4489: Don't overwrite player-set refresh rate r=heinrich5991 a=def-

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
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bors[bot] 2021-12-20 17:10:49 +00:00 committed by GitHub
commit f6baf78e6e
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@ -1149,7 +1149,6 @@ bool CGraphicsBackend_SDL_OpenGL::UpdateDisplayMode(int Index)
g_Config.m_GfxDesktopWidth = DisplayMode.w;
g_Config.m_GfxDesktopHeight = DisplayMode.h;
g_Config.m_GfxRefreshRate = DisplayMode.refresh_rate;
return true;
}