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Merge #4225
4225: Fix segfault when joining team (fixes #4224) r=Zwelf a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -765,6 +765,9 @@ void CGameContext::SendTuningParams(int ClientID, int Zone)
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void CGameContext::OnPreTickTeehistorian()
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{
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if(!m_TeeHistorianActive)
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return;
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auto *pController = ((CGameControllerDDRace *)m_pController);
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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