ddnet/src
bors[bot] e5e2e46da2
Merge #3837
3837: Use "occupado" spawn spots when nothing else is left r=heinrich5991 a=def-

Better than not spawning at all

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 17:21:50 +00:00
..
antibot Run clang-format 2020-09-26 21:50:15 +02:00
base Add function to remove directories 2021-05-14 01:00:41 +02:00
engine Merge #3858 2021-05-28 15:13:42 +00:00
game Merge #3837 2021-05-28 17:21:50 +00:00
macos OSX -> macOS 2021-02-12 13:41:41 +01:00
macoslaunch OSX -> macOS 2021-02-12 13:41:41 +01:00
mastersrv Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
steam Run clang-format 2020-09-26 21:50:15 +02:00
test Remove unused parts of the new serverinfo 2021-05-27 21:48:10 +02:00
tools Fix duplicate uuid index in maps edited by tools 2021-05-03 12:02:18 +02:00
twping Run clang-format 2020-09-26 21:50:15 +02:00