +1,16 @@
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#ifndef ENGINE_CLIENT_BACKEND_NULL_BACKEND_NULL_H
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#define ENGINE_CLIENT_BACKEND_NULL_BACKEND_NULL_H
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#include <engine/client/backend/backend_base.h>
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class CCommandProcessorFragment_Null : public CCommandProcessorFragment_GLBase
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{
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virtual bool GetPresentedImageData(uint32_t &Width, uint32_t &Height, uint32_t &Format, std::vector<uint8_t> &DstData) { return false; };
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virtual bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
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bool Cmd_Init(const SCommand_Init *pCommand);
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virtual void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
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virtual void Cmd_TextTextures_Create(const CCommandBuffer::SCommand_TextTextures_Create *pCommand);
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virtual void Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand);
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};
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#endif
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@ -34,6 +34,8 @@
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#include "backend_sdl.h"
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#include "backend/null/backend_null.h"
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#if !defined(CONF_BACKEND_OPENGL_ES)
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#include "backend/opengl/backend_opengl3.h"
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#endif
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@ -266,6 +268,9 @@ CCommandProcessor_SDL_GL::CCommandProcessor_SDL_GL(EBackendType BackendType, int
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{
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m_BackendType = BackendType;
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#if defined(CONF_HEADLESS_CLIENT)
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m_pGLBackend = new CCommandProcessorFragment_Null();
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#else
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if(BackendType == BACKEND_TYPE_OPENGL_ES)
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{
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#if defined(CONF_BACKEND_OPENGL_ES) || defined(CONF_BACKEND_OPENGL_ES3)
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@ -306,6 +311,7 @@ CCommandProcessor_SDL_GL::CCommandProcessor_SDL_GL(EBackendType BackendType, int
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m_pGLBackend = CreateVulkanCommandProcessorFragment();
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#endif
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}
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#endif
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}
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CCommandProcessor_SDL_GL::~CCommandProcessor_SDL_GL()
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@ -858,6 +864,15 @@ CGraphicsBackend_SDL_GL::CGraphicsBackend_SDL_GL()
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int CGraphicsBackend_SDL_GL::Init(const char *pName, int *pScreen, int *pWidth, int *pHeight, int *pRefreshRate, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, IStorage *pStorage)
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{
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#if defined(CONF_HEADLESS_CLIENT)
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int InitError = 0;
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const char *pErrorStr = NULL;
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int GlewMajor = 0;
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int GlewMinor = 0;
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int GlewPatch = 0;
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IsVersionSupportedGlew(m_BackendType, g_Config.m_GfxGLMajor, g_Config.m_GfxGLMinor, g_Config.m_GfxGLPatch, GlewMajor, GlewMinor, GlewPatch);
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BackendInitGlew(m_BackendType, GlewMajor, GlewMinor, GlewPatch);
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#else
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// print sdl version
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{
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SDL_version Compiled;
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@ -1102,6 +1117,7 @@ int CGraphicsBackend_SDL_GL::Init(const char *pName, int *pScreen, int *pWidth,
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return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_VERSION_FAILED;
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}
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#endif // CONF_HEADLESS_CLIENT
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// start the command processor
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dbg_assert(m_pProcessor == nullptr, "Processor was not cleaned up properly.");
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@ -31,7 +31,6 @@
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#endif
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#include "graphics_threaded.h"
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#include "graphics_threaded_null.h"
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static CVideoMode g_aFakeModes[] = {
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{8192, 4320, 8192, 4320, 0, 8, 8, 8, 0}, {7680, 4320, 7680, 4320, 0, 8, 8, 8, 0}, {5120, 2880, 5120, 2880, 0, 8, 8, 8, 0},
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extern IEngineGraphics *CreateEngineGraphicsThreaded()
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{
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#ifdef CONF_HEADLESS_CLIENT
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return new CGraphics_ThreadedNull();
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#else
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return new CGraphics_Threaded();
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#endif
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}
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@ -1,216 +0,0 @@
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#ifndef ENGINE_CLIENT_GRAPHICS_THREADED_NULL_H
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#define ENGINE_CLIENT_GRAPHICS_THREADED_NULL_H
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <cstddef>
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#include <vector>
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class CGraphics_ThreadedNull : public IEngineGraphics
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{
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public:
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CGraphics_ThreadedNull()
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{
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m_ScreenWidth = 800;
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m_ScreenHeight = 600;
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m_ScreenRefreshRate = 24;
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m_ScreenHiDPIScale = 1.0f;
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};
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void ClipEnable(int x, int y, int w, int h) override{};
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void ClipDisable() override{};
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void BlendNone() override{};
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void BlendNormal() override{};
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void BlendAdditive() override{};
