Move hammer and pistol weapons (fixes #3872)

This commit is contained in:
def 2021-06-02 12:28:14 +02:00
parent 67bb0c3c07
commit 87ed889747

View file

@ -916,7 +916,7 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
// movement settings
{
MovementSettings.VMargin(5.0f, &MovementSettings);
MovementSettings.HSplitTop(490.0f, &MovementSettings, &WeaponSettings);
MovementSettings.HSplitTop(445.0f, &MovementSettings, &WeaponSettings);
RenderTools()->DrawUIRect(&MovementSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
MovementSettings.VMargin(10.0f, &MovementSettings);
@ -950,20 +950,20 @@ void CMenus::RenderSettingsControls(CUIRect MainView)
MovementSettings.HSplitTop(20.0f, 0, &MovementSettings);
}
UiDoGetButtons(0, 17, MovementSettings, MainView);
UiDoGetButtons(0, 15, MovementSettings, MainView);
}
// weapon settings
{
WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings);
WeaponSettings.HSplitTop(145.0f, &WeaponSettings, &ResetButton);
WeaponSettings.HSplitTop(190.0f, &WeaponSettings, &ResetButton);
RenderTools()->DrawUIRect(&WeaponSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
WeaponSettings.VMargin(10.0f, &WeaponSettings);
TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y + (14.0f + 5.0f + 10.0f - 14.0f * UI()->Scale()) / 2.f, 14.0f * UI()->Scale(), Localize("Weapon"), -1.0f);
WeaponSettings.HSplitTop(14.0f + 5.0f + 10.0f, 0, &WeaponSettings);
UiDoGetButtons(17, 22, WeaponSettings, MainView);
UiDoGetButtons(15, 22, WeaponSettings, MainView);
}
// defaults