ddnet/src
bors[bot] ea3f74abf4
Merge #3805
3805: Implement HSL sliders r=def- a=Jupeyy

Different approach to #3588

This is HSL aware, so clamping the light is easier/possible.
Also fixes #3576

![screenshot_2021-05-03_08-39-35](https://user-images.githubusercontent.com/6654924/116847587-2026a580-abeb-11eb-8f79-888d1df7febe.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-03 20:59:21 +00:00
..
antibot Run clang-format 2020-09-26 21:50:15 +02:00
base Merge #3779 2021-04-17 18:15:34 +00:00
engine Fix duplicate uuid index in maps edited by tools 2021-05-03 12:02:18 +02:00
game Implement HSL sliders 2021-05-03 22:54:29 +02:00
macos OSX -> macOS 2021-02-12 13:41:41 +01:00
macoslaunch OSX -> macOS 2021-02-12 13:41:41 +01:00
mastersrv Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
steam Run clang-format 2020-09-26 21:50:15 +02:00
test Fix parsing an IPv6 address without port 2021-04-17 16:05:39 +02:00
tools Fix duplicate uuid index in maps edited by tools 2021-05-03 12:02:18 +02:00
twping Run clang-format 2020-09-26 21:50:15 +02:00