Editor: ctrl+leftclick tile to select layer

This commit is contained in:
ChillerDrgon 2022-04-08 14:59:33 +02:00
parent 8ae9c8f10e
commit fe712214a9
2 changed files with 68 additions and 0 deletions

View file

@ -3559,6 +3559,73 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect View)
m_SelectedGroup = m_Map.m_lGroups.size() - 1;
}
}
SelectLayerByTile(s_ScrollValue);
}
void CEditor::SelectLayerByTile(float &Scroll)
{
// ctrl+leftclick a map index to select the layer that has a tile there
static bool s_CtrlClick = false;
static int s_Selected = 0;
int MatchedGroup = -1;
int MatchedLayer = -1;
int Matches = 0;
bool IsFound = false;
int TotalLayers = 0;
int SelectedLayer = 0;
if(UI()->MouseButton(1) && Input()->ModifierIsPressed())
{
if(s_CtrlClick)
return;
s_CtrlClick = true;
for(int g = 0; g < m_Map.m_lGroups.size(); g++)
{
for(int l = 0; l < m_Map.m_lGroups[g]->m_lLayers.size(); l++)
{
TotalLayers++;
if(IsFound)
continue;
if(m_Map.m_lGroups[g]->m_lLayers[l]->m_Type != LAYERTYPE_TILES)
continue;
CLayerTiles *pTiles = (CLayerTiles *)m_Map.m_lGroups[g]->m_lLayers[l];
int x = (int)UI()->MouseWorldX() / 32 + m_Map.m_lGroups[g]->m_OffsetX;
int y = (int)UI()->MouseWorldY() / 32 + m_Map.m_lGroups[g]->m_OffsetY;
if(x < 0 || x >= pTiles->m_Width)
continue;
if(y < 0 || y >= pTiles->m_Height)
continue;
CTile Tile = pTiles->GetTile(x, y);
if(Tile.m_Index)
{
if(MatchedGroup == -1)
{
MatchedGroup = g;
MatchedLayer = l;
SelectedLayer = TotalLayers;
}
if(++Matches > s_Selected)
{
s_Selected++;
MatchedGroup = g;
MatchedLayer = l;
IsFound = true;
SelectedLayer = TotalLayers;
}
}
}
}
if(MatchedGroup != -1 && MatchedLayer != -1)
{
if(!IsFound)
s_Selected = 1;
Scroll = (float)SelectedLayer / (float)TotalLayers;
SelectLayer(MatchedLayer, MatchedGroup);
}
}
else
s_CtrlClick = false;
}
void CEditor::ReplaceImage(const char *pFileName, int StorageType, void *pUser)

View file

@ -1061,6 +1061,7 @@ public:
void AddFileDialogEntry(int Index, CUIRect *pView);
void SelectGameLayer();
void SortImages();
void SelectLayerByTile(float &Scroll);
//Tile Numbers For Explanations - TODO: Add/Improve tiles and explanations
enum