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Revert to using conditions for the version check for capability chat messages; Remove ExcludeClientVersionAndHigher from CGameContext::SendChatTarget
This commit is contained in:
parent
6d098d866a
commit
d78b3decd5
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@ -1442,7 +1442,10 @@ void CCharacter::HandleTiles(int Index)
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// hit others
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if(((m_TileIndex == TILE_HIT_DISABLE) || (m_TileFIndex == TILE_HIT_DISABLE)) && m_Hit != (DISABLE_HIT_GRENADE | DISABLE_HIT_HAMMER | DISABLE_HIT_LASER | DISABLE_HIT_SHOTGUN))
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hit others", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hit others");
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}
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m_Hit = DISABLE_HIT_GRENADE | DISABLE_HIT_HAMMER | DISABLE_HIT_LASER | DISABLE_HIT_SHOTGUN;
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m_Core.m_NoShotgunHit = true;
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m_Core.m_NoGrenadeHit = true;
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@ -1453,7 +1456,10 @@ void CCharacter::HandleTiles(int Index)
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}
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else if(((m_TileIndex == TILE_HIT_ENABLE) || (m_TileFIndex == TILE_HIT_ENABLE)) && m_Hit != HIT_ALL)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hit others", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hit others");
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}
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m_Hit = HIT_ALL;
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m_Core.m_NoShotgunHit = false;
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m_Core.m_NoGrenadeHit = false;
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@ -1466,14 +1472,20 @@ void CCharacter::HandleTiles(int Index)
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// collide with others
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if(((m_TileIndex == TILE_NPC_DISABLE) || (m_TileFIndex == TILE_NPC_DISABLE)) && !m_Core.m_NoCollision)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't collide with others", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't collide with others");
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}
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m_Core.m_NoCollision = true;
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m_NeededFaketuning |= FAKETUNE_NOCOLL;
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GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
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}
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else if(((m_TileIndex == TILE_NPC_ENABLE) || (m_TileFIndex == TILE_NPC_ENABLE)) && m_Core.m_NoCollision)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can collide with others", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can collide with others");
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}
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m_Core.m_NoCollision = false;
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m_NeededFaketuning &= ~FAKETUNE_NOCOLL;
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GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
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@ -1482,14 +1494,20 @@ void CCharacter::HandleTiles(int Index)
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// hook others
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if(((m_TileIndex == TILE_NPH_DISABLE) || (m_TileFIndex == TILE_NPH_DISABLE)) && !m_Core.m_NoHookHit)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hook others", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hook others");
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}
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m_Core.m_NoHookHit = true;
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m_NeededFaketuning |= FAKETUNE_NOHOOK;
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GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
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}
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else if(((m_TileIndex == TILE_NPH_ENABLE) || (m_TileFIndex == TILE_NPH_ENABLE)) && m_Core.m_NoHookHit)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hook others", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hook others");
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}
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m_Core.m_NoHookHit = false;
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m_NeededFaketuning &= ~FAKETUNE_NOHOOK;
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GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
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@ -1498,7 +1516,10 @@ void CCharacter::HandleTiles(int Index)
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// unlimited air jumps
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if(((m_TileIndex == TILE_UNLIMITED_JUMPS_ENABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_ENABLE)) && !m_SuperJump)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You have unlimited air jumps", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You have unlimited air jumps");
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}
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m_SuperJump = true;
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m_Core.m_EndlessJump = true;
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if(m_Core.m_Jumps == 0)
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@ -1509,7 +1530,10 @@ void CCharacter::HandleTiles(int Index)
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}
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else if(((m_TileIndex == TILE_UNLIMITED_JUMPS_DISABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_DISABLE)) && m_SuperJump)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You don't have unlimited air jumps", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You don't have unlimited air jumps");
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}
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m_SuperJump = false;
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m_Core.m_EndlessJump = false;
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if(m_Core.m_Jumps == 0)
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@ -1533,13 +1557,19 @@ void CCharacter::HandleTiles(int Index)
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// jetpack gun
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if(((m_TileIndex == TILE_JETPACK_ENABLE) || (m_TileFIndex == TILE_JETPACK_ENABLE)) && !m_Jetpack)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You have a jetpack gun", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You have a jetpack gun");
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}
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m_Jetpack = true;
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m_Core.m_Jetpack = true;
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}
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else if(((m_TileIndex == TILE_JETPACK_DISABLE) || (m_TileFIndex == TILE_JETPACK_DISABLE)) && m_Jetpack)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You lost your jetpack gun", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You lost your jetpack gun");
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}
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m_Jetpack = false;
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m_Core.m_Jetpack = false;
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}
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@ -1560,34 +1590,52 @@ void CCharacter::HandleTiles(int Index)
