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Merge #4183
4183: Fix nullptr when using Config() in components r=heinrich5991 a=ChillerDragon https://github.com/ddnet/ddnet/pull/3993 ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
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@ -82,6 +82,7 @@ void CGameClient::OnConsoleInit()
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m_pClient = Kernel()->RequestInterface<IClient>();
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m_pTextRender = Kernel()->RequestInterface<ITextRender>();
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m_pSound = Kernel()->RequestInterface<ISound>();
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m_pConfig = Kernel()->RequestInterface<IConfigManager>()->Values();
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m_pInput = Kernel()->RequestInterface<IInput>();
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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m_pStorage = Kernel()->RequestInterface<IStorage>();
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