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Don't align text with scoreboard open
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c984203c2d
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@ -893,12 +893,14 @@ void CChat::OnPrepareLines()
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float y = 300.0f - 28.0f;
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float FontSize = FONT_SIZE;
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bool ForceRecreate = m_pClient->m_pScoreboard->Active() != m_PrevScoreBoardShowed;
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bool IsScoreBoardOpen = m_pClient->m_pScoreboard->Active();
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bool ForceRecreate = IsScoreBoardOpen != m_PrevScoreBoardShowed;
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bool ShowLargeArea = m_Show || g_Config.m_ClShowChat == 2;
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ForceRecreate |= ShowLargeArea != m_PrevShowChat;
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m_PrevScoreBoardShowed = m_pClient->m_pScoreboard->Active();
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m_PrevScoreBoardShowed = IsScoreBoardOpen;
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m_PrevShowChat = ShowLargeArea;
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float RealMsgPaddingX = MESSAGE_PADDING_X;
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@ -915,13 +917,13 @@ void CChat::OnPrepareLines()
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RealMsgPaddingTee = 0;
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int64 Now = time();
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float LineWidth = (m_pClient->m_pScoreboard->Active() ? 90.0f : 200.0f) - RealMsgPaddingX - RealMsgPaddingTee;
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float LineWidth = (IsScoreBoardOpen ? 90.0f : 200.0f) - RealMsgPaddingX - RealMsgPaddingTee;
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float HeightLimit = m_pClient->m_pScoreboard->Active() ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
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float HeightLimit = IsScoreBoardOpen ? 180.0f : m_PrevShowChat ? 50.0f : 200.0f;
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float Begin = x;
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float TextBegin = Begin + RealMsgPaddingX / 2.0f;
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CTextCursor Cursor;
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int OffsetType = m_pClient->m_pScoreboard->Active() ? 1 : 0;
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int OffsetType = IsScoreBoardOpen ? 1 : 0;
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for(int i = 0; i < MAX_LINES; i++)
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{
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@ -992,8 +994,12 @@ void CChat::OnPrepareLines()
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}
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CTextCursor AppendCursor = Cursor;
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AppendCursor.m_StartX = Cursor.m_X;
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AppendCursor.m_LineWidth -= (Cursor.m_LongestLineWidth - Cursor.m_StartX);
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if(!IsScoreBoardOpen)
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{
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AppendCursor.m_StartX = Cursor.m_X;
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AppendCursor.m_LineWidth -= (Cursor.m_LongestLineWidth - Cursor.m_StartX);
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}
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TextRender()->TextEx(&AppendCursor, m_aLines[r].m_aText, -1);
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@ -1101,8 +1107,11 @@ void CChat::OnPrepareLines()
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TextRender()->TextColor(Color);
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CTextCursor AppendCursor = Cursor;
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AppendCursor.m_LineWidth -= (Cursor.m_LongestLineWidth - Cursor.m_StartX);
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AppendCursor.m_StartX = Cursor.m_X;
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if(!IsScoreBoardOpen)
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{
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AppendCursor.m_LineWidth -= (Cursor.m_LongestLineWidth - Cursor.m_StartX);
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AppendCursor.m_StartX = Cursor.m_X;
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}
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if(m_aLines[r].m_TextContainerIndex == -1)
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m_aLines[r].m_TextContainerIndex = TextRender()->CreateTextContainer(&AppendCursor, m_aLines[r].m_aText);
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