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if(((m_TileIndex == TILE_TELE_GUN_ENABLE) || (m_TileFIndex == TILE_TELE_GUN_ENABLE)) && !m_Core.m_HasTelegunGun)
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{
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m_Core.m_HasTelegunGun = true;
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport gun enabled", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport gun enabled");
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}
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}
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else if(((m_TileIndex == TILE_TELE_GUN_DISABLE) || (m_TileFIndex == TILE_TELE_GUN_DISABLE)) && m_Core.m_HasTelegunGun)
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{
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m_Core.m_HasTelegunGun = false;
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport gun disabled", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport gun disabled");
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}
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}
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if(((m_TileIndex == TILE_TELE_GRENADE_ENABLE) || (m_TileFIndex == TILE_TELE_GRENADE_ENABLE)) && !m_Core.m_HasTelegunGrenade)
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{
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m_Core.m_HasTelegunGrenade = true;
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport grenade enabled", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport grenade enabled");
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}
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}
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else if(((m_TileIndex == TILE_TELE_GRENADE_DISABLE) || (m_TileFIndex == TILE_TELE_GRENADE_DISABLE)) && m_Core.m_HasTelegunGrenade)
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{
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m_Core.m_HasTelegunGrenade = false;
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport grenade disabled", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport grenade disabled");
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}
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}
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if(((m_TileIndex == TILE_TELE_LASER_ENABLE) || (m_TileFIndex == TILE_TELE_LASER_ENABLE)) && !m_Core.m_HasTelegunLaser)
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{
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m_Core.m_HasTelegunLaser = true;
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport laser enabled", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport laser enabled");
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}
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}
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else if(((m_TileIndex == TILE_TELE_LASER_DISABLE) || (m_TileFIndex == TILE_TELE_LASER_DISABLE)) && m_Core.m_HasTelegunLaser)
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{
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m_Core.m_HasTelegunLaser = false;
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport laser disabled", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport laser disabled");
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}
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}
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// stopper
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@ -1662,7 +1710,10 @@ void CCharacter::HandleTiles(int Index)
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}
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else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_HAMMER && Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hammer hit others", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hammer hit others");
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}
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m_Hit &= ~DISABLE_HIT_HAMMER;
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m_NeededFaketuning &= ~FAKETUNE_NOHAMMER;
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m_Core.m_NoHammerHit = false;
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@ -1670,7 +1721,10 @@ void CCharacter::HandleTiles(int Index)
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}
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else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_HAMMER) && Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hammer hit others", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hammer hit others");
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}
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m_Hit |= DISABLE_HIT_HAMMER;
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m_NeededFaketuning |= FAKETUNE_NOHAMMER;
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m_Core.m_NoHammerHit = true;
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@ -1678,37 +1732,55 @@ void CCharacter::HandleTiles(int Index)
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}
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else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_SHOTGUN && Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with shotgun", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with shotgun");
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}
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m_Hit &= ~DISABLE_HIT_SHOTGUN;
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m_Core.m_NoShotgunHit = false;
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}
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else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_SHOTGUN) && Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with shotgun", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with shotgun");
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}
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m_Hit |= DISABLE_HIT_SHOTGUN;
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m_Core.m_NoShotgunHit = true;
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}
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else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_GRENADE && Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with grenade", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with grenade");
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}
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m_Hit &= ~DISABLE_HIT_GRENADE;
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m_Core.m_NoGrenadeHit = false;
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}
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else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_GRENADE) && Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with grenade", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with grenade");
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}
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m_Hit |= DISABLE_HIT_GRENADE;
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m_Core.m_NoGrenadeHit = true;
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}
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else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_LASER && Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with laser", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with laser");
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}
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m_Hit &= ~DISABLE_HIT_LASER;
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m_Core.m_NoLaserHit = false;
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}
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else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_LASER) && Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with laser", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with laser");
