Updates config variables

This commit is contained in:
Kyle Bradley 2021-03-03 16:49:11 +02:00
parent ef1b30661e
commit 50966f04e1
2 changed files with 15 additions and 5 deletions

View file

@ -134,7 +134,7 @@ MACRO_CONFIG_INT(SvIpv4Only, sv_ipv4only, 0, 0, 1, CFGFLAG_SERVER, "Whether to b
MACRO_CONFIG_INT(SvPort, sv_port, 0, 0, 0, CFGFLAG_SERVER, "Port to use for the server (Only ports 8303-8310 work in LAN server browser, 0 to automatically find a free port in 8303-8310)")
MACRO_CONFIG_INT(SvExternalPort, sv_external_port, 0, 0, 0, CFGFLAG_SERVER, "External port to report to the master servers")
MACRO_CONFIG_STR(SvHostname, sv_hostname, 128, "", CFGFLAG_SAVE | CFGFLAG_SERVER, "Server hostname (0.7 only)")
MACRO_CONFIG_STR(SvMap, sv_map, 128, "test3", CFGFLAG_SERVER, "Map to use on the server")
MACRO_CONFIG_STR(SvMap, sv_map, 128, "Sunny Side Up", CFGFLAG_SERVER, "Map to use on the server")
MACRO_CONFIG_INT(SvMaxClients, sv_max_clients, MAX_CLIENTS, 1, MAX_CLIENTS, CFGFLAG_SERVER, "Maximum number of clients that are allowed on a server")
MACRO_CONFIG_INT(SvMaxClientsPerIP, sv_max_clients_per_ip, 4, 1, MAX_CLIENTS, CFGFLAG_SERVER, "Maximum number of clients with the same IP that can connect to the server")
MACRO_CONFIG_INT(SvHighBandwidth, sv_high_bandwidth, 0, 0, 1, CFGFLAG_SERVER, "Use high bandwidth mode. Doubles the bandwidth required for the server. LAN use only")

View file

@ -839,9 +839,19 @@ bool CScore::ShowRankThread(IDbConnection *pSqlServer, const ISqlData *pGameData
else
{
pResult->m_MessageKind = CScorePlayerResult::ALL;
str_format(pResult->m_Data.m_aaMessages[0], sizeof(pResult->m_Data.m_aaMessages[0]),
"%s Time: %s, better than %d%%, requested by %s",
pData->m_Name, aBuf, BetterThanPercent, pData->m_RequestingPlayer);
if (str_comp_nocase(pData->m_RequestingPlayer, pData->m_Name) == 0)
{
str_format(pResult->m_Data.m_aaMessages[0], sizeof(pResult->m_Data.m_aaMessages[0]),
"%s Time: %s, better than %d%%",
pData->m_Name, aBuf, BetterThanPercent);
}
else
{
str_format(pResult->m_Data.m_aaMessages[0], sizeof(pResult->m_Data.m_aaMessages[0]),
"%s Time: %s, better than %d%%, requested by %s",
pData->m_Name, aBuf, BetterThanPercent, pData->m_RequestingPlayer);
}
str_format(pResult->m_Data.m_aaMessages[1], sizeof(pResult->m_Data.m_aaMessages[1]),
"Global rank %d || Local rank %d",
@ -949,7 +959,7 @@ bool CScore::ShowTeamRankThread(IDbConnection *pSqlServer, const ISqlData *pGame
void CScore::ShowTop5(int ClientID, int Offset)
{
if(RateLimitPlayer(ClientID))
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowTop5Thread, "show top5", ClientID, "", Offset);
}