don't show scrollbar if not needed on auto rules

This commit is contained in:
Edgar 2020-09-20 14:01:28 +02:00
parent 2587328aa4
commit ffade19e19
No known key found for this signature in database
GPG key ID: 8731E6C0166EAA85

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@ -1416,12 +1416,10 @@ static int s_AutoMapConfigCurrent = -100;
int CEditor::PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View, void *pContext)
{
CLayerTiles *pLayer = static_cast<CLayerTiles*>(pEditor->GetSelectedLayer(0));
CUIRect Scroll;
CUIRect Button;
static int s_AutoMapperConfigButtons[256];
CAutoMapper *pAutoMapper = &pEditor->m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper;
View.VSplitRight(15.f, &View, &Scroll);
const float ButtonHeight = 12.0f;
@ -1431,28 +1429,35 @@ int CEditor::PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View, void *pCon
float ListHeight = ButtonHeight * pAutoMapper->ConfigNamesNum();
float ScrollDifference = ListHeight - View.h;
Scroll.HMargin(5.f, &Scroll);
s_ScrollValue = pEditor->UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue);
if(pEditor->UI()->MouseInside(&View) || pEditor->UI()->MouseInside(&Scroll))
// Disable scrollbar if not needed.
if(ListHeight > View.h)
{
int ScrollNum = (int)((ListHeight / ButtonHeight) + 1);
if(ScrollNum > 0)
CUIRect Scroll;
View.VSplitRight(15.f, &View, &Scroll);
Scroll.HMargin(5.f, &Scroll);
s_ScrollValue = pEditor->UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue);
if(pEditor->UI()->MouseInside(&View) || pEditor->UI()->MouseInside(&Scroll))
{
if(pEditor->Input()->KeyPress(KEY_MOUSE_WHEEL_UP) && pEditor->UI()->MouseInside(&View))
s_ScrollValue = clamp(s_ScrollValue - 1.0f / ScrollNum, 0.0f, 1.0f);
if(pEditor->Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN) && pEditor->UI()->MouseInside(&View))
s_ScrollValue = clamp(s_ScrollValue + 1.0f / ScrollNum, 0.0f, 1.0f);
int ScrollNum = (int)((ListHeight / ButtonHeight) + 1);
if(ScrollNum > 0)
{
if(pEditor->Input()->KeyPress(KEY_MOUSE_WHEEL_UP) && pEditor->UI()->MouseInside(&View))
s_ScrollValue = clamp(s_ScrollValue - 1.0f / ScrollNum, 0.0f, 1.0f);
if(pEditor->Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN) && pEditor->UI()->MouseInside(&View))
s_ScrollValue = clamp(s_ScrollValue + 1.0f / ScrollNum, 0.0f, 1.0f);
}
else
ScrollNum = 0;
}
else
ScrollNum = 0;
// Margin for scrollbar
View.VSplitRight(2.0f, &View, 0);
}
// Margin for scrollbar
View.VSplitRight(2.0f, &View, 0);
float ListStartAt = ScrollDifference * s_ScrollValue;
if(ListStartAt < 0.0f)