4683: Init m_pNextTraverseEntity r=heinrich5991 a=Jupeyy

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
This commit is contained in:
bors[bot] 2022-02-09 14:36:20 +00:00 committed by GitHub
commit 0c5d5e1a7a
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2 changed files with 2 additions and 2 deletions

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@ -94,7 +94,7 @@ public:
private:
void RemoveEntities();
CEntity *m_pNextTraverseEntity;
CEntity *m_pNextTraverseEntity = nullptr;
CEntity *m_apFirstEntityTypes[NUM_ENTTYPES];
class CCharacter *m_apCharacters[MAX_CLIENTS];

View file

@ -32,7 +32,7 @@ private:
void Reset();
void RemoveEntities();
CEntity *m_pNextTraverseEntity;
CEntity *m_pNextTraverseEntity = nullptr;
CEntity *m_apFirstEntityTypes[NUM_ENTTYPES];
class CGameContext *m_pGameServer;