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Merge #4683
4683: Init m_pNextTraverseEntity r=heinrich5991 a=Jupeyy <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Jupeyy <jupjopjap@gmail.com>
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@ -94,7 +94,7 @@ public:
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private:
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void RemoveEntities();
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CEntity *m_pNextTraverseEntity;
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CEntity *m_pNextTraverseEntity = nullptr;
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CEntity *m_apFirstEntityTypes[NUM_ENTTYPES];
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class CCharacter *m_apCharacters[MAX_CLIENTS];
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@ -32,7 +32,7 @@ private:
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void Reset();
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void RemoveEntities();
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CEntity *m_pNextTraverseEntity;
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CEntity *m_pNextTraverseEntity = nullptr;
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CEntity *m_apFirstEntityTypes[NUM_ENTTYPES];
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class CGameContext *m_pGameServer;
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