ddnet/src
bors[bot] 00247f0409
Merge #3328
3328: Unlimited texture names r=def- a=Jupeyy

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 12:18:01 +00:00
..
antibot Run clang-format 2020-09-26 21:50:15 +02:00
base Fix sizeof differently 2020-11-07 19:57:25 +01:00
engine Unlimited texture names 2020-11-18 12:50:53 +01:00
game Merge #3319 2020-11-18 11:49:36 +00:00
mastersrv Run clang-format 2020-09-26 21:50:15 +02:00
osx Fix Mac OS X notifications linking 2020-04-30 21:30:21 +02:00
osxlaunch Streamline platform client 2020-03-28 02:20:16 +03:00
steam Run clang-format 2020-09-26 21:50:15 +02:00
test blocklist_driver unit test: also check gl version 2020-11-07 19:56:21 +01:00
tools Enable most clang-tidy misc-* checks 2020-11-05 12:03:14 +01:00
twping Run clang-format 2020-09-26 21:50:15 +02:00