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https://github.com/ddnet/ddnet.git
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Replace remaining int64_t by int64 for the sake of consistency
The codebase uses int64 since commit f4344dc420
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This commit is contained in:
parent
a1fb94c6b7
commit
ef6282d2e0
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@ -950,7 +950,7 @@ void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData)
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{
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int Team = pResult->GetInteger(0);
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if(pPlayer->m_Last_Team + (int64_t)pSelf->Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > pSelf->Server()->Tick())
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if(pPlayer->m_Last_Team + (int64)pSelf->Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > pSelf->Server()->Tick())
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{
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
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"You can\'t change teams that fast!");
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@ -2335,10 +2335,10 @@ void CCharacter::Rescue()
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{
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if(m_SetSavePos && !m_Super)
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{
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if(m_LastRescue + (int64_t)g_Config.m_SvRescueDelay * Server()->TickSpeed() > Server()->Tick())
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if(m_LastRescue + (int64)g_Config.m_SvRescueDelay * Server()->TickSpeed() > Server()->Tick())
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{
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "You have to wait %d seconds until you can rescue yourself", (int)((m_LastRescue + (int64_t)g_Config.m_SvRescueDelay * Server()->TickSpeed() - Server()->Tick()) / Server()->TickSpeed()));
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str_format(aBuf, sizeof(aBuf), "You have to wait %d seconds until you can rescue yourself", (int)((m_LastRescue + (int64)g_Config.m_SvRescueDelay * Server()->TickSpeed() - Server()->Tick()) / Server()->TickSpeed()));
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), aBuf);
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return;
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}
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@ -21,14 +21,6 @@
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#include <memory>
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#ifdef _MSC_VER
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typedef __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef __int64 int64;
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typedef unsigned __int64 uint64;
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#else
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#include <stdint.h>
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#endif
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/*
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Tick
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Game Context (CGameContext::tick)
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@ -6,16 +6,6 @@
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#include <base/vmath.h>
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#include <engine/map.h>
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class CDoor;
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#if !defined(_MSC_VER) || _MSC_VER >= 1600
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#include <stdint.h>
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#else
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typedef __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef __int64 int64;
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typedef unsigned __int64 uint64;
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#endif
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/*
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Class: Game Controller
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Controls the main game logic. Keeping track of team and player score,
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@ -805,7 +805,7 @@ void CPlayer::OverrideDefaultEmote(int Emote, int Tick)
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bool CPlayer::CanOverrideDefaultEmote() const
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{
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return m_LastEyeEmote == 0 || m_LastEyeEmote + (int64_t)g_Config.m_SvEyeEmoteChangeDelay * Server()->TickSpeed() < Server()->Tick();
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return m_LastEyeEmote == 0 || m_LastEyeEmote + (int64)g_Config.m_SvEyeEmoteChangeDelay * Server()->TickSpeed() < Server()->Tick();
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}
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void CPlayer::ProcessPause()
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@ -842,7 +842,7 @@ int CPlayer::Pause(int State, bool Force)
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case PAUSE_NONE:
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if(m_pCharacter->IsPaused()) // First condition might be unnecessary
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{
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if(!Force && m_LastPause && m_LastPause + (int64_t)g_Config.m_SvSpecFrequency * Server()->TickSpeed() > Server()->Tick())
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if(!Force && m_LastPause && m_LastPause + (int64)g_Config.m_SvSpecFrequency * Server()->TickSpeed() > Server()->Tick())
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{
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GameServer()->SendChatTarget(m_ClientID, "Can't /spec that quickly.");
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return m_Paused; // Do not update state. Do not collect $200
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@ -128,7 +128,7 @@ bool CScore::RateLimitPlayer(int ClientID)
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CPlayer *pPlayer = GameServer()->m_apPlayers[ClientID];
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if(pPlayer == 0)
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return true;
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if(pPlayer->m_LastSQLQuery + (int64_t)g_Config.m_SvSqlQueriesDelay * Server()->TickSpeed() >= Server()->Tick())
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if(pPlayer->m_LastSQLQuery + (int64)g_Config.m_SvSqlQueriesDelay * Server()->TickSpeed() >= Server()->Tick())
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return true;
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pPlayer->m_LastSQLQuery = Server()->Tick();
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return false;
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