Minor refactoring: use int64_t instead of long long

This commit is contained in:
Robert Müller 2022-08-09 17:42:23 +02:00
parent 1e10cd3c7d
commit a8e3ac1184

View file

@ -448,7 +448,7 @@ CGameConsole::~CGameConsole()
float CGameConsole::TimeNow()
{
static long long s_TimeStart = time_get();
static int64_t s_TimeStart = time_get();
return float(time_get() - s_TimeStart) / float(time_freq());
}