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Rename EXPLODING BULLET to BULLET
As suggested by Yuzu
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@ -392,7 +392,7 @@ const char *CEditor::Explain(int ExplanationID, int Tile, int Layer) //TODO: Add
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break;
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case ENTITY_OFFSET + ENTITY_CRAZY_SHOTGUN:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT || Layer == LAYER_SWITCH)
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return "EXPLODING BULLET: Bounces off the walls without explosion. Touching the bullet works like FREEZE tile (freezes for 3 seconds by default).";
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return "BULLET: Bounces off the walls without explosion. Touching the bullet works like FREEZE tile (freezes for 3 seconds by default).";
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break;
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case ENTITY_OFFSET + ENTITY_DRAGGER_WEAK:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT || Layer == LAYER_SWITCH)
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