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Try to fix dump_local_console (fixes #5488)
Untested, but my hunch is that by not cutting off the last part the text file will be correctly recognized as valid utf8
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@ -285,7 +285,7 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
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if(m_Type == CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
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{
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char *pEntry = m_History.Allocate(m_Input.GetLength() + 1);
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mem_copy(pEntry, m_Input.GetString(), m_Input.GetLength() + 1);
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str_copy(pEntry, m_Input.GetString(), m_Input.GetLength());
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}
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ExecuteLine(m_Input.GetString());
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m_Input.Clear();
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@ -425,7 +425,7 @@ void CGameConsole::CInstance::PrintLine(const char *pLine, int Len, ColorRGBA Pr
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CBacklogEntry *pEntry = m_Backlog.Allocate(sizeof(CBacklogEntry) + Len);
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pEntry->m_YOffset = -1.0f;
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pEntry->m_PrintColor = PrintColor;
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mem_copy(pEntry->m_aText, pLine, Len);
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str_copy(pEntry->m_aText, pLine, Len);
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pEntry->m_aText[Len] = 0;
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if(m_pGameConsole->m_ConsoleType == m_Type)
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m_pGameConsole->m_NewLineCounter++;
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