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Add gfx debug
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e88a7dee0a
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@ -371,11 +371,14 @@ void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &St
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}
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glDisable(GL_TEXTURE_2D);
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if(m_Has3DTextures)
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glDisable(GL_TEXTURE_3D);
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if(m_Has2DArrayTextures)
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if(!m_HasShaders)
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{
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glDisable(m_2DArrayTarget);
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if(m_Has3DTextures)
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glDisable(GL_TEXTURE_3D);
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if(m_Has2DArrayTextures)
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{
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glDisable(m_2DArrayTarget);
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}
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}
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if(m_HasShaders && IsNewApi())
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@ -413,12 +416,14 @@ void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &St
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{
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if(m_Has2DArrayTextures)
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{
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glEnable(m_2DArrayTarget);
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if(!m_HasShaders)
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glEnable(m_2DArrayTarget);
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glBindTexture(m_2DArrayTarget, m_aTextures[State.m_Texture].m_Tex2DArray);
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}
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else if(m_Has3DTextures)
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{
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glEnable(GL_TEXTURE_3D);
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if(!m_HasShaders)
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glEnable(GL_TEXTURE_3D);
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glBindTexture(GL_TEXTURE_3D, m_aTextures[State.m_Texture].m_Tex2DArray);
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}
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else
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@ -992,11 +997,14 @@ void CCommandProcessorFragment_OpenGL2::SetState(const CCommandBuffer::SState &S
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if(!IsNewApi())
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{
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glDisable(GL_TEXTURE_2D);
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if(m_Has3DTextures)
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glDisable(GL_TEXTURE_3D);
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if(m_Has2DArrayTextures)
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if(!m_HasShaders)
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{
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glDisable(m_2DArrayTarget);
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if(m_Has3DTextures)
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glDisable(GL_TEXTURE_3D);
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if(m_Has2DArrayTextures)
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{
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glDisable(m_2DArrayTarget);
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}
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}
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}
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@ -1029,7 +1037,7 @@ void CCommandProcessorFragment_OpenGL2::SetState(const CCommandBuffer::SState &S
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Slot = 0;
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if(!Use2DArrayTextures)
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{
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if(!IsNewApi())
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if(!IsNewApi() && !m_HasShaders)
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture].m_Tex);
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if(IsNewApi())
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@ -1039,7 +1047,7 @@ void CCommandProcessorFragment_OpenGL2::SetState(const CCommandBuffer::SState &S
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{
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if(!m_Has2DArrayTextures)
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{
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if(!IsNewApi())
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if(!IsNewApi() && !m_HasShaders)
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glEnable(GL_TEXTURE_3D);
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glBindTexture(GL_TEXTURE_3D, m_aTextures[State.m_Texture].m_Tex2DArray);
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if(IsNewApi())
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@ -1047,7 +1055,7 @@ void CCommandProcessorFragment_OpenGL2::SetState(const CCommandBuffer::SState &S
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}
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else
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{
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if(!IsNewApi())
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if(!IsNewApi() && !m_HasShaders)
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glEnable(m_2DArrayTarget);
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glBindTexture(m_2DArrayTarget, m_aTextures[State.m_Texture].m_Tex2DArray);
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if(IsNewApi())
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@ -1340,23 +1348,26 @@ bool CCommandProcessorFragment_OpenGL2::IsTileMapAnalysisSucceeded()
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_TEXTURE_2D);
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if(m_Has3DTextures)
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glDisable(GL_TEXTURE_3D);
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if(m_Has2DArrayTextures)
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if(!m_HasShaders)
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{
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glDisable(m_2DArrayTarget);
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}
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glDisable(GL_TEXTURE_2D);
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if(m_Has3DTextures)
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glDisable(GL_TEXTURE_3D);
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if(m_Has2DArrayTextures)
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{
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glDisable(m_2DArrayTarget);
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}
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if(!m_Has2DArrayTextures)
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{
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glEnable(GL_TEXTURE_3D);
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glBindTexture(GL_TEXTURE_3D, FakeTexture);
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}
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else
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{
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glEnable(m_2DArrayTarget);
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glBindTexture(m_2DArrayTarget, FakeTexture);
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if(!m_Has2DArrayTextures)
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{
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glEnable(GL_TEXTURE_3D);
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glBindTexture(GL_TEXTURE_3D, FakeTexture);
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}
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else
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{
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glEnable(m_2DArrayTarget);
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glBindTexture(m_2DArrayTarget, FakeTexture);
