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Merge #3558
3558: sv_reserved_slots: allow up to 64 r=heinrich5991 a=def- ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -184,7 +184,7 @@ MACRO_CONFIG_STR(DbgStressServer, dbg_stress_server, 32, "localhost", CFGFLAG_CL
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// DDRace
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MACRO_CONFIG_STR(SvWelcome, sv_welcome, 64, "", CFGFLAG_SERVER, "Message that will be displayed to players who join the server")
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MACRO_CONFIG_INT(SvReservedSlots, sv_reserved_slots, 0, 0, 16, CFGFLAG_SERVER, "The number of slots that are reserved for special players")
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MACRO_CONFIG_INT(SvReservedSlots, sv_reserved_slots, 0, 0, MAX_CLIENTS, CFGFLAG_SERVER, "The number of slots that are reserved for special players")
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MACRO_CONFIG_STR(SvReservedSlotsPass, sv_reserved_slots_pass, 32, "", CFGFLAG_SERVER, "The password that is required to use a reserved slot")
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MACRO_CONFIG_INT(SvHit, sv_hit, 1, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Whether players can hammer/grenade/laser each other or not")
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MACRO_CONFIG_INT(SvEndlessDrag, sv_endless_drag, 0, 0, 1, CFGFLAG_SERVER | CFGFLAG_GAME, "Turns endless hooking on/off")
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