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Merge #4489
4489: Don't overwrite player-set refresh rate r=heinrich5991 a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -1149,7 +1149,6 @@ bool CGraphicsBackend_SDL_OpenGL::UpdateDisplayMode(int Index)
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g_Config.m_GfxDesktopWidth = DisplayMode.w;
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g_Config.m_GfxDesktopHeight = DisplayMode.h;
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g_Config.m_GfxRefreshRate = DisplayMode.refresh_rate;
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return true;
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}
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