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Remove the mouse mode changes that aren't needed
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parent
1e5e392f70
commit
1a917b0aae
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@ -117,7 +117,7 @@ bool CInput::MouseAbsolute(int *x, int *y)
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void CInput::MouseModeChange(EInputMouseMode OldState, EInputMouseMode NewState)
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{
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if(g_Config.m_InpMouseOld && (NewState == EInputMouseMode::INPUT_MOUSE_MODE_RELATIVE))
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if(g_Config.m_InpMouseOld)
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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else
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "0", SDL_HINT_OVERRIDE);
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@ -146,14 +146,6 @@ bool CInput::MouseModeRelative()
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{
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EInputMouseMode OldMode = GetMouseMode();
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MouseModeChange(OldMode, INPUT_MOUSE_MODE_RELATIVE);
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// turn off relative mouse to trigger the SDL hints
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// TODO: remove this once SDL fixes mouse grabbing in macos @see MouseModeInGame
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#ifdef CONF_PLATFORM_MACOS
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if(OldMode != INPUT_MOUSE_MODE_ABSOLUTE)
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#else
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if(OldMode == INPUT_MOUSE_MODE_INGAME_RELATIVE)
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#endif
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SetMouseMode(INPUT_MOUSE_MODE_RELATIVE);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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Graphics()->SetWindowGrab(true);
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@ -168,7 +160,6 @@ bool CInput::MouseModeRelative()
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void CInput::MouseModeInGameRelativeImpl()
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{
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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Graphics()->SetWindowGrab(true);
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SDL_GetRelativeMouseState(0x0, 0x0);
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@ -184,9 +175,6 @@ bool CInput::MouseModeInGame(int *pDesiredX, int *pDesiredY)
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// TODO: remove this once SDL fixes mouse grabbing in macos (https://github.com/libsdl-org/SDL/commit/2fdbae22cb2f75643447c34d2dab7f15305e3567)
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#ifdef CONF_PLATFORM_MACOS
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// turn off relative mouse to trigger the SDL hints
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if(OldMode == INPUT_MOUSE_MODE_RELATIVE)
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SDL_SetRelativeMouseMode(SDL_FALSE);
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MouseModeInGameRelativeImpl();
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#else
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SDL_SetRelativeMouseMode(SDL_FALSE);
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@ -213,9 +201,6 @@ bool CInput::MouseModeInGameRelative()
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{
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EInputMouseMode OldMode = GetMouseMode();
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MouseModeChange(OldMode, INPUT_MOUSE_MODE_INGAME_RELATIVE);
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// turn off relative mouse to trigger the SDL hints
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if(OldMode == INPUT_MOUSE_MODE_RELATIVE)
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SetMouseMode(INPUT_MOUSE_MODE_INGAME_RELATIVE);
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MouseModeInGameRelativeImpl();
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