Fix demo render menu

This commit is contained in:
Dennis Felsing 2022-03-18 14:31:52 +01:00
parent 971f839c17
commit 71432bd19d
2 changed files with 9 additions and 10 deletions

View file

@ -416,7 +416,7 @@ Show friends only
== Nur Freunde zeigen
Show ingame HUD
== Spielanzeigen
== Spiel-HUD anzeigen
Show name plates
== Zeige Namen

View file

@ -1970,7 +1970,7 @@ int CMenus::Render()
#if defined(CONF_VIDEORECORDER)
else if(m_Popup == POPUP_RENDER_DEMO)
{
CUIRect Label, TextBox, Ok, Abort, IncSpeed, DecSpeed, Button;
CUIRect Label, TextBox, Ok, Abort, IncSpeed, DecSpeed, Button, Buttons;
Box.HSplitBottom(20.f, &Box, &Part);
#if defined(__ANDROID__)
@ -1980,7 +1980,8 @@ int CMenus::Render()
#endif
Part.VMargin(80.0f, &Part);
Part.VSplitMid(&Abort, &Ok);
Part.HSplitBottom(20.0f, &Part, &Buttons);
Buttons.VSplitMid(&Abort, &Ok);
Ok.VMargin(20.0f, &Ok);
Abort.VMargin(20.0f, &Abort);
@ -2028,12 +2029,11 @@ int CMenus::Render()
float ButtonSize = 20.0f;
Part.VSplitLeft(113.0f, 0, &Part);
Part.VSplitLeft(ButtonSize, &Button, &Part);
Part.VSplitLeft(200.0f, &Button, &Part);
if(DoButton_CheckBox(&g_Config.m_ClVideoShowChat, Localize("Show chat"), g_Config.m_ClVideoShowChat, &Button))
g_Config.m_ClVideoShowChat ^= 1;
Part.VSplitLeft(112.0f, 0, &Part);
Part.VSplitLeft(ButtonSize, &Button, &Part);
if(DoButton_CheckBox(&g_Config.m_ClVideoSndEnable, Localize("Use sounds"), g_Config.m_ClVideoSndEnable, &Button))
Part.VSplitLeft(32.0f, 0, &Part);
if(DoButton_CheckBox(&g_Config.m_ClVideoSndEnable, Localize("Use sounds"), g_Config.m_ClVideoSndEnable, &Part))
g_Config.m_ClVideoSndEnable ^= 1;
Box.HSplitBottom(20.f, &Box, &Part);
@ -2071,9 +2071,8 @@ int CMenus::Render()
else if(DecDemoSpeed)
m_Speed = clamp(m_Speed - 1, 0, (int)(sizeof(g_aSpeeds) / sizeof(g_aSpeeds[0]) - 1));
Part.VSplitLeft(107.0f, 0, &Part);
Part.VSplitLeft(ButtonSize, &Button, &Part);
if(DoButton_CheckBox(&g_Config.m_ClVideoShowhud, Localize("Show ingame HUD"), g_Config.m_ClVideoShowhud, &Button))
Part.VSplitLeft(207.0f, 0, &Part);
if(DoButton_CheckBox(&g_Config.m_ClVideoShowhud, Localize("Show ingame HUD"), g_Config.m_ClVideoShowhud, &Part))
g_Config.m_ClVideoShowhud ^= 1;
Box.HSplitBottom(20.f, &Box, &Part);