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}
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}
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static_assert(sizeof(m_aStreamVertices) / sizeof(m_aStreamVertices[0]) >= 256 * 4, "Keep the number of stream vertices >= 256 * 4.");
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@ -2488,7 +2499,7 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Init(const SCommand_Init *pCommand
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m_pSpriteProgram->m_LocCenter = m_pSpriteProgram->GetUniformLoc("Center");
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m_pSpriteProgram->m_LocVertciesColor = m_pSpriteProgram->GetUniformLoc("VerticesColor");
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m_pSpriteProgram->SetUniform(m_pSpriteProgram->m_LocRotation, 0);
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m_pSpriteProgram->SetUniform(m_pSpriteProgram->m_LocRotation, 0.0f);
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float Center[2] = {0.f, 0.f};
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m_pSpriteProgram->SetUniformVec2(m_pSpriteProgram->m_LocCenter, 1, Center);
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}
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@ -3746,6 +3757,55 @@ static void ParseVersionString(const GLubyte *pStr, int &VersionMajor, int &Vers
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}
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}
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static const char *GetGLErrorName(GLenum Type)
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{
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if(Type == GL_DEBUG_TYPE_ERROR)
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return "ERROR";
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else if(Type == GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR)
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return "DEPRECATED BEHAVIOR";
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else if(Type == GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR)
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return "UNDEFINED BEHAVIOR";
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else if(Type == GL_DEBUG_TYPE_PORTABILITY)
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return "PORTABILITY";
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else if(Type == GL_DEBUG_TYPE_PERFORMANCE)
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return "PERFORMANCE";
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else if(Type == GL_DEBUG_TYPE_OTHER)
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return "OTHER";
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else if(Type == GL_DEBUG_TYPE_MARKER)
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return "MARKER";
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else if(Type == GL_DEBUG_TYPE_PUSH_GROUP)
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return "PUSH_GROUP";
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else if(Type == GL_DEBUG_TYPE_POP_GROUP)
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return "POP_GROUP";
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return "UNKNOWN";
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};
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static const char *GetGLSeverity(GLenum Type)
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{
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if(Type == GL_DEBUG_SEVERITY_HIGH)
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return "high"; // All OpenGL Errors, shader compilation/linking errors, or highly-dangerous undefined behavior
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else if(Type == GL_DEBUG_SEVERITY_MEDIUM)
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return "medium"; // Major performance warnings, shader compilation/linking warnings, or the use of deprecated functionality
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else if(Type == GL_DEBUG_SEVERITY_LOW)
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return "low"; // Redundant state change performance warning, or unimportant undefined behavior
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else if(Type == GL_DEBUG_SEVERITY_NOTIFICATION)
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return "notification"; // Anything that isn't an error or performance issue.
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return "unknown";
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}
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static void GLAPIENTRY
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GfxOpenGLMessageCallback(GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar *message,
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const void *userParam)
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{
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dbg_msg("gfx", "[%s] (importance: %s) %s", GetGLErrorName(type), GetGLSeverity(severity), message);
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}
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void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
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{
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m_GLContext = pCommand->m_GLContext;
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@ -3762,6 +3822,27 @@ void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
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glEnable(GL_ALPHA_TEST);
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glDepthMask(0);
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if(g_Config.m_DbgGfx)
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{
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if(GLEW_KHR_debug || GLEW_ARB_debug_output)
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{
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// During init, enable debug output
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if(GLEW_KHR_debug)
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{
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageCallback(GfxOpenGLMessageCallback, 0);
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}
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else if(GLEW_ARB_debug_output)
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{
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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glDebugMessageCallbackARB(GfxOpenGLMessageCallback, 0);
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}
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dbg_msg("gfx", "Enabled OpenGL debug mode");
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}
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else
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dbg_msg("gfx", "Requested OpenGL debug mode, but the driver does not support the required extension");
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}
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// check what this context can do
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const GLubyte *pVersionString = glGetString(GL_VERSION);
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dbg_msg("OpenGL", "Version string: %s", (const char *)pVersionString);
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@ -175,6 +175,7 @@ MACRO_CONFIG_INT(DbgCurl, dbg_curl, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SERVER, "D
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MACRO_CONFIG_INT(DbgPref, dbg_pref, 0, 0, 1, CFGFLAG_SERVER, "Performance outputs")
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MACRO_CONFIG_INT(DbgGraphs, dbg_graphs, 0, 0, 1, CFGFLAG_CLIENT, "Performance graphs")
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MACRO_CONFIG_INT(DbgHitch, dbg_hitch, 0, 0, 0, CFGFLAG_SERVER, "Hitch warnings")
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MACRO_CONFIG_INT(DbgGfx, dbg_gfx, 0, 0, 1, CFGFLAG_CLIENT, "Show OpenGL warnings and errors, if the GPU supports it")
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#ifdef CONF_DEBUG
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MACRO_CONFIG_INT(DbgStress, dbg_stress, 0, 0, 0, CFGFLAG_CLIENT | CFGFLAG_SERVER, "Stress systems")
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MACRO_CONFIG_INT(DbgStressNetwork, dbg_stress_network, 0, 0, 0, CFGFLAG_CLIENT | CFGFLAG_SERVER, "Stress network")
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