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Merge #3260
3260: "Connect to" popup: Don't disconnect on enter (fixes #3259) r=Jupeyy a=def- ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -1605,7 +1605,7 @@ int CMenus::Render()
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Part.VMargin(120.0f, &Part);
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static int s_Button = 0;
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if(DoButton_Menu(&s_Button, pButtonText, 0, &Part) || m_EscapePressed || m_EnterPressed)
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if(DoButton_Menu(&s_Button, pButtonText, 0, &Part) || m_EscapePressed || (m_EnterPressed && m_Popup != POPUP_CONNECTING))
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{
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Client()->Disconnect();
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m_Popup = POPUP_NONE;
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