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}
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m_Hit |= DISABLE_HIT_LASER;
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m_Core.m_NoLaserHit = true;
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}
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@ -1722,14 +1794,17 @@ void CCharacter::HandleTiles(int Index)
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if(NewJumps != m_Core.m_Jumps)
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{
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char aBuf[256];
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if(NewJumps == -1)
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str_format(aBuf, sizeof(aBuf), "You only have your ground jump now");
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else if(NewJumps == 1)
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str_format(aBuf, sizeof(aBuf), "You can jump %d time", NewJumps);
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else
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str_format(aBuf, sizeof(aBuf), "You can jump %d times", NewJumps);
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), aBuf, VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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char aBuf[256];
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if(NewJumps == -1)
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str_format(aBuf, sizeof(aBuf), "You only have your ground jump now");
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else if(NewJumps == 1)
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str_format(aBuf, sizeof(aBuf), "You can jump %d time", NewJumps);
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else
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str_format(aBuf, sizeof(aBuf), "You can jump %d times", NewJumps);
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), aBuf);
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}
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if(NewJumps == 0 && !m_SuperJump)
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{
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m_NeededFaketuning |= FAKETUNE_NOJUMP;
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@ -2206,7 +2281,10 @@ void CCharacter::SetEndlessHook(bool Enable)
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{
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return;
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}
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), Enable ? "Endless hook has been activated" : "Endless hook has been deactivated", VERSION_DDNET_NEW_HUD);
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if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
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{
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), Enable ? "Endless hook has been activated" : "Endless hook has been deactivated");
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}
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m_EndlessHook = Enable;
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m_Core.m_EndlessHook = Enable;
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}
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@ -389,7 +389,7 @@ void CGameContext::CallVote(int ClientID, const char *pDesc, const char *pCmd, c
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pPlayer->m_LastVoteCall = Now;
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}
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void CGameContext::SendChatTarget(int To, const char *pText, int ExcludeClientVersionAndHigher, int Flags)
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void CGameContext::SendChatTarget(int To, const char *pText, int Flags)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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@ -412,11 +412,6 @@ void CGameContext::SendChatTarget(int To, const char *pText, int ExcludeClientVe
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}
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else
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{
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if(ExcludeClientVersionAndHigher != -1 && Server()->GetClientVersion(To) >= ExcludeClientVersionAndHigher)
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{
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return;
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}
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if(!((Server()->IsSixup(To) && (Flags & CHAT_SIXUP)) ||
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(!Server()->IsSixup(To) && (Flags & CHAT_SIX))))
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||||
return;
|
||||
|
|
|
@ -222,7 +222,7 @@ public:
|
|||
|
||||
// network
|
||||
void CallVote(int ClientID, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = 0);
|
||||
void SendChatTarget(int To, const char *pText, int ExcludeClientVersionAndHigher = -1, int Flags = CHAT_SIX | CHAT_SIXUP);
|
||||
void SendChatTarget(int To, const char *pText, int Flags = CHAT_SIX | CHAT_SIXUP);
|
||||
void SendChatTeam(int Team, const char *pText);
|
||||
void SendChat(int ClientID, int Team, const char *pText, int SpamProtectionClientID = -1, int Flags = CHAT_SIX | CHAT_SIXUP);
|
||||
void SendStartWarning(int ClientID, const char *pMessage);
|
||||
|
|
|
@ -105,12 +105,18 @@ void CGameControllerDDRace::HandleCharacterTiles(CCharacter *pChr, int MapIndex)
|
|||
// solo part
|
||||
if(((m_TileIndex == TILE_SOLO_ENABLE) || (m_TileFIndex == TILE_SOLO_ENABLE)) && !m_Teams.m_Core.GetSolo(ClientID))
|
||||
{
|
||||
GameServer()->SendChatTarget(ClientID, "You are now in a solo part", VERSION_DDNET_NEW_HUD);
|
||||
if(GameServer()->GetClientVersion(ClientID) < VERSION_DDNET_NEW_HUD)
|
||||
{
|
||||
GameServer()->SendChatTarget(ClientID, "You are now in a solo part");
|
||||
}
|
||||
pChr->SetSolo(true);
|
||||
}
|
||||
else if(((m_TileIndex == TILE_SOLO_DISABLE) || (m_TileFIndex == TILE_SOLO_DISABLE)) && m_Teams.m_Core.GetSolo(ClientID))
|
||||
{
|
||||
GameServer()->SendChatTarget(ClientID, "You are now out of the solo part", VERSION_DDNET_NEW_HUD);
|
||||
if(GameServer()->GetClientVersion(ClientID) < VERSION_DDNET_NEW_HUD)
|
||||
{
|
||||
GameServer()->SendChatTarget(ClientID, "You are now out of the solo part");
|
||||
}
|
||||
pChr->SetSolo(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -671,7 +671,7 @@ void CGameTeams::OnFinish(CPlayer *Player, float Time, const char *pTimestamp)
|
|||
Server()->ClientName(ClientID), (int)Time / 60,
|
||||
Time - ((int)Time / 60 * 60));
|
||||
if(g_Config.m_SvHideScore || !g_Config.m_SvSaveWorseScores)
|
||||
GameServer()->SendChatTarget(ClientID, aBuf, -1, CGameContext::CHAT_SIX);
|
||||
GameServer()->SendChatTarget(ClientID, aBuf, CGameContext::CHAT_SIX);
|
||||
else
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf, -1., CGameContext::CHAT_SIX);
|
||||
|
||||
|
@ -689,7 +689,7 @@ void CGameTeams::OnFinish(CPlayer *Player, float Time, const char *pTimestamp)
|
|||
str_format(aBuf, sizeof(aBuf), "New record: %5.2f second(s) better.",
|
||||
Diff);
|
||||
if(g_Config.m_SvHideScore || !g_Config.m_SvSaveWorseScores)
|
||||
GameServer()->SendChatTarget(ClientID, aBuf, -1, CGameContext::CHAT_SIX);
|
||||
GameServer()->SendChatTarget(ClientID, aBuf, CGameContext::CHAT_SIX);
|
||||
else
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf, -1, CGameContext::CHAT_SIX);
|
||||
}
|
||||
|
@ -711,7 +711,7 @@ void CGameTeams::OnFinish(CPlayer *Player, float Time, const char *pTimestamp)
|
|||
str_format(aBuf, sizeof(aBuf),
|
||||
"%5.2f second(s) worse, better luck next time.",
|
||||
Diff);
|
||||
GameServer()->SendChatTarget(ClientID, aBuf, -1, CGameContext::CHAT_SIX); // this is private, sent only to the tee
|
||||
GameServer()->SendChatTarget(ClientID, aBuf, CGameContext::CHAT_SIX); // this is private, sent only to the tee
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue