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Merge #3316
3316: Disable ninja jetpack when player has telegun r=heinrich5991 a=def- Required for map Taceht because of weapon tele interaction with jetpack As requested by Cøke ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de> Co-authored-by: Dennis Felsing <dennis@felsin9.de>
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797116fbfe
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@ -470,7 +470,7 @@ void CCharacter::FireWeapon()
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case WEAPON_GUN:
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{
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if(!m_Jetpack || !m_pPlayer->m_NinjaJetpack)
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if(!m_Jetpack || !m_pPlayer->m_NinjaJetpack || m_Core.m_HasTelegunGun)
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{
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int Lifetime;
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if(!m_TuneZone)
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@ -1119,7 +1119,7 @@ void CCharacter::SnapCharacter(int SnappingClient, int ID)
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}
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// change eyes, use ninja graphic and set ammo count if player has ninjajetpack
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if(m_pPlayer->m_NinjaJetpack && m_Jetpack && m_Core.m_ActiveWeapon == WEAPON_GUN && !m_DeepFreeze && !(m_FreezeTime > 0 || m_FreezeTime == -1))
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if(m_pPlayer->m_NinjaJetpack && m_Jetpack && m_Core.m_ActiveWeapon == WEAPON_GUN && !m_DeepFreeze && !(m_FreezeTime > 0 || m_FreezeTime == -1) && !m_Core.m_HasTelegunGun)
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{
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if(Emote == EMOTE_NORMAL)
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Emote = EMOTE_HAPPY;
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@ -1257,7 +1257,7 @@ void CCharacter::Snap(int SnappingClient)
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_NO_HOOK;
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if(m_SuperJump)
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_ENDLESS_JUMP;
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if(m_Jetpack || m_NinjaJetpack)
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if(m_Jetpack)
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_JETPACK;
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if(m_Hit & DISABLE_HIT_GRENADE)
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_NO_GRENADE_HIT;
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