ddnet/src
bors[bot] c564d788ad
Merge #3402
3402: Move PNG loading in SkinDL to fetch thread (fixes #3398) r=Jupeyy a=def-

Sorry for the trouble, seems to work.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-15 15:09:44 +00:00
..
antibot Run clang-format 2020-09-26 21:50:15 +02:00
base Rename lock and semaphore classes to match current naming 2020-11-29 18:12:58 +01:00
engine Merge #3402 2020-12-15 15:09:44 +00:00
game Merge #3402 2020-12-15 15:09:44 +00:00
mastersrv Run clang-format 2020-09-26 21:50:15 +02:00
osx Fix Mac OS X notifications linking 2020-04-30 21:30:21 +02:00
osxlaunch Streamline platform client 2020-03-28 02:20:16 +03:00
steam Run clang-format 2020-09-26 21:50:15 +02:00
test Remove failing blocklist_driver tests 2020-12-08 10:24:22 +01:00
tools Map optimizer 2020-11-21 12:10:20 +01:00
twping Run clang-format 2020-09-26 21:50:15 +02:00