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Move CMenus::DoIcon
to CRenderTools::RenderIcon
As this method only renders and doesn't provide an interactive element, the naming `Render` as well as the placement in `CRenderTools` fits better. This also allows the method to be used in the editor.
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@ -108,19 +108,6 @@ CMenus::CMenus()
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}
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}
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void CMenus::DoIcon(int ImageId, int SpriteId, const CUIRect *pRect, const ColorRGBA *pColor)
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{
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Graphics()->TextureSet(g_pData->m_aImages[ImageId].m_Id);
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Graphics()->QuadsBegin();
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RenderTools()->SelectSprite(SpriteId);
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if(pColor)
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Graphics()->SetColor(pColor->r * pColor->a, pColor->g * pColor->a, pColor->b * pColor->a, pColor->a);
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IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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int CMenus::DoButton_Toggle(const void *pID, int Checked, const CUIRect *pRect, bool Active)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GUIBUTTONS].m_Id);
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@ -94,7 +94,6 @@ class CMenus : public CComponent
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ColorHSLA DoLine_ColorPicker(int *pResetID, float LineSize, float WantedPickerPosition, float LabelSize, float BottomMargin, CUIRect *pMainRect, const char *pText, unsigned int *pColorValue, ColorRGBA DefaultColor, bool CheckBoxSpacing = true, bool UseCheckBox = false, int *pCheckBoxValue = nullptr);
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void DoLaserPreview(const CUIRect *pRect, ColorHSLA OutlineColor, ColorHSLA InnerColor);
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int DoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, bool UseScroll, int Current, int Min, int Max, int Step, float Scale, bool IsHex, float Round, ColorRGBA *Color);
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void DoIcon(int ImageId, int SpriteId, const CUIRect *pRect, const ColorRGBA *pColor = nullptr);
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int DoButton_GridHeader(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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void DoButton_KeySelect(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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@ -1148,7 +1148,7 @@ void CMenus::RenderDemoList(CUIRect MainView)
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if(!Item.m_IsDir && (!Item.m_InfosLoaded || !Item.m_Valid))
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IconColor = ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f); // not loaded
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DoIcon(IMAGE_FILEICONS, Item.m_IsDir ? SPRITE_FILE_FOLDER : SPRITE_FILE_DEMO1, &FileIcon, &IconColor);
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RenderTools()->RenderIcon(IMAGE_FILEICONS, Item.m_IsDir ? SPRITE_FILE_FOLDER : SPRITE_FILE_DEMO1, &FileIcon, &IconColor);
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for(int c = 0; c < NumCols; c++)
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{
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@ -225,15 +225,15 @@ void CMenus::RenderPlayers(CUIRect MainView)
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ButtonBar.HMargin(1.0f, &ButtonBar);
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float Width = ButtonBar.h * 2.0f;
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ButtonBar.VSplitLeft(Width, &Button, &ButtonBar);
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DoIcon(IMAGE_GUIICONS, SPRITE_GUIICON_MUTE, &Button);
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RenderTools()->RenderIcon(IMAGE_GUIICONS, SPRITE_GUIICON_MUTE, &Button);
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ButtonBar.VSplitLeft(20.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(Width, &Button, &ButtonBar);
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DoIcon(IMAGE_GUIICONS, SPRITE_GUIICON_EMOTICON_MUTE, &Button);
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RenderTools()->RenderIcon(IMAGE_GUIICONS, SPRITE_GUIICON_EMOTICON_MUTE, &Button);
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ButtonBar.VSplitLeft(20.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(Width, &Button, &ButtonBar);
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DoIcon(IMAGE_GUIICONS, SPRITE_GUIICON_FRIEND, &Button);
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RenderTools()->RenderIcon(IMAGE_GUIICONS, SPRITE_GUIICON_FRIEND, &Button);
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int TotalPlayers = 0;
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@ -131,6 +131,18 @@ void CRenderTools::RenderCursor(vec2 Center, float Size)
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Graphics()->WrapNormal();
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}
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void CRenderTools::RenderIcon(int ImageId, int SpriteId, const CUIRect *pRect, const ColorRGBA *pColor)
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{
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Graphics()->TextureSet(g_pData->m_aImages[ImageId].m_Id);
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Graphics()->QuadsBegin();
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SelectSprite(SpriteId);
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if(pColor)
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Graphics()->SetColor(pColor->r * pColor->a, pColor->g * pColor->a, pColor->b * pColor->a, pColor->a);
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IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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int CRenderTools::QuadContainerAddSprite(int QuadContainerIndex, float x, float y, float Size)
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{
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IGraphics::CQuadItem QuadItem(x, y, Size, Size);
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@ -92,6 +92,7 @@ public:
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void DrawSprite(float x, float y, float size);
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void DrawSprite(float x, float y, float ScaledWidth, float ScaledHeight);
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void RenderCursor(vec2 Center, float Size);
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void RenderIcon(int ImageId, int SpriteId, const CUIRect *pRect, const ColorRGBA *pColor = nullptr);
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int QuadContainerAddSprite(int QuadContainerIndex, float x, float y, float size);
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int QuadContainerAddSprite(int QuadContainerIndex, float size);
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int QuadContainerAddSprite(int QuadContainerIndex, float Width, float Height);
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