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Merge #3932
3932: Reset relative mouse motion on toggle r=def- a=Jupeyy <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Jupeyy <jupjopjap@gmail.com>
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5d73c31863
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@ -89,6 +89,8 @@ void CInput::MouseModeRelative()
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m_InputGrabbed = 1;
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SDL_SetRelativeMouseMode(SDL_TRUE);
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Graphics()->SetWindowGrab(true);
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// Clear pending relative mouse motion
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SDL_GetRelativeMouseState(0x0, 0x0);
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}
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int CInput::MouseDoubleClick()
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@ -334,8 +336,6 @@ int CInput::Update()
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MouseModeRelative();
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m_MouseFocus = true;
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IgnoreKeys = true;
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// We should do this call to reset relative mouse position after alt+tab
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SDL_GetRelativeMouseState(0x0, 0x0);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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m_MouseFocus = false;
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