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void WrapNormal() override{};
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void WrapClamp() override{};
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uint64_t TextureMemoryUsage() const override { return 0; }
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uint64_t BufferMemoryUsage() const override { return 0; }
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uint64_t StreamedMemoryUsage() const override { return 0; }
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uint64_t StagingMemoryUsage() const override { return 0; }
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TTWGraphicsGPUList m_FakeGPUList;
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const TTWGraphicsGPUList &GetGPUs() const override { return m_FakeGPUList; }
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void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) override{};
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void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) override
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{
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*pTopLeftX = 0;
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*pTopLeftY = 0;
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*pBottomRightX = 800;
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*pBottomRightY = 600;
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};
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void LinesBegin() override{};
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void LinesEnd() override{};
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void LinesDraw(const CLineItem *pArray, int Num) override{};
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int UnloadTexture(IGraphics::CTextureHandle *pIndex) override { return 0; }
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IGraphics::CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL) override { return CreateTextureHandle(0); }
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int LoadTextureRawSub(IGraphics::CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) override { return 0; }
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bool LoadTextTextures(int Width, int Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, void *pTextData, void *pTextOutlineData) override
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{
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return false;
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}
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bool UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) override { return false; }
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bool UpdateTextTexture(CTextureHandle TextureID, int x, int y, int Width, int Height, const void *pData) override { return false; }
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CTextureHandle LoadSpriteTexture(CImageInfo &FromImageInfo, struct CDataSprite *pSprite) override { return CreateTextureHandle(0); };
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CTextureHandle LoadSpriteTexture(CImageInfo &FromImageInfo, struct client_data7::CDataSprite *pSprite) override { return CreateTextureHandle(0); };
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bool IsImageSubFullyTransparent(CImageInfo &FromImageInfo, int x, int y, int w, int h) override
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{
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return false;
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}
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bool IsSpriteTextureFullyTransparent(CImageInfo &FromImageInfo, struct client_data7::CDataSprite *pSprite) override { return false; }
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// simple uncompressed RGBA loaders
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IGraphics::CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) override { return CreateTextureHandle(0); }
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int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) override { return 0; }
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void FreePNG(CImageInfo *pImg) override{};
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bool CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize) override { return false; }
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bool IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) override { return false; }
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void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) override{};
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void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight) override{};
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void TextureSet(CTextureHandle TextureID) override{};
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void Clear(float r, float g, float b, bool ForceClearNow = false) override{};
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void QuadsBegin() override{};
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void QuadsEnd() override{};
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void QuadsTex3DBegin() override{};
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void QuadsTex3DEnd() override{};
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void TrianglesBegin() override{};
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void TrianglesEnd() override{};
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void QuadsEndKeepVertices() override{};
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void QuadsDrawCurrentVertices(bool KeepVertices = true) override{};
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void QuadsSetRotation(float Angle) override{};
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void SetColorVertex(const CColorVertex *pArray, int Num) override{};
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void SetColor(float r, float g, float b, float a) override{};
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void SetColor(ColorRGBA rgb) override{};
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void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) override{};
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// go through all vertices and change their color (only works for quads)
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void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) override{};
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void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) override{};
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void QuadsSetSubset(float TlU, float TlV, float BrU, float BrV) override{};
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void QuadsSetSubsetFree(
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float x0, float y0, float x1, float y1,
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float x2, float y2, float x3, float y3, int Index = -1) override{};
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void QuadsDraw(CQuadItem *pArray, int Num) override{};
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void QuadsDrawTL(const CQuadItem *pArray, int Num) override{};
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void QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) override{};
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void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) override{};
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void QuadsText(float x, float y, float Size, const char *pText) override{};
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GL_STexCoord m_aTexCoords[4];
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GL_SColor m_aColors[4];
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const GL_STexCoord *GetCurTextureCoordinates() override { return m_aTexCoords; }
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const GL_SColor *GetCurColor() override { return m_aColors; }
