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mark virtual methods in dragger_beam as overwritten
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@ -33,9 +33,9 @@ public:
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void SetPos(vec2 Pos);
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virtual void Reset();
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virtual void Tick();
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virtual void Snap(int SnappingClient);
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void Reset() override;
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void Tick() override;
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void Snap(int SnappingClient) override;
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};
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#endif // GAME_SERVER_ENTITIES_DRAGGER_BEAM_H
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