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3586: Disallow some more switch entities r=heinrich5991 a=def- As reported by ReD <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) 3587: Fix color picker positioning (fixes #3574) r=heinrich5991 a=def- ![screenshot-20210201@193418](https://user-images.githubusercontent.com/2335377/106502369-93256080-64c4-11eb-832f-6c2318d63e87.png) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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commit
ed9abba485
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@ -1612,25 +1612,17 @@ ColorHSLA CMenus::RenderHSLColorPicker(const CUIRect *pRect, unsigned int *pColo
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PickerRect.w = ms_ColorPicker.ms_Width;
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PickerRect.h = ms_ColorPicker.ms_Height;
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if(ms_ColorPicker.m_pColor != pColor && !UI()->MouseInside(&PickerRect))
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{
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ms_ColorPicker.m_X = UI()->MouseX();
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ms_ColorPicker.m_Y = UI()->MouseY();
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ms_ColorPicker.m_pColor = pColor;
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ms_ColorPicker.m_Active = true;
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ms_ColorPicker.m_AttachedRect = *pRect;
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ms_ColorPicker.m_HSVColor = color_cast<ColorHSVA, ColorHSLA>(HSLColor).Pack(false);
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}
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}
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else
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{
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ms_ColorPicker.m_X = UI()->MouseX();
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ms_ColorPicker.m_Y = UI()->MouseY();
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ms_ColorPicker.m_pColor = pColor;
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ms_ColorPicker.m_Active = true;
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ms_ColorPicker.m_AttachedRect = *pRect;
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ms_ColorPicker.m_HSVColor = color_cast<ColorHSVA, ColorHSLA>(HSLColor).Pack(false);
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if(ms_ColorPicker.m_pColor == pColor || UI()->MouseInside(&PickerRect))
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return HSLColor;
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}
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CUIRect *pScreen = UI()->Screen();
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ms_ColorPicker.m_X = minimum(UI()->MouseX(), pScreen->w - ms_ColorPicker.ms_Width);
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ms_ColorPicker.m_Y = minimum(UI()->MouseY(), pScreen->h - ms_ColorPicker.ms_Height);
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ms_ColorPicker.m_pColor = pColor;
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ms_ColorPicker.m_Active = true;
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ms_ColorPicker.m_AttachedRect = *pRect;
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ms_ColorPicker.m_HSVColor = color_cast<ColorHSVA, ColorHSLA>(HSLColor).Pack(false);
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}
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return HSLColor;
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@ -74,7 +74,7 @@ bool IsValidSwitchTile(int Index)
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Index == TILE_SUBTRACT_TIME ||
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Index == TILE_ALLOW_TELE_GUN ||
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Index == TILE_ALLOW_BLUE_TELE_GUN ||
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IsValidEntity(Index));
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(IsValidEntity(Index) && Index >= ENTITY_OFFSET + ENTITY_ARMOR_1));
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}
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bool IsValidTuneTile(int Index)
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