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Use GL_ARRAY_BUFFER
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@ -1834,9 +1834,9 @@ void CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferObject(const CCommandBuf
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if(m_HasShaders)
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{
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glGenBuffers(1, &VertBufferID);
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glBindBuffer(GL_COPY_WRITE_BUFFER, VertBufferID);
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glBufferData(GL_COPY_WRITE_BUFFER, (GLsizeiptr)(pCommand->m_DataSize), pUploadData, GL_STATIC_DRAW);
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glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, VertBufferID);
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(pCommand->m_DataSize), pUploadData, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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SBufferObject &BufferObject = m_BufferObjectIndices[Index];
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@ -1858,9 +1858,9 @@ void CCommandProcessorFragment_OpenGL2::Cmd_RecreateBufferObject(const CCommandB
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if(m_HasShaders)
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{
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glBindBuffer(GL_COPY_WRITE_BUFFER, BufferObject.m_BufferObjectID);
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glBufferData(GL_COPY_WRITE_BUFFER, (GLsizeiptr)(pCommand->m_DataSize), pUploadData, GL_STATIC_DRAW);
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glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, BufferObject.m_BufferObjectID);
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(pCommand->m_DataSize), pUploadData, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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BufferObject.m_DataSize = pCommand->m_DataSize;
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@ -1882,9 +1882,9 @@ void CCommandProcessorFragment_OpenGL2::Cmd_UpdateBufferObject(const CCommandBuf
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if(m_HasShaders)
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{
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glBindBuffer(GL_COPY_WRITE_BUFFER, BufferObject.m_BufferObjectID);
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glBufferSubData(GL_COPY_WRITE_BUFFER, (GLintptr)(pCommand->m_pOffset), (GLsizeiptr)(pCommand->m_DataSize), pUploadData);
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glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, BufferObject.m_BufferObjectID);
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glBufferSubData(GL_ARRAY_BUFFER, (GLintptr)(pCommand->m_pOffset), (GLsizeiptr)(pCommand->m_DataSize), pUploadData);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if(pUploadData)
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@ -1906,9 +1906,9 @@ void CCommandProcessorFragment_OpenGL2::Cmd_CopyBufferObject(const CCommandBuffe
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if(m_HasShaders)
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{
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glBindBuffer(GL_COPY_WRITE_BUFFER, WriteBufferObject.m_BufferObjectID);
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glBufferSubData(GL_COPY_WRITE_BUFFER, (GLintptr)(pCommand->m_pWriteOffset), (GLsizeiptr)(pCommand->m_CopySize), ((uint8_t *)WriteBufferObject.m_pData) + (ptrdiff_t)pCommand->m_pWriteOffset);
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glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, WriteBufferObject.m_BufferObjectID);
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glBufferSubData(GL_ARRAY_BUFFER, (GLintptr)(pCommand->m_pWriteOffset), (GLsizeiptr)(pCommand->m_CopySize), ((uint8_t *)WriteBufferObject.m_pData) + (ptrdiff_t)pCommand->m_pWriteOffset);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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