mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-20 06:58:20 +00:00
Merge #3115
3115: Smooth Camera r=def- a=TsFreddie closes #3096 Since nobody expressed any opinions, how about we get this in and see some reactions. it is off by default anyway. Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
This commit is contained in:
commit
6332f90852
|
@ -124,22 +124,49 @@ void CCamera::OnRender()
|
|||
m_CamType = CAMTYPE_PLAYER;
|
||||
}
|
||||
|
||||
vec2 CameraOffset(0, 0);
|
||||
float DeltaTime = Client()->RenderFrameTime();
|
||||
static vec2 s_LastMousePos(0, 0);
|
||||
static vec2 s_CurrentCameraOffset[2] = {vec2(0, 0), vec2(0, 0)};
|
||||
static float s_SpeedBias = 0.5f;
|
||||
|
||||
float l = length(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]);
|
||||
if(g_Config.m_ClCameraSmoothness > 0)
|
||||
{
|
||||
float CameraSpeed = (1.0f - (g_Config.m_ClCameraSmoothness / 100.0f)) * 9.5f + 0.5f;
|
||||
float CameraStabilizingFactor = 1 + g_Config.m_ClCameraStabilizing / 100.0f;
|
||||
|
||||
s_SpeedBias += CameraSpeed * DeltaTime;
|
||||
if(g_Config.m_ClDyncam)
|
||||
{
|
||||
s_SpeedBias -= length(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy] - s_LastMousePos) * log10f(CameraStabilizingFactor) * 0.02f;
|
||||
s_SpeedBias = clamp(s_SpeedBias, 0.5f, CameraSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_SpeedBias = maximum(5.0f, CameraSpeed); // make sure toggle back is fast
|
||||
}
|
||||
}
|
||||
|
||||
vec2 TargetCameraOffset(0, 0);
|
||||
s_LastMousePos = m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy];
|
||||
float l = length(s_LastMousePos);
|
||||
if(l > 0.0001f) // make sure that this isn't 0
|
||||
{
|
||||
float DeadZone = g_Config.m_ClDyncam ? g_Config.m_ClDyncamDeadzone : g_Config.m_ClMouseDeadzone;
|
||||
float FollowFactor = (g_Config.m_ClDyncam ? g_Config.m_ClDyncamFollowFactor : g_Config.m_ClMouseFollowfactor) / 100.0f;
|
||||
float OffsetAmount = maximum(l - DeadZone, 0.0f) * FollowFactor;
|
||||
|
||||
CameraOffset = normalize(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]) * OffsetAmount;
|
||||
TargetCameraOffset = normalize(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]) * OffsetAmount;
|
||||
}
|
||||
|
||||
if(m_pClient->m_Snap.m_SpecInfo.m_Active)
|
||||
m_Center = m_pClient->m_Snap.m_SpecInfo.m_Position + CameraOffset;
|
||||
if(g_Config.m_ClCameraSmoothness > 0)
|
||||
s_CurrentCameraOffset[g_Config.m_ClDummy] += (TargetCameraOffset - s_CurrentCameraOffset[g_Config.m_ClDummy]) * minimum(DeltaTime * s_SpeedBias, 1.0f);
|
||||
else
|
||||
m_Center = m_pClient->m_LocalCharacterPos + CameraOffset;
|
||||
s_CurrentCameraOffset[g_Config.m_ClDummy] = TargetCameraOffset;
|
||||
|
||||
if(m_pClient->m_Snap.m_SpecInfo.m_Active)
|
||||
m_Center = m_pClient->m_Snap.m_SpecInfo.m_Position + s_CurrentCameraOffset[g_Config.m_ClDummy];
|
||||
else
|
||||
m_Center = m_pClient->m_LocalCharacterPos + s_CurrentCameraOffset[g_Config.m_ClDummy];
|
||||
}
|
||||
|
||||
m_PrevCenter = m_Center;
|
||||
|
|
|
@ -107,6 +107,22 @@ void CMenus::RenderSettingsGeneral(CUIRect MainView)
|
|||
}
|
||||
}
|
||||
|
||||
// smooth camera
|
||||
Left.HSplitTop(5.0f, 0, &Left);
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
if(DoButton_CheckBox(&g_Config.m_ClCameraSmoothness, Localize("Smooth Camera"), g_Config.m_ClCameraSmoothness, &Button))
|
||||
{
|
||||
if(g_Config.m_ClCameraSmoothness)
|
||||
{
|
||||
g_Config.m_ClCameraSmoothness = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Config.m_ClCameraSmoothness = 50;
|
||||
g_Config.m_ClCameraStabilizing = 50;
|
||||
}
|
||||
}
|
||||
|
||||
// weapon pickup
|
||||
Left.HSplitTop(5.0f, 0, &Left);
|
||||
Left.HSplitTop(20.0f, &Button, &Left);
|
||||
|
|
|
@ -71,6 +71,9 @@ MACRO_CONFIG_INT(ClDyncamMousesens, cl_dyncam_mousesens, 0, 0, 100000, CFGFLAG_C
|
|||
MACRO_CONFIG_INT(ClDyncamDeadzone, cl_dyncam_deadzone, 300, 1, 1300, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Dynamic camera dead zone")
|
||||
MACRO_CONFIG_INT(ClDyncamFollowFactor, cl_dyncam_follow_factor, 60, 0, 200, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Dynamic camera follow factor")
|
||||
|
||||
MACRO_CONFIG_INT(ClCameraSmoothness, cl_camera_smoothness, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Transition amount of the camera movement, 0=instant, 100=slow and smooth")
|
||||
MACRO_CONFIG_INT(ClCameraStabilizing, cl_camera_stabilizing, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement")
|
||||
|
||||
MACRO_CONFIG_INT(EdZoomTarget, ed_zoom_target, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Zoom to the current mouse target")
|
||||
MACRO_CONFIG_INT(EdShowkeys, ed_showkeys, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "")
|
||||
|
||||
|
|
Loading…
Reference in a new issue