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int CreateQuadContainer(bool AutomaticUpload = true) override { return -1; }
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void QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload) override {}
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void QuadContainerUpload(int ContainerIndex) override{};
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void QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) override{};
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void QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) override{};
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void QuadContainerReset(int ContainerIndex) override{};
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void DeleteQuadContainer(int ContainerIndex) override{};
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void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) override{};
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void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode = true) override{};
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void RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) override{};
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void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) override{};
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void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) override{};
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void FlushVertices(bool KeepVertices = false) override{};
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void FlushVerticesTex3D() override{};
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void RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffset) override{};
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void RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum) override{};
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void RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum) override{};
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void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum, int QuadOffset) override{};
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void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float *pTextColor, float *pTextoutlineColor) override{};
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// modern GL functions
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int CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) override { return 0; };
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void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer = false) override{};
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void DeleteBufferObject(int BufferIndex) override{};
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int CreateBufferContainer(SBufferContainerInfo *pContainerInfo) override { return 0; }
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// destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them
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void DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO = true) override{};
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void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) override{};
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int GetNumScreens() const override { return 0; }
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void Minimize() override{};
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void Maximize() override{};
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void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) override{};
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bool SetWindowScreen(int Index) override { return false; }
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void Move(int x, int y) override{};
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void Resize(int w, int h, int RefreshRate) override{};
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void GotResized(int w, int h, int RefreshRate) override{};
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void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser) override{};
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int GetWindowScreen() override { return 0; }
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void WindowDestroyNtf(uint32_t WindowID) override{};
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void WindowCreateNtf(uint32_t WindowID) override{};
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int WindowActive() override { return 1; }
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int WindowOpen() override { return 0; }
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void SetWindowGrab(bool Grab) override{};
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void NotifyWindow() override{};
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int Init() override { return 0; }
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void Shutdown() override{};
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void TakeScreenshot(const char *pFilename) override{};
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void TakeCustomScreenshot(const char *pFilename) override{};
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void Swap() override{};
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bool SetVSync(bool State) override { return false; }
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int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) override { return 0; }
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virtual int GetDesktopScreenWidth() const { return g_Config.m_GfxDesktopWidth; }
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virtual int GetDesktopScreenHeight() const { return g_Config.m_GfxDesktopHeight; }
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// synchronization
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void InsertSignal(CSemaphore *pSemaphore) override{};
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bool IsIdle() const override { return true; }
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void WaitForIdle() override{};
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SWarning *GetCurWarning() override { return NULL; }
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bool GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch, const char *&pName, EBackendType BackendType) override { return false; }
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bool IsConfigModernAPI() override { return false; }
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bool IsTileBufferingEnabled() override { return false; }
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bool IsQuadBufferingEnabled() override { return false; }
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bool IsTextBufferingEnabled() override { return false; }
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bool IsQuadContainerBufferingEnabled() override { return false; }
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bool HasTextureArrays() override { return false; }
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const char *GetVendorString() override
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{
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return "headless";
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};
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const char *GetVersionString() override { return "headless"; };
|
||||
const char *GetRendererString() override { return "headless"; };
|
||||
|
||||
TGLBackendReadPresentedImageData m_FakeGetPresentedImageDataFunc;
|
||||
TGLBackendReadPresentedImageData &GetReadPresentedImageDataFuncUnsafe() override { return m_FakeGetPresentedImageDataFunc; };
|
||||
};
|
||||
|
||||
#endif // ENGINE_CLIENT_GRAPHICS_THREADED_NULL_H
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Reference in a new issue