Add modernize-deprecated-headers

This commit is contained in:
Dennis Felsing 2022-02-15 00:22:52 +01:00
parent 7da9f1b93b
commit dbfc62d2c0
32 changed files with 44 additions and 43 deletions

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@ -40,6 +40,7 @@ Checks: >
-misc-non-private-member-variables-in-classes,
-misc-static-assert,
-misc-unused-parameters,
modernize-deprecated-headers,
modernize-loop-convert,
modernize-make-unique,
modernize-make-shared,

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@ -5,9 +5,9 @@
#include "hash_ctxt.h"
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <cstddef>
#include <cstdint>
#include <cstring>
typedef uint32_t u32;
typedef uint64_t u64;

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@ -1,12 +1,12 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <ctype.h>
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <cctype>
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include "system.h"
#if !defined(CONF_PLATFORM_MACOS)
@ -24,7 +24,7 @@
#endif
#if defined(CONF_FAMILY_UNIX)
#include <signal.h>
#include <csignal>
#include <sys/time.h>
#include <sys/utsname.h>
#include <sys/wait.h>
@ -32,7 +32,7 @@
/* unix net includes */
#include <arpa/inet.h>
#include <errno.h>
#include <cerrno>
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>

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@ -2,7 +2,7 @@
#include "../system.h"
#include <stddef.h>
#include <cstddef>
static int str_utf8_skeleton(int ch, const int **skeleton, int *skeleton_len)
{

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@ -1,4 +1,4 @@
#include <stdlib.h>
#include <cstdlib>
#include "tolower_data.h"

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@ -6,7 +6,7 @@
#include <engine/shared/linereader.h>
#include <engine/storage.h>
#include <stdio.h>
#include <cstdio>
#include <string>
#include <vector>

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@ -18,7 +18,7 @@
#include <base/detect.h>
#include <base/math.h>
#include <cmath>
#include <stdlib.h>
#include <cstdlib>
#include "SDL_hints.h"
#include "SDL_pixels.h"

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@ -6,7 +6,7 @@
#include <climits>
#include <new>
#include <stdarg.h>
#include <cstdarg>
#include <tuple>
#include <base/hash_ctxt.h>

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@ -24,7 +24,7 @@
#include <engine/shared/image_manipulation.h>
#include <math.h> // cosf, sinf, log2f
#include <cmath> // cosf, sinf, log2f
#if defined(CONF_VIDEORECORDER)
#include "video.h"

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@ -8,7 +8,7 @@
#include <game/version.h>
#if !defined(CONF_FAMILY_WINDOWS)
#include <signal.h>
#include <csignal>
#endif
#define WIN32_LEAN_AND_MEAN

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@ -6,7 +6,7 @@
#include "serverbrowser_ping_cache.h"
#include <algorithm>
#include <limits.h>
#include <climits>
#include <base/hash_ctxt.h>
#include <base/math.h>

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@ -6,7 +6,7 @@
#include <sqlite3.h>
#include <algorithm>
#include <stdio.h>
#include <cstdio>
#include <vector>
class CServerBrowserPingCache : public IServerBrowserPingCache

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@ -21,7 +21,7 @@ extern "C" {
#include <opusfile.h>
#include <wavpack.h>
}
#include <math.h>
#include <cmath>
enum
{

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@ -7,7 +7,7 @@
#include <engine/storage.h>
#include <game/version.h>
#include <stdlib.h> // system
#include <cstdlib> // system
using std::map;
using std::string;

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@ -48,7 +48,7 @@
#include <windows.h>
#endif
#include <signal.h>
#include <csignal>
volatile sig_atomic_t InterruptSignaled = 0;

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@ -6,7 +6,7 @@
#include <engine/shared/config.h>
#include <fcntl.h>
#include <stdlib.h>
#include <cstdlib>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>

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@ -1,6 +1,6 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdio.h> // sscanf
#include <cstdio> // sscanf
#include <base/system.h>

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@ -3,7 +3,7 @@
#include <base/hash_ctxt.h>
#include <engine/shared/packer.h>
#include <stdio.h>
#include <cstdio>
static const CUuid TEEWORLDS_NAMESPACE = {{// "e05ddaaa-c4e6-4cfb-b642-5d48e80c0029"
0xe0, 0x5d, 0xda, 0xaa, 0xc4, 0xe6, 0x4c, 0xfb,

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@ -3,9 +3,9 @@
#include <base/tl/sorted_array.h>
#include <limits.h>
#include <climits>
#include <limits>
#include <math.h>
#include <cmath>
#include <game/generated/client_data.h>

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@ -5,7 +5,7 @@
#include <base/tl/array.h>
#include <math.h>
#include <cmath>
#include <base/math.h>
#include <base/system.h>

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@ -1,6 +1,6 @@
/* (c) Redix and Sushi */
#include <ctype.h>
#include <cctype>
#include <base/system.h>
#include <engine/serverbrowser.h>

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@ -1,6 +1,6 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <math.h>
#include <cmath>
#include <base/math.h>
#include <base/system.h>

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@ -1,7 +1,7 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <limits.h>
#include <climits>
#include <engine/demo.h>
#include <engine/graphics.h>

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@ -1,4 +1,4 @@
#include <ctype.h>
#include <cctype>
#include <list>
#include <base/math.h>

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@ -1,6 +1,6 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <math.h>
#include <cmath>
#include <base/math.h>

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@ -2,7 +2,7 @@
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <engine/graphics.h>
#include <math.h>
#include <cmath>
#include "render.h"

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@ -8,7 +8,7 @@
#include <engine/kernel.h>
#include <engine/map.h>
#include <math.h>
#include <cmath>
#include <game/collision.h>
#include <game/layers.h>

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@ -1,5 +1,5 @@
#include <inttypes.h>
#include <stdio.h> // sscanf
#include <cinttypes>
#include <cstdio> // sscanf
#include <engine/console.h>
#include <engine/shared/linereader.h>

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@ -18,7 +18,7 @@
#include <game/collision.h>
#include <game/gamecore.h>
#include <game/version.h>
#include <string.h>
#include <cstring>
#include <game/generated/protocol7.h>
#include <game/generated/protocolglue.h>

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@ -2,7 +2,7 @@
#include <steam/steam_api_flat.h>
#include <stdlib.h>
#include <cstdlib>
extern "C" {

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@ -4,7 +4,7 @@
#include <engine/shared/config.h>
#include <engine/shared/network.h>
#include <mastersrv/mastersrv.h>
#include <stdlib.h> //rand
#include <cstdlib> //rand
CNetServer *pNet;

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@ -5,7 +5,7 @@
#include <engine/shared/image_manipulation.h>
#include <engine/storage.h>
#include <game/mapitems.h>
#include <stdint.h>
#include <cstdint>
#include <utility>
#include <vector>