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Rename CURRENT to CURRENT_MAP
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parent
0f177bad46
commit
2dc725e0f6
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@ -39,7 +39,7 @@ void CBackground::OnInit()
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{
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m_pImages->m_pClient = GameClient();
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Kernel()->RegisterInterface(m_pBackgroundMap);
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if(g_Config.m_ClBackgroundEntities[0] != '\0' && str_comp(g_Config.m_ClBackgroundEntities, CURRENT))
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if(g_Config.m_ClBackgroundEntities[0] != '\0' && str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP))
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LoadBackground();
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}
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@ -68,7 +68,7 @@ void CBackground::LoadBackground()
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NeedImageLoading = true;
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m_Loaded = true;
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}
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else if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT) == 0)
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else if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0)
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{
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m_pMap = Kernel()->RequestInterface<IEngineMap>();
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if(m_pMap->IsLoaded())
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@ -91,7 +91,7 @@ void CBackground::LoadBackground()
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void CBackground::OnMapLoad()
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{
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if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT) == 0 || str_comp(g_Config.m_ClBackgroundEntities, m_aMapName))
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if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0 || str_comp(g_Config.m_ClBackgroundEntities, m_aMapName))
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{
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m_LastLoad = 0;
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LoadBackground();
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@ -5,7 +5,7 @@
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#include <game/client/components/maplayers.h>
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// Special value to use background of current map
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#define CURRENT "%current%"
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#define CURRENT_MAP "%current%"
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class CBackgroundEngineMap : public CMap
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{
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@ -2178,13 +2178,13 @@ void CMenus::RenderSettingsDDNet(CUIRect MainView)
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DoEditBox(g_Config.m_ClBackgroundEntities, &Left, g_Config.m_ClBackgroundEntities, sizeof(g_Config.m_ClBackgroundEntities), 14.0f, &s_Map);
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aRects[1].HSplitTop(20.0f, &Button, &aRects[1]);
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bool UseCurrentMap = str_comp(g_Config.m_ClBackgroundEntities, CURRENT) == 0;
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bool UseCurrentMap = str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0;
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if(DoButton_CheckBox(&UseCurrentMap, Localize("Use current map as background"), UseCurrentMap, &Button))
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{
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if(UseCurrentMap)
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g_Config.m_ClBackgroundEntities[0] = '\0';
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else
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str_copy(g_Config.m_ClBackgroundEntities, CURRENT, sizeof(g_Config.m_ClBackgroundEntities));
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str_copy(g_Config.m_ClBackgroundEntities, CURRENT_MAP, sizeof(g_Config.m_ClBackgroundEntities));
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}
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aRects[1].HSplitTop(20.0f, &Button, 0);
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