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CPlayer: Correctly restore the default emote on override emote expired
We used to set EMOTE_NORMAL even on 'special' days ('events' config option).
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@ -102,7 +102,7 @@ void CPlayer::Reset()
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m_DefEmote = EMOTE_NORMAL;
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}
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}
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m_DefEmoteReset = -1;
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m_OverrideEmoteReset = -1;
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GameServer()->Score()->PlayerData(m_ClientID)->Reset();
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@ -270,10 +270,9 @@ void CPlayer::Tick()
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GameServer()->SendTuningParams(m_ClientID, m_TuneZone);
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}
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if(m_DefEmoteReset >= 0 && m_DefEmoteReset <= Server()->Tick())
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if(m_OverrideEmoteReset >= 0 && m_OverrideEmoteReset <= Server()->Tick())
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{
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m_DefEmoteReset = -1;
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m_DefEmote = EMOTE_NORMAL;
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m_OverrideEmoteReset = -1;
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}
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if(m_Halloween && m_pCharacter && !m_pCharacter->IsPaused())
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@ -789,13 +788,16 @@ void CPlayer::AfkVoteTimer(CNetObj_PlayerInput *NewTarget)
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int CPlayer::GetDefaultEmote() const
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{
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if(m_OverrideEmoteReset >= 0)
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return m_OverrideEmote;
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return m_DefEmote;
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}
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void CPlayer::OverrideDefaultEmote(int Emote, int Tick)
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{
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m_DefEmote = Emote;
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m_DefEmoteReset = Tick;
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m_OverrideEmote = Emote;
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m_OverrideEmoteReset = Tick;
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m_LastEyeEmote = Server()->Tick();
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}
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@ -198,7 +198,8 @@ public:
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bool CanOverrideDefaultEmote() const;
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int m_DefEmote;
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int m_DefEmoteReset;
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int m_OverrideEmote;
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int m_OverrideEmoteReset;
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bool m_Halloween;
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bool m_FirstPacket;
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int64 m_LastSQLQuery;
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