4225: Fix segfault when joining team (fixes #4224) r=Zwelf a=def-

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## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
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bors[bot] 2021-10-17 19:12:05 +00:00 committed by GitHub
commit 8ffc7967f8
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@ -765,6 +765,9 @@ void CGameContext::SendTuningParams(int ClientID, int Zone)
void CGameContext::OnPreTickTeehistorian()
{
if(!m_TeeHistorianActive)
return;
auto *pController = ((CGameControllerDDRace *)m_pController);
for(int i = 0; i < MAX_CLIENTS; i++)
{