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Minor refactoring: use int64_t
instead of long long
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@ -448,7 +448,7 @@ CGameConsole::~CGameConsole()
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float CGameConsole::TimeNow()
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{
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static long long s_TimeStart = time_get();
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static int64_t s_TimeStart = time_get();
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return float(time_get() - s_TimeStart) / float(time_freq());
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}
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