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f3fbe891a6
The sixup translated player flags were previously applied in `OnDirectInput` directly to the player input data. However, the input data has already been copied at that point, so predicted inputs were using the incorrect flags. This is fixed by moving the player flags translation to `OnClientPrepareInput`, which is called first and only once on each new player input before it is copied. |
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android | ||
antibot | ||
base | ||
engine | ||
game | ||
macos | ||
mastersrv | ||
steam | ||
test | ||
tools |