Save server string corrected.

Fix typo in comments
This commit is contained in:
Wohoo 2022-01-10 19:23:48 +01:00
parent ea98120bb2
commit 6070a66c99
2 changed files with 2 additions and 2 deletions

View file

@ -69,7 +69,7 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add
break;
case TILE_LFREEZE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT || Layer == LAYER_SWITCH)
return "LIVE FREEZE: Freezes tees on moviments, while hook and weapons can still be used.";
return "LIVE FREEZE: Live frozen tees cannot move or jump, while hook and weapons can still be used.";
break;
case TILE_LUNFREEZE:
if(Layer == LAYER_GAME || Layer == LAYER_FRONT || Layer == LAYER_SWITCH)

View file

@ -334,7 +334,7 @@ int CSaveTee::FromString(const char *String)
"%d\t%d\t" // m_HookedPlayer, m_NewHook
"%d\t%d\t%d\t%d\t" // input stuff
"%d\t" // m_ReloadTimer
"%d", // m_TeeStarted
"%d\t", // m_TeeStarted
"%d", // m_LiveFreeze
m_aName, &m_Alive, &m_Paused, &m_NeededFaketuning, &m_TeeFinished, &m_IsSolo,
// weapons