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Fix shift with negative exponent in TeamMask
``` src/game/server/teams.cpp:484:35: runtime error: shift exponent -1 is negative 0x55d065b241c4 in CGameTeams::TeamMask(int, int, int) src/game/server/teams.cpp:484 0x55d0657f92ed in CCharacter::TickDefered() src/game/server/entities/character.cpp:821 0x55d065a5d04c in CGameWorld::Tick() src/game/server/gameworld.cpp:283 0x55d0659327e6 in CGameContext::OnTick() src/game/server/gamecontext.cpp:852 0x55d0656e6a88 in CServer::Run() src/engine/server/server.cpp:2807 0x55d0657164f1 in main src/engine/server/server.cpp:3904 ```
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@ -478,11 +478,14 @@ bool CGameTeams::TeamFinished(int Team)
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int64_t CGameTeams::TeamMask(int Team, int ExceptID, int Asker)
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{
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int64_t Mask = 0;
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if(Team == TEAM_SUPER)
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{
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if(ExceptID == -1)
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return 0xffffffffffffffff;
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return 0xffffffffffffffff & ~(1 << ExceptID);
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}
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int64_t Mask = 0;
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for(int i = 0; i < MAX_CLIENTS; ++i)
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{
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if(i == ExceptID)
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