ddnet/src
bors[bot] 078247dd3e
Merge #3327
3327: Check skin/sprite images for correctness r=def- a=Jupeyy

I hope this helps with downloading things at wrong resolution again.

Note that this commit is smaller than it seems, bcs of renaming files and moving code to it.
Also this requires new translations.

In the skin database are invalid skins too:

![screenshot_2020-11-18_07-51-02](https://user-images.githubusercontent.com/6654924/99495409-e7637e80-2972-11eb-91ec-f8bb02a80e83.png)
![screenshot_2020-11-18_07-51-05](https://user-images.githubusercontent.com/6654924/99495410-e7fc1500-2972-11eb-94b8-aedc98e8ef67.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 12:27:47 +00:00
..
antibot Run clang-format 2020-09-26 21:50:15 +02:00
base Fix sizeof differently 2020-11-07 19:57:25 +01:00
engine Merge #3327 2020-11-18 12:27:47 +00:00
game Merge #3327 2020-11-18 12:27:47 +00:00
mastersrv Run clang-format 2020-09-26 21:50:15 +02:00
osx Fix Mac OS X notifications linking 2020-04-30 21:30:21 +02:00
osxlaunch Streamline platform client 2020-03-28 02:20:16 +03:00
steam Run clang-format 2020-09-26 21:50:15 +02:00
test blocklist_driver unit test: also check gl version 2020-11-07 19:56:21 +01:00
tools Check skin/sprite images for correctness 2020-11-18 07:59:15 +01:00
twping Run clang-format 2020-09-26 21:50:15